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nv2a: Fix missing emit_vertex param
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@ -139,7 +139,7 @@ static MString* generate_geometry_shader(
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layout_in = "layout(triangles) in;\n";
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layout_out = "layout(line_strip, max_vertices = 4) out;\n";
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body = " if (gl_PrimitiveIDIn == 0) {\n"
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" emit_vertex(0);\n"
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" emit_vertex(0, 0);\n"
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" }\n"
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" emit_vertex(1, 0);\n"
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" emit_vertex(2, 0);\n"
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