Commit Graph

506 Commits

Author SHA1 Message Date
Erik Abair 5f306e749e nv2a: Apply texture parameters when reusing textures
Fixes the edge case where a texture is reusable but has modified usage
parameters (e.g., `GL_TEXTURE_WRAP_S`). Prior to this change, texture
parameters would be cached permanently until the texture was recreated.

Fixes #1034
2022-07-25 10:44:38 -07:00
Erik Abair c83b53e09d nv2a: Handles depth borders in 3D bordered textures
3D textures with texture borders have 4 layers of border on either side of the
content layers in addition to the normal 4 pixel border per layer. This change
handles those extra depth layers in roughly the same way that the per-layer
border texels are handled.

Fixes #1171

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_border_tests.cpp)
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_border)
2022-07-25 10:02:15 -07:00
Erik Abair 248fc788c1 nv2a: Ignore pitch check for swizzled textures 2022-07-18 18:03:48 -07:00
Erik Abair 1e221e8da9 nv2a: Fallback to recreating texture on surface size mismatch.
There is no requirement that a surface and texture using the same VRAM address
match with respect to size (in particular pitch). This change prevents
incorrect reuse of a surface binding in the event that the texture size does
not match.

Fixes #1127
2022-07-18 11:33:53 -07:00
Erik Abair ea0a906707 nv2a: Handle value in NV_PVIDEO_STOP writes
Interprets the value written to the `NV_PVIDEO_STOP` register in a manner more
consistent with hardware. Specifically, if the low bit of the value is not set,
the PVIDEO overlay should remain active.

Fixes #1049

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/pvideo_tests.cpp)
Note that, as this is testing video behavior, this test is interactive and
the value passed to the final SetPvideoStop call needs to be mutated and the
behavior observed.
2022-07-18 11:14:15 -07:00
Erik Abair f29c2ff42c nv2a: Handle PVIDEO ds_dx and dt_dy registers
ds_dx and dt_dy describe how the PVIDEO content should be scaled to fit the
output area. Each is calculated via `((in - 1) << 20) / (out - 1)`, this
commit calculates the full frame scale (in / out) and applies that when
determining the texture coordinates for the overlay.
2022-07-18 10:59:08 -07:00
Erik Abair 9fd957d950 nv2a: Add hack for NV_PVIDEO_SIZE_IN sentinel 2022-07-18 10:59:08 -07:00
Erik Abair a675666051 nv2a: Handle SIZE_IN > SIZE_OUT case
`NV_PVIDEO_SIZE_IN` is set to 0xFFFFFFFF during initialization and teardown
of the PVIDEO overlay. In some cases this can happen before the overlay is
explicitly stopped, leading to an assert. On hardware SIZE_IN values larger
than SIZE_OUT are capped (content is not scaled).

Fixes #330

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/pvideo_tests.cpp)
2022-07-18 10:59:08 -07:00
Erik Abair 8d274e5f9a nv2a: Match inv_w qualifier to attribute qualifier
Calculates both interpolated and flat shaded inv_w so that the appropriate
value may be used when undoing the perspective divide in the pixel shader.
2022-07-13 16:16:38 -07:00
Erik Abair ae1a140ecb nv2a: Fix missing flat qualifier for inv_w param
`vtx_inv_w` should also be flat, since interpolating it causes incorrect values
for the flat shaded colors.

Fixes #1179

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/shade_model_tests.cpp)
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Shade_model)
2022-07-13 16:16:38 -07:00
Erik Abair 6f878ede01 nv2a: Do not force oFog to 1.0
This code was added ~7 years ago in
[this commit](97be3f5986)

From what I can see from the [HW test results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Fog_coord_vec4)
the behavior on nv2a is more subtle than the cited `NV_vertex_program`
documentation.

In practice the register more or less retains its value until it is explicitly
modified.[The test](4cff2b2ebe/src/tests/fog_tests.cpp (L432))
renders something with an explicitly set oFog.x, then renders again with a
shader that does not modify oFog.x but references it in the pixel shader. The
value carries over rather than being forced to 1.0.

