mirror of https://github.com/snes9xgit/snes9x.git
Convert old savestates for new smp
This commit is contained in:
parent
13c55b9260
commit
a66f10d9e4
112
apu/apu.cpp
112
apu/apu.cpp
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@ -637,6 +637,118 @@ void S9xAPULoadState (uint8 *block)
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memcpy (SNES::cpu.registers, ptr, 4);
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}
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static void to_var_from_buf (uint8 **buf, void *var, size_t size)
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{
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memcpy(var, *buf, size);
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*buf += size;
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}
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#undef IF_0_THEN_256
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#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
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void S9xAPULoadBlarggState(uint8 *oldblock)
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{
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uint8 *ptr = oldblock;
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SNES::SPC_State_Copier copier(&ptr,to_var_from_buf);
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copier.copy(SNES::smp.apuram,0x10000); // RAM
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uint8_t regs_in [0x10];
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uint8_t regs [0x10];
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uint16_t pc, spc_time, dsp_time;
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uint8_t a,x,y,psw,sp;
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copier.copy(regs,0x10); // REGS
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copier.copy(regs_in,0x10); // REGS_IN
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// CPU Regs
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pc = copier.copy_int( 0, sizeof(uint16_t) );
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a = copier.copy_int( 0, sizeof(uint8_t) );
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x = copier.copy_int( 0, sizeof(uint8_t) );
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y = copier.copy_int( 0, sizeof(uint8_t) );
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psw = copier.copy_int( 0, sizeof(uint8_t) );
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sp = copier.copy_int( 0, sizeof(uint8_t) );
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copier.extra();
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// times
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spc_time = copier.copy_int( 0, sizeof(uint16_t) );
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dsp_time = copier.copy_int( 0, sizeof(uint16_t) );
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int cur_time = S9xAPUGetClock(CPU.Cycles);
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// spc_time is absolute, dsp_time is relative
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// smp.clock is relative, dsp.clock relative but counting upwards
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SNES::smp.clock = spc_time - cur_time;
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SNES::dsp.clock = -1 * dsp_time;
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// DSP
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SNES::dsp.load_state(&ptr);
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// Timers
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uint16_t next_time[3];
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uint8_t divider[3], counter[3];
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for ( int i = 0; i < 3; i++ )
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{
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next_time[i] = copier.copy_int( 0, sizeof(uint16_t) );
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divider[i] = copier.copy_int( 0, sizeof(uint8_t) );
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counter[i] = copier.copy_int( 0, sizeof(uint8_t) );
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copier.extra();
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}
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// construct timers out of available parts from blargg smp
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SNES::smp.timer0.enable = regs[1] >> 0 & 1; // regs[1] = CONTROL
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SNES::smp.timer0.target = IF_0_THEN_256(regs[10]); // regs[10+i] = TiTARGET
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// blargg counts time, get ticks through timer frequency
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// (assume tempo = 256)
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SNES::smp.timer0.stage1_ticks = 128 - (next_time[0] - cur_time) / 128;
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SNES::smp.timer0.stage2_ticks = divider[0];
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SNES::smp.timer0.stage3_ticks = counter[0];
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SNES::smp.timer1.enable = regs[1] >> 1 & 1;
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SNES::smp.timer1.target = IF_0_THEN_256(regs[11]);
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SNES::smp.timer1.stage1_ticks = 128 - (next_time[1] - cur_time) / 128;
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SNES::smp.timer1.stage2_ticks = divider[0];
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SNES::smp.timer1.stage3_ticks = counter[0];
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SNES::smp.timer2.enable = regs[1] >> 2 & 1;
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SNES::smp.timer2.target = IF_0_THEN_256(regs[12]);
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SNES::smp.timer2.stage1_ticks = 16 - (next_time[2] - cur_time) / 16;
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SNES::smp.timer2.stage2_ticks = divider[0];
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SNES::smp.timer2.stage3_ticks = counter[0];
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copier.extra();
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SNES::smp.opcode_number = 0;
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SNES::smp.opcode_cycle = 0;
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SNES::smp.regs.pc = pc;
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SNES::smp.regs.sp = sp;
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SNES::smp.regs.a = a;
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SNES::smp.regs.x = x;
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SNES::smp.regs.y = y;
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// blargg's psw has same layout as byuu's flags
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SNES::smp.regs.p = psw;
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// blargg doesn't explicitly store iplrom_enable
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SNES::smp.status.iplrom_enable = regs[1] & 0x80;
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SNES::smp.status.dsp_addr = regs[2];
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SNES::smp.status.ram00f8 = regs_in[8];
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SNES::smp.status.ram00f9 = regs_in[9];
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// default to 0 - we are on an opcode boundary, shouldn't matter
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SNES::smp.rd=SNES::smp.wr=SNES::smp.dp=SNES::smp.sp=SNES::smp.ya=SNES::smp.bit=0;
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spc::reference_time = SNES::get_le32(ptr);
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ptr += sizeof(int32);
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spc::remainder = SNES::get_le32(ptr);
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ptr += sizeof(int32);
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// blargg stores CPUIx in regs_in
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memcpy (SNES::cpu.registers, regs_in + 4, 4);
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}
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bool8 S9xSPCDump (const char *filename)
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{
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FILE *fs;
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@ -198,6 +198,7 @@ void S9xAPUSetReferenceTime (int32);
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void S9xAPUTimingSetSpeedup (int);
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void S9xAPUAllowTimeOverflow (bool);
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void S9xAPULoadState (uint8 *);
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void S9xAPULoadBlarggState(uint8 *oldblock);
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void S9xAPUSaveState (uint8 *);
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void S9xDumpSPCSnapshot (void);
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bool8 S9xSPCDump (const char *);
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10
port.h
10
port.h
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@ -248,10 +248,16 @@ typedef signed int int32;
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#endif
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typedef unsigned int uint32;
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#endif
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typedef unsigned char uint8_t;
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typedef signed char int8_t;
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typedef signed __int64 int64;
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typedef unsigned __int64 uint64;
