Commit Graph

796 Commits

Author SHA1 Message Date
ramapcsx2 706c68c1cd PCSX2:
- Fix SPR interrupts to a delay of 4 cycles always. Makes sure they're handled first.
(Fixes Obscure2 and Alone in the Dark FMV.)
GSdx:
- One more CRC :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2584 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-10 18:44:58 +00:00
arcum42 fbbe9c3299 Forgot this in the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2575 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 13:04:37 +00:00
arcum42 dc79e34ac9 ZeroSpu2: Add some placeholders for new iop dma code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2574 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 12:36:49 +00:00
arcum42 e4702bf67a Various IPU & logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2573 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 06:29:58 +00:00
gigaherz 582ec766e4 "Fix" dev9null to allow the new iop dmac stuff. It's null, so it has no other purpose than to check if the plugin loads correctly. Which it does.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2572 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 22:33:45 +00:00
ramapcsx2 19b9ef1cea Some more CRC's for GSdx and altered speedhacks descriptions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2570 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 16:34:36 +00:00
gigaherz cdb5de009b Experimental stuff, "newly discovered" flag from some old ps1 source code (so yeah not new, just I had never seen it) which appears to indicate the status of the spu's internal transfer queue (both dma and non-dma transfer styles).
Only applied for DMAs, and only in the new dmac code. Please tell if it breaks anything! and also if it fixes anything!


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 01:35:36 +00:00
ramapcsx2 0de9848106 GSdx:
- Just a few more SMT games CRC's. Too many versions of these games.. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2565 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 23:43:03 +00:00
arcum42 cc585042ce Spu2-x: A few quick changes to get it compiling in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2562 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 03:59:19 +00:00
gigaherz 8ef8958e2d Forgot to check if my changes compiled with the new dmac stuff disabled. Thanks Pashifika.kasuru for pointing it out.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 21:04:48 +00:00
gigaherz 7090edf371 Chagne a few thigns around for the spu2-x Irq flagging. If this breaks anything please tell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:39:15 +00:00
gigaherz 34e44e4956 Experimental sliced transfer stuff for spu2-x in the new dmac code. Probably doesn't make anything better, and it could slow down the iop a tiny bit while doing DMAs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:17:41 +00:00
gigaherz b05733a8fb "giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 16:59:48 +00:00
gigaherz 06db5bba38 Hackfix a problem with sio2 in the new dmac. It needs some changes to the dmac system (possibly a dmaStart function with more accurate information) to be implemented properly but for now, this will do.
Also make the autodma messages work like before so they are configurable again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2555 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:59:21 +00:00
gigaherz 9ae807134e Experimental implementation of spu2 interface for the new iop dmac.
It's implemented only on SPU2-X and disabled by default.
FF12 and Atelier iris had working FMVs and bgm, other games might not
Try at your own risk.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2554 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:37:55 +00:00
MattMenke@gmail.com 1fd51a635e LilyPad: Fix for detecting devices whose instance IDs have changed (Either due to to changing OS or USB port).
Modified unplugged device behavior to match PadNull.  May work better with unplugged pads, may not.  No clue, just know the old behavior didn't work that well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2552 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:40:02 +00:00
ramapcsx2 909a7de4f6 SPU2-X:
- Ok, skip the whole runtime reset, since we don't know (yet) what vars need to be reset, and more importantly, when.
- Makes it possible to disable the specific BIOS hack we had. :)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2551 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:28:50 +00:00
ramapcsx2 300717df6c SPU2-X:
- Don't the whole core on a core reset. Fixes sound in Silver Surfer, Silent Hill Shattered Memories and prolly others.
(SH becomes playable with this. ;) Still needs GSdx software though. )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2548 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 04:50:51 +00:00
Jake.Stine c2c48b91c5 GSdx: better version of my previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:25:18 +00:00
Jake.Stine 8473436ae4 GSdx: Another attempted fix for Issue 553.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2533 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:07:06 +00:00
Jake.Stine d43282c1ac GSdx: Crash on config ok'd fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2531 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 04:44:07 +00:00
Jake.Stine 9fa4944536 GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
Jake.Stine fc5a91096e Linuz CDVDiso: Fix compilation errors in debug builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:54:57 +00:00
Jake.Stine eba108114c SSSPSXpad: Fix crash when binding keys (Issue 550).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:39:16 +00:00
Jake.Stine e2581e5c72 LinuzCDVDiso: Added the dual layer detection fix already present in the internal iso loader (fixes running some DVD9 games from iso, like God of War 1 and Rogue Galaxy).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:28:55 +00:00
Jake.Stine e747337d63 A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2474 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:01 +00:00
arcum42 b76d7c164b Just a few minor things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2469 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 08:49:54 +00:00
arcum42 4f2601a687 SPU2Null: Fix the release version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2468 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 05:07:34 +00:00
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
arcum42 ea254bac5e ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 13:45:21 +00:00
arcum42 f04235177c ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2443 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 11:19:01 +00:00
arcum42 78aa3de579 Bring Windows in sync with the earlier changes I made to ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 03:21:23 +00:00
gigaherz f878a438ff Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz ce396272d1 SPU2-X: Experimental PortAudio module. No config dialogs. Will use the system default output device & whatever the default "api" is in portaudio. Requires user-compiled portaudio lib, might commit later.
