Commit Graph

1816 Commits

Author SHA1 Message Date
Jeffrey Pfau 7f592f78e8 Qt: Runtime configurable audio driver 2015-02-21 01:54:50 -08:00
Jeffrey Pfau 7cad9ab33a Qt: Fix QtMultimedia build with blip 2015-02-21 01:02:26 -08:00
Jeffrey Pfau 86ff4b1577 GBA: Silence some warnings in cheats 2015-02-20 23:59:12 -08:00
Jeffrey Pfau 1994977c8f Qt: Fix crash starting a GDB stub if a game isn't loaded 2015-02-20 00:23:03 -08:00
Jeffrey Pfau d983f31b38 GBA: Fix savestate loading of DISPSTAT and WAITCNT registers 2015-02-18 02:37:21 -08:00
Jeffrey Pfau 0cdb26df54 Qt: Move frame upload back onto main thread 2015-02-17 22:22:31 -08:00
Jeffrey Pfau 848cf162af GBA Thread: Fix possible deadlock in video sync 2015-02-17 22:20:37 -08:00
Jeffrey Pfau 1273ab4ca5 Qt: Optimize logo drawing 2015-02-17 21:27:23 -08:00
Jeffrey Pfau d3ebcda24b Qt: Ability to properly copy cheats 2015-02-17 01:17:29 -08:00
Jeffrey Pfau cc214e0f44 GBA: Cheat saving 2015-02-15 04:52:21 -08:00
Jeffrey Pfau bc8175515b Util: Hopefully fix all of the Socket warnings this time 2015-02-15 00:31:57 -08:00
Jeffrey Pfau f0e99779d4 All: Fix more warnings 2015-02-14 23:47:08 -08:00
Jeffrey Pfau 2ec2e75634 Util: Fix warnings on Windows 2015-02-14 23:40:59 -08:00
Jeffrey Pfau 8c7d5b5b86 GBA: Cheat set disabling 2015-02-14 23:04:56 -08:00
Jeffrey Pfau ca6b2e7b09 Qt: Display hex values within cheats 2015-02-14 22:45:40 -08:00
Jeffrey Pfau 8741a374a5 Qt: Removing cheats 2015-02-14 18:39:18 -08:00
Jeffrey Pfau dc5fb14fa1 Qt: Clear cheats when the game ends 2015-02-14 18:04:01 -08:00
Jeffrey Pfau 297551a5be Qt: Start cheat input 2015-02-14 17:45:46 -08:00
Jeffrey Pfau c8d3488804 GBA: Split out autodetected version cheats from GameShark cheats 2015-02-14 17:44:53 -08:00
Jeffrey Pfau 0bd9ae087e Qt: Start Cheats view 2015-02-14 16:38:29 -08:00
Jeffrey Pfau 1f08d4c3c5 Debugger: Add CLI functions for examining memory regions 2015-02-13 01:14:08 -08:00
Jeffrey Pfau 90e57c027b Debugger: Rename read/write commands 2015-02-13 00:56:43 -08:00
Jeffrey Pfau 8ca2e3adbd Debugger: Make I/O register names be addresses instead of values 2015-02-13 00:49:13 -08:00
Jeffrey Pfau 61c95ed7fb Util: Fix warnings on FreeBSD 2015-02-12 00:37:52 -08:00
Jeffrey Pfau 1e71f62a3c Util: Add universal float parsing and formatting functions 2015-02-11 00:26:30 -08:00
Jeffrey Pfau f2c29bc8d6 Util: Fix Win32 build 2015-02-10 02:46:12 -08:00
Jeffrey Pfau 4b14b71861 Util: Use proper locale for reading and writing float values 2015-02-10 02:21:40 -08:00
Jeffrey Pfau 9c3e16925b GBA: Allow overriding GameShark type 2015-02-10 00:42:11 -08:00
Jeffrey Pfau 7d36331dc4 GBA: Make some codes work without master codes 2015-02-10 00:34:50 -08:00
Jeffrey Pfau 5015975e4c GBA: Fix CodeBreaker codes 2015-02-10 00:24:36 -08:00
Jeffrey Pfau 31a9bafae8 GBA: Cheats can now be grouped and named 2015-02-09 02:54:17 -08:00
Jeffrey Pfau 3d44065826 GBA: Add more Pro Action Replay v3 skeleton 2015-02-08 21:03:53 -08:00
Jeffrey Pfau 05e18ac255 GBA: Change how GameShark ROM patches work 2015-02-08 21:03:05 -08:00
Jeffrey Pfau 2b92eab1b2 GBA: Add GameShark reseeding 2015-02-08 01:26:56 -08:00
