Reference gitignore in solution

This change makes .gitignore viewable in snes9xw.sln. It also updates
the solution to be opened in Visual Studio 2017 by default. This doesn't
prevent it from being opened in VS15 for those not ready to make the
switch.
This commit is contained in:
Nelson Garcia 2017-04-01 10:44:08 -07:00 committed by OV2
parent 939423129d
commit e047696792
2 changed files with 23 additions and 15 deletions

29
.gitignore vendored
View File

@ -1,3 +1,19 @@
# snes9x program-generated files
win32/snes9x.conf
win32/Valid.Ext
win32/stdout.txt
win32/stderr.txt
win32/Roms
win32/Saves
win32/Cheats
win32/Screenshots
win32/Movies
win32/SPCs
win32/BIOS
# Included libraries in OS X that should not be ignored.
!macosx/libz_u.a
!macosx/libHIDUtilities_u.a
# Created by https://www.gitignore.io/api/c,c++,visualstudio
@ -360,16 +376,3 @@ __pycache__/
*.xsd.cs
# End of https://www.gitignore.io/api/c,c++,visualstudio
# snes9x program-generated files
win32/snes9x.conf
win32/Valid.Ext
win32/stdout.txt
win32/stderr.txt
win32/Roms
win32/Saves
win32/Cheats
win32/Screenshots
win32/Movies
win32/SPCs
win32/BIOS

View File

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
# Visual Studio 15
VisualStudioVersion = 15.0.26228.9
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Snes9X", "snes9xw.vcxproj", "{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}"
EndProject
@ -9,6 +9,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libpng\libpng.vcx
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib\zlib.vcxproj", "{99E9817A-4605-44AF-8433-7048F0EC1859}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{CF69CC6C-E1F2-41C3-A82C-D9C58127DD98}"
ProjectSection(SolutionItems) = preProject
..\.gitignore = ..\.gitignore
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Unicode|Win32 = Debug Unicode|Win32