Widnows users probably don't have any interest in this unless you want to play the audio through portaudio's ASIO driver. Arcum was interested so I commited.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 17:59:00 +00:00
arcum42 03e29f3f71 Missed the project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2438 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:48 +00:00
arcum42 e3687d6027 ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
arcum42 37611e4eb0 Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 12:29:24 +00:00
ramapcsx2 4327e93053 Minor logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 15:21:43 +00:00
ramapcsx2 b1ef60c0f7 Should fix Issue 538: Linuz plugin compression broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 03:14:33 +00:00
Jake.Stine 1511703bdb Null plugins should probably disable HW/addr logging by default...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
ramapcsx2 adde9249f0 GSdx:
- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2 ff30e8148b GSdx:
- Converted an upscale hack to the format I plan to use from now on. (Also makes this hack work better :p)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 05:18:44 +00:00
arcum42 b23499887a Quick fix to FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2421 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 06:03:07 +00:00
arcum42 20f5dbde3d FWnull & USBnull have been converted to use PS2Enull.h as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2420 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 05:11:18 +00:00
arcum42 d6a1ff4a93 DEV9null: A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:14:28 +00:00
arcum42 c307caffdc Convert DEV9null over to use the new header, as a test case.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2418 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:04:07 +00:00
arcum42 8528fd305f Fix Linux compiling, and remove vestigal x64 code in ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 08:09:10 +00:00
arcum42 e4ff3b8014 GSdx: Just committing this so I don't have to recreate it at some point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 06:20:23 +00:00
arcum42 01aff16aac GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2405 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 05:18:32 +00:00
ramapcsx2 c3d2d20c47 Whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:29:24 +00:00
ramapcsx2 7a349ca360 GSdx:
- Bring the latest upscale hacks to dx9 mode as well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:27:28 +00:00
arcum42 e5546267b9 GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-26 00:01:30 +00:00
arcum42 b795e7a306 ZeroGS: It'd help if I modified the project file to reflect the new file... :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-25 19:12:15 +00:00
arcum42 4b0b270776 ZeroGS: Move most of the X11 window code to one file, to make it easier to switch from using an X11 window to a Gtk window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2394 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 05:53:29 +00:00
Jake.Stine 2f38decdab Fixing some more bone-headed project file compilation errors (my fault, don't know what I was thinking when I did this w32pthreads lib change int he first place)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2393 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 02:36:58 +00:00
arcum42 61d8406c09 Take care of Issue 512.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-23 20:38:56 +00:00
ramapcsx2 67b55648ae SPU2-X:
- Slight adjustment on the timestretcher, stops it from going to "emergency" mode too often (even on bigger buffers).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2385 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 17:05:40 +00:00
Jake.Stine 3c03e15dc1 SSSPSXPAD: Fix for a random crashing bug when doing suspend/resume type stuff (caused by multiple threads trying to initialize directinput at the same time)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2383 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 14:18:05 +00:00
Jake.Stine 171dc422be Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2381 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:17:35 +00:00
Jake.Stine 203979c16b SSSPSX: Updated to v1.7, fixed savestate/freeze callback bug that caused the public version to crash in 0.9.6 betas.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2379 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:08:16 +00:00
Jake.Stine 74c73295f4 PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7.
Changes: Implemented PADupdate and PADsetSettingsDir, added thread sync mutexes.

Note!  This is based on v1.6 of SSSPSX, since we don't currently have v1.7 in the repository.  I did just realize that 1.7 comes with sources online, so I'll upgrade the repository to 1.7 shortly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 16:21:07 +00:00
Jake.Stine 9ca90c747b Interface stuffs:
* Enable word wrapping on the console window (maybe could make it an option... hmm).
 * Slight bugfixes to main window/console focus linking (windows only)
 * Fix linux compilation error in ZeroGS.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2374 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 00:33:15 +00:00
Jake.Stine 6c75ee61e5 ZeroGS: Add support for GSsetSettingsDir.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 15:29:38 +00:00
arcum42 d36ba78392 Fix Linux compilation (and I suspect a crash). Fix up some of the null plugins so that they actually load in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 13:45:26 +00:00
ramapcsx2 c86fc2c9b9 GSdx:
- Added a macro that disables any upscale hacks.
- More work on the dx10 renderer upscale hacks.

PCSX2:
- Changed a warning so it reads more like a notice :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2366 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 02:50:34 +00:00
Jake.Stine bb319266fc Lilypad and PCSX2 ini/config bugfixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 23:02:05 +00:00
Jake.Stine 9f41fc4793 (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to.
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 18:30:56 +00:00
ramapcsx2 1b4de736cc GSdx:
- Decrease upscale glitches in dx10 (dx9 later) by hacking the UV coordinate system in borderline cases.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2348 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-16 00:22:01 +00:00
ramapcsx2 f03cdbcdb3 GSdx:
- Fix the Dark Cloud 2 crash when inventing stuff.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2332 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-09 19:05:28 +00:00
ramapcsx2 1bb1b71544 GSdx:
- Crashfix for Dual Hearts, fixes part 1 of Issue 314.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-08 17:32:25 +00:00
Jake.Stine 94cdfb6a8b Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes).
DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries.  It's now in Assertions.h.  Plugins can use __assume(0); directly instead or roll their own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:39:52 +00:00
ramapcsx2 bb309c8d65 GSdx:
- Unbreak Ratchet and Clank by re-enabling the broken pitch conversion.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 09:46:33 +00:00
Jake.Stine 2baa81c997 w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2319 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 15:33:20 +00:00
ramapcsx2 a97e97fbc6 GSdx:
- Let's use dx10 software rendering for the F9 renderer switch, if it's available.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2307 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 21:16:06 +00:00
Jake.Stine 2675957851 GSdx: Implement DX9 "on the fly" vsync enabler/disabler, and fix some dx9 vsync bugs in legacy gui (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2302 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 04:50:49 +00:00
Jake.Stine a3dee78c6c GSdx: Fix some vsync enable bugs. Add "GSsetExclusive" API, which is meant to be a hint for setting exclusive fullscreen mode in DX10 (no plans to support it in DX9 due to complications that would require significant changes to DX9 resource management).