Interestingly, this test is apparently not hermetic; running the other
vec4_coord test (that explictly set various components of oFog) lead to unusual
behavior where the fogging effect is not uniform across all vertices, despite
never being set. Even more interestingly, re-running the test once it's in this
state will often produce variations as to which vertices are apparently using
a stale/incorrect fog value.
2022-07-05 19:12:03 -07:00
Lynne 6a8a967438 nv2a/psh: fix shader compilation errors
dotSTR had an extra bracket at the end, and an incorrect
variable type.
2022-07-02 10:39:44 -07:00
Erik Abair d06a0c22f1 nv2a: Fix incorrect use of bytes for GL_UNPACK_ROW_LENGTH
`GL_UNPACK_ROW_LENGTH` is supposed to set the length in pixels, but the DXT
path is setting it to bytes, causing it to read beyond the end of the texture.
[Reference](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelStore.xhtml)

Fixes #1002

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_format_dxt_tests.cpp)
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_DXT)
2022-07-01 13:44:20 -07:00
mborgerson db389b1508 nv2a: Fix missing emit_vertex param 2022-06-25 22:56:11 -07:00
Matt Borgerson 83e16c996d nv2a: Store shading mode in CONTROL_3 2022-06-25 21:11:30 -07:00
Erik Abair 4132845336 nv2a: Implement SET_SHADE_MODEL 2022-06-25 20:39:55 -07:00
Erik Abair 0d84befb82 nv2a: Implement support for border textures 2022-06-25 18:08:55 -07:00
Matt Borgerson be8b612186 nv2a: Set C numeric locale before shader gen 2022-06-25 15:34:26 -07:00
Erik Abair b3abb982e8 nv2a_vsh_cpu: Fix incorrect ilu input handling due to mismerge 2022-06-24 23:47:36 -07:00
Erik Abair f54b207812 nv2a: Handle invalid w in fixed function pipeline 2022-06-24 22:44:19 -07:00
Erik Abair 9d2d8691b5 nv2a: Implement NV097_LAUNCH_TRANSFORM_PROGRAM 2022-06-24 20:41:04 -07:00
Erik Abair 8043abc738 nv2a: Add CPU emulation of nv2a vertex shader 2022-06-24 20:34:57 -07:00
Erik Abair cc21fbea78 nv2a: Stop passing ShaderState by value 2022-06-22 15:59:49 -07:00
Matt Borgerson bb855d43da nv2a: Reset all draw arrays tracking on expand 2022-06-20 18:54:21 -07:00
Erik Abair baa7e914fb nv2a: Fix assert in single DrawArray + ArrayElement case 2022-06-20 18:33:18 -07:00
Matt Borgerson 12134404df nv2a: Refactor inline buffer clear, clear on draw flush 2022-06-15 17:30:05 -07:00
Matt Borgerson 84260dfc18 nv2a: Add begin/end sanity debug checks 2022-06-15 17:30:05 -07:00
Matt Borgerson d8723e047b nv2a: Store primitive mode in vmstate 2022-06-15 17:30:05 -07:00
Matt Borgerson d6abaca904 nv2a: Minor cleanup 2022-06-15 17:30:05 -07:00
Matt Borgerson 463c815a9b nv2a: Always clear inline vertex buffers on begin 2022-06-15 17:30:05 -07:00
Erik Abair 88409a92bf
nv2a: Fix intermixed use of DRAW_ARRAYS and ARRAY_ELEMENTx
Co-authored-by: Matt Borgerson <contact@mborgerson.com>
2022-06-15 13:13:51 -07:00
Erik Abair daa2748a2f nv2a: Gracefully ignore draws with no target bindings 2022-06-14 18:35:00 -07:00
Matt Borgerson 191f927517 nv2a: Store zclamp config to registers 2022-06-14 17:52:55 -07:00
Erik Abair 875c0659d6 nv2a: Implement gl_depth_clamp control 2022-06-14 17:05:21 -07:00
Mike Davis c16db47bab
nv2a: Add RenderDoc support for Windows builds 2022-06-14 14:03:26 -07:00
Erik Abair 30829497d2 nv2a: Assert on unimplemented writable const register path 2022-06-10 16:28:04 -07:00
Erik Abair 5cb31da44b nv2a: Increase DrawArrays buffer size
Fixes #364
2022-06-09 22:28:28 -07:00
