nv2a/vk: Fix shadowmap readback in frag shader

This commit is contained in:
Matt Borgerson 2024-07-26 17:21:02 -07:00 committed by mborgerson
parent f08d4a89fb
commit b9e68a760b
1 changed files with 1 additions and 1 deletions

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@ -646,7 +646,7 @@ static void psh_append_shadowmap(const struct PixelShader *ps, int i, bool compa
"uvec4 t%d_depth_raw = textureLod(texSamp%d, pT%d.xy/pT%d.w, 0);\n", i, i, i, i);
mstring_append_fmt(
vars,
"vec4 t%d_depth = vec4(float(t%d_depth_raw.x & 0xFFFFFF), 1.0, 0.0, 0.0);\n",
"vec4 t%d_depth = vec4(float(t%d_depth_raw.x >> 8) / 0xFFFFFF, 1.0, 0.0, 0.0);\n",
i, i);
} else {
mstring_append_fmt(