Commit Graph

413 Commits

Author SHA1 Message Date
OV2 67d04aeb77 win32: only enable dynamic rate control checkbox for xaudio2 2018-01-03 21:08:08 +01:00
OV2 4c69595ffe win32: add option to disable message scaling with epx 2018-01-03 21:08:08 +01:00
OV2 ba9c1e33f8 win32: shorten faq, include link to dx9 runtime 2018-01-03 21:08:08 +01:00
OV2 32e87fab07 win32: add dynamic rate control setting, implement for xaudio2 2017-11-28 20:54:30 +01:00
OV2 91f0caa516 win32: add volume control regular/turbo (closes #258) 2017-11-28 20:54:30 +01:00
Brandon Wright 7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
qwertymodo 7a1b270bb9 Allow fast-forwarding in games using the SPC7110 RTC 2017-10-24 22:16:54 -07:00
OV2 e014129b12 win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
OV2 17b3a81419 Fix some on-exit memory leaks 2017-10-13 22:38:37 +02:00
OV2 a95d69c051 Make DEBUGGER compile again (without APU debugger) 2017-10-10 20:04:22 +02:00
OV2 83dd149788 win32: small readme updates 2017-10-01 14:49:33 +02:00
qwertymodo 992157ec84 Add config option to ignore BPS/UPS checksums for soft patching 2017-09-28 10:45:32 -07:00
qwertymodo 75d3ac2a1b Fix building in VS2015 2017-09-28 10:03:35 -07:00
qwertymodo b483f593b0 Fix missing Windows version string update 2017-09-28 10:02:10 -07:00
OV2 cb3ace471e Rename IPS_DIR to PATCH_DIR, split cheats path in win32 2017-09-11 23:29:12 +02:00
qwertymodo 158b509bbb Merge branch 'msu1-zip' 2017-09-03 14:56:32 -07:00
qwertymodo 9e804b4515 Add support for loading .msu1 packs as ROM files, if they actually contain a ROM file 2017-08-17 11:30:44 -07:00
OV2 f76df76071 win32: add custom state file name option 2017-08-17 18:11:30 +02:00
OV2 4f457f0c89 win32: return correct variable 2017-06-30 20:33:10 +02:00
OV2 b9b2f84315 win32: do not change current directory in S9xGetDirectory 2017-06-12 20:58:55 +02:00
OV2 382a17ad1c win32: do not try to reset device if minimized 2017-06-11 23:09:07 +02:00
Brandon Wright 4c2b41e6f2 Update version number to 1.55. 2017-05-06 18:02:01 -05:00
OV2 76c2d05187 win32: remove cg toolkit requirement for compilation 2017-04-29 19:51:30 +02:00
OV2 b0aee28375 win32: update compile instructions 2017-04-29 18:13:57 +02:00
OV2 93c65d9253 win32: remove FMOD and FMOD_EX 2017-04-29 18:13:57 +02:00
OV2 3910291e95 win32: remove non-unicode configurations 2017-04-29 18:13:57 +02:00
OV2 2f612954cd win32: remove asm defines from zlib project 2017-04-29 18:13:57 +02:00
OV2 d3075fe684 win32: rename project to lowercase 2017-04-29 18:13:57 +02:00
Nelson Garcia e047696792 Reference gitignore in solution
This change makes .gitignore viewable in snes9xw.sln. It also updates
the solution to be opened in Visual Studio 2017 by default. This doesn't
prevent it from being opened in VS15 for those not ready to make the
switch.
2017-04-29 18:13:57 +02:00
Nelson Garcia 939423129d VS2017 solutions update (Please read description)
PLEASE TEST IN WINDOWS 7 AND WINDOWS XP BEFORE MERGING

Update windows solution files to VS 2017.

This also removes the MASM build commands from the zlib project. Having
this only makes buiding the source harder for new users, and it
ultimately isn't necessary.

The changes also rearrange the snesn9x project's <IncludePath> and
<LibraryPath> from (Include);(DirectX);(Cg) to (DirectX);(Cg);(Include).
These changes reflect the original library path order. The modification
I made beforehand could have affected XP builds and I didn't have a
chance to test this before merging.
