mirror of https://github.com/snes9xgit/snes9x.git
win32: only enable dynamic rate control checkbox for xaudio2
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4c69595ffe
commit
67d04aeb77
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@ -265,7 +265,6 @@ extern SNPServer NPServer;
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__int64 PCBase, PCFrameTime, PCFrameTimeNTSC, PCFrameTimePAL, PCStart, PCEnd;
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DWORD PCStartTicks, PCEndTicks;
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INT_PTR CALLBACK DlgSP7PackConfig(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgInfoProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgAboutProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -4471,6 +4470,7 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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CreateToolTip(IDC_INRATEEDIT,hDlg,TEXT("For each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting."));
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CreateToolTip(IDC_INRATE,hDlg,TEXT("For each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting."));
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CreateToolTip(IDC_DYNRATECONTROL, hDlg, TEXT("Try to dynamically adjust the input rate to never overflow or underflow the sound buffer. Only works with XAudio2."));
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int pos;
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pos = SendDlgItemMessage(hDlg, IDC_DRIVER, CB_INSERTSTRING,-1,(LPARAM)TEXT("Snes9x DirectSound"));
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@ -4499,6 +4499,7 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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}
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}
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EnableWindow(GetDlgItem(hDlg, IDC_DYNRATECONTROL), GUI.SoundDriver == WIN_XAUDIO2_SOUND_DRIVER);
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SendDlgItemMessage(hDlg, IDC_INRATE, TBM_SETRANGE,TRUE,MAKELONG(0,20));
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SendDlgItemMessage(hDlg, IDC_INRATE, TBM_SETPOS,TRUE,(Settings.SoundInputRate - 31100)/50);
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@ -4678,12 +4679,14 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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int driver=SendDlgItemMessage(hDlg, IDC_DRIVER, CB_GETITEMDATA,
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SendDlgItemMessage(hDlg, IDC_DRIVER, CB_GETCURSEL, 0,0),0);
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EnableWindow(GetDlgItem(hDlg, IDC_DYNRATECONTROL), FALSE);
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switch(driver) {
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case WIN_SNES9X_DIRECT_SOUND_DRIVER:
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SendDlgItemMessage(hDlg,IDC_BUFLEN,CB_SETCURSEL,3,0);
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break;
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case WIN_XAUDIO2_SOUND_DRIVER:
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SendDlgItemMessage(hDlg,IDC_BUFLEN,CB_SETCURSEL,3,0);
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EnableWindow(GetDlgItem(hDlg, IDC_DYNRATECONTROL), TRUE);
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break;
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default:
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SendDlgItemMessage(hDlg,IDC_BUFLEN,CB_SETCURSEL,7,0);
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