Jeffrey Pfau 3c9cc0ad87 GBA: GameShark v1/v2 codes mostly complete 2015-02-07 18:46:26 -08:00
Jeffrey Pfau e30312f360 GBA: Fix Windows build 2015-02-06 03:31:51 -08:00
Jeffrey Pfau 502fdfcfad GBA RR: Fix fallthrough error when reading tags from a movie 2015-02-05 23:39:15 -08:00
Jeffrey Pfau ef65d185a3 GBA: Support for unencrypted CodeBreaker codes 2015-02-05 03:20:02 -08:00
Jeffrey Pfau af6ead2c97 Util: Fix VFile.readline 2015-02-05 03:18:37 -08:00
Jeffrey Pfau 8eeaa11256 ARM7: Add ARMRunFake for rolling back the PC and running a fake opcode 2015-02-04 23:30:04 -08:00
Jeffrey Pfau f9110fc51e ARM7: Make component numbers be size_t instead of int 2015-02-04 02:35:30 -08:00
Jeffrey Pfau f62c068a2c Util: Add Vector append 2015-02-04 02:34:59 -08:00
Jeffrey Pfau 09cd56820f Util: Add a simple Vector definition 2015-02-04 01:11:02 -08:00
Jeffrey Pfau 15b3a3281f GBA Memory: Add GBAPatch functions for force-writing and patching memory addresses 2015-02-03 23:49:34 -08:00
Jeffrey Pfau 56291e63e5 Debugger: Add support for soft breakpoints 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 8caf58ee42 ARM7: Add function for turning r15 into the address of the current instruction 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 7149dd3102 GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 5499ec8113 GBA: Refactor gba-sensors and gba-gpio into gba-hardware 2015-01-29 23:50:02 -08:00
Jeffrey Pfau 0de46a7867 GBA: Add API for getting Configuration structs for overrides and input 2015-01-29 23:16:25 -08:00
Jeffrey Pfau 370bbd83ba Qt: Rename GamePakView to OverrideView 2015-01-29 00:37:30 -08:00
Jeffrey Pfau b9c7016c30 Qt: Expand RTC to Realtime clock in strings 2015-01-29 00:37:30 -08:00
Jeffrey Pfau d665105082 Qt: Support idle loop optimization 2015-01-29 00:37:30 -08:00
Jeffrey Pfau 9992282b1c GBA: Add constant for invalid idle loop address 2015-01-29 00:25:15 -08:00
Jeffrey Pfau eb4f33e23a Qt: Split out sensor editor from override view 2015-01-28 23:37:11 -08:00
Jeffrey Pfau 41559813b7 Merge branch 'optimization/idle-loop-detection' 2015-01-28 22:34:06 -08:00
Jeffrey Pfau 7e973c207a GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) 2015-01-27 21:43:28 -08:00
Jeffrey Pfau e61acf6218 Merge branch 'master' into optimization/idle-loop-detection 2015-01-27 02:09:53 -08:00
Jeffrey Pfau 6d08ed3dd8 GBA Video: Fix DISPSTAT write after refactor 2015-01-27 02:09:41 -08:00
Jeffrey Pfau 2dc710feeb Merge branch 'master' into optimization/idle-loop-detection
Conflicts:
	src/gba/gba-overrides.c
	src/gba/gba.c
2015-01-26 22:29:41 -08:00
Jeffrey Pfau 10ba7d16b3 GBA: Fix FFTA idle loop location 2015-01-26 01:56:44 -08:00
Jeffrey Pfau d11428ad40 GBA: Bump idle loop detection threshold to 10000 2015-01-26 01:56:44 -08:00
Jeffrey Pfau e1fc839ed8 GBA: Bump idle detection down to idle removal if a pre-vetted idle loop is known 2015-01-26 01:56:44 -08:00
Jeffrey Pfau e85e8968f2 ARM7: Tidy up decoder MSR and MRS instructions 2015-01-26 01:42:21 -08:00
Jeffrey Pfau 96bc5b9bc7 Debugger: Disassembly now lists PSR bitmasks (fixes #191) 2015-01-26 01:41:06 -08:00
