mirror of https://github.com/snes9xgit/snes9x.git
Win32: use less aggressive waiting for soundsync
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@ -3404,7 +3404,7 @@ int WINAPI WinMain(
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sSyncTime=timeGetTime();
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while(!S9xSyncSound()) {
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Sleep(0);
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Sleep(2);
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sSyncWaited=timeGetTime();
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if(sSyncWaited-sSyncTime > 1000) {
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S9xClearSamples();
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