2017-04-29 18:13:57 +02:00
OV2 09999378ac win32: increase dropdown width 2017-04-17 14:02:51 +02:00
OV2 1b3a4d024e win32: add linker pragma 2017-04-17 13:58:16 +02:00
OV2 f815f25a00 win32: change define name, keep ifdefs to minimum, keep enum values 2017-04-17 13:57:49 +02:00
OV2 73c5e5623a Merge branch 'ddraw-switch' of git://github.com/bonimy/snes9x 2017-04-17 12:56:07 +02:00
OV2 51dfeeac9e Merge branch 'bsxrebase' of git://github.com/LuigiBlood/snes9x 2017-04-17 12:33:12 +02:00
Nelson Garcia aeba0086cc DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
OV2 8edbeaaf9a Merge git://github.com/bonimy/snes9x 2017-02-20 20:40:34 +01:00
Nelson Garcia 4800633821 Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
2017-02-17 20:52:11 -08:00
Nelson Garcia d432fb77ef Conditional exclusion of WIN_FMODEX_OPENAL_DRIVER
FMODEX removed support for FMOD_OUTPUTTYPE_OPENAL after V4.31.00 (refer
to http://upstream.rosalinux.ru/diffs/fmod/43100_to_43101/diff.html).

Therefore, the case for WIN_FMODEX_OPENAL_DRIVER is ignored when using
versions of FMODEx that no longer support it.
2017-02-17 19:37:42 -08:00
Nelson Garcia ac9e3f2094 Merge remote-tracking branch 'refs/remotes/snes9xgit/master' 2017-02-17 19:33:36 -08:00
Nelson Garcia eea199b20c ANSI support for dxerr
Legacy implementration of dxerr for snes9x only had Unicode support.
These changes add NASI support as well.
2017-02-17 19:27:11 -08:00
luigiblood 29fd944c83 [BS-X] Added Satellaview Folder on Win32 Settings window 2016-12-28 16:51:21 +01:00
luigiblood 4d32000874 [BS-X] Satellaview Signal Data File Support 2016-12-28 16:43:10 +01:00
OV2 fabce282db win32: use local copy of filename, msu loading calls S9xGetFilename 2016-12-03 18:03:40 +01:00
OV2 e85bbeaf60 win32: check correct define 2016-12-03 18:03:40 +01:00
OV2 1aae8f9235 win32: fix some warnings 2016-11-27 18:47:41 +01:00
OV2 2fe115c276 win32: move msu files to apu files 2016-11-27 18:05:28 +01:00
OV2 994698912a Merge remote-tracking branch 'bsx/bsx' 2016-11-27 18:02:03 +01:00
luigiblood 50228801f1 [BS-X] Save Memory Pack option (Windows) 2016-11-23 23:38:21 +01:00
OV2 b478002bfe win32: properly pass unicode chars to DXErr replacement 2016-11-19 20:05:29 +01:00
OV2 892aace5f6 win32: update resource file 2016-11-19 20:05:29 +01:00
Brandon Wright bb7df011ff Revert "Fix compilation of wchar string literals"
This reverts commit 4a7d40e94e.
2016-11-14 13:19:53 -06:00
Brandon Wright 27e6bc1b01 Merge branch 'msu1' 2016-11-14 13:12:00 -06:00
luigiblood 38b95261d0 [BS-X] Added *.bs extension detection 2016-11-08 18:51:00 +01:00
OV2 a76837a4f2 win32: make sure sample count is even 2016-11-06 22:05:10 +01:00
qwertymodo fb24fc63ba Add msu1.h/cpp to VS project file 2016-11-06 12:21:56 -08:00
OV2 1fb5d790e3 win32: differentiate between left and right special keys 2016-11-04 00:02:27 +01:00
qwertymodo 4a7d40e94e Fix compilation of wchar string literals 2016-11-03 12:28:45 -07:00
OV2 09df5e1406 Win32: register for all device changes, ignore problematic message 2016-10-20 21:44:11 +02:00
Brandon Wright 1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
OV2 83bd6f3507 Win32: update compile instructions 2016-10-15 02:20:34 +02:00
Brandon Wright 83b7e28cec Bump version number to 1.54.1. 2016-10-14 13:18:25 -05:00
OV2 6f2fe7e52b Win32: do not also assign down left to down right 2016-10-12 21:50:54 +02:00
OV2 9118cf0c68 Win32: correctly save window when toggling fullscreen 2016-10-12 21:50:54 +02:00
OV2 d244da6890 Win32: update version in readme 2016-10-12 21:50:54 +02:00
OV2 09ffc054eb Win32: Update executable version 2016-10-10 20:58:18 +02:00
