mirror of https://github.com/xemu-project/xemu.git
nv2a: Cache texture attributes to avoid resetting unnecessarily
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5f306e749e
commit
c2031108c5
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@ -177,6 +177,13 @@ typedef struct TextureBinding {
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int draw_time;
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uint64_t data_hash;
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unsigned int scale;
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unsigned int min_filter;
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unsigned int mag_filter;
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unsigned int addru;
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unsigned int addrv;
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unsigned int addrp;
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uint32_t border_color;
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bool border_color_set;
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} TextureBinding;
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typedef struct TextureKey {
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@ -6403,17 +6403,20 @@ static bool pgraph_check_texture_possibly_dirty(NV2AState *d, hwaddr texture_vra
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return possibly_dirty;
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}
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static void apply_texture_parameters(GLenum gl_target,
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static void apply_texture_parameters(TextureBinding *binding,
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const ColorFormatInfo *f,
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unsigned int dimensionality,
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unsigned int min_filter,
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unsigned int mag_filter,
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unsigned int addru,
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unsigned int addrv,
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unsigned int addrp,
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unsigned int filter,
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unsigned int address,
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bool is_bordered,
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uint32_t border_color)
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{
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unsigned int min_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIN);
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unsigned int mag_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MAG);
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unsigned int addru = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRU);
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unsigned int addrv = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRV);
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unsigned int addrp = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRP);
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if (f->linear) {
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/* somtimes games try to set mipmap min filters on linear textures.
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* this could indicate a bug... */
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@ -6429,37 +6432,59 @@ static void apply_texture_parameters(GLenum gl_target,
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}
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}
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glTexParameteri(gl_target, GL_TEXTURE_MIN_FILTER,
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pgraph_texture_min_filter_map[min_filter]);
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glTexParameteri(gl_target, GL_TEXTURE_MAG_FILTER,
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pgraph_texture_mag_filter_map[mag_filter]);
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if (min_filter != binding->min_filter) {
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glTexParameteri(binding->gl_target, GL_TEXTURE_MIN_FILTER,
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pgraph_texture_min_filter_map[min_filter]);
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binding->min_filter = min_filter;
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}
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if (mag_filter != binding->mag_filter) {
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glTexParameteri(binding->gl_target, GL_TEXTURE_MAG_FILTER,
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pgraph_texture_mag_filter_map[mag_filter]);
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binding->mag_filter = mag_filter;
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}
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/* Texture wrapping */
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assert(addru < ARRAY_SIZE(pgraph_texture_addr_map));
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glTexParameteri(gl_target, GL_TEXTURE_WRAP_S,
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pgraph_texture_addr_map[addru]);
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if (addru != binding->addru) {
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glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_S,
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pgraph_texture_addr_map[addru]);
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binding->addru = addru;
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}
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bool needs_border_color = binding->addru == NV_PGRAPH_TEXADDRESS0_ADDRU_BORDER;
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if (dimensionality > 1) {
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assert(addrv < ARRAY_SIZE(pgraph_texture_addr_map));
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glTexParameteri(gl_target, GL_TEXTURE_WRAP_T,
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pgraph_texture_addr_map[addrv]);
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if (addrv != binding->addrv) {
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assert(addrv < ARRAY_SIZE(pgraph_texture_addr_map));
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glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_T,
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pgraph_texture_addr_map[addrv]);
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binding->addrv = addrv;
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}
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needs_border_color = needs_border_color || binding->addrv == NV_PGRAPH_TEXADDRESS0_ADDRU_BORDER;
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}
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if (dimensionality > 2) {
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assert(addrp < ARRAY_SIZE(pgraph_texture_addr_map));
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glTexParameteri(gl_target, GL_TEXTURE_WRAP_R,
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pgraph_texture_addr_map[addrp]);
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if (addrp != binding->addrp) {
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assert(addrp < ARRAY_SIZE(pgraph_texture_addr_map));
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glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_R,
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pgraph_texture_addr_map[addrp]);
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binding->addrp = addrp;
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}
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needs_border_color = needs_border_color || binding->addrp == NV_PGRAPH_TEXADDRESS0_ADDRU_BORDER;
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}
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if (!is_bordered) {
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/* FIXME: Only upload if necessary? [s, t or r = GL_CLAMP_TO_BORDER] */
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GLfloat gl_border_color[] = {
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/* FIXME: Color channels might be wrong order */
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((border_color >> 16) & 0xFF) / 255.0f, /* red */
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((border_color >> 8) & 0xFF) / 255.0f, /* green */
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(border_color & 0xFF) / 255.0f, /* blue */
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((border_color >> 24) & 0xFF) / 255.0f /* alpha */
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};
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glTexParameterfv(gl_target, GL_TEXTURE_BORDER_COLOR,
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gl_border_color);
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if (!is_bordered && needs_border_color) {
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if (!binding->border_color_set || binding->border_color != border_color) {
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GLfloat gl_border_color[] = {
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/* FIXME: Color channels might be wrong order */
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((border_color >> 16) & 0xFF) / 255.0f, /* red */
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((border_color >> 8) & 0xFF) / 255.0f, /* green */
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(border_color & 0xFF) / 255.0f, /* blue */
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((border_color >> 24) & 0xFF) / 255.0f /* alpha */
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};
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glTexParameterfv(binding->gl_target, GL_TEXTURE_BORDER_COLOR,
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gl_border_color);
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binding->border_color_set = true;
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binding->border_color = border_color;
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}
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}
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}
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@ -6522,13 +6547,6 @@ static void pgraph_bind_textures(NV2AState *d)
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unsigned int lod_bias =
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GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIPMAP_LOD_BIAS);
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#endif
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unsigned int min_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIN);
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unsigned int mag_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MAG);
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unsigned int addru = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRU);
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unsigned int addrv = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRV);
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unsigned int addrp = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRP);
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unsigned int border_source = GET_MASK(fmt,
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NV_PGRAPH_TEXFMT0_BORDER_SOURCE);
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uint32_t border_color = pg->regs[NV_PGRAPH_BORDERCOLOR0 + i*4];
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@ -6715,14 +6733,11 @@ static void pgraph_bind_textures(NV2AState *d)
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if (reusable) {
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glBindTexture(pg->texture_binding[i]->gl_target,
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pg->texture_binding[i]->gl_texture);
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apply_texture_parameters(pg->texture_binding[i]->gl_target,
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apply_texture_parameters(pg->texture_binding[i],
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&f,
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dimensionality,
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min_filter,
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mag_filter,
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addru,
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addrv,
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addrp,
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filter,
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address,
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is_bordered,
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border_color);
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continue;
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@ -6843,14 +6858,11 @@ static void pgraph_bind_textures(NV2AState *d)
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}
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}
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apply_texture_parameters(binding->gl_target,
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apply_texture_parameters(binding,
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&f,
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dimensionality,
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min_filter,
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mag_filter,
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addru,
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addrv,
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addrp,
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filter,
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address,
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is_bordered,
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border_color);
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@ -7592,6 +7604,12 @@ static TextureBinding* generate_texture(const TextureShape s,
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ret->refcnt = 1;
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ret->draw_time = 0;
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ret->data_hash = 0;
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ret->min_filter = 0xFFFFFFFF;
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ret->mag_filter = 0xFFFFFFFF;
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ret->addru = 0xFFFFFFFF;
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ret->addrv = 0xFFFFFFFF;
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ret->addrp = 0xFFFFFFFF;
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ret->border_color_set = false;
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return ret;
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}
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