I don't have DX10 so this is (as usual!) untested.  I'll be adding support for it to PCSX2 soon.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2301 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 03:24:59 +00:00
ramapcsx2 60fd4beb5f GSdx: Small fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2298 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:30:59 +00:00
Jake.Stine 97041701ae GSdx: SW rasterizer converted to use pthreads semaphores in the place of spinwaits. Performance mileage will vary on this; probably favors dual core machines over quads or i7's. Some tinkering might ink some more fps out of it and get it to be a speedup in all cases though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2296 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:08:52 +00:00
Jake.Stine 9675fe8108 Add a vsync callback to GSdx, managed by PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2293 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 15:49:12 +00:00
ramapcsx2 f1f6236a02 GSdx:
- Re-enable the D3D10_CREATE_DEVICE_SINGLETHREADED flag, since it seems to be stable again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2283 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 16:16:48 +00:00
Jake.Stine 62384ea56a GSdx: Remove some DXGI stuff, which is being moved to PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2281 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 15:31:31 +00:00
Jake.Stine a34c09fe01 GSdx:
* Disable GSdx's internal AspectRatio setting when using GSOpen2 (pcsx2 0.9.7 controls aspect ratios internally now)
 * DX10 should be able to startup in fullscreen mode now, without needing to hit alt-enter (legacy 0.9.6 versions only)
 * Added some comments for a failed attempt to disable DX10's default Alt-Enter behavior.  If someone knows how to do that properly, please feel free to submit a patch because DX10/Com breaks my mind. (see GSDevice10.cpp)
 * Remove DX11 for now since it's entirely unfinished anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 05:59:43 +00:00
Jake.Stine 3dfdf5029c Lilypad: bugfix for crashes when used with pcsx2 0.9.6
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2278 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 05:13:38 +00:00
Jake.Stine 1ea29b0e62 Lilypad: Implemented full support for child-window GS viewports (fixes windows messaging being broken from the prev rev).
DevNotes: The main change here was to turn WndProcEater into a class and create multiple instances of it, so that it could manage the WndProcs for multiple windows concurrently.  The "frame" (top-level window) gets a WndProc that sets title and handles screensaver/alt-enter hacks.  The "viewport" (provided by PCSX2) gets the usual keyboard input handler WndProc.  Config buttons also have their own WndProc that avoid fuzzy logic conflicts with the other two.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2277 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-30 20:52:09 +00:00
ramapcsx2 97332663c2 GSdx:
- Let's try that pixel cropping again. Hope it doesn't blur ffx this time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2270 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-28 15:46:51 +00:00
ramapcsx2 d95b317082 GSdx: Turn of the spam :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 22:25:50 +00:00
ramapcsx2 651a73a16c GSdx:
- Removed the outer pixel cropping, it causes blur in some games. (I knew I should've done it elsewhere :p )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 21:41:26 +00:00
ramapcsx2 856bcef278 GSdx:
- Remove the silly upscale hacks from an earlier commit
- Replace them with a less silly version in CreateSource() :p
- Remove a few of the outer pixels from the visible area, as they often contain glitches

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2241 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-23 23:58:25 +00:00
Jake.Stine 1dced84153 Linux compilation fixes and fix some signed/unsigned stuff in IsoReader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2217 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 16:53:44 +00:00
ramapcsx2 d8c495b064 SPU2-X:
- Set the "latency" slider adjustment resolution to 1, so it's actually possible to set the value the user wants.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2215 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 08:52:06 +00:00
Jake.Stine 2709f3c29c GSdx/SPU2-X: Perform SSE checks before entering Configuration dialog (prevents crashes on non-SSE2 machines)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2213 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 08:13:28 +00:00
Jake.Stine 4f9cd96e50 * Added a 'master' toggle to the Speedhacks panel.
* ... more WIP stuff on the Video options panel.
 * Spent 12 hrs working on crap text wrapping and window sizing issues.
 * Moved several UI classes to utilities (lots of project changes, breaks linux)
 * Fixed stilly bug in SPU2-X that prevented it from working (at all).
 * Lots of code cleanups, and 1 or 2 bugfixes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2212 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 07:53:02 +00:00
arcum42 0cac04b028 Fix the definition of VERSION in ZeroSpu2 and OnePad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2211 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-17 22:24:20 +00:00
Jake.Stine c942e3aaca * Implemented more support for on-the-fly CDVD source changes (not well tested, probably need work).
* Fix Reelease mode compilation errors. 
 * More misc bugfixes to the UI.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2207 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 17:14:10 +00:00
Jake.Stine af7bb73948 Fixed the Recent Iso List, which got broken a few revs back... and many more wee bug fixes, most are too unimportant to list here!!
Code Cleanups:
 * cpuDetect: Split Win32/Linux code portions into separate modules. (probably breaks linux)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2205 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 13:54:32 +00:00
Jake.Stine 40ed711445 SPU2-X: Implemented SPU2test - it now reports an error and returns failure on CPUs not supporting SSE2.
