mirror of https://github.com/snes9xgit/snes9x.git
win32: fix blargg for regular width hires
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@ -2628,7 +2628,7 @@ void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
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const unsigned int srcRowPixels = Src.Pitch/2;
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if(Src.Height > SNES_HEIGHT_EXTENDED || Src.Width == 512)
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if(Src.Width == 512)
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snes_ntsc_blit_hires( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );
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else
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snes_ntsc_blit( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );
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