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nv2a/vk: Fix snode->geometry init
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@ -397,7 +397,7 @@ static ShaderBinding *gen_shaders(PGRAPHState *pg, ShaderState *state)
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mstring_get_str(geometry_shader_code));
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mstring_unref(geometry_shader_code);
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} else {
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memset(&snode->geometry, 0, sizeof(snode->geometry));
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snode->geometry = NULL;
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}
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MString *vertex_shader_code =
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