mirror of https://github.com/snes9xgit/snes9x.git
Win32: add missing outputmode description
This commit is contained in:
parent
245364b7c1
commit
d6c8111955
|
@ -861,7 +861,7 @@ void WinRegisterConfigItems()
|
|||
AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
|
||||
#undef CATEGORY
|
||||
#define CATEGORY "Display\\Win"
|
||||
AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D");
|
||||
AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D, 2=OpenGL");
|
||||
AddUIntC("FilterType", GUI.Scale, 0, filterString);
|
||||
AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
|
||||
AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
|
||||
|
|
Loading…
Reference in New Issue