Remove language menu and restore debugger

Language menu is useless as english is the only option in it.
Localization needs a new approach...
Win32 port compiles again with DEBUGGER set (snes9x-rr)
This commit is contained in:
OV2 2010-10-02 00:56:07 +02:00
parent 918a376010
commit e82d975b54
5 changed files with 29 additions and 159 deletions

View File

@ -353,8 +353,6 @@
#define IDC_SHADER_GLSL_VERTEX_BROWSE 3018
#define IDC_SHADER_GLSL_FRAGMENT_BROWSE 3019
#define ID_FILE_EXIT 40001
#define ID_LANGUAGE_ENGLISH 40002
#define ID_LANGUAGE_NEDERLANDS 40003
#define ID_WINDOW_HIDEMENUBAR 40004
#define ID_FILE_AVI_RECORDING 40005
#define ID_SOUND_NOSOUND 40021
@ -400,9 +398,6 @@
#define ID_OPTIONS_EMULATION 40069
#define ID_OPTIONS_SETTINGS 40070
#define ID_DEBUG_TRACE 40071
#define ID_DEBUG_TRACE_SPC 40072
#define ID_DEBUG_TRACE_SA1 40073
#define ID_DEBUG_TRACE_DSP1 40074
#define ID_DEBUG_FRAME_ADVANCE 40075
#define ID_DEBUG_SNES_STATUS 40076
#define ID_NETPLAY_SERVER 40077

View File

@ -948,12 +948,6 @@ BEGIN
MENUITEM "&Stretch Image\tAlt+Backspace", 40032
MENUITEM "&Maintain Aspect Ratio", 40123
MENUITEM "&Bilinear Filtering", ID_WINDOW_VIDMEM
MENUITEM SEPARATOR
POPUP "&Language"
BEGIN
MENUITEM "&English", ID_LANGUAGE_ENGLISH, CHECKED
MENUITEM "&Nederlands", ID_LANGUAGE_NEDERLANDS, GRAYED
END
END
POPUP "&Cheat"
BEGIN
@ -975,6 +969,14 @@ BEGIN
MENUITEM SEPARATOR
MENUITEM "&Options...", ID_NETPLAY_OPTIONS
END
#ifdef DEBUGGER
POPUP "&Debug"
BEGIN
MENUITEM "&Trace", ID_DEBUG_TRACE
MENUITEM "&Frame Advance", ID_DEBUG_FRAME_ADVANCE
MENUITEM "View SNES &Status", ID_DEBUG_SNES_STATUS
END
#endif
POPUP "&Help"
BEGIN
MENUITEM "&About...", ID_HELP_ABOUT

View File

@ -383,13 +383,13 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngdmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib xapobase.lib zlibdmtx64.lib"
AdditionalDependencies="libpngdmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib xapobase.lib zlibdmtx64.lib"
OutputFile=".\snes9x-debug-x64.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
EnableUAC="false"
DelayLoadDLLs="fmod.dll;fmodex.dll"
DelayLoadDLLs="fmodex64.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-debug-x64.pdb"
GenerateMapFile="false"
@ -978,7 +978,7 @@
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
EnableUAC="false"
DelayLoadDLLs="fmod.dll;fmodex64.dll"
DelayLoadDLLs="fmodex64.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-debug-x64.pdb"
GenerateMapFile="false"
@ -1813,97 +1813,8 @@
<File
RelativePath="..\debug.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug+ASM|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug+ASM|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release+ASM|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release+ASM|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -1915,7 +1826,6 @@
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1923,7 +1833,6 @@
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1931,7 +1840,6 @@
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1939,7 +1847,6 @@
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1947,7 +1854,6 @@
</FileConfiguration>
<FileConfiguration
Name="Debug+ASM|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1955,7 +1861,6 @@
</FileConfiguration>
<FileConfiguration
Name="Debug+ASM|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1963,7 +1868,6 @@
</FileConfiguration>
<FileConfiguration
Name="Release+ASM|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1971,7 +1875,6 @@
</FileConfiguration>
<FileConfiguration
Name="Release+ASM|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1979,7 +1882,6 @@
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1987,7 +1889,6 @@
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -1995,7 +1896,6 @@
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
@ -2003,7 +1903,6 @@
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"

View File

@ -957,8 +957,8 @@ void InitSnes9X( void)
// extern FILE *trace;
// trace = fopen( "SNES9X.TRC", "wt");
freopen( "SNES9X.OUT", "wt", stdout);
freopen( "SNES9X.ERR", "wt", stderr);
// freopen( "SNES9X.OUT", "wt", stdout);
// freopen( "SNES9X.ERR", "wt", stderr);
// CPU.Flags |= TRACE_FLAG;
// APU.Flags |= TRACE_FLAG;

