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nv2a/vk: Ensure pg->clearing set before pgraph_vk_surface_update
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@ -224,7 +224,7 @@ typedef struct PGRAPHState {
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uint32_t regs_[0x2000];
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DECLARE_BITMAP(regs_dirty, 0x2000 / sizeof(uint32_t));
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bool clearing;
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bool clearing; // FIXME: Internal
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bool waiting_for_nop;
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bool waiting_for_flip;
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bool waiting_for_context_switch;
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@ -1673,16 +1673,18 @@ void pgraph_vk_clear_surface(NV2AState *d, uint32_t parameter)
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bool write_zeta =
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(parameter & (NV097_CLEAR_SURFACE_Z | NV097_CLEAR_SURFACE_STENCIL));
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pg->clearing = true;
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// FIXME: If doing a full surface clear, mark the surface for full clear
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// and we can just do the clear as part of the surface load.
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pgraph_vk_surface_update(d, true, write_color, write_zeta);
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if (!(r->color_binding || r->zeta_binding)) {
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/* Nothing bound to clear */
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pg->clearing = false;
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return;
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}
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pg->clearing = true;
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r->clear_parameter = parameter;
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unsigned int xmin =
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