Jeffrey Pfau 96ac72fbf9 Debugger: Watchpoints now report address watched (fixes #68) 2015-01-26 01:16:24 -08:00
Jeffrey Pfau 6116f730e7 Qt: Saving of game overrides 2015-01-25 16:01:03 -08:00
Jeffrey Pfau f33e9c060f Qt: Configurable game overrides for Game Pak devices 2015-01-25 15:21:48 -08:00
Jeffrey Pfau f4fcdf35d4 Debugger: Clean up debugger interface, removing obsolete state (fixes #67) 2015-01-25 13:28:14 -08:00
Jeffrey Pfau eb4c41d6fc Qt: Drag and drop game loading (fixes #146) 2015-01-25 04:54:18 -08:00
Jeffrey Pfau 0367a9db06 SDL: Properly clean up if a game doesn't launch 2015-01-25 03:37:15 -08:00
Jeffrey Pfau 19eaba3cdd GBA: Fix unmapping values that are out of range 2015-01-25 03:34:14 -08:00
Jeffrey Pfau 09db378531 Perf: Fix crash when the GBA thread fails to start 2015-01-25 03:12:53 -08:00
Jeffrey Pfau e70df7b6f7 All: Fix warnings 2015-01-25 00:24:18 -08:00
Jeffrey Pfau e67bf2fd42 Third-Party: Fix warnings in LZMA SDK 2015-01-25 00:20:46 -08:00
Jeffrey Pfau 0cf3006952 GBA Thread: Fix possible hang when loading an archive 2015-01-25 00:12:33 -08:00
Jeffrey Pfau c50b228243 All: Support 7-Zip files (fixes #151) 2015-01-25 00:11:36 -08:00
Jeffrey Pfau a30ca1ac2c Util: Add UTF-16 and UTF-8 parsing functions 2015-01-25 00:02:55 -08:00
Jeffrey Pfau 075308e837 GBA Thread: Make sure idle loop setting is set at the right time 2015-01-24 21:08:17 -08:00
Jeffrey Pfau dba275c570 GBA: Fix warning in config loader 2015-01-24 21:08:08 -08:00
Jeffrey Pfau 030f12e39f Perf: Detect idle loops by default 2015-01-24 21:08:08 -08:00
Jeffrey Pfau 43ddcf56cc Qt: Show window later that usual to ensure that it scales properly initially 2015-01-24 15:50:04 -08:00
Jeffrey Pfau 19758d7115 GBA Video: Refactor video routines to be in a more consistent state during callbacks 2015-01-24 01:02:09 -08:00
Jeffrey Pfau a7357df857 GBA Thread: Interrupting should halt the emulation as soon as possible 2015-01-24 00:32:56 -08:00
Jeffrey Pfau acb510619f Qt: Add error message if listening for GDB port fails 2015-01-21 22:57:45 -08:00
Jeffrey Pfau c7593d7073 Qt: Add menu items for adjusting in-game solar levels 2015-01-21 01:13:28 -08:00
Jeffrey Pfau fc172147ee GBA: Stop trying to detect idle loops if it fails too many times 2015-01-20 22:16:21 -08:00
Jeffrey Pfau 71e5aacd5b SDL: Faster texture uploads for GL using glTexSubImage2D 2015-01-19 22:04:15 -08:00
Jeffrey Pfau ca3566de8c Qt: Remove leftover code from GDB fixup 2015-01-19 03:21:11 -08:00
Jeffrey Pfau 2400b760c8 Qt: Fix crash if a game pauses before any frames are shown 2015-01-19 02:40:55 -08:00
Jeffrey Pfau 21f9c0107a Qt: Close GDB window when shutting down a game 2015-01-19 02:39:43 -08:00
Jeffrey Pfau 973f1a64a0 Debugger: Ensure GDB stub never hard-blocks 2015-01-19 02:34:36 -08:00
Jeffrey Pfau 29623ecd0b Qt: GDB debugger can now accept without blocking main thread 2015-01-19 01:46:16 -08:00
Jeffrey Pfau ddfffd22de GBA Memory: Fix prefetch values in Thumb mode 2015-01-19 01:16:18 -08:00
Jeffrey Pfau 6d43fb7890 Debugger: Merge Thumb BL instructions when disassembling (fixes #133) 2015-01-18 13:28:58 -08:00