View File

@ -309,7 +309,7 @@ extern bool8 do_frame_adjust;
HINSTANCE g_hInst;
#ifdef DEBUGGER
extern "C" void Trace ();
#include "../debug.h"
#endif
static const char *rom_filename = NULL;
@ -580,7 +580,6 @@ static uint32 FrameTimings[] = {
// Languages supported by Snes9X: Windows
// 0 - English [Default]
// 1 - Dutch/Nederlands
struct sLanguages Languages[] = {
{ IDR_MENU_US,
TEXT("Failed to initialize currently selected display output!\n Try switching to a different output method in the display settings."),
@ -1845,20 +1844,6 @@ LRESULT CALLBACK WinProc(
SetMenu( GUI.hWnd, NULL);
break;
case ID_LANGUAGE_ENGLISH:
GUI.Language = 0;
SetMenu( GUI.hWnd, LoadMenu( GUI.hInstance, MAKEINTRESOURCE( Languages[ GUI.Language].idMenu)));
DestroyMenu( GUI.hMenu);
GUI.hMenu = GetMenu( GUI.hWnd);
break;
case ID_LANGUAGE_NEDERLANDS:
GUI.Language = 1;
SetMenu( GUI.hWnd, LoadMenu( GUI.hInstance, MAKEINTRESOURCE( Languages[ GUI.Language].idMenu)));
DestroyMenu( GUI.hMenu);
GUI.hMenu = GetMenu( GUI.hWnd);
break;
#ifdef NETPLAY_SUPPORT
case ID_NETPLAY_SERVER:
S9xRestoreWindowTitle ();
@ -2231,15 +2216,18 @@ LRESULT CALLBACK WinProc(
break;
#ifdef DEBUGGER
case ID_DEBUG_TRACE:
{
Trace ();
break;
}
CPU.Flags ^= TRACE_FLAG;
break;
case ID_DEBUG_FRAME_ADVANCE:
CPU.Flags |= FRAME_ADVANCE_FLAG;
ICPU.FrameAdvanceCount = 1;
Settings.Paused = FALSE;
break;
case ID_DEBUG_SNES_STATUS:
MessageBox(GUI.hWnd, TEXT("Sorry, but this function is not implemented yet."), NULL, MB_OK | MB_ICONINFORMATION);
break;
#endif
case IDM_ROM_INFO:
RestoreGUIDisplay ();
@ -2577,7 +2565,7 @@ BOOL WinInit( HINSTANCE hInstance)
return FALSE;
}
GUI.hMenu = LoadMenu (hInstance, MAKEINTRESOURCE( Languages[ GUI.Language].idMenu));
GUI.hMenu = LoadMenu(GUI.hInstance, MAKEINTRESOURCE(IDR_MENU_US));
if (GUI.hMenu == NULL)
{
MessageBox (NULL, TEXT("Failed to initialize the menu.\nThis could indicate a failure of your operating system;\ntry closing some other windows or programs, or restart your computer, before opening Snes9x again.\nOr, if you compiled this program yourself, ensure that Snes9x was built with the proper resource files."), TEXT("Snes9X - Menu Initialization Failure"), MB_OK | MB_ICONSTOP);
@ -3218,18 +3206,6 @@ int WINAPI WinMain(
InitLUTsWin32(); // init win hq2x
/*SetWindowPos (GUI.hWnd,HWND_TOP, GUI.window_size.left,
GUI.window_size.top,
GUI.window_size.right - GUI.window_size.left,
GUI.window_size.bottom - GUI.window_size.top, SWP_FRAMECHANGED);
if (!GUI.FullScreen)
{
RECT rect;
GetClientRect (GUI.hWnd, &rect);
InvalidateRect (GUI.hWnd, &rect, true);
}*/
GUI.ControlForced = 0xff;
S9xSetRecentGames ();
@ -3287,7 +3263,8 @@ int WINAPI WinMain(
MessageBox( GUI.hWnd, Languages[ GUI.Language].errFrameTimer, TEXT("Snes9X - Frame Timer"), MB_OK | MB_ICONINFORMATION);
}
LoadROM(_tFromChar(rom_filename));
if(rom_filename)
LoadROM(_tFromChar(rom_filename));
S9xUnmapAllControls();
S9xSetupDefaultKeymap();
@ -3758,17 +3735,14 @@ static void CheckMenuStates ()
if (Settings.ReverseStereo)
SetMenuItemInfo (GUI.hMenu, ID_SOUND_REVERSE_STEREO, FALSE, &mii);
#ifndef DEBUGGER
mii.fState = MFS_DISABLED;
#else
mii.fState = MFS_UNCHECKED;
#endif
#ifdef DEBUGGER
mii.fState = (CPU.Flags & TRACE_FLAG) ? MFS_CHECKED : MFS_UNCHECKED;
SetMenuItemInfo (GUI.hMenu, ID_DEBUG_TRACE, FALSE, &mii);
SetMenuItemInfo (GUI.hMenu, ID_DEBUG_TRACE_SPC, FALSE, &mii);
SetMenuItemInfo (GUI.hMenu, ID_DEBUG_TRACE_SA1, FALSE, &mii);
SetMenuItemInfo (GUI.hMenu, ID_DEBUG_TRACE_DSP1, FALSE, &mii);
mii.fState = MFS_UNCHECKED;
SetMenuItemInfo (GUI.hMenu, ID_DEBUG_FRAME_ADVANCE, FALSE, &mii);
mii.fState = MFS_DISABLED;
SetMenuItemInfo (GUI.hMenu, ID_DEBUG_SNES_STATUS, FALSE, &mii);
#endif
mii.fState = (!Settings.StopEmulation) ? MFS_ENABLED : MFS_DISABLED;
SetMenuItemInfo (GUI.hMenu, ID_FILE_MOVIE_PLAY, FALSE, &mii);