OV2 d81c0a68d3 Win32: fix relative includes for cg shader passes 2016-10-08 23:07:02 +02:00
OV2 f060f06d31 Win32: switch to VS2015 2016-10-08 17:52:23 +02:00
OV2 26914fa9b0 Win32: update xbrz 2016-10-07 23:57:02 +02:00
Brandon Wright ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright 006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright 91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2 3351c3b820 win32: fix auto mouse cursor hide 2015-10-11 22:13:36 +02:00
OV2 9372aa9541 Win32: improve transfer of command line controller settings 2015-05-24 16:17:58 +02:00
OV2 825706be4f Merge pull request #72 from dartraiden/master
Fix typos in docs
2015-05-11 19:35:00 +02:00
OV2 8153ce48c0 Merge pull request #70 2015-04-30 22:36:27 +02:00
dartraiden e7101ce9fe Fix typos in docs 2015-04-23 22:56:15 +03:00
OV2 9ca3bcce39 Win32: fix joypad hotkeys on joypads > 0 2015-04-20 17:55:57 +02:00
OV2 56a4ce5ef8 Win32: another attempt on hotplugging crashes 2015-04-20 17:55:19 +02:00
gocha 7aafcd0d67 Windows: Migrate to Visual Studio 2013 <https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx>
Library files <https://onedrive.live.com/redir?resid=b489e346390b4f82!600&authkey=!AHuA4W8o0eCQtWQ&ithint=file%2c7z>
2015-04-19 19:32:19 +09:00
OV2 951a383ae2 Win32: fix controller hotplugging 2015-04-02 20:40:50 +02:00
DaMan 61f1358849 Limit rewind buffer on 32bit
Signed-off-by: OV2 <OV2@sessionclan.de>
2015-02-27 20:41:25 +01:00
OV2 70cf3df1b4 Win32: only check joypads on arrival/disconnect 2015-02-27 20:23:31 +01:00
OV2 688c164fcb Win32: add missing Ptr changes (DaMan) 2015-02-01 15:19:20 +01:00
OV2 43e04cddc7 Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan) 2015-02-01 01:45:14 +01:00
OV2 1d140638da Win32: update xbrz to 1.2 2015-01-29 21:42:32 +01:00
OV2 da9409b0e4 win32: add 2xbrz/3xbrz 2014-06-25 23:16:52 +02:00
OV2 54bfd407bb win32: add xbrz 2014-06-24 21:55:42 +02:00
OV2 2d1ceb4fb5 win32: use correct color conversion (Zenju) 2014-05-25 18:12:53 +02:00
OV2 7948c062ca win32: allow port command line arguments to work 2014-05-25 18:12:36 +02:00
OV2 8fb48d0f60 win32: correctly parse unicode command line arguments 2014-03-22 15:07:15 +01:00
OV2 2b6eff3d4c win32: only set sampler state for fragment 2013-12-17 22:56:44 +01:00
OV2 7bd0e2af33 win32: make controller command line parameters work 2013-06-16 12:53:28 +02:00
OV2 44cd82a966 win32: fix d3d cg problems 2013-06-16 11:44:34 +02:00
OV2 0b97bc02ca win32: always use RGBA for LUTs 2013-05-18 21:48:50 +02:00
OV2 5b4df91b41 win32: detect gamepad changes 2013-05-03 20:18:51 +02:00
OV2 987f13b5c6 win32: cgp fixes 2013-04-22 01:29:41 +02:00
OV2 555f5110fb win32: add float_framebuffer to cg shaders 2013-03-26 16:09:01 +01:00
OV2 157e2f51d4 win32: add frame_count_mod to cg shaders 2013-03-26 15:39:17 +01:00
OV2 231f4eea8f win32: fix xaudio2 mixing loop 2013-03-26 15:09:49 +01:00
OV2 9ac39c43a1 win32: add slot0 2013-03-26 15:09:49 +01:00
OV2 c691b610e4 win32: fix ansi build 2013-01-31 14:04:30 +01:00
OV2 88f3702a6a win32: add+use CXML wrapper class 2012-11-04 13:47:41 +01:00
OV2 59b0a71a43 win32: fix blargg for regular width hires 2012-10-24 13:54:13 +02:00
OV2 b43623fa7a win32: map pbo with GL_READ_WRITE 2012-10-22 19:48:01 +02:00
OV2 ac60d9117e win32: fix unicode file loading via command line 2012-09-11 17:14:18 +02:00
OV2 47ef0fca45 win32: integrate with default programs interface 2012-09-09 22:55:05 +02:00
OV2 684a8a5bc7 win32: adjust openwith association so that it no longer affects icons 2012-09-09 20:54:45 +02:00
