mirror of https://github.com/snes9xgit/snes9x.git
Win32: remove ASM project configurations, batch file and compile txt paragraph
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@ -9,10 +9,6 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
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- A recent DirectX SDK. The official binary is compiled against the June 2008 SDK.
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- nasm(optional). I use version 0.97. Used to assemble the optional ZSNES FX and C4 core
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included in Snes9x. Download from www.web-sites.co.uk/nasm
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Note: the official binary does not use the asm files.
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- zlib(optional) - The release binaries are built against a static zlib compiled
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against VC's multi-threaded C runtime and renamed to zlibmt.lib, to avoid linker conflicts.
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removing ZLIB from the preprocessor definitions and zlibmt.lib from the library
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@ -42,8 +38,6 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
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Definitions text box.
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- To compile Snes9x:
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Run the MAKEASM.BAT script. nasmw will need to be on your path
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for the script to work. Only necessary if you want to compile with ZSNES_C4 or ZSNES_FX
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Start up Visual C++.
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Load the Snes9x project file.
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Select the desired configuration and build.
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@ -1,8 +0,0 @@
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/fxemu2.obj ../i386/fxemu2.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/fxemu2b.obj ../i386/fxemu2b.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/fxemu2c.obj ../i386/fxemu2c.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/fxtable.obj ../i386/fxtable.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/sfxproc.obj ../i386/sfxproc.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/zsnes.obj ../i386/zsnes.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/c4.obj ../i386/c4.asm
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nasmw -dZSNES_FX -dZSNES_C4 -f win32 -i . -i ../i386/ -o ../i386/zsnesc4.obj ../i386/zsnesc4.asm
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@ -9,14 +9,10 @@ Global
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Debug Unicode|x64 = Debug Unicode|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Debug+ASM|Win32 = Debug+ASM|Win32
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Debug+ASM|x64 = Debug+ASM|x64
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Release Unicode|Win32 = Release Unicode|Win32
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Release Unicode|x64 = Release Unicode|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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Release+ASM|Win32 = Release+ASM|Win32
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Release+ASM|x64 = Release+ASM|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug Unicode|Win32.ActiveCfg = Debug Unicode|Win32
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@ -27,10 +23,6 @@ Global
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|Win32.Build.0 = Debug|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|x64.ActiveCfg = Debug|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|x64.Build.0 = Debug|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|Win32.ActiveCfg = Debug+ASM|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|Win32.Build.0 = Debug+ASM|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|x64.ActiveCfg = Debug+ASM|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|x64.Build.0 = Debug+ASM|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|Win32.ActiveCfg = Release Unicode|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|Win32.Build.0 = Release Unicode|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|x64.ActiveCfg = Release Unicode|x64
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@ -39,10 +31,6 @@ Global
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|Win32.Build.0 = Release|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|x64.ActiveCfg = Release|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|x64.Build.0 = Release|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|Win32.ActiveCfg = Release+ASM|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|Win32.Build.0 = Release+ASM|Win32
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|x64.ActiveCfg = Release+ASM|x64
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{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|x64.Build.0 = Release+ASM|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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2072
win32/snes9xw.vcproj
2072
win32/snes9xw.vcproj
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