mirror of https://github.com/PCSX2/pcsx2.git
LilyPad: Minor fixes to alt-F4 detection code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2001 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -161,14 +161,16 @@ void Device::CalcVirtualState() {
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if (!(virtualControlState[index]>>15) != !(oldVirtualControlState[index]>>15) && c->vkey) {
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// Check for alt-F4 to avoid toggling skip mode incorrectly.
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if (c->vkey == VK_F4) {
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for (int i=0; i<numPhysicalControls; i++) {
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int i;
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for (i=0; i<numPhysicalControls; i++) {
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if (virtualControlState[physicalControls[i].baseVirtualControlIndex] &&
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(physicalControls[i].vkey == VK_MENU ||
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physicalControls[i].vkey == VK_RMENU ||
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physicalControls[i].vkey == VK_LMENU)) {
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return;
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break;
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}
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}
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if (i<numPhysicalControls) continue;
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}
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int event = KEYPRESS;
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if (!(virtualControlState[index]>>15)) event = KEYRELEASE;
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@ -15,7 +15,9 @@
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* Still more effort than it's worth to port to Linux, however.
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*/
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// Match DirectInput8 values.
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// Mostly match DirectInput8 values. Note that these are for physical controls.
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// One physical axis maps to 3 virtual ones, and one physical POV control maps to
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// 4 virtual ones.
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enum ControlType {
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NO_CONTROL = 0,
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// Axes are ints. Relative axes are for mice, mice wheels, etc,
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@ -35,6 +37,9 @@ enum ControlType {
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// that range is treated as -1 (Though 36000-37000 is treated
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// like 0 to 1000, just in case).
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POV = 16,
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// Pressure sensitive buttons. Only a different type because
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// they have configurable dead zones, unlike push or toggle buttons.
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PRESSURE_BTN = 32,
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};
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@ -25,7 +25,7 @@ void WindowsKeyboard::UpdateKey(int vkey, int state) {
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int newState = state * FULLY_DOWN;
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if (newState != physicalControlState[vkey]) {
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// Check for alt-F4 to avoid toggling skip mode incorrectly.
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if (vkey != VK_F4 || !(physicalControls[VK_MENU].vkey || physicalControls[VK_MENU].vkey || physicalControls[VK_MENU].vkey)) {
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if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) {
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int event = KEYPRESS;
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if (!newState) event = KEYRELEASE;
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QueueKeyEvent(vkey, event);
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