Jeffrey Pfau 99d75ee9ed Debugger: Simplify debugger state machine to play nicer with the GBA thread loop 2015-01-18 02:27:25 -08:00
Jeffrey Pfau 1f75e41bae GBA: Make sure axes are properly mapped and unmapped vis-a-vis buttons 2015-01-18 01:21:01 -08:00
Jeffrey Pfau 61467cacd9 Util: Add easy way to remove keys 2015-01-18 01:19:28 -08:00
Jeffrey Pfau 0ba9d1e247 GBA Audio: Revert 16-bit audio FIFO write behavior outside of DMAs 2015-01-17 09:16:49 -08:00
Jeffrey Pfau b66ce64c47 GBA: Fix timers 2 and 3 updating incorrectly 2015-01-17 02:21:49 -08:00
Jeffrey Pfau 3a7bdbf8dd GBA: Only run idle loop detection outside of BIOS region 2015-01-17 00:53:14 -08:00
Jeffrey Pfau d49a9a84f7 Merge branch 'master' into optimization/idle-loop-detection
Conflicts:
	CHANGES
	src/gba/gba-overrides.c
	src/gba/gba-thread.h
	src/gba/gba.c
2015-01-16 02:55:21 -08:00
Jeffrey Pfau 56d5fb579d Debugger: Clean up GDB stub network interfacing 2015-01-16 00:50:15 -08:00
Jeffrey Pfau 69fb4e4c7b Util: Fix SOCKET_FAILED macro 2015-01-16 00:11:50 -08:00
Jeffrey Pfau d5ce3d5ee1 Debugger: Enable GDB stub to update while running 2015-01-15 21:23:32 -08:00
Jeffrey Pfau 535d179eb0 GBA: Improve accuracy of event timing 2015-01-15 20:52:49 -08:00
Jeffrey Pfau 900dc3c13f GBA Audio: Properly initialize audio FIFO channels 2015-01-15 20:49:39 -08:00
Jeffrey Pfau c2040a1f63 GBA Video: Fix mode 0 being able to read tiles above appropriate tile range 2015-01-15 02:01:33 -08:00
Jeffrey Pfau 1a9b0eec6f GBA BIOS: Fix HuffUnComp boundary conditions 2015-01-15 01:35:02 -08:00
Jeffrey Pfau 06bf931b77 GBA Memory: Fix alignment of open bus 8- and 16-bit loads 2015-01-15 01:10:54 -08:00
Jeffrey Pfau 1119d773e1 Util: Fix some warnings 2015-01-15 00:13:41 -08:00
Jeffrey Pfau 543ffac706 GBA: Add prefetch data to savestate 2015-01-14 22:39:23 -08:00
Jeffrey Pfau 10b0ad961a GBA BIOS: Fix BIOS prefetch after reset 2015-01-14 22:08:51 -08:00
Jeffrey Pfau 68e6fc4dd7 GBA BIOS: Fix BIOS prefetch after returning from an IRQ 2015-01-14 22:06:55 -08:00
Jeffrey Pfau 6f11092565 Debugger: Make watchpoints work with STM/LDM (fixes #169) 2015-01-14 20:51:07 -08:00
Jeffrey Pfau 7bc39569ed GBA Video: Start video at the last scanline instead of the first 2015-01-14 02:29:45 -08:00
Jeffrey Pfau e7dd041618 GBA BIOS: Fix BIOS prefetch after returning from an HLE SWI 2015-01-14 00:51:37 -08:00
Jeffrey Pfau cf88e47a8a GBA Memory: Fix initial DMA state 2015-01-14 00:28:49 -08:00
Jeffrey Pfau 47661def29 GBA BIOS: Reject bit length 1 in HuffUnComp 2015-01-13 21:37:38 -08:00
Jeffrey Pfau 369ccc6402 GBA Memory: Properly bounds-check VRAM accesses 2015-01-13 21:24:41 -08:00
Jeffrey Pfau 787b2bd1a3 GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS 2015-01-13 21:23:07 -08:00
Jeffrey Pfau 2688642f01 GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length 2015-01-13 20:46:29 -08:00
Jeffrey Pfau cb14f00279 GBA: Even less stringent GBA ROM detection 2015-01-13 04:06:47 -08:00
Jeffrey Pfau c05b166469 SDL: Clean up key handling, change rewind key to backtick 2015-01-13 03:02:36 -08:00
Jeffrey Pfau b9623efc0c Perf: Load the config file 2015-01-13 02:41:49 -08:00