Erik Abair 30d3bb53b5 nv2a: Fix clip region at renderscales > 1
Fixes #1054
2022-06-09 20:41:38 -07:00
Erik Abair 176b574403 nv2a: Fix oFog write behavior with non-x destination masks. 2022-06-03 14:38:16 -07:00
Erik Abair 8a97cec99f nv2a: Implement z16 float shadow comparison 2022-06-03 13:50:36 -07:00
Erik Abair 84fa8dac3e nv2a: Check for CPU-modifications to textures before reusing 2022-06-03 13:29:38 -07:00
Erik Abair 7d6da227ba nv2a: Fix combiner single stage color+alpha interdependence 2022-05-30 16:04:12 -07:00
Erik Abair 9f6b9670d6 nv2a: Ignore excess inline array data 2022-05-28 15:08:22 -07:00
Erik Abair 8334f294df nv2a: Do not set surface dirty if writes were disabled 2022-05-28 11:58:27 -07:00
Matt Borgerson 0cdcdde70c nv2a: Emulate floating Z24S8 with fixed Z24S8 2022-05-25 23:51:05 -07:00
Matt Borgerson bb78ad0e2f nv2a: Rename zeta surface map 'int' to 'fixed' 2022-05-25 23:51:05 -07:00
Erik Abair 7c5d8b6546 nv2a: Implement shadow comparison for PROJECT2D mode 2022-05-25 14:38:32 -07:00
Erik Abair 9fe352c56c nv2a: Migrate surface dbg messages to trace framework 2022-05-24 16:42:23 -07:00
Matt Borgerson 280a1bb6a1 nv2a: Support compressed 2D texture padding 2022-05-24 01:46:38 -07:00
Matt Borgerson 14748d9bbb nv2a: Limit base, max mipmap level 2022-05-24 01:46:38 -07:00
Matt Borgerson 0efef88181 nv2a: Use soft 2D texture decompression 2022-05-24 01:46:38 -07:00
Erik Abair 66b57dca9c
nv2a: Invalidate zeta when constructing non-matching color surface 2022-05-19 18:07:03 -07:00
Erik Abair 397957a36c nv2a: Unbind dirty buffers on invalidate 2022-05-19 17:52:02 -07:00
Erik Abair 9a446a6544 nv2a: Add pitch to surface debug info 2022-05-18 16:52:32 -07:00
Erik Abair e64ffe8091 nv2a: Invalidate GL textures after surface blit 2022-05-18 16:51:51 -07:00
Matt Borgerson 9fafe92b25 nv2a: Don't add clip offset to swizzled surfaces 2022-05-18 16:19:10 -07:00
Matt Borgerson 38a0e46f8c nv2a: Don't bind unsampled textures 2022-05-18 03:40:04 -07:00
Matt Borgerson 2c1012ede4 nv2a: Add SHADOWCTL to shader dirty test 2022-05-17 18:13:35 -07:00
Matt Borgerson a1f34c339a nv2a: Add SHADOWCTL register to store depth func 2022-05-17 18:13:35 -07:00
Erik Abair c33d96127c nv2a: Implement shadow samplers 2022-05-17 17:45:16 -07:00
Erik Abair b9aef0c57c nv2a: Move palette offset behind texture reuse check 2022-05-17 17:32:32 -07:00
Erik Abair b0f20c9bba nv2a: Fix stale texture in surface input and output case 2022-05-17 17:18:15 -07:00
Matt Borgerson 3451fdb8c0 gloffscreen.h: Remove platform-specific includes 2022-05-17 16:55:41 -07:00
Erik Abair a6cd0c2110 nv2a: Prevent GPU download after blit operation 2022-05-17 16:29:16 -07:00
Erik Abair aec2883c6b
nv2a: Process pending surface uploads before render to texture 2022-05-10 17:56:58 -07:00
Erik Abair 2d50239832 nv2a: Fix subscreen pvideo overlay position 2022-05-10 14:51:51 -07:00
Erik Abair 989dbcc76d nv2a: Match HW behavior when setting window clip 2022-05-10 13:15:30 -07:00
Erik Abair 306891b98c nv2a: Disable stderr print on image_blit when GL debugging is enabled 2022-05-05 14:50:07 -07:00
Erik Abair 6d7f329880 nv2a: Fix glsl ambiguous overload to prevent renderdoc failure 2022-04-26 22:08:51 -07:00
Antonio Abbatangelo 4bd1a07706 nv2a: adjust display resolution in 1080i mode 2022-04-26 13:46:28 -07:00
Erik Abair a654a1f99a nv2a: Prevent renderdoc from crashing xemu when capturing a frame 2022-04-26 13:44:13 -07:00
Erik Abair 8125e1302f nv2a: Fix renderdoc detection on macOS 2022-04-25 13:30:47 -07:00
