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nv2a/vk: Specify local_size_{y,z} = 1 in compute shader
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@ -139,7 +139,7 @@ static gchar *get_compute_shader_glsl(VkFormat host_fmt, bool pack,
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gchar *glsl = g_strdup_printf(
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"#version 450\n"
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"layout(local_size_x = %d) in;\n"
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"layout(local_size_x = %d, local_size_y = 1, local_size_z = 1) in;\n"
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"%s", workgroup_size, template);
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assert(glsl);
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