Jeffrey Pfau 466916729e GBA: Configurable game overrides 2015-01-13 02:41:49 -08:00
Jeffrey Pfau eb81fc3c65 Perf: Load the config file 2015-01-13 02:40:01 -08:00
Jeffrey Pfau cafc67a606 GBA: Make idle loop detection configurable 2015-01-13 02:39:48 -08:00
Jeffrey Pfau 542662ca68 Merge branch 'master' into optimization/idle-loop-detection
Conflicts:
	CHANGES
2015-01-13 01:57:45 -08:00
Jeffrey Pfau 5f62e33717 GBA: Configurable game overrides 2015-01-13 01:54:02 -08:00
Jeffrey Pfau eced06bc2a GBA: Split out save autodetect from no save present 2015-01-12 00:59:48 -08:00
Jeffrey Pfau 19648c786d GBA SIO: Add timing data 2015-01-11 16:31:02 -08:00
Jeffrey Pfau 8118c94c81 GBA: Move numbered savestate loading to GBAThread, clear rewind buffer when loading (fixes #174) 2015-01-11 06:24:24 -08:00
Jeffrey Pfau 1fe5a7847a Util: Perform checksum validation on BPS patches 2015-01-11 06:22:58 -08:00
Jeffrey Pfau 8c2d3e5d59 Util: Add BPS patch support (fixes #150) 2015-01-11 01:38:04 -08:00
Jeffrey Pfau a6001496bc Util: Add VFile.size function (fixes #153) 2015-01-11 00:35:26 -08:00
Jeffrey Pfau c8be60f88b Qt: Restrict load types 2015-01-10 23:28:41 -08:00
Jeffrey Pfau 087810a125 Qt: Error dialog if a game fails to load 2015-01-10 23:28:30 -08:00
Jeffrey Pfau 78002b4df7 GBA: Add overrides for Japanese Boktai games 2015-01-10 23:17:43 -08:00
Jeffrey Pfau 372eb39599 Qt: Save directory of last loaded file 2015-01-10 22:46:59 -08:00
Jeffrey Pfau 97291824a5 GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory 2015-01-10 20:55:01 -08:00
Jeffrey Pfau 54ef61f715 GBA: Implement idle loop detection 2015-01-10 15:44:11 -08:00
Jeffrey Pfau 293831e3bf ARM: Fix some decoder errors 2015-01-10 14:19:05 -08:00
Jeffrey Pfau 7a3db31eb2 Perf: Return non-zero if a game crashes 2015-01-10 04:44:09 -08:00
Jeffrey Pfau cd4c790050 GBA Memory: Fix open bus 16-bit loads 2015-01-10 04:44:09 -08:00
Jeffrey Pfau 6d18b9aea5 GBA Memory: Simplify memory API and use fixed bus width 2015-01-10 01:20:21 -08:00
Jeffrey Pfau f0f929665e Qt: Fix window geometry on launch when window is still hidden 2015-01-09 23:23:31 -08:00
Jeffrey Pfau 76bf0427f1 Util: Support IPv6 2015-01-09 02:03:57 -08:00
Jeffrey Pfau 968069ff5e GBA: Fix logging moving events 2015-01-08 23:46:31 -08:00
Jeffrey Pfau f22391275b SDL: Better error checking 2015-01-08 20:06:05 -08:00
Jeffrey Pfau f05a385d6a GBA Thread: Add a crashed state to the thread 2015-01-08 20:06:05 -08:00
Jeffrey Pfau 4d0f855923 Debugger: Add rewind command 2015-01-08 20:06:05 -08:00
Jeffrey Pfau da094de3da Debugger: Fix binary print putting spaces between digits 2015-01-08 01:03:27 -08:00
Jeffrey Pfau 12fce1fba0 Qt: Migrate axis bindings to GamepadAxisEvent 2015-01-08 00:24:43 -08:00
Jeffrey Pfau f2e24f9c55 GBA BIOS: Implement SoftReset 2015-01-07 22:33:16 -08:00
Jeffrey Pfau afc0a9df57 GBA BIOS: Implement (most of) RegisterRamReset 2015-01-07 22:24:18 -08:00
Jeffrey Pfau 600080ba0c GBA BIOS: Implement Diff8bitUnFilterVram 2015-01-07 21:43:21 -08:00
Jeffrey Pfau fb35a8b3f7 GBA BIOS: Clean up decompression routines and add writeback