Matt Borgerson d14cdbc7ba config: Migrate to genconfig system 2022-04-24 21:15:57 -07:00
Erik Abair 440f4c53ec nv2a: Ignore color/depth mask in CLEAR_SURFACE 2022-04-24 15:41:10 -07:00
Erik Abair 6dbd51fbe1 nv2a: Fix MAC/ILU independence 2022-04-24 15:34:14 -07:00
Erik Abair 4c8342725e nv2a: Make combiner assignment independent 2022-04-24 15:11:47 -07:00
Erik Abair f245e08560 nv2a: Set oFog.x with most significant oFog mutation 2022-04-24 15:02:39 -07:00
Erik Abair 6f507c80af nv2a: Fix handling of 0-stride vertex attributes 2022-03-22 17:35:26 -07:00
Matt Borgerson 6e1969001e nv2a: Rename sum to muxsum, simplify mux string build 2022-03-18 18:28:09 -07:00
Erik Abair cb0a92b46c nv2a: Handle LSB mux flag 2022-03-18 17:35:32 -07:00
Erik Abair f0abe3c4fc nv2a: Fix handling of R8B8 and G8B8 texture modes 2022-03-18 16:09:55 -07:00
Erik Abair 2ff5f23235 nv2a: Implement v1r0_sum flags 2022-03-16 21:22:16 -07:00
Erik Abair 4cff9c27f3 nv2a: Fix swapped R and Q texgen planes 2022-03-16 20:36:41 -07:00
Erik Abair 83d4cbb418
nv2a: Update attribute inline_value as rendering side-effect 2022-02-22 15:01:46 -07:00
Antonio Abbatangelo 2218cdea67 nv2a/mcpx: fix freezing on loadvm failure 2022-02-22 14:40:26 -07:00
RageXbox 8919bae311
nv2a: Remove assertion in append_skinning_code 2022-02-10 22:31:22 -07:00
Erik Abair f3c7a3afd1 nv2a: Add --enable-renderdoc build config 2022-02-10 14:41:43 -07:00
Erik Abair 8689e640bd nv2a: Add missing vertex attribute setters 2022-02-10 14:35:53 -07:00
Erik Abair 517e4b3414 nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
This adds support for the material alpha command and updates the fixed function
shader to respect the diffuse source parameter (which was already piped through
but not utilized).
2022-02-05 15:22:03 -07:00
Matt Borgerson be23a674f3 nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
Erik Abair a13f3f48a2 nv2a: Improve RenderDoc triggering 2022-01-31 20:46:41 -07:00
Erik Abair ef0a262efe nv2a: Fix swizzle_box for volumetric textures 2022-01-31 17:48:17 -07:00
Erik Abair 2d34f5108d nv2a: Support depth in volumetric palettized textures 2022-01-31 17:27:20 -07:00
Erik Abair caf84884c4 nv2a: Fix slots for vertex attribute setters 2022-01-24 18:22:16 -07:00
Erik Abair d17e019684 nv2a: Implement vertex attribute setters 2022-01-24 16:22:52 -07:00
Erik Abair 6b821d2062 nv2a: Implement pvideo color keying 2022-01-22 13:54:40 -07:00
Erik Abair b3f56db428 nv2a: Match HW behavior when dealing with infinite fog coord 2022-01-18 18:13:54 -07:00
Matt Borgerson 3fd15218c7 nv2a: Init puserdac palette on startup 2022-01-12 19:51:14 -07:00
Matt Borgerson 42c44dc241 nv2a: Fix register print debug macro 2022-01-12 19:51:14 -07:00
Matt Borgerson 7bd68b4bfc nv2a: Specify method ranges in words 2022-01-12 19:51:14 -07:00
Matt Borgerson 0b838a6e4c nv2a: Bring back non-inc/inc loops to avoid dead code 2022-01-12 19:51:14 -07:00
Matt Borgerson 27afd42164 nv2a: Add puserdac.palette to vmstate 2022-01-12 01:53:12 -07:00
Matt Borgerson 1b5b14f8ba nv2a: Support local method loops for more methods 2022-01-12 01:13:02 -07:00
Matt Borgerson 909affdefe nv2a: Merge inc and non-inc method defs 2022-01-12 01:13:02 -07:00
Matt Borgerson a8fadd5a66 nv2a: Un-macroify loop wrappers 2022-01-11 22:03:08 -07:00
Matt Borgerson a3f077779f nv2a: Fold unnecessary macros 2022-01-11 22:03:08 -07:00
Matt Borgerson fb019d7c1f nv2a: Fold redundant loop macros 2022-01-11 15:07:48 -07:00
