nv2a: Fix missing emit_vertex param

This commit is contained in:
mborgerson 2022-06-25 22:50:30 -07:00
parent 63f48393e7
commit db389b1508
1 changed files with 1 additions and 1 deletions

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@ -139,7 +139,7 @@ static MString* generate_geometry_shader(
layout_in = "layout(triangles) in;\n";
layout_out = "layout(line_strip, max_vertices = 4) out;\n";
body = " if (gl_PrimitiveIDIn == 0) {\n"
" emit_vertex(0);\n"
" emit_vertex(0, 0);\n"
" }\n"
" emit_vertex(1, 0);\n"
" emit_vertex(2, 0);\n"