nv2a: Fix clip region at renderscales > 1

Fixes #1054
This commit is contained in:
Erik Abair 2022-06-09 19:03:02 -07:00 committed by mborgerson
parent 69dcbe9b30
commit 30d3bb53b5
2 changed files with 12 additions and 9 deletions

View File

@ -4113,23 +4113,26 @@ static void pgraph_shader_update_constants(PGRAPHState *pg,
}
/* Clipping regions */
int max_gl_height = pg->surface_binding_dim.height - 1;
unsigned int max_gl_width = pg->surface_binding_dim.width;
unsigned int max_gl_height = pg->surface_binding_dim.height;
pgraph_apply_scaling_factor(pg, &max_gl_width, &max_gl_height);
for (i = 0; i < 8; i++) {
uint32_t x = pg->regs[NV_PGRAPH_WINDOWCLIPX0 + i * 4];
unsigned int x_min = GET_MASK(x, NV_PGRAPH_WINDOWCLIPX0_XMIN);
unsigned int x_max = GET_MASK(x, NV_PGRAPH_WINDOWCLIPX0_XMAX);
unsigned int x_max = GET_MASK(x, NV_PGRAPH_WINDOWCLIPX0_XMAX) + 1;
uint32_t y = pg->regs[NV_PGRAPH_WINDOWCLIPY0 + i * 4];
unsigned int y_min = GET_MASK(y, NV_PGRAPH_WINDOWCLIPY0_YMIN);
unsigned int y_max = GET_MASK(y, NV_PGRAPH_WINDOWCLIPY0_YMAX);
unsigned int y_max = GET_MASK(y, NV_PGRAPH_WINDOWCLIPY0_YMAX) + 1;
pgraph_apply_anti_aliasing_factor(pg, &x_min, &y_min);
pgraph_apply_anti_aliasing_factor(pg, &x_max, &y_max);
/* Translate for the GL viewport origin */
unsigned int y_min_xlat = MAX(max_gl_height - (int)y_max, 0);
unsigned int y_max_xlat = MIN(max_gl_height - (int)y_min, max_gl_height);
pgraph_apply_scaling_factor(pg, &x_min, &y_min);
pgraph_apply_scaling_factor(pg, &x_max, &y_max);
pgraph_apply_scaling_factor(pg, &x_min, &y_min_xlat);
pgraph_apply_scaling_factor(pg, &x_max, &y_max_xlat);
/* Translate for the GL viewport origin */
int y_min_xlat = MAX((int)max_gl_height - (int)y_max, 0);
int y_max_xlat = MIN((int)max_gl_height - (int)y_min, max_gl_height);
glUniform4i(pg->shader_binding->clip_region_loc[i],
x_min, y_min_xlat, x_max, y_max_xlat);

View File

@ -763,7 +763,7 @@ static MString* psh_convert(struct PixelShader *ps)
"for (int i = 0; i < 8; i++) {\n"
" bool outside = any(bvec4(\n"
" lessThan(coord, vec2(clipRegion[i].xy)),\n"
" greaterThan(coord, vec2(clipRegion[i].zw))));\n"
" greaterThanEqual(coord, vec2(clipRegion[i].zw))));\n"
" if (!outside) {\n");
if (ps->state.window_clip_exclusive) {
mstring_append(clip, " discard;\n");