Matt Borgerson 7d101d5193 nv2a: Log exact method addr and name+offset if available 2022-01-11 14:20:00 -07:00
Matt Borgerson 13be29690a nv2a: Fix logging for looped methods 2022-01-11 14:20:00 -07:00
Erik Abair 01c2f0fa74 nv2a: Fix handling of NV097_SET_VERTEX_DATA4S_M 2022-01-09 16:42:38 -07:00
Matt Borgerson 057e7fcfa1 nv2a: Add kelvin method names to LUT 2022-01-09 03:19:56 -07:00
Matt Borgerson e2fc067073 nv2a: Fix debug printf warnings 2022-01-09 03:19:56 -07:00
Matt Borgerson 80fda910b1 nv2a: Batch process report queries 2022-01-09 02:47:58 -07:00
Matt Borgerson d54ce00f02 nv2a: Simplify swizzled<>linear logic 2022-01-08 19:50:20 -07:00
Matt Borgerson 62d04a3636 nv2a: Permit limited swizzled<>linear surface migration 2022-01-08 19:20:37 -07:00
Matt Borgerson 1871699c2e nv2a: Mark surface buffers dirty on DMA update 2022-01-08 19:20:37 -07:00
Matt Borgerson eb87feae2c nv2a: Only sync blit source surface if dirty 2022-01-08 02:45:48 -07:00
Matt Borgerson 76b26b13fc nv2a: Make beta value be strictly uint32_t 2022-01-08 02:45:48 -07:00
Matt Borgerson d91e6d304f nv2a: Refactor blit operation logic 2022-01-08 02:45:48 -07:00
Erik Abair 6e2446e91b nv2a: Support XRGB_ZRGB blit surface format 2022-01-08 02:45:48 -07:00
Erik Abair a546f07df7 nv2a: Implement BLEND_AND image blit operation 2022-01-08 02:45:48 -07:00
Erik Abair 0d4e3d29b5 nv2a: Download destination surface for partial SRCCOPY blits 2022-01-08 02:45:48 -07:00
haxar 25b8fa8433 nv2a: Refactor VGA init 2022-01-07 16:19:30 -07:00
wutno 8f529d0d9c nv2a: Set frequency to 233MHz 2021-12-28 17:40:50 -07:00
Erik Abair 41ef1ca5e5
nv2a: Add option to suppress irq and dma_map debug messages 2021-12-28 17:39:36 -07:00
antangelo 57795d81cb
nv2a: Don't mark surface dirty on unchanged offset, pitch 2021-12-28 15:53:47 -07:00
Matt Borgerson 69ceec4446 nv2a: Support gamma correction 2021-11-23 17:49:44 -07:00
Erik Abair dcad9d62b3
nv2a: Discard unknown front face 2021-11-19 16:40:54 -07:00
Matt Borgerson 50a5368f47 Revert "nv2a/vsh: Use double precision in clip range remap"
This reverts commit 1a15d83c44.
2021-11-19 13:48:04 -07:00
Erik Abair 1a15d83c44
nv2a/vsh: Use double precision in clip range remap 2021-11-18 17:17:59 -07:00
Erik Abair 1c6e75885c
nv2a: Enable 16-bit floating point z-buffer mode 2021-11-18 16:46:50 -07:00
Erik Abair a3e507860e
nv2a: Respect pitch in YUV texture conversion, upload 2021-11-13 17:18:23 -07:00
Matt Borgerson 8602863f36 util: Add fast-hash.h to simplify xxHash usage 2021-10-25 16:30:38 -07:00
Matt Borgerson a4115cf8b3 util: Move xxHash submodule to util/ 2021-10-25 16:30:38 -07:00
Matt Borgerson 5622af4981 nv2a: Discard unknown blend equation 2021-10-13 16:51:30 -07:00
Matt Borgerson 21718399f2 nv2a: Discard unknown blend factors 2021-10-12 01:52:42 -07:00
Matt Borgerson 47b1487a71 nv2a: Move bump mat into pgraph register file 2021-10-12 01:32:08 -07:00
Matt Borgerson 1a49f6066f nv2a: Discard bump env params for tex 0 2021-10-12 01:32:08 -07:00
Erik Abair db2a6aaf6d nv2a: Skip input decode if MAC and ILU are both NOP. 2021-10-12 00:17:50 -07:00
Matt Borgerson fe4929c146 nv2a: Sync on surface type change 2021-09-05 15:24:31 -07:00
Matt Borgerson c31cbf9f4e nv2a: Writeback dirty surfaces on scale change, VM load 2021-07-26 15:03:52 -07:00
Matt Borgerson 59d3bfe268 nv2a: Add swizzle to surface compat check 2021-07-20 10:37:07 -07:00
Matt Borgerson 5ec33df112 nv2a: Minor refactor 2021-07-20 10:37:07 -07:00
Matt Borgerson 5778854dbd nv2a: Scale point sprites by surface scaling factor 2021-07-20 10:37:07 -07:00
