Commit Graph

314 Commits

Author SHA1 Message Date
ramapcsx2 a64d641a50 spyro enter the dragonfly bootup hack 2014-11-04 17:16:26 +01:00
Asmodean 937e475169 [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
Gregory Hainaut c85221c64f openSuse vs openSUSE 2014-09-27 11:50:31 +02:00
Gregory Hainaut c66ea9f740 linux: openSuse don't follow the FHS, so manually pick the lib path 2014-09-24 09:02:56 +02:00
Gregory Hainaut 60297403a2 i10n: update th_TH mo file 2014-09-22 09:27:57 +02:00
Gregory Hainaut 20243ff6fb i10n: refresh es_ES/ja_JP
(due to po update)
2014-09-12 20:10:14 +02:00
ramapcsx2 f67941d03b OPH flag hack removal for Tomb Raider Angel of Darkness 2014-09-08 17:38:11 +02:00
ramapcsx2 630f869f7f fix the ws patches, broke them earlier 2014-08-18 01:23:29 +02:00
ramapcsx2 72b28ac2fc Removed "force English" patch line from the widescreen patch for FFX
International.
2014-08-13 11:19:58 +02:00
Gregory Hainaut 41d2ea4306 i10n: refresh all languages
Remove the --previous option of po generation. It broke some translations.

Remove the translation of PCSX2 version, no point to translate C format symbol.
2014-07-30 09:21:49 +02:00
Gregory Hainaut 36ea4658f1 Revert "i10n: refresh all languages"
This reverts commit 7a9f4161ea.
2014-07-30 09:21:49 +02:00
Gregory Hainaut 7a9f4161ea i10n: refresh all languages 2014-07-29 21:40:32 +02:00
Gregory Hainaut 9a82bed3a5 db: enable autogamefix of goemon + bump to ingame
Note: actually it could even be playable or perfect (let's dream)
2014-06-20 13:52:05 +02:00
Gregory Hainaut 187f0bea3b i18n: update all googlecode -> github stuff
Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut 39a9b7b721 local: refresh all language
* Mark "enable widescreen hack" as fuzzy in most translation
* update zh_TW/es_ES
2014-03-25 16:36:29 +01:00
David Quintana 2fbac107ca Merge pull request #5 from Kingcom/master
More debugger enhancements and fixes
2014-03-25 14:42:59 +01:00
gigaherz 189c8701d7 Git ignore. 2014-03-25 13:31:56 +01:00
Kingcom 4e2e178417 Add list to show, edit and delete breakpoints 2014-03-23 13:30:10 +01:00
Kingcom 1f7d6461c5 Help button/window in debugger (Windows only) 2014-03-23 13:27:48 +01:00
Asmodean.pcsx2 0651e45460 GSdx: Just some cleaning.
Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 04:27:32 +00:00
Asmodean.pcsx2 7d96af950e GSdx: A few small post-processing changes, to accommodate future updates.
Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-09 01:01:41 +00:00
refraction 9d479ab64b GameGB: Syphon Filter - Omega Strain Europe patch for Flashlight. Removed an incorrect/pointless patch on the US version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5892 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 12:38:08 +00:00
refraction 907964a7d1 Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5889 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 20:34:36 +00:00
refraction 0403bd8c3c rename Arabic folder, one user suggested it fixed some problem causing PCSX2 to boot. Makes it more uniform so it can't hurt i guess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5885 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-06 21:57:36 +00:00
avihal@gmail.com 93cb647091 Games db: normalize (4 missing games name, few places where compat appeared after the hacks section, removed 2 almost duplicate entries (-T at the serial).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5880 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 01:43:50 +00:00
ramapcsx2.code 2080db255a New pdfs for 1.2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:27:53 +00:00
gregory.hainaut 061f357618 i18n: refresh all translations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5863 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 17:20:44 +00:00
ramapcsx2.code c03a1c9bd0 Small round of patches for various issues, #3.
Fixed a bad string in the German translation, added GSdx-avx2 to the installer, silenced a debug print and shortened the app name in release builds.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5858 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 11:53:00 +00:00
gregory.hainaut 1c5cec4647 i18n: refresh all languages with previous fix incorporated
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5857 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:27:58 +00:00
refraction 4ac5f70f08 Updated Widescreen hacks. Removed hacks where different regions (PAL/NTSC) share CRC as this will cause problems. KH2 PAL fixed thanks to devina40 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5854 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 23:39:47 +00:00
gregory.hainaut 48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
avihal@gmail.com 980229ce5b Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
Logic stays the same as before: If no ws hack is loaded from the normal cheats_ws folder, they try finding ws hacks at the zip.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5836 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 21:13:52 +00:00
avihal@gmail.com d11382a20c Support single widescreen dbf file. Also includes a batch file to create a cheats_ws.dbf file from individual pnach files, and also includes the cheats_ws.dbf file which was generated from the current individual ws cheat pnach files.
Still needs: 1. remove all single ws pnach files from the repository. 2. Update the installer/uninstaller accordingly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5827 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 21:13:25 +00:00
gregory.hainaut 2f7d642113 i18n: update sv_SE/tr_TR/ko_KR + refresh others
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5825 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:46:01 +00:00
refraction 442fc846eb GameDB: Added some missing games. Thanks for GeoMan and shinra358 on the forums :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5820 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-21 21:08:25 +00:00
ramapcsx2.code f8264bce2c GSdx:
Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00
refraction 8900a72115 GameDB: Kessen 2 patch for EU version SLES 50578
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5816 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-14 23:12:50 +00:00
refraction c4d88a24ed GameDB: COP2 patch for Kessen 2 US version - Fixes Graphics. Will patch the EU version when i can get a dev build run on it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5815 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-13 23:47:01 +00:00
gregory.hainaut b13c00f42d i18n:
* update korean translation
* generate german binary mo file