DevNote: SPU2-X now links against w32pthreads and x86emitter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2202 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 13:14:02 +00:00
Jake.Stine dd0b49e80d Lots of wee bugfixes to user interface stuffs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2199 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 00:40:09 +00:00
arcum42 7c0d91ce86 Fix up Linux, as well as make a few minor changes to onepad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2196 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-14 09:02:10 +00:00
ramapcsx2 4ac00ea969 GSdx:
Gave up on the smart m_width / m_height adjustments for now. This just won't work the way I imagined it :/
Using a "common" size of 640*512 instead. This means some odd games might use a wrong output surface again (they always did this on the normal upscaler).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-12 09:50:05 +00:00
ramapcsx2 8a9582f73b Fix a mistake. Thanks for spotting it, dhaft.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2176 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 14:11:43 +00:00
ramapcsx2 b7a5c067ba GSdx:
- Detect more games that blur (Dragon Quest 8)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2175 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 13:05:56 +00:00
ramapcsx2 efdeabd865 GSdx:
- Reduced the overhead of the new scaler. Instead of just using 1024*1024 blindly, it tries to adapt to games native resolutions.
- Yet another change to IncAge(), since it seems to be (mis)used to do texture invalidation. (Fixes Disgaea 2 when booting through the BIOS)
- Added some comments

Note: 
Before working on the texture cache GetDisplayRect(),GetFrameRect() and GetDeviceSize() really need fixing. It's useless to try and find surfaces when not knowing the real size of things.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2174 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 11:38:32 +00:00
ramapcsx2 03fc72dd3f GSdx:
- Added some sad attempt to fix small upscale annoyances. It's very hackish but better than nothing :p 
- Small cleanups

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-09 00:32:52 +00:00
gigaherz 3c54e2ba75 WIP work towards adding support for non-trivial image files (multitrack cue+bin, ccd, nrg, ...).
This is only refactoring, there shouldn't be any behavior change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2157 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 02:45:09 +00:00
gigaherz 909714d08e Since pcsx2 itself can now identify the specific disk type based on the base media type, cdvdGigaherz does not need to replicate the same work anymore.
This means cdvdGigaherz builds will no longer work on older versions of pcsx2 from before I integrated the detection code into the emu.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2155 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 01:42:27 +00:00
gigaherz 3b0f524417 Seems when I made the internal iso reader I changed some code that shouldn't have been changed. This should make dual layer stuff work "as well" as in cdvdiso.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2151 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 19:28:47 +00:00
Jake.Stine 34f30969bf GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 17:50:48 +00:00
ramapcsx2 35ec28eb48 GSdx:
- Bring back IncAge() for textures to avoid excessive memory usage by some games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2140 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-06 17:13:36 +00:00
Jake.Stine 8102692d36 LilyPad: Fix for occasional loss of input when suspending/resuming emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2132 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:30:48 +00:00
Jake.Stine 36946c97b4 GSdx: Deleted a little too much in the last rev. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:29:39 +00:00
Jake.Stine 93798be614 GSdx: Remove a hack I put in when I introduced GSopen2 -- it's obsolete since adding Device deletion to GSclose (and was causing some bugs on the F9 render switcher).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 22:06:51 +00:00
ramapcsx2 3b4550cdc8 GSdx: Few more CRC's.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2129 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 10:56:38 +00:00
Jake.Stine 4fc93dded4 SPU2-X: Minor fix for very rare cases of hang-on-suspend when using the XA2 driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2120 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 21:07:22 +00:00
ramapcsx2 9ccc7b2465 GSdx: More work on the effects. Found out I need to handle depth stencils ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 11:42:12 +00:00
Jake.Stine 4e69680c81 GSnull: Update to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 06:47:32 +00:00
ramapcsx2 655038be45 GSdx:
- Fixed many flickering scene change transitions (FF12, Gust games, etc).
- Found more info on how games do some special effects. Preliminary code included, but disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2101 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:56:10 +00:00
Jake.Stine 4cb8e21f94 Much work on menus, gui features. Partially-working recent-isos menu list. Bugfix for some of the new console stuff that could have caused some funny bunny business, or crashes, in a few games. Why dat wascaly wabbit! >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2100 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:03:07 +00:00
Jake.Stine c274d4e43c GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 01:06:23 +00:00
Jake.Stine 5326ae7686 GSnull: remove obsolete makefiles, add eol-style:native property.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2098 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 22:34:27 +00:00
Jake.Stine 5270b02b89 Fix some linux compilation errors in GSnull and PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2096 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 18:37:51 +00:00
Jake.Stine eabfe8bf4f Fix GSnull under Win32; plus minor fixes to the console logger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2095 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 17:26:53 +00:00
ramapcsx2 fdde56115c The Digital Devil Saga reverb fix "fixed" too much. It's gone :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2090 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 23:44:08 +00:00
Jake.Stine 1cc740a9c0 SPU2-X: Revert Neill's x4 buffer indexers -- Fixes feedback. Update savestate version to fix prev savestates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2089 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 14:08:25 +00:00
MattMenke b0b928d4f4 LilyPad: Minor fix for redundant initialization of critical section.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 07:06:19 +00:00
Jake.Stine 7e63cc820d LilyPad: Better fix for the stuck pad keys (Issue 458). Fully re-implemented the GS window message pump stuffs. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2087 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 06:52:18 +00:00
Jake.Stine da46df4d7c SPU2-X: More reverb work (mostly).
* Fixed some bugs from the prev rev that ended up disabling all reverb completely.
 * Expanded reverb buffers to x4, as per Neill Corlett's recommendation; this should give reverb a lot more "body"
 * Implemented what I suspect is correct behavior for EEA register handling.  When set to zero, effects are disabled.  This fixes nasty reverb and feedback loops in Digital Devil Saga.
 * Reverb down/up mix buffers are now processed even when effects disabled; fixes the reverb being cut off prematurely during the BIOS splash screen.