OV2 86320ab911 win32: prevent crash when using cheat watch (Wraithverge) 2012-08-31 21:55:06 +02:00
OV2 466c3162d6 win32: use updated folder browser 2012-08-12 16:26:31 +02:00
gocha 7ed405d6e2 win32: drag and drop support for snes9x movie (*.smv)
Conflicts:

	win32/snes9xw.vcproj
2012-08-07 19:31:42 +02:00
gocha fb2935d454 win32: remove "Toggled fast forward mode" checkbox, and give "fast forward toggle" hotkey 2012-08-07 19:22:59 +02:00
OV2 95e71e726f win32: remove afxres.h references 2012-08-07 19:17:37 +02:00
OV2 fcdc393e2b win32: make __forceinline tfw functions static (gocha) 2012-07-30 19:48:21 +02:00
OV2 cf57ad3d5d win32: also show half-width katakana in rom info dialog 2012-07-22 15:10:58 +02:00
gocha 5d6d3af4a9 win32: Unicode - fix Custom ROM dialog to show half-width katakana 2012-07-22 14:57:35 +02:00
gocha e4bf711227 win32: fix newly introduced bug of S9xBasename. I guess it could provide a wrong result when it processes a string which has both slash and backslash. 2012-07-22 14:15:24 +02:00
gocha a91dfcb39b win32: improve DBCS processing in S9xBasename. This one should process S9xBasename("C:\roms\ソウルブレイダー.smc") correctly. 2012-07-22 14:14:59 +02:00
gocha b4e78e3d2c win32: fix Cheat Search not to add the same cheat twice.
win32: RAM Search can add multi-byte cheat from now.
2012-07-22 13:51:36 +02:00
OV2 d23302de8a Win32: remove deprecated libpng defines (aphanic) 2012-06-02 18:06:17 +02:00
OV2 518110646a libretro/win32: make sure S9xFreezeSize is only called after rom load 2012-05-08 00:03:20 +02:00
OV2 81e12d533c Win32: use asm in custom zlib proj 2012-04-10 23:36:09 +02:00
OV2 8e1b726b6b Move statemanager to s9x folder, add rewind support to unix port 2012-03-29 15:31:41 +02:00
OV2 486cde4391 Win32: add rewind support 2012-03-28 20:52:15 +02:00
OV2 9cc05b3c12 Merge branch 'memstream'
Resolved conflicts:
	apu/SNES_SPC.h
	memmap.cpp
	port.h
	unix/Makefile.in
2012-03-25 20:44:57 +02:00
Brandon Wright faa870ba49 Merge branch 'byuuapu'
Conflicts:
	memmap.cpp
2012-01-26 14:00:35 -06:00
OV2 faee2859b5 Change ZeroMemory to memset 2012-01-23 18:12:47 +01:00
OV2 dce8f6a1ff Win32: use event for soundsync 2012-01-22 20:18:15 +01:00
OV2 a66f10d9e4 Convert old savestates for new smp 2012-01-20 04:24:36 +01:00
OV2 dee8895db2 Allow membased rom/state load/save, add libsnes interface (Themaister) 2012-01-02 17:06:45 +01:00
OV2 d6c8111955 Win32: add missing outputmode description 2011-12-29 15:49:03 +01:00
OV2 245364b7c1 Win32: use D3DTADDRESS_BORDER in every pass 2011-12-10 19:17:03 +01:00
OV2 468275b2f2 Win32: match D3D/OGL cg meta shader capability and update to latest spec 2011-12-10 15:52:41 +01:00
OV2 01bf98aaaf Win32: only save window position if not in fullscreen 2011-12-10 15:35:22 +01:00
OV2 e68a1e9786 Win32: only allow escape-menu in directdraw 2011-12-10 15:35:21 +01:00
OV2 6b17c7d3bd Win32: save quit hotkey to config 2011-12-10 15:35:20 +01:00
OV2 9215fba453 Win32: add quit hotkey 2011-12-10 15:35:20 +01:00
bl0ckeduser d53b71583c Win32: Fix typos in Readme 2011-11-18 16:30:47 -05:00
OV2 060d457e08 Merge pull request #13 from bl0ckeduser/patch-6
Win32: handle lack of libpng
2011-11-18 07:05:20 -08:00
OV2 33cdfd8806 Merge pull request #12 from bl0ckeduser/patch-5
Win32: only use zlib if it is turned on
2011-11-18 07:04:29 -08:00
bl0ckeduser bdc68a6283 Win32: handle lack of libpng 2011-11-17 00:01:48 -05:00
bl0ckeduser cd2715e3a4 Win32: only use zlib if it is turned on 2011-11-16 23:23:03 -05:00
bl0ckeduser 4f4e1de2d0 Win32: add notice on removal of DirectDraw in recent DX APIs 2011-11-16 23:19:05 -05:00