Matt Borgerson 52c670141a nv2a: Skip sync when moving from color<->zeta 2021-07-20 10:37:07 -07:00
Matt Borgerson 4a8cc6f623 nv2a: Use scaling factor helper function 2021-07-20 10:37:07 -07:00
Matt Borgerson 5562a484e1 nv2a: Support integer scaling of surface dimensions 2021-07-20 10:37:07 -07:00
Matt Borgerson 814d7e0a9a nv2a: Add flip option in glo_readpixels 2021-07-20 10:37:07 -07:00
Mike Davis 0b9a2e1a8f nv2a: Support NV062_SET_COLOR_FORMAT_LE_Y32 blitting 2021-07-18 22:58:16 -07:00
Mike Davis 0f9b862e37
nv2a: Support texture format SZ_DEPTH_Y16_FIXED 2021-07-12 12:15:49 -07:00
Mike Davis be3df6ab8e nv2a: Support texture format LC_IMAGE_YB8CR8YA8CB8 2021-07-10 23:29:01 -07:00
Mike Davis ed7cbef976
nv2a: Support texture format COLOR_LU_IMAGE_G8B8 2021-07-10 02:58:18 -07:00
Matt Borgerson 203c76f89c nv2a: Handle point sprites, scaling 2021-07-10 02:42:15 -07:00
Mike Davis f03015e20e
nv2a: Support texture format COLOR_SZ_B8G8R8A8 2021-07-03 13:10:31 -07:00
Matt Borgerson 473179b9f4 nv2a: Minimize clip origin for compatible surfaces 2021-07-02 17:42:25 -07:00
Matt Borgerson aaf8522431 nv2a: Add offset to FF inv. viewport matrix 2021-07-02 14:18:30 -07:00
Matt Borgerson 315ac1ceaa nv2a: Transform surface scissor y-coord by abs. surface height 2021-07-02 14:18:30 -07:00
Matt Borgerson 4716b7b980 nv2a: Transform clear y-coord by abs. surface height 2021-07-02 14:18:30 -07:00
Matt Borgerson e0f83c8be7 nv2a: Check zeta dirty after color update 2021-07-02 14:18:30 -07:00
Matt Borgerson 364588f426 nv2a: Better field render handling 2021-07-02 14:18:30 -07:00
Matt Borgerson f3f40b4c89 nv2a: Check surface expansion pitch and overlap 2021-07-02 14:18:30 -07:00
Matt Borgerson a07b8f1a2a nv2a: Factor surface entry population out 2021-07-02 14:18:30 -07:00
Matt Borgerson fef3a463b6 nv2a: Remove old up/down debug messages 2021-07-02 14:18:30 -07:00
Matt Borgerson e9ed81ac5a nv2a: Factor zeta format decode out to a table 2021-07-02 14:18:30 -07:00
Matt Borgerson be9360bb69 nv2a: Improve clipped surface handling 2021-07-02 14:18:30 -07:00
Matt Borgerson a7f3f8f212 nv2a: Don't orphan display buffer 2021-06-17 04:19:24 -07:00
Matt Borgerson 6f477f02a6 nv2a: Enable exclusive clip 2021-06-02 18:08:06 -07:00
Matt Borgerson ebcc77c6c8 nv2a: Fix window clip coordinate transform 2021-06-02 15:42:13 -07:00
Josef Šimánek df940c0b3f nv2a: Add NV062_SET_COLOR_FORMAT_LE_X8R8G8B8 definition 2021-05-18 13:34:18 -07:00
Matt Borgerson dbc73bbd82 nv2a: Derive rho, phi, theta from spot direction 2021-05-18 10:18:45 -07:00
Matt Borgerson 74f724715d nv2a: Fixup qstring to mstring 2021-05-18 10:18:45 -07:00
Wilhelm Kovatch e2e3572301 nv2a: implement FFP LIGHT_SPOT 2021-05-18 10:17:19 -07:00
Matt Borgerson ee18e7bf35 nv2a: Add custom mutable string object (QString is now immutable) 2021-04-18 23:41:28 -07:00
Matt Borgerson dc8eab47f6 nv2a: Use new 'q' prefix for atomics 2021-04-18 23:41:28 -07:00
Matt Borgerson b97b053282 nv2a: Use bool type for state change callback running parameter 2021-04-18 23:41:28 -07:00
Matt Borgerson 609aee0bbe build: Convert xemu Makefiles to meson 2021-04-18 23:41:28 -07:00
Matt Borgerson 0214f88f91 nv2a: Move vertex decompression to shader 2021-03-16 16:00:42 -07:00
Matt Borgerson e06d1c1343 ui: Bump to GL 4.0 2021-03-16 16:00:42 -07:00
Matt Borgerson 09e2357d02 nv2a: Cache inline elements in LRU 2021-03-16 16:00:42 -07:00
Matt Borgerson 559f105a88 nv2a: Bump up LRU bins 2021-03-16 16:00:42 -07:00
