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nv2a/gl: Make sure vulkan is not set on ShaderState
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@ -1027,6 +1027,7 @@ void pgraph_gl_bind_shaders(PGRAPHState *pg)
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ShaderBinding* old_binding = r->shader_binding;
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ShaderState state = pgraph_get_shader_state(pg);
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assert(!state.vulkan);
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uint64_t shader_state_hash = fast_hash((uint8_t*) &state, sizeof(ShaderState));
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qemu_mutex_lock(&r->shader_cache_lock);
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