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Fix RESMP for 16 and 32 pixel players.
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@ -218,10 +218,10 @@ uInt8 Player::getRespClock() const
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return myCounter - 3;
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case 16:
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return myCounter - 6;
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return myCounter - 9;
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case 32:
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return myCounter - 10;
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return myCounter - 13;
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default:
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throw runtime_error("invalid width");
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