Mike ceee8d67b9 nv2a: Verify surface format X1R5G5B5_Z1R5G5B5 2021-03-13 16:14:31 -07:00
Matt Borgerson 1c6f85cdd9 nv2a: Round inline array attr offsets to natural boundary 2021-03-12 05:18:10 -07:00
Matt Borgerson 8d5961ab8f nv2a: Avoid shader lookups+binds 2021-03-12 04:45:53 -07:00
Matt Borgerson 2dbf966a50 nv2a: Include attribute data address in LRU key 2021-03-11 04:51:36 -07:00
Matt Borgerson fcb3246d4f nv2a: Connect draw arrays primitives originally within BEGIN/END 2021-03-11 03:07:52 -07:00
Matt Borgerson 2483bc59aa Revert "nv2a: Don't attempt to connect primitives in arrays"
This reverts commit 33f8d3c88c.
2021-03-11 03:07:52 -07:00
Matt Borgerson 5756a8892c nv2a: Squash repeated draw arrays 2021-03-11 02:06:35 -07:00
Matt Borgerson 33f8d3c88c nv2a: Don't attempt to connect primitives in arrays 2021-03-11 02:06:35 -07:00
Matt Borgerson 48ccf72e55 nv2a: Consider element range start in buffer uploads 2021-03-11 01:25:45 -07:00
Matt Borgerson 9ab3dcbd6c nv2a: Update VSH constants only if different 2021-03-11 01:10:36 -07:00
Matt Borgerson 851407e07c nv2a/vsh: Output muxed op first to avoid temp clobber 2021-03-06 19:06:47 -07:00
Matt Borgerson 105f86d973 nv2a: Factor Kelvin methods into functions 2021-03-06 01:45:40 -07:00
Matt Borgerson 9d545d17e7 nv2a: Relax stall conditions on pusher 2021-03-04 20:45:58 -07:00
Camden Smallwood 10863d1c0d nv2a: Use GL_ELEMENT_ARRAY_BUFFER when calling glDrawElements 2021-03-04 17:53:08 -07:00
Matt Borgerson fc73893f3c nv2a: Fix clip range scaling precision loss 2021-03-03 18:10:49 -07:00
Matt Borgerson 6e564854fc xemu: Update copyright 2021-03-03 03:48:11 -07:00
Matt Borgerson 7dae26380e nv2a: Stall pusher for pending sync events 2021-03-03 03:41:20 -07:00
Matt Borgerson 48c1720da8 nv2a: Support PVIDEO overlays again 2021-03-01 18:40:30 -07:00
Matt Borgerson f2bfa672e6 nv2a: Specify GL_STREAM/STATIC_DRAW buffer usages 2021-02-27 15:17:17 -07:00
Matt Borgerson 0d9ff0872a nv2a: Swap glDrawRangeElements for glDrawElements 2021-02-27 15:17:17 -07:00
Matt Borgerson f89dc5c446 nv2a: Add surface download complete event 2021-02-18 21:17:30 -07:00
Matt Borgerson 7b84142c4e nv2a: Add fb sync complete event 2021-02-18 02:48:25 -07:00
Matt Borgerson 8326870f77 nv2a: Eliminate re-malloc of inline buffer 2021-02-12 18:55:06 -07:00
Matt Borgerson b536ac07d6 nv2a: Fix surface debug print field 2021-02-11 16:45:36 -07:00
Matt Borgerson 7926347c8b nv2a: Fix buffer size in surface flip 2021-02-11 16:33:47 -07:00
Matt Borgerson afed1a4835 nv2a: Clear entire PSH struct before hashing 2021-02-11 16:10:34 -07:00
Matt Borgerson a88b4cf9f5 nv2a: Minor cleanup 2021-02-11 16:10:34 -07:00
Matt Borgerson 3248c8ebbf nv2a: Fast path PGRAPH method processing 2021-02-11 15:23:47 -07:00
Matt Borgerson 8e29469ddb nv2a: Cache converted vertex data 2021-02-11 14:54:39 -07:00
Matt Borgerson 9b42f4aaa3 nv2a: Add binning to LRU 2021-02-11 14:30:52 -07:00
Matt Borgerson d2990d0e47 nv2a: Use XXH3_64bits as fast hash 2021-02-11 14:09:52 -07:00
Matt Borgerson fec0ad6f4c nv2a: Add xxHash submodule 2021-02-11 14:09:52 -07:00
Matt Borgerson 30fe6cb3c4 nv2a: Drop xxHash inline sources 2021-02-11 14:09:52 -07:00
Matt Borgerson 7a08e93085 nv2a: Add simple frame metrics 2021-02-11 13:50:18 -07:00
wutno 9ca79f75d8 nv2a: Change stepping to match retail 1.0 Xbox 2021-01-23 16:52:57 -07:00
Matt Borgerson 996f3d4dc3 nv2a: Grab lock before marking pending download 2020-12-30 03:52:46 -07:00