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typedef int8 int8_t;
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typedef uint8 uint8_t;
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typedef int16 int16_t;
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typedef uint16 uint16_t;
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typedef int32 int32_t;
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typedef uint32 uint32_t;
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typedef int64 int64_t;
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typedef uint64 uint64_t;
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typedef int socklen_t;
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#else // __WIN32__
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typedef signed char int8;
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@ -1626,7 +1626,11 @@ int S9xUnfreezeFromStream (STREAM stream)
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memcpy(Memory.FillRAM, local_fillram, 0x8000);
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S9xAPULoadState(local_apu_sound);
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if(version < SNAPSHOT_VERSION_BAPU) {
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printf("Using Blargg APU snapshot loading (snapshot version %d, current is %d)\n...", version, SNAPSHOT_VERSION);
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S9xAPULoadBlarggState(local_apu_sound);
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} else
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S9xAPULoadState(local_apu_sound);
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struct SControlSnapshot ctl_snap;
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UnfreezeStructFromCopy(&ctl_snap, SnapControls, COUNT(SnapControls), local_control_data, version);
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@ -1678,7 +1682,7 @@ int S9xUnfreezeFromStream (STREAM stream)
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if (local_bsx_data)
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UnfreezeStructFromCopy(&BSX, SnapBSX, COUNT(SnapBSX), local_bsx_data, version);
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if (version < SNAPSHOT_VERSION)
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if (version < SNAPSHOT_VERSION_IRQ)
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{
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printf("Converting old snapshot version %d to %d\n...", version, SNAPSHOT_VERSION);
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@ -180,7 +180,9 @@
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#define _SNAPSHOT_H_
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#define SNAPSHOT_MAGIC "#!s9xsnp"
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#define SNAPSHOT_VERSION 7
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#define SNAPSHOT_VERSION_IRQ 7
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#define SNAPSHOT_VERSION_BAPU 8
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#define SNAPSHOT_VERSION 8
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#define SUCCESS 1
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#define WRONG_FORMAT (-1)
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@ -158,7 +158,7 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -255,7 +255,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
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RuntimeLibrary="1"
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StructMemberAlignment="0"
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@ -354,7 +354,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
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RuntimeLibrary="1"
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StructMemberAlignment="0"
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@ -453,7 +453,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x""
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
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RuntimeLibrary="1"
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StructMemberAlignment="0"
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@ -553,7 +553,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x""
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
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RuntimeLibrary="1"
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StructMemberAlignment="0"
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@ -660,7 +660,7 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -765,7 +765,7 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
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AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
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PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -4513,375 +4513,71 @@
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<File
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RelativePath="..\apu\apu.h"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\apu\blargg_common.h"
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RelativePath="..\apu\hermite_resampler.h"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\apu\blargg_config.h"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\apu\blargg_endian.h"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|Win32"
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||||
>
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||||
<Tool
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||||
Name="VCCustomBuildTool"
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/>
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||||
</FileConfiguration>
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||||
<FileConfiguration
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||||
Name="Debug Unicode|x64"
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||||
>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\apu\blargg_source.h"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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||||
Name="VCCustomBuildTool"
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||||
/>
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||||
</FileConfiguration>
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||||
<FileConfiguration
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||||
Name="Debug|x64"
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||||
>
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||||
<Tool
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||||
Name="VCCustomBuildTool"
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||||
/>
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||||
</FileConfiguration>
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||||
<FileConfiguration
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||||
Name="Debug Unicode|Win32"
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||||
>
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||||
<Tool
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||||
Name="VCCustomBuildTool"
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||||
/>
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||||
</FileConfiguration>
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||||
<FileConfiguration
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||||
Name="Debug Unicode|x64"
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||||
>
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||||
<Tool
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||||
Name="VCCustomBuildTool"
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||||
/>
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</FileConfiguration>
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</File>
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<File
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||||
RelativePath="..\apu\resampler.h"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\ring_buffer.h"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SNES_SPC.cpp"
|
||||
RelativePath="..\apu\bapu\snes\snes.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SNES_SPC.h"
|
||||
<Filter
|
||||
Name="DSP"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\blargg_common.h"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\blargg_config.h"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|Win32"
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\blargg_endian.h"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|x64"
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\blargg_source.h"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SNES_SPC_misc.cpp"
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\sdsp.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\sdsp.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\SPC_DSP.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\dsp\SPC_DSP.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SMP"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SNES_SPC_state.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SPC_CPU.h"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
<File
|
||||
RelativePath="..\apu\bapu\smp\smp.cpp"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\bapu\smp\smp_state.cpp"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SPC_DSP.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SPC_DSP.h"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SPC_Filter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\apu\SPC_Filter.h"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Unicode|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Filter"
|
||||
|
|
Loading…
Reference in New Issue