bl0ckeduser f35b8005d5 Win32: add scrollbar to accomodate large about dialog text 2011-11-14 20:11:10 -05:00
bl0ckeduser d98ed475eb Win32: fix about dialog text layout 2011-11-14 20:10:15 -05:00
OV2 fe6b9f257f Win32: remove legacy snapshot extensions 2011-10-23 23:33:44 +02:00
OV2 b442002071 Win32: only display cg error message if shader file has been set 2011-09-09 23:54:09 +02:00
OV2 6ebc68c017 Win32: fix multirom dialog 2011-09-09 23:54:09 +02:00
OV2 85cc112b44 Win32: add PREV support to cg meta shaders, clean up code 2011-07-03 23:12:41 +02:00
OV2 7dd4f944ee Win32: fix various meta shader problems and edge cases (themaister) 2011-07-03 20:42:28 +02:00
OV2 4d2fbc241a Win32: add support for cg meta shaders (currently opengl only) 2011-07-02 04:25:13 +02:00
OV2 3e84a2eaf4 Win32: remove legacy extentions from valid.ext 2011-06-09 19:15:57 +02:00
OV2 2872a71127 Win32: fix cheat dialog value entry 2011-05-13 10:02:12 +02:00
OV2 a13d50916d Win32: update cg matrix parameter on setviewport (d3d) 2011-05-13 09:46:43 +02:00
OV2 acfe6a53cc Win32: add frame counter to cg shader vars (Themaister) 2011-05-11 21:44:20 +02:00
OV2 54d8e77a96 Win32: add config option to disable OpenGL PBO usage 2011-05-08 03:39:25 +02:00
OV2 a4f56c08e7 Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item 2011-05-08 01:41:33 +02:00
OV2 2c3b9f1f63 Win32: react to WM_DISPLAYCHANGE (hopefully without crashing) 2011-05-07 23:16:10 +02:00
OV2 f505626dda Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses 2011-05-07 22:24:37 +02:00
OV2 0f6e8c3721 Win32: fix netplay connect 2011-05-07 18:35:11 +02:00
OV2 414782518b Win32: set HWND_TOPMOST for fullscreen window
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2 0271051f41 Win32: add open override to _tfwopen (zlib 1.2.5) (gocha) 2011-05-07 03:11:42 +02:00
gocha 7ff42c90fd Modify zlib vcproj to support the latest version (zlib 1.2.5) 2011-05-07 02:53:01 +02:00
OV2 df37799e49 Win32: fix unicode snapshot loading 2011-05-06 01:19:30 +02:00
OV2 3a1aa9ddde Win32: fix open rom extension filters 2011-05-01 15:34:20 +02:00
OV2 1482cae24d Win32: set viewport on device reset, clear image before image size changes 2011-04-30 01:26:42 +02:00
OV2 13e8c2dc34 Win32: fix custom rom dialog 2011-04-29 13:01:06 +02:00
OV2 2644641713 Expose apu debugger status; win32: expose apu debugger, add missing type 2011-04-20 19:23:39 +02:00
OV2 c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2 9f22745fa5 Win32: fix double cg function unloading 2011-04-10 16:39:56 +02:00
zones 2f2d92a9da Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface 2011-04-10 22:44:28 +09:00
OV2 1640d1e395 Win32: add missing copyright, update readme/howtocompile, match preprocessor defines 2011-03-20 23:53:39 +01:00
OV2 153db86437 Win32: dynamically load the cg runtime; gracefully disable its functionality
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2 8f63cb0cea Win32: do not use pre-transformed vertices in D3D
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2 82fe0f7819 Win32: update cg shader handling, output compile errors 2011-03-04 02:11:36 +01:00
OV2 42afceb287 Win32: fix hi-res filter box (again) 2011-03-04 00:46:18 +01:00
OV2 f1b7d31c8e Win32: fix osd for all hires filter scales 2011-03-04 00:38:16 +01:00
OV2 481bf0647f Win32: rework hi-res blending
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2 b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2 8cf6950c3d Win32: use generic DirectX error library (gocha) 2011-02-13 01:18:55 +01:00
OV2 85d30d5c5f Win32: Fix hires blending interfering with avi recording