Translation status:
locales/ar/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/cs_CZ/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/fi_FI/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/hu_HU/pcsx2_Main.po -   525/  8/565   ( 92%)  -40
locales/id_ID/pcsx2_Iconized.po -    49/ 48/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/ja_JP/pcsx2_Main.po -   563/  4/565   ( 99%)  -2
locales/ms_MY/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/nb_NO/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/pl_PL/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/ru_RU/pcsx2_Main.po -   557/  8/565   ( 98%)  -8
locales/th_TH/pcsx2_Iconized.po -    72/  3/74    ( 97%)  -2
locales/th_TH/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/tr_TR/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/zh_CN/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/zh_TW/pcsx2_Main.po -   563/  2/565   ( 99%)  -2



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5800 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-07 07:39:00 +00:00
ramapcsx2.code 20ffe92ee8 GSdx:
- FXAA shader replaced by Asmodeans shader suite 'PCSX2 Fx 2.00 Revised'.
This is an entire enhancement suite with many configurable options like FXAA, texture sharpening
or lighting tweaks. Some of the effects are pretty advanced so kudos to him allowing it to be integrated with GSdx! :)
Note that there's no interface for the tweaks yet. Until those are done, the defaults will be used.
Release thread here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766

- Disabled an option from the widescreen patches for SH:Shattered Memories.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5793 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-05 11:24:43 +00:00
gregory.hainaut 9d34c34e6c i18n: new language croatian
+ fix a french string (thanks pgert for the info)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5792 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-04 17:38:12 +00:00
gregory.hainaut 349b91ef1b i18n:
* update fr_FR/it_IT/es_ES/pt_BR
* refresh others for free ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5791 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-31 17:13:36 +00:00
ramapcsx2.code bcb8a0e991 Last patch also had a weird encoding, confusing the googlecode diff display at least.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5780 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:32:06 +00:00
ramapcsx2.code 958b814251 Latest stable wide screen patches.
Many thanks to devina40 and all the community for creating and collecting them!
A lot of work went into these.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5778 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:04:12 +00:00
refraction a87bd017c6 COP2/GameDB: COP2 patch for Syphon Filter - Omega Strain USA
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5771 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 20:25:25 +00:00
gregory.hainaut c8068e0514 i18n: unfuzzy one string (only a case update on the English string)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5769 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-16 19:32:52 +00:00
gregory.hainaut eea231b4ea i18n:
* refresh all strings with latest update
* Update it_IT and sv_SE


