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nv2a/vk: Sync RAM buffer during renderer init
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@ -49,6 +49,9 @@ static void pgraph_vk_init_thread(NV2AState *d)
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pgraph_vk_init_reports(pg);
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pgraph_vk_init_compute(pg);
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pgraph_vk_init_display(pg);
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pgraph_vk_update_vertex_ram_buffer(&d->pgraph, 0, d->vram_ptr,
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memory_region_size(d->vram));
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}
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static void pgraph_vk_finalize(NV2AState *d)
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