Matt Borgerson e431cbff82 nv2a: Fix compiler nits 2020-12-30 03:51:47 -07:00
Matt Borgerson af35a8b728 nv2a: Approximate CLAMP_OGL with CLAMP_TO_EDGE 2020-12-07 19:25:48 -07:00
Matt Borgerson 2933d8d171 nv2a: Set VGA color mode after reset 2020-12-02 23:03:51 -07:00
Matt Borgerson 0bec22318a nv2a: Add Gaussian convolution filter for AA 2020-12-02 16:49:58 -07:00
Matt Borgerson a34cab69dd nv2a: Support line and poly anti-aliasing 2020-12-01 22:36:09 -07:00
Matt Borgerson 59980ba1c7 nv2a: Refactor BUMPENVMAP[_LUM] 2020-11-14 16:30:59 -07:00
Matt Borgerson 183ed86aa6 nv2a: Fix color swizzle for SZ_G8B8 and SZ_R8B8 2020-11-14 16:30:59 -07:00
Wilhelm Kovatch ff3deacae6 nv2a: Fix BUMPENVMAP[_LUM] texture modes 2020-11-14 16:27:12 -07:00
Wilhelm Kovatch 5aa0cec31b nv2a: Support 3D texture decompression in software 2020-11-01 17:55:14 -07:00
Matt Borgerson 5cc4568dfe nv2a: Force surface flush for mipmapped textures 2020-10-28 22:03:56 -07:00
Matt Borgerson 0c2368f37d nv2a: Fix broken dot texture modes 2020-10-28 22:03:56 -07:00
Matt Borgerson 3c6596975d nv2a: Implement dot texture modes and dotmapping 2020-10-28 15:59:20 -07:00
Matt Borgerson 9060302670 nv2a: Add GL error guard for glCompressedTexImage3D
This only works with DXT1/S3TC if the implementation has the
NV_texture_compression_vtc extension, otherwise GL_INVALID_ENUM will be
raised. Bail out in this case, until a software fallback is implemented.
2020-10-28 04:40:11 -07:00
Wilhelm Kovatch b9df397493 nv2a: Fix compressed 3D textures 2020-10-26 21:43:12 -07:00
Wilhelm Kovatch 518c9f38cd nv2a: Add support for compressed 3D textures 2020-10-26 19:49:47 -07:00
Matt Borgerson 6f777e73e6 nv2a: Add B8, G8B8 surface format placeholders 2020-10-26 00:20:48 -07:00
Matt Borgerson 0433c5e6bc nv2a: Simulate PCRTC_RASTER register 2020-10-25 19:52:57 -07:00
Matt Borgerson 23096561a3 nv2a: Check for same zeta/color surface offset 2020-10-25 03:39:58 -07:00
Matt Borgerson 4cd7c98025 nv2a: Unbind surfaces when flushing 2020-10-23 14:33:45 -07:00
Dalai 6936945afa nv2a: Support texture format COLOR_LU_IMAGE_DEPTH_Y16_FLOAT 2020-10-23 13:38:57 -07:00
Matt Borgerson d6e52a02c4 nv2a: Lazily synchronize surface data to/from RAM 2020-10-22 21:29:53 -07:00
Matt Borgerson 6a2f6b3637 nv2a: Download surface before blit 2020-10-18 01:37:19 -07:00
Matt Borgerson 79989a0e3f nv2a: Always use texture cache 2020-10-18 01:16:32 -07:00
Matt Borgerson a3fc742bbe nv2a: Remove nv2a_ prefix on files in nv2a dir 2020-10-18 00:55:08 -07:00
Matt Borgerson c69e58ee0f nv2a: Make files individually compilable 2020-10-18 00:55:08 -07:00
Matt Borgerson fcd3764cce nv2a: Handle color material ambient/emissive 2020-09-06 20:42:21 -07:00
Matt Borgerson bb0fdef251 nv2a: Handle alignment padding between cubemap faces 2020-09-05 16:21:21 -07:00
Voxel9 c90335801c nv2a: Fix FFP texgen assertions
Should compare against channel index instead of texture stage index
2020-06-29 07:49:51 -07:00
Voxel9 3bbea5269e nv2a: Remove TEXGEN_SPHERE_MAP assertion 2020-06-29 07:49:51 -07:00
Matt Borgerson 60d3dc8ae1 nv2a: Add VMStateDescription 2020-06-19 05:43:14 -07:00
Matt Borgerson c9cf9a9972 nv2a: Add state flushing to PGRAPH 2020-06-19 05:43:14 -07:00
Matt Borgerson f898b5e875 nv2a: Rename PCIDevice dev to parent_obj per QEMU convention 2020-06-19 05:43:14 -07:00
Matt Borgerson f2869790d9 nv2a: Check for PGRAPH FIFO access before context switch 2020-06-17 01:14:43 -07:00
Matt Borgerson ec4e798426 nv2a: Merge pfifo pusher/puller threads 2020-06-12 00:06:06 -07:00