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5768 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-15 12:25:59 +00:00
sudonim1@gmail.com 3e4153597b GameDB: Patch for Run Like Hell (US), same as EUR.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5757 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-02 22:38:51 +00:00
refraction 2712bac5ee GameDB: Patch for Forbidden Siren 2 Europe
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5755 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-29 23:41:20 +00:00
refraction@gmail.com 98cc030e44 GameDB: COP2 patch for SPS issues on Siren 2 (J) SCPS-15106.
Nice easy one to fix.  Will need logs from recent SVN ( r5743 or higher) dev builds, not SVN builds in order to fix other versions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5753 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-27 15:10:35 +00:00
sudonim1@gmail.com c03a588c3c GameDB: COP2 patch for Ace Combat Zero - The Belkan War (NTSC-U)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5748 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-21 00:16:10 +00:00
sudonim1@gmail.com 1d5d9da25b GameDB: COP2 patch for Ace Combat - The Belkan War (PAL-E)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5747 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-20 19:22:01 +00:00
sudonim1@gmail.com 5eff8ef2c1 Database: COP2 patch for Ace Combat: Squadron Leader (PAL-E).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5746 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-19 16:53:40 +00:00
sudonim1@gmail.com 136935c22f Database: COP2 patch for The Mark of Kri (NTSC-U). Not sure what defect it fixes, but this patch should be necessary.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5744 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:41:05 +00:00
ramapcsx2.code 51c4e05bd0 GameDB updates from pgert.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5741 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 10:13:45 +00:00
refraction@gmail.com 433bf2a7f3 GameDB: COP2 Patch for European version of Ghost in a Shell for the door problem
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5740 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-16 22:59:49 +00:00
refraction@gmail.com 94e696afc3 GameDB: Ghost in the Shell USA version patch. After sudo added the new COP2 logging stuff, i pondered if this might be a culprit and it was. You can now "X" on the first level door and go through.
All "macflag" reads are patched to ensure there's no other issues. I might have a go at the EU one soon (unless somebody can get me a dev build log of it all the way up to the first gate)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5739 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-16 18:24:28 +00:00
sudonim1@gmail.com e820b8711d Database: Patch for Run Like Hell (EUR), fixes "spasms" I'm told? I only saw the code, I guess if you have the game you know what was wrong with it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5738 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-15 20:12:09 +00:00
sudonim1@gmail.com 35da3319df Database: First patch for ace combat 5 (US). I have doubts about some other blocks, such as the code leading up the CFC2 at 1D0D98 and another at 1CF7C0 but this code clearly needs a patch.
Also 3 patches for ace combat 4 (US).  As I'm not aware of any physics problems I'm a bit confused about what this might fixed but the code is executed so it should fix something.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5737 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-14 01:11:02 +00:00
ramapcsx2.code 6673166cb5 Uploading all patches from the PS2 Widescreen Pack dated 08-11-2013.
Patches contributed by members of the community and assembled by devina40. 
Thanks people! :)

It's currently untested if the patches play nicely with regular cheats, will do that later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5717 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-14 09:56:28 +00:00
gregory.hainaut b7a6dd93b3 i18n: refresh string translation
GSdx: nothing to see :p


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5673 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:55:37 +00:00
refraction@gmail.com c51f8cae54 GameDB: Re-enable the Neo Contra IPU patch on the EE and USA versions as they were in 1.0.0, seems it still needs it. Removed the True Crime EE Timing Fix, apparently it doesn't need it! Software mode and SuperVU is enough.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5625 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-02 13:51:55 +00:00
gregory.hainaut 43fb0a9a5e linux various:
* Try to launch dev/debug version when pcsx2 isn't found
* remove svn metadata from the linux tarball
* Add libaio on the cmake dependency message


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5624 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-01 16:02:11 +00:00
refraction@gmail.com 4548e916fa GameDB: Entries for Mafia and True Crime - New York. Helps with bad textures in True Crime, not sure what it's needed for in Mafia but apparently it is (was already present on NTSC version)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5623 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-29 21:46:04 +00:00
refraction@gmail.com c5ffa6ae92 GameDB: Updates by pgert.
-Added patch for Drakan (SCES-50006) to improve the corruption problems when using resolution scaling.
-Many comment modifications and console comments explaining that BIOS boot is required for correct language selection.

Thanks for the updates :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5621 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-25 19:11:55 +00:00
refraction@gmail.com fa2dc3d3d4 GameDB: Added Siren 2 to the list of XGKick hack games. Should make it playable now as per the result of Issue 1054
Thanks for testing IceLancerSR :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5609 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-08 20:57:40 +00:00
refraction@gmail.com c472db6327 microVU: Fixes to D/T Bit handling and XGKick Delay
-Elemental Garde - Fixed up D-Bit so it remembers the microVU state when recompiling, this fixes the bad geometry that was introduced with T/D bit handling.
-WRC Rally Evolved - Changed the XGKick delay to an increased number, solves all remaining SPS problems.
-Crash Twinsanity - Increased XGKick delay resolves geometry issues on Crash, thanks to Autoran1 for debugging this :)

GameDB Changes: Added XGKick hack to Crash Twinsanity auto gamefixes, checked the main entries for the others above have it too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5608 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-08 20:47:04 +00:00
refraction@gmail.com a28ca6554d Game Index: Changes made by pgert, mostly naming changes, added what i believe is a second disc for the US version of Persona 4 Serial: SLUS-21782B to auto enable VU Clip Flag Hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5606 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-07 13:27:01 +00:00
refraction@gmail.com 232765f27f GameDB: Found and removed 4 more duplicate entries.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5589 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-12 20:34:16 +00:00
refraction@gmail.com ebe1f58cdb GameDB: Corrected Serial number for Ski Alpin 2006, should have been SLES-53867, was SLES-53866 which is actually Over The Hedge.
Thanks for spotting that Nik1895 :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5588 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-12 20:04:17 +00:00
ramapcsx2 b76c57b37c One of the automatic patches for GT4 causes TLB misses. Disabled it for now.
(EE full clamping, broke license test nr. 3 here.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5568 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-21 21:27:25 +00:00
gregory.hainaut d4280db1f0 i18n:
* new language: arabic
* update CS_CZ/es_ES/sv_SE/tr_TR/zh_CN
* refresh others translations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5494 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 10:24:48 +00:00
ramapcsx2 7d5201f328 Game Database: Removed Midnight Club 2/3 skip video hacks since they're reported fixed (after r5393). A few other, rarer games still have video skip hacks though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5457 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-15 09:04:23 +00:00
ramapcsx2 00d6980bec Game Database: Added the OPH hack to Tomb Raider Angel of Darkness, making the game playable.
It also needs to be started via full boot. Issue 1355 is about that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5456 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 20:32:55 +00:00
ramapcsx2 95ff6f5f6f Game Database: Removed the IPU busy patches from Neo Contra as they're not helping anymore. Also added the OPH hack for Motorstorm Arctic Edge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5453 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 18:17:59 +00:00
ramapcsx2 e7eb00469a Added correct clamp modes for GT4 to the game database. Fixes various issues with the GUI.
Also added a mark for Klonoa 2 problems with SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5434 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-15 19:39:43 +00:00
gregory.hainaut 74a4cb7703 linux: allow to use the shell interpreter to execute the launcher script => "bash launch_pcsx2_linux.sh"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5432 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 16:33:07 +00:00
ramapcsx2 7ed8e5c2c0 User submitted updates for the game database. Thanks for compiling them, pgert.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5431 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 14:38:52 +00:00
ramapcsx2 dece4c730c Add NFL '12 to the database and silence a SPU2 cache clear notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5430 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 13:07:06 +00:00
ramapcsx2 15e7fcba5e GamGames database: Removed Tony Hawks again. The problem was already fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5429 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-07 13:20:19 +00:00
ramapcsx2 52a557f34b Games database update, fixing an error and adding the EE timing hack for Tony Hawk's Underground 2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5428 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-06 18:48:50 +00:00
gregory.hainaut 66f7a16f7d i18n: long awaited update
* New nb_NO (only main, iconized was bad)
* update tr_TR/it_IT/ko_KR/pl_PL/pt_BR/sv_SE
* refresh pot/po


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5410 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-08 16:41:26 +00:00
sudonim1@gmail.com c86a003b0d Bleh: some really unproductive hacking on DOA2 implementing the noted "better" way to patch the previously patched function and a poorly understood hack to get past the black screen (but the US game just breaks later if you do this). All of this is commented out, it's just for the benefit of my future self when he comes back to trying to fix this game.
Current status: the pad rpc hangs in the second iteration of the main game loop for an unknown reason.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5396 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 20:44:00 +00:00
ramapcsx2 5fd4f75be5 Optimistically removed all the SkipMPEGHack gamefixes from the database.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5394 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 19:39:54 +00:00
gregory.hainaut 68fa8ae195 cmake:
* search 32-bits library on /usr/lib/../lib32 on 64 system (if they don't support Debian/Ubuntu multiarch)
* downgrade the 64-bits FATAL_ERROR to a warning. It is much more easier to use multiarch than to set a chroot.
* incorporate Micove's patch to allow keyword on PLUGIN_DIR define. (fixed issue 1233)
* Allow to use command line pcsx2 option with the linux launcher script. Thanks Rafael for the idea.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5378 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:31:28 +00:00
ramapcsx2 3cd3262612 Added the new OPH hack to Sphinx the Cursed Mummy and Buffy the Vampire Slayer.
Both should run fine now, only tested Sphinx though.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5374 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 09:39:53 +00:00
gregory.hainaut 20958dede3 i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot
Translators note: I save previous translation but a careful review is mandatory


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5366 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-10 10:10:55 +00:00
ramapcsx2 36669d17cd Cleanup part 3: Update the cmake files in /trunk and /1.0 and upload the readme and faq pdf to /trunk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5361 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 12:00:29 +00:00
ramapcsx2 b40682155a Cleanup part 2: Renamed the readme and faq where they're referred and upped the trunk version to 1.1.0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5355 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-04 15:37:50 +00:00
gregory.hainaut 0aeb9afcc0 1.0.0 & trunk: add new language th_TH
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5339 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-11 19:48:37 +00:00
gregory.hainaut 214487a467 1.0.0 & trunk:i18n update sv_SE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5337 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-08 07:25:25 +00:00
gregory.hainaut 5fc77e8646 trunk/branch: i18n: update zh_TW and de_DE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5335 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-07 08:44:50 +00:00
shadowladyngemu 540d098794 GameDB: Status updates, games that require new gamefixes or don't anymore, etc etc...
GSdx Hackfixes: Lego Batman changed to aggressive list, doesn't really fix ingame and breaks the title screens.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5328 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-26 11:57:44 +00:00
gregory.hainaut 040e6c509b linux launcher:
* play with LD_LIBRARY_PATH variable to allow to ship 3rd party library with pcsx2 binary build
* Add a basic check to catch missing depencencies of plugins


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5323 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-21 19:39:26 +00:00
gregory.hainaut 91ad246b46 i18n:
* update it_IT and pt_BR
* remove bad character in id_ID


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5305 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 18:26:49 +00:00
gregory.hainaut b534fcc1bc zzogl:
* add a script to run cg compiler on glsl file:
  + handy to check the syntax
  + output the asm of the shader
  - unfortunately don't support latest glsl construct but better than nothing
* really delete resources before context destruction
* wanted to play with opengl3 timer for profiling but not conclusive, just keeping code around for future use


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5278 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 18:14:47 +00:00
ramapcsx2 c7b1423a83 Game database: 2 games have the ee timing hack enabled now, one game disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5274 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 11:45:16 +00:00
avihal 1628ab154e Games DB: add support for controlling mvuFlagSpeedHack. Disabling this hack for all Katamari games (otherwise enabled by default now) since it has a weird speed bug with it enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5272 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-06 20:38:24 +00:00
gregory.hainaut b751aa855e i18n:
* new language fi_FI
* update cs_CZ


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5267 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-03 11:29:13 +00:00
gregory.hainaut 9cddbdc168 i18n:
* update es_ES/ko_KR
* fuzz id_ID/pcsx2_Iconized.po which is wrongly translated


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5253 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 08:35:03 +00:00
gregory.hainaut 581219f48f i18n: revert es_ES of previous commit (files were empty)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5235 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 12:40:14 +00:00
gregory.hainaut c18933be6e i18n:
* new language ms_MY
* update sv_SE, tr_TR, es_SE,zh_CN

If I forget someone ping me ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5234 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 10:24:09 +00:00
gregory.hainaut 504490263e i18n: update id_ID (indonesian), add ko_KR (Korean)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5198 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 15:49:56 +00:00
ramapcsx2 1a152a3d83 Fix locale update mistake (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5194 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-03 08:42:20 +00:00
gregory.hainaut dac0a1eb0d i18n: the regulary update of po files
# some translations miss few bits:
locales/de_DE/pcsx2_Main.po -   522/  6/560   ( 93%)  -38
locales/hu_HU/pcsx2_Main.po -   522/  6/560   ( 93%)  -38
locales/id_ID/pcsx2_Iconized.po -    49/ 12/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   498/  7/560   ( 88%)  -62
locales/ru_RU/pcsx2_Main.po -   554/  6/560   ( 98%)  -6
locales/tr_TR/pcsx2_Main.po -   555/  6/560   ( 99%)  -5



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5192 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-02 17:48:15 +00:00
gregory.hainaut 3d700b9264 spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
various:
* rename the man page as requested by arch users.
* Delete pcsx2/* symlink. Was only useful for autotool removed few years ago.
* commit the top metadata of my previous branch merge.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5172 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:55:24 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 5627b4dfaf copyright:
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
gregory.hainaut c2bd837525 l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po -   522/  4/560   ( 93%)  -38
locales/hu_HU/pcsx2_Main.po -   522/  4/560   ( 93%)  -38
locales/id_ID/pcsx2_Iconized.po -    49/ 12/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   498/  5/560   ( 88%)  -62
locales/ru_RU/pcsx2_Main.po -   554/  4/560   ( 98%)  -6
locales/tr_TR/pcsx2_Main.po -   555/  4/560   ( 99%)  -5


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5148 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 09:47:24 +00:00
ramapcsx2 176e1de80c Game database update.
Lots of Korean titles added by 99skull. 
Thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5136 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 07:28:14 +00:00
gregory.hainaut 4079af2ed7 i18n: update japan. Add french.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5126 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-10 20:11:21 +00:00
gregory.hainaut 004eb6a2f7 i18n: update sv_SE too ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5108 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 12:07:06 +00:00
gregory.hainaut df55023474 i18n: new language indonesian
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5107 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:28:31 +00:00
gregory.hainaut 2ea4b2fe49 i18n: refresh po/mo
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5106 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:22:02 +00:00
ramapcsx2 fb96f1d928 Set the EE round mode to nearest for SMT: Nocturne.
Fixes the problem where players can not use ladders mid-game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5087 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 20:16:10 +00:00
gregory.hainaut 6cf12e5721 i18n: refresh sv_SE and it_IT.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4968 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 19:19:16 +00:00
sudonim1@gmail.com 66db797478 Added CRCs to the DoA2 patches because pirate game copies are often based on DoA2. If your game identifies as DoA2 and it isn't, you're going to hell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4958 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-06 22:20:50 +00:00
sudonim1@gmail.com 7c6c2cfd98 Game patch: Dead or Alive 2 (J) [SLPS-25002) playable with the R5900 recompiler. Does not make other versions playable, there seems to be a separate issue with them.
A proper fix for this is not happening nor is it even desirable because of the performance impact it would have, the game seems to unintentionally rely on the RPC arguments remaining in cache until sceSifCallRpc.  A slightly better patch is possible, this one eats some extra EE cycles and might theoretically make the game emulate at less than full speed (but probably won't in practice).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4957 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-06 21:43:26 +00:00
arcum42 d398e19b4d GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4950 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 01:39:43 +00:00
arcum42 5306b13472 More work on the compiler warnings. Removed the warning flags that are now set by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
gregory.hainaut 3e162556b7 i18n: upload sv_SE/es_ES/pl_PL/cs_CZ translation files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4923 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 18:17:08 +00:00
shadowladyngemu 1455517630 GameDB and CRC updates....
other updates are welcome on issue 881

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
gregory.hainaut 274246c557 i18n: long-awaited update. Big changes on pt_BR/sv_SE/zh_*
cmake: install also the man page


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4920 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-28 18:36:31 +00:00
shadowladyngemu bf46aef661 Minimal changes to GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4919 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-26 12:08:20 +00:00
gigaherz 446bf31eb4 Whoops sorry the file slipped through.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4898 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:51:20 +00:00
gigaherz 266f6fcd5d Made USBsetRAM work again. Required for the following commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4897 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:49:34 +00:00
shadowladyngemu 8ceda3b102 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288 2011-08-28 19:52:11 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
shadowladyngemu ae4bad0799 GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
Minimal changes to the GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2 9a1793b954 Added "portable.ini" to /bin, so SVN builds will work in portable mode by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4855 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:59:06 +00:00
shadowladyngemu 52a0eb047d GSdx: CRC hackfixes!
Summary of changes...

Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.

Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)

Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.

Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P

The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.

Couple GameDB updates after the gif rewrite.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
shadowladyngemu ce8ee34251 Just a couple CRC and GameDB updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
shadowladyngemu 357030330a whoops...
it kinda works better if you make the hackfix use the function...

GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu 64e9a26993 GameDB: Added a lot of games that were missing from the database... still lots missing tho :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4782 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 23:07:17 +00:00
gigaherz 99ee4a8df4 SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
shadowladyngemu 4f89f21f99 GSdx: CRC hackixes for...
The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).

Minimal changes to other CRC hackfixes and GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
gregory.hainaut@gmail.com 468463354c i18n: remove the loading of ter&dev mo. Upload latest mo align on lastest po (several new languages too)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4737 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 14:15:17 +00:00
shadowladyngemu d14f0169fa GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2 66ba9a07ce Gamefixes for Growlanser 2 and 3 that finally fix those randomly dieing videos.
These nice games should be playable at last.

Thanks to Lana for finding them! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4623 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-05 14:58:07 +00:00
shadowladyngemu 00132caca1 Disabling some console spam (actually just changing it to a dev logging spam :p) that was causing a huge slowdown in Star Trek Voyager - Elite Force.
GameDB: Few updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4620 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:53:24 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
ramapcsx2 a9640366ab Fixing a few problems with the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4554 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 22:33:07 +00:00
ramapcsx2 56bb1c50b4 More changes to the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4551 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 21:03:32 +00:00
ramapcsx2 4e2df1039a Docs update also for /trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4547 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 18:13:54 +00:00