 * Fixed some silly clamping bugs (should fix distortion problems in some titles)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2086 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 05:50:50 +00:00
ramapcsx2 62d2532a1e GSdx:
- More work on the configuration, preparing for some reorganization.
- 8 Bit textures default to off again, since there are issue reports (mainly from ATI users).
- Add a gamefix that allows users to set an amount of "bad" frames to be skipped.
Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 15:52:45 +00:00
Jake.Stine 6032a142dd SPU2-X: Slightly better algo for the new reverb. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2084 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 08:58:07 +00:00
Jake.Stine 16be400a71 LilyPad: Bugfixed cause of occasional hangs and lost input. Also, I've implemented an experimental fix for Issue 458 (laggy/sticky controls every 10-20 seconds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2082 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 07:36:04 +00:00
Jake.Stine 99c62c6501 SPU2-X: (experimental) New reverb implementation using a more correct downsampler, as borrowed from "sexypsf."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 02:38:27 +00:00
Jake.Stine beed14bfee SPU2-X: Added SVN revision info to the SPU2-X name reported back to PCSX2, so that it shows up in the plugin lists. (previously only did so in dev/debug builds, now does it for release too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2068 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 19:18:44 +00:00
ramapcsx2 e8d858c675 GSdx: Some fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2066 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 18:39:36 +00:00
ramapcsx2 2ede953125 GSdx:
- Worked on the configuration dialog, bringing in the scaler option
- Changed the DeviceSize code to use Jake's kinda better method. Fixes some odd resolution games :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2061 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 14:32:01 +00:00
ramapcsx2 6a2cca9795 GSdx:
- The Xenosaga fix was wrong, this is better.
- Disabled the pitch conversion code, it's too broken to be used :/

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2058 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 01:52:41 +00:00
ramapcsx2 fb2169f64d GSdx:
Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2055 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 22:57:20 +00:00
Jake.Stine d0ffa6bbc0 aligned_stack: sync with trunk, preping for merge.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2053 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 19:38:22 +00:00
Jake.Stine 5b279e629d GSdx: Fixed a memory leak in m_weavebob when changing interlacing modes (same thing that caused the m_merge leak -- I chose to delete instead of recycle since I doubt the texture would be useful for anything besides the 1-time interlacing setup, so no point cluttering the pool with it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2051 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 13:06:41 +00:00
ramapcsx2 81bdda2d27 GSdx:
Fix Xenosaga 2 and 3 fog effect, not sure it's handled correctly but at least it's handled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2050 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 12:36:32 +00:00
Jake.Stine 00461fdac6 aligned_stack: synced with trunk, to bring in the new console code for additional testing under a (properly working!) linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 01:25:55 +00:00
Jake.Stine 0f77c1a885 GSdx: Possible fix for DX10 leaking memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2042 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 11:44:43 +00:00
Jake.Stine b1fb7f80ae aligned_stack: sync with trunk; some bugfixes to the stack prep on entry; and re-enabled the esp/ebp integrity assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2032 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 14:56:48 +00:00
ramapcsx2 c3cbdaf016 SPU2-X:
New default values for soundtouch, fix the sound quality somewhat.
Also got rid of a small configuration dialog glitch.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2021 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 17:49:33 +00:00
ramapcsx2 1ae5d07a3f Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.
Ideally this should be reverted one time, it really made a difference in fps for some DX calls heavy games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2019 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 15:11:21 +00:00
Jake.Stine f64876203a cdvdGigaherz:
* Plugged up some various thread sync issues with the sector cache (caused problems mainly on startup.init and during disc change detection)
  * Added a thread sleep to the ReadThread when the dvd tray is empty or open (speedup).
  * Replaced a thread sleep with an Event when waiting on pending events (speedup).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2007 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 23:17:41 +00:00
Jake.Stine 6447ef282a GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 16:42:59 +00:00
MattMenke 22d31831e6 LilyPad: Minor fixes to alt-F4 detection code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2001 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-13 02:35:25 +00:00
Jake.Stine c5c21f06cb GSdx: Fixed a couple memory leaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2000 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:58:03 +00:00
Jake.Stine 8b0cbe445a SPU2-X: Minor bugfix to suspend/shutdown code which caused SPU2-X to hang in very rare occasions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1999 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:55:54 +00:00
Jake.Stine 28473c1436 Fixed: Savestate bug when saving caused erratic freezeups.
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 17:28:17 +00:00
Jake.Stine e8e61a5cf8 Settings work again!
* Switched the SysCoreThread to a static (fully persistent) thread.
