win32: fix blargg for regular width hires

This commit is contained in:
OV2 2012-10-18 15:42:33 +02:00
parent d7e3fa64a2
commit 59b0a71a43
1 changed files with 1 additions and 1 deletions

View File

@ -2628,7 +2628,7 @@ void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
const unsigned int srcRowPixels = Src.Pitch/2;
if(Src.Height > SNES_HEIGHT_EXTENDED || Src.Width == 512)
if(Src.Width == 512)
snes_ntsc_blit_hires( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );
else
snes_ntsc_blit( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );