Xbox rounds -0.0 to the negative range and 0.0 to the positive range. This
commit also restores RCC instruction clamping to be done on the output of
reciprocal calculation (which current Xemu release does) with fix for the
input=Infinity case.
If tPosition is a zero-vector, then invViewport matrix had no effect.
Bounding w-coordinate away from zero and infinity must be done before
applying invViewport (which is needed for OpenGL/Vulkan) to emulate
Xbox hardware behaviour properly.
z_perspective is true implies w-buffering and then the w-coordinate stored
in the depth buffer should also be interpolated in a perspective-correct
way. We do this by calculating w and setting gl_FragDepth in the fragment
shader.
Since enabling polygon offset and setting values using glPolygonOffset
won't have any effect when manually setting gl_FragDepth for w-buffering,
we introduce the depthOffset variable to obtain similar behaviour (but the
glPolygonOffset factor-argument is currently not emulated.) (Note that
glPolygonOffset is OpenGL implementation-dependent and it might be good to
use depthOffset for z-buffering as well, but this is not done here and we
still use OpenGL/Vulkan zbias functionality.)
This also implements depth clipping and clamping in the fragment shader.
If triangles are clipped, the shadows of the small rocks in Halo 2 Beaver
Creek map can have flickering horizontal lines. The shadows are drawn on
the ground in another pass with the same models as for the ground, but for
some reason with depth clamping enabled. The flickering happens if Xemu
clips the ground triangles, but the exact same shadow triangles are depth
clamped, so there are small differences in the coordinates. The shadows
are drawn with depth function GL_EQUAL so there is no tolerance for any
differences. Clipping in the fragment shader solves the problem because
the ground and shadow triangles remain exactly the same regardless of
depth clipping/clamping. For some performance gain, it might be a good
idea to cull triangles by depth in the geometry shader, but this is not
implemented here.
In the programmable vertex shader we always multiply position output by w
because this improves numerical stability in subsequent floating point
computations by modern GPUs. This usually means that the perspective
divide done by the vertex program gets undone.
The magic bounding constants 5.42101e-020 and 1.884467e+019 are replaced
by 5.421011e-20 and 1.8446744e19, i.e. more decimals added. This makes the
32-bit floating point numbers represent exactly 2^(-64) and 2^64 (raw bits
0x1f800000 and 0x5f800000) which seem more likely the correct values
although testing with hardware was not done to this precision.
Testing indicates that the same RCC instruction magic constants are also
applied to both fixed function and programmable vertex shader w-coordinate
output. This bounding replaces the special test for w==0.0 and abs(w)==inf
which used to set vtx_inv_w=1.0 (which did not match Xbox hardware
behaviour.)
Voice Processor (VP) multipass feature allows configuring lists of voices
that are first mixed (in order) into a designated mixbin which is then used
as a sample source when processing voices with multipass flag set to true
in NV_PAVS_VOICE_CFG_FMT. Setting correct voice order in lists is the
responsibility of the game/application and in practice is handled by the
DirectSound library. The multipass mixbin is hardcoded to 31 in
DirectSound, but hardware would allow other bins.
This implementation also adds additional info to audio debug UI to see what
the source and destination voices involved are. The info is only shown
when DSP processing is off, i.e. "VP Only" (MON_VP) is selected. This is
because storing the voice numbers requires additional digging which is
required for MON_VP anyway and therefore is free. The multipass feature
itself works fine with DSP (i.e. GP and EP) enabled, only the additional
debug info is not shown.
This commit fixes an incorrect format string for formatting integers
provided to GDB when debugging a target run in QEMU user mode.
The correct format is hexadecimal for both success and errno values,
some of which can be seen here [0].
[0] e65a355022/gdbserver/hostio.cc (L196-L213)
Signed-off-by: Dominik 'Disconnect3d' Czarnota <dominik.b.czarnota@gmail.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Fixes: e282010b2e ("gdbstub: Add support for info proc mappings")
Cc: qemu-stable@nongnu.org
Reviewed-by: Ilya Leoshkevich <iii@linux.ibm.com>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
(cherry picked from commit 8b647bd352505234cab2acd2422aba183a1aa1fd)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
When a packet is sent with QEMU_NET_PACKET_FLAG_RAW by QEMU it
never includes virtio-net header even if qemu_get_vnet_hdr_len()
is not 0, and filter-dump is not managing this case.
The only user of QEMU_NET_PACKET_FLAG_RAW is announce_self,
we can show the problem using it and tcpddump:
- QEMU parameters:
.. -monitor stdio \
-netdev bridge,id=netdev0,br=virbr0 \
-device virtio-net,mac=9a:2b:2c:2d:2e:2f,netdev=netdev0 \
-object filter-dump,netdev=netdev0,file=log.pcap,id=pcap0
- HMP command:
(qemu) announce_self
- TCP dump:
$ tcpdump -nxr log.pcap
without the fix:
08:00:06:04:00:03 > 2e:2f:80:35:00:01, ethertype Unknown (0x9a2b), length 50:
0x0000: 2c2d 2e2f 0000 0000 9a2b 2c2d 2e2f 0000
0x0010: 0000 0000 0000 0000 0000 0000 0000 0000
0x0020: 0000 0000
with the fix:
ARP, Reverse Request who-is 9a:2b:2c:2d:2e:2f tell 9a:2b:2c:2d:2e:2f, length 46
0x0000: 0001 0800 0604 0003 9a2b 2c2d 2e2f 0000
0x0010: 0000 9a2b 2c2d 2e2f 0000 0000 0000 0000
0x0020: 0000 0000 0000 0000 0000 0000 0000
Fixes: 481c52320a ("net: Strip virtio-net header when dumping")
Cc: akihiko.odaki@daynix.com
Signed-off-by: Laurent Vivier <lvivier@redhat.com>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
(cherry picked from commit c6a1b591a68b4d7230d6c3f56965e18080d737e5)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
b9ad513e18 ("net: Remove receive_raw()") adds an iovec entry
in qemu_deliver_packet_iov() to add the virtio-net header
in the data when QEMU_NET_PACKET_FLAG_RAW is set but forgets
to increase the number of iovec entries in the array, so
receive_iov() will only send the first entry (the virtio-net
entry, full of 0) and no data. The packet will be discarded.
The only user of QEMU_NET_PACKET_FLAG_RAW is announce_self.
We can see the problem with tcpdump:
- QEMU parameters:
.. -monitor stdio \
-netdev bridge,id=netdev0,br=virbr0 \
-device virtio-net,mac=9a:2b:2c:2d:2e:2f,netdev=netdev0 \
- HMP command:
(qemu) announce_self
- TCP dump:
$ sudo tcpdump -nxi virbr0
without the fix:
<nothing>
with the fix:
ARP, Reverse Request who-is 9a:2b:2c:2d:2e:2f tell 9a:2b:2c:2d:2e:2f, length 46
0x0000: 0001 0800 0604 0003 9a2b 2c2d 2e2f 0000
0x0010: 0000 9a2b 2c2d 2e2f 0000 0000 0000 0000
0x0020: 0000 0000 0000 0000 0000 0000 0000
Reported-by: Xiaohui Li <xiaohli@redhat.com>
Bug: https://issues.redhat.com/browse/RHEL-73891
Fixes: b9ad513e18 ("net: Remove receive_raw()")
Cc: akihiko.odaki@daynix.com
Signed-off-by: Laurent Vivier <lvivier@redhat.com>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
(cherry picked from commit 84dfdcbff33fff185528501be408c25c44499f32)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>