 * Added some listeners for when the CoreThread status changes
 * fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 15:17:53 +00:00
Jake.Stine 5cf69e328d Minor cleanups -- removed unnecessary "using namespace std;" declares, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1988 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 19:37:28 +00:00
Jake.Stine 67957b13b6 wxWidgets/Win32: Added a private heap allocation feature, which directs all wxString and wxObject allocations through a Windows private Heap (should reduce fragmentation and multithreaded contention when allocating/freeing blocks)
(and fix some oddball compilation errors in spu2-x in rare circumstances)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1987 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 19:26:57 +00:00
Jake.Stine 9b213aeffa SPU2-X: fix a memory leak that dropped a few Kbytes of memory on every suspend/resume (it's been there for ages too; SoundTouch object wasn't being deleted).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1983 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 11:58:56 +00:00
Jake.Stine eda5d1d834 Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 19:20:11 +00:00
Jake.Stine ed444cb876 More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1969 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 01:52:22 +00:00
Jake.Stine b71b837efa Linux: Added more correct __asm__ qualifiers and conditions; including __volatile__ on a lot of asm code (it should really be the default behavior and non-vlatile the specifier, but whatever >_<), and added register clobber specifiers. Might help unbreak some of GCC 4.4's optimization problems, although VIFdma's uber-hack SSE optimization looks like a real problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1964 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 11:05:11 +00:00
Jake.Stine 6412271470 Renamed PCSX2_ALIGNED to __aligned and removed the need for excess parenthesis and oddball qualifiers. Left the old macros in Pcsx2defs.h for now, just in case. Redid some of the storage organization of microVU and iFPU consts and temporaries while I was at it, using structs instead of naked vars -- should improve cpu cache behavior a wee bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1959 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:15:49 +00:00
Jake.Stine 8ba39b71de SPU2-X: Fix CDDA playback, which got broken a few revs back; and remove regression test code (ReadInput is pretty well confirmed to be good now, anything still broken is because of something else).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1951 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:47:43 +00:00
Jake.Stine 638740b53d Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds).  Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
 * Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1949 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-03 16:51:27 +00:00
Jake.Stine 910669f937 SPU2-X: Fixed some more major bugs and typos; most sound *should* be working again now. Added a hackfix for a crash in the BIOS cased by what *should* be correct handling of IRQAs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1947 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-03 13:32:23 +00:00
gigaherz d386ce0ac6 Just a tiny cosmetic change in the plugin name string.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1946 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:24:28 +00:00
gigaherz bdb20ebe29 Unbreak Debug too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1945 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:21:09 +00:00
gigaherz 4f19b1036d Fix error on release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1944 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:04:48 +00:00
gigaherz 0672d6c00b Remove custom settings from the vcproj which were already globally defined in the vsprops.
Fix a silly bug too, and silence a warning.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:01:15 +00:00
gigaherz 7dde0087ad Properly add the project stuff so it "fits" with the build system used on all the other plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1942 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 14:21:40 +00:00
gigaherz 985dd97aad Whoops missed 2 files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1941 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 14:21:00 +00:00
gigaherz c440e41859 Undo my little mess. Fix it next commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1940 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 14:20:18 +00:00
gigaherz b6a19e6b2c Bring in cdvdGigaherz (step 1).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1939 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 13:40:22 +00:00
arcum42 a45be47bea Fixed SPU2null.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1936 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 20:08:00 +00:00
Jake.Stine 03972b07de SPU2-X: Fixed a huge bug in my last commit that broke most everything except the bios -- Core indexes were set to -1 instead of 0 and 1 (heh). Also a Speedup: Switched to a lookup table for dispatching SPU hardware register writes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1933 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 05:35:37 +00:00
Jake.Stine 158b01b58d SPU2-X:
* Potential Bugfix: Core1's DMA IRQ trigger was being ignored in some instances; might fix some hangs.
 * Major code cleanups, using C++ structure member methods and functions.
 * Improved gui / plugin api / core emulation code separation -- hoping to switch to wxWidgets eventually.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 19:18:50 +00:00
Jake.Stine 93d4f5a39c GSdx: Force the plugin to terminate via PostQuitMessage() when running GSReplay (fixes bug where GSdx would remain loaded in the background indefinitely).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1923 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-28 11:13:40 +00:00
mattmenke c252b0f4df LilyPad: Default deadzone increased. Note that will only apply to new bindings, or ones from inis made before I added deadzone support. Hope it's high enough for most cases, but not high enough to break anything...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1920 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-26 18:21:57 +00:00
mattmenke c82cb222d7 LilyPad: Less sensitive (Higher pre-set deadzone) for copying analog state to d-pad state when in digital mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1919 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-26 18:06:39 +00:00
mattmenke 2193e5aec6 LilyPad: Fix for non-pressure sensitive buttons with dead zone < 0.0625 or so.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1918 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 19:34:59 +00:00
mattmenke ff60b3b882 LilyPad: Give "credit" where credit is due...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1915 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 10:20:32 +00:00
mattmenke 3a0ad40159 LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
Currently anything below deadzone is mapped to 0.  deadzone and above are mapped as if the control's true zero is 0 and 1/sensitivity is fully down (As opposed to deadzone being zero).  May change in the future.
Modified precompiled header to fix no-CRT build.
List of bindings noew automatically jumps to new bindings.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 08:36:42 +00:00
ramapcsx2 4a1b52a22a SPU2-X:
Just changed the config dialog a bit to prevent performance seeking users from disabling timestretching (and then posting threads about bad sound :p ).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1909 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 10:24:47 +00:00
mattmenke cd7f88aa73 LilyPad: Another pair of fixes for related bugs in the thread safety stuff. First could cause crashes when stopping/resuming/restarting emulation, second would cause devices to fail to restart properly (Or, more accurately, restart too early) when doing the same.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 05:19:17 +00:00
mattmenke cfaeb06c05 LilyPad: Quick fix to bug in the thread stuff from last update.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1905 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 04:37:15 +00:00
Jake.Stine 1c7719e0ec GSdx: Update delay load DLLs to match Aug2009 DirectX SDK (and yes you need the new SDK to build GSdx)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1901 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 00:49:02 +00:00
Jake.Stine fdbabaa11c Linux: Fix compilation errors and warnings. There's still a lot of new warnings in x86Emitter due to __forceinline being disabled in debug builds, but the proper fix for those will come later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1898 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 09:48:31 +00:00
mattmenke fc623d0719 LilyPad: Reverted keyboard messages back to windows messaging.