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2 c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones 78d2b51efe I apologize my mistake. Commit changes I deleted by mistake. 2011-01-30 21:32:06 +09:00
OV2 6d03d238b6 Win32: use less aggressive waiting for soundsync 2011-01-22 15:42:39 +01:00
OV2 af8d559886 Win32: remove ASM project configurations, batch file and compile txt paragraph 2011-01-22 15:40:14 +01:00
OV2 b888c0f4ab Win32: re-merge win coreupdate commits, update version information 2011-01-16 14:06:43 +01:00
OV2 695e4b6b8e Win32: Use accurate calculation for client area->window size conversion (gocha) 2011-01-14 20:20:05 +01:00
OV2 46bc2d4c5c Win32: Add and fix Autofire for D-pad (gocha) 2011-01-14 00:26:22 +01:00
OV2 63706037a5 Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2 cae2aebb72 Win32: Pass fullscreen setting when applying directdraw display changes 2011-01-14 00:20:56 +01:00
OV2 c9ba70cabd Win32: set SoundInputRate to 32000 during avi recording 2010-12-27 19:52:19 +01:00
OV2 6574b5591e Merge branch 'win32-dev'
Conflicts:
	win32/wconfig.cpp
2010-12-02 22:01:22 +01:00
OV2 d1e90b9ab8 Remove deprecated defines from project file 2010-12-02 21:43:01 +01:00
OV2 d92504e8ac Let DirectDraw react to display changes 2010-12-02 20:22:18 +01:00
OV2 8218618c6c Fix menu commands, add predefined window sizes 2010-12-02 20:09:49 +01:00
OV2 f8fcdcbd72 Use bSNES-style XML-based .shader files for both OpenGL and Direct3D
.shader files are parsed with MSXML. A wrapper-class would be nice,
but it does its job.
2010-11-13 20:41:38 +01:00
OV2 1c3d31828c Dynamically bind to SHCreateItemFromParsingName
SHCreateItemFromParsingName requires a windows version >= vista.
It's only needed for the jumplist, so we'll look for it dynamically.
2010-11-13 20:38:33 +01:00
OV2 371be9b5da Add "Display Frame Rate" menu toggle, change accelerators 2010-11-13 17:29:35 +01:00
OV2 f2e5dc3136 Change GLSL to use bsnes 071's unified XML files 2010-10-22 21:51:50 +02:00
OV2 3018f8dac0 Fix menu IDs; always look for valid.ext in DEFAULT_DIR 2010-10-21 23:07:11 +02:00
OV2 59f68745be New menu structure 2010-10-18 21:06:56 +02:00
OV2 270cd4fe06 Config file option to always center image 2010-10-17 02:47:53 +02:00
OV2 872c1d8fb6 Take control of win7 jumplist
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2 3a3245bc48 OpenGL: use correct glEnableClientState instead of glEnable 2010-10-04 17:36:17 +02:00
OV2 c4c2204f6c Fix access violations on systems with no sound card (Brian Friesen) 2010-10-04 17:33:42 +02:00
OV2 ccd8c5edfd DirectDraw: fix access violation on systems with default vga driver (Brian Friesen) 2010-10-04 17:30:03 +02:00
OV2 856724cffe Fix cheat window unicode conversion (Brian Friesen)
The cheat window only handles ansi chars, so we need to
explicitly use the "A" functions.
2010-10-04 17:24:57 +02:00
OV2 e82d975b54 Remove language menu and restore debugger
Language menu is useless as english is the only option in it.
Localization needs a new approach...
Win32 port compiles again with DEBUGGER set (snes9x-rr)
2010-10-02 00:56:07 +02:00
OV2 8c665e6299 Merged in two snes9x-rr GUI changes
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2 911554bbfa Two fixes by Jonas Quinn
Super Buster Bros. graphics after reset
Fix BlockInvalidVRAMAccess config file option (windows port, unix port and gtk legacy config)
2010-09-28 21:25:34 +02:00
OV2 d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2 dec64a5d80 Update win32-dev branch to 1.52fix4 2010-09-25 17:52:32 +02:00
OV2 d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00