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nv2a/vk: Ensure border color type matches format type
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@ -1207,14 +1207,19 @@ static void create_texture(PGRAPHState *pg, int texture_idx)
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} else {
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// FIXME: Handle custom color in shader
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if (border_color_pack32 == 0x00000000) {
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vk_border_color = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK;
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vk_border_color = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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} else if (border_color_pack32 == 0xff000000) {
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vk_border_color = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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vk_border_color = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
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} else {
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vk_border_color = VK_BORDER_COLOR_INT_OPAQUE_WHITE;
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vk_border_color = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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}
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}
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if (vkf.vk_format == VK_FORMAT_R32_UINT) {
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// Border color type must match sampled type
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vk_border_color = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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}
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uint32_t filter = pgraph_reg_r(pg, NV_PGRAPH_TEXFILTER0 + texture_idx * 4);
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if (filter & NV_PGRAPH_TEXFILTER0_ASIGNED)
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NV2A_UNIMPLEMENTED("NV_PGRAPH_TEXFILTER0_ASIGNED");
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