New method of ensuring thread safety.  Device update code should always run in GS thread, even if the emulator really doesn't want to let me (Basically ancient versions of Pcsx2...Or any 3rd party emulators with their own version of MTGS).  Updates on PADpoll, PADkeyEvent, or PADupdate, if one is called in the right thread.  Updates in thread's WndProc otherwise.  Overkill, perhaps, but I prefer to keep things compatible.
Removed "Update in GS thread" option.
Windows Messaging/Raw Input keyboard event queuing should work a little better.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1896 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 00:24:04 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
mattmenke 705ca3d92a LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
Also, just for kicks, made pausing while pressing "escape" check the pause button in the menu.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1891 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 10:48:22 +00:00
mattmenke 3cd9c4f2e2 LilyPad: Fixed not adding manifests in debug builds, removed them from CRTless build.
Removed the keyboard disabled option, as using two different pad plugins is really just a bad idea.  Also finally got sick of people saying "I have keyboard disabled, and the keys don't work!  I urgently need help!"
Also will no longer let you enter config mode (And thus crash the program) when emulator is running.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1889 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 04:14:40 +00:00
Jake.Stine beb2fd34db ZeroGS: Remove compiler errors under DXSDK Aug 2009.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1874 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 13:15:14 +00:00
Jake.Stine 1ca7d5ac95 GSdx: Fixes GSReplay renderer selection, and adds support for using -1 as a renderer (uses the GSdx configured renderer, but only works if the current working directory is set properly, otherwise the ini file won't be found).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 11:20:31 +00:00
Jake.Stine ac88159fb3 Reintegrated GSopen2 branch. Rundown of new features:
* Implemented proper shader management, fixes several bugs where video would be lost or crash, and is a small speedup.
 * Retains GS state across open/close, same as every other PS2E plugin now.
 * Implemented GSopen2(), which is used by wx-pcsx2 to bind the GS output to a window handle of pcsx2's choosing.
 * Retained full backwards compat with the current legacy gui. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1871 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 08:51:11 +00:00
Jake.Stine f4cc055a7d GSopen2: synced with trunk, so that I can reintegrate. :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1866 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 00:14:10 +00:00
Jake.Stine 851354eca3 GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1864 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 23:48:12 +00:00
Jake.Stine 788489f517 GSopen2: Fixed legacy mode compat and STGS operation.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1862 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 22:13:40 +00:00
Jake.Stine 27af8d80ca GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:54:56 +00:00
Jake.Stine 73a39b012c GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
gigaherz 0017eb5ca3 Small fix to remove an assertion in XAudio2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1857 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:12:10 +00:00
Jake.Stine 667cf3b5c2 GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00
mattmenke 504082f52d wxWidgets: Clicking on the sliders on the hacks screen now works.
Scroll rate is very inconsistent, but that's just wxWidgets doing what it does best (worst?)...
Also fixed a minor bug in LilyPad version labeling.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 10:18:56 +00:00
arcum42 8a1df8dbb1 Same changes to ZeroSPU2 & spu2-x's projects. ifdeffed out a few things in spu2-x.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 07:37:21 +00:00
mattmenke 8372c48285 LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
Changed intermediate debug build directory, for consistency.
Added another LilyPad-only build option, to compile without CRT dependencies, as manifests are evil.
Finally nuked the VC 2005 project.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 06:58:48 +00:00
Jake.Stine e4c0dfb6d3 GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
* Removed GSTextureFX classes
 * Built shaders right into GSState classes, using GSStateDX as an interface, so that all shader caches get auto-destroyed along with GSState.

In addition to being a bit of a code cleanup, it should be a bit more efficient too since all of the extra dereferences to GSState from GSTextureFX have been removed. :)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1849 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:16:52 +00:00
Jake.Stine e75043b91e GSdx: Fixed GSDialog so that it doesn't cause PCSX2 to minimize into the background when closing the config box.
PCSX2: Reloads plugins a little less often.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1846 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 23:49:39 +00:00
Jake.Stine 8de579954f GSopen2: Current status...
* Software mode seems to work fine.  Suspend and resume emulation work nicely, without flaws.
 * Hardware DX9 mode suspends but displays only black after resuming.
 * Hardware DX10 status is unknown.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1842 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:40:38 +00:00
mattmenke 323489147a LilyPad: Fix for some bizarre issue with wxWidgets involving property sheets, Microsoft, spec violations, and gremlins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 05:14:25 +00:00
mattmenke 5b628d5045 wxWidgets: Hooked up plugin config menus in main window.
LilyPad:  Couple very minor string/menu changes, no functionality changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1837 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 03:25:02 +00:00
Jake.Stine a2d4144ce9 Linux: Fix some of the standard issue compiler errors that come with any changes. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1836 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 02:12:32 +00:00
Jake.Stine c9c924fe35 Yay, craploads of fixups for the new gui:
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
 * Killed off some memory corruption
 * Better error handling and reporting
 * Much speedier suspend/resume during emulation
 * Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 17:23:02 +00:00
mattmenke 77639783ea LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 00:38:50 +00:00
mattmenke 0573f39157 LilyPad: DS3 tilt support. Why? Because it's there. Can't think of a sane use for it, though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1822 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 11:34:53 +00:00
mattmenke 046e10b1a9 LilyPad: Force feedback threading fix. DualShock 3s initalize much more nicely.
Still have issues with DS3 rumble - looks like only one motor can be enabled per communication (Otherwise, always lose connection to the device and have to re-enable it), and enabling one kills the other.  Not sure what to do about this, currently just flip between the two.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 10:30:50 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
arcum42 f72c913c4b Fix a few Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
mattmenke c1f8444fe1 LilyPad: DS3 no longer disconnects when vibrating. Partial workaround for a DirectInput threading issue when vibration is triggered at the same time devices are being added/removed - probably do something better at some point. Some other DS3 related changes - change names of some controls, increased sensitivity of boolean buttons values to more closely match the DS3 as well. Poorly calibrated analog axes bound to the d-pad (Or buttons) may cause issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1815 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 04:55:58 +00:00
mattmenke 3bb0846264 LilyPad: Fixed DS3 motors being flipped, setup default motor bindings on creation, and reduced delay to make sure pads have been initialized when testing force feedback (Probably get rid of it all together once I implement a workaround).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1811 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:23:16 +00:00
mattmenke 73cace2e54 Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1810 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:10:17 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
arcum42 f02c04cb3b Added more plugin project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 11:28:57 +00:00
mattmenke c6a33eb2f0 May or may not fix certain failure to bind issues. May or may not cause issues in canceling binding when using mouse/keyboard to navigate the bind window when the corresponding mode is set to disabled. May or may not result in Armageddon. Probably not. I hope.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1795 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 05:13:31 +00:00
arcum42 e03e8bff40 Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 21:41:46 +00:00
Jake.Stine 4b4422d2dc * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
 * More svn:native props -_-

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 16:39:37 +00:00
Jake.Stine d2fbb22076 Upgraded PCSX2 core and utilities to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine 50446e6930 * Added preliminary keyboard support back in (probably doesn't compile in linux)
* Fixed a deadlock in thread cancellation.
 * Muted some folder warnings when running pcsx2 for the first time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 21:16:12 +00:00
Jake.Stine fbae183dcc Linux: Remove code::blocks layout files (those are client/user files, not intended for svn).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1775 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:43:44 +00:00
Jake.Stine aa3d448c97 Linux: Using Code::Blocks Custom Compile option to generate embedded resources now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1774 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:40:16 +00:00
arcum42 19eaebe9be Created project files for all the null plugins, and added them to codeblocks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1771 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 04:56:31 +00:00
Jake.Stine 43d9aef534 wxgui: sync with trunk (microVU + ee loadstore cycles + improved plugin logging).
* Fixed crash on exit, caused by logging.
 * Updated versioning in main window and console.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1751 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 05:21:07 +00:00
Jake.Stine b422809d6e wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1748 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 00:42:24 +00:00
Jake.Stine c1a818386f wxgui: removed dependency on afxres.h, added resource/manifest versioning info to w32pthreads.v2.dll, and fixed a compile error.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1746 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 23:46:08 +00:00
Jake.Stine bfdb469347 SPU2-X: Minor cleanups and updated DLL/resource versioning info (which never got updated for v1.2, oops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1740 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 01:05:47 +00:00
ramapcsx2 00e1ac1cfb SPU2-X:
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1739 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-04 22:39:21 +00:00
ramapcsx2 f06998808a SPU2-X:
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1738 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-04 22:15:02 +00:00
arcum42 dbeeca16a1 Might as well copy some register code from GSdx to GSnull, so I have a starting place on register handling in it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-03 23:57:59 +00:00
Jake.Stine 396783957e wxgui:
* synched with trunk to pick up all new cdvdiso fixes.
 * configuration wizard now starts if pcsx2.ini is missing/deleted.
 * changed GetWindowChild (MSW specific?) to FindWindow.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-28 13:06:06 +00:00
mattmenke b5264ca7c9 LilyPad: Added setupapi.lib to release build. Was already correctly linked in debug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-26 01:49:43 +00:00
mattmenke 143b2f63d3 LilyPad: bugfix that should (hopefully) make it more difficult to accidentally bind an entire axis. May make issues with devices incorrectly reporting initial state worse.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1679 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-25 12:05:08 +00:00
mattmenke 5558ceafb3 Some preliminary HID code that I may or may not build off of.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1673 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-23 03:15:42 +00:00
arcum42 44bb5cdbb5 Odds and ends. Various defines involving vif->stat are now enums, and are now used in various places. Added a new file to GSnull. Moved the new Vif functions to Vif.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1670 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-22 09:52:00 +00:00
Jake.Stine 68188a1fe2 wxgui: Changed the method of usermode storage so that it doesn't violate /program files permissions; plus some minor bugfixes/cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1665 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-21 04:44:47 +00:00
Jake.Stine e25db2a0ba wxgui: sync with trunk (boooring)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 16:19:33 +00:00
ramapcsx2 dc4f05d7c2 GSdx:
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)

Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1650 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-19 01:08:40 +00:00
ramapcsx2 5b1700f98d Fix a foopah, and get rid of the useless imdct warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1644 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-17 10:36:53 +00:00
gabest11 de2d3603a0 GSdx: corrected recording code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 16:45:26 +00:00
ramapcsx2 7a36e448c9 GSdx: Fix for the bad colors when capturing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 13:46:50 +00:00
ramapcsx2 2dc77cd128 GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 11:35:30 +00:00
gabest11 b44e6fcb8a doh, so many missing files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:47:48 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
gabest11 3bd8037573 GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 21:11:27 +00:00
mattmenke 3cbd298cff LilyPad: A number of small fixups.
DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled.  No idea if this works, as it requires an XBox 360 controller to fully test.
FF Axes now sorted, rather than being displayed in the order MS returns them.
Small motor DirectInput binding now correctly displays "Square" effect type in list when first created.
Attempt to more accurately model "soft" vs "hard" presses.  Don't have a game where this matters, so no idea if it works.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1607 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 04:50:55 +00:00
Jake.Stine 3544bcd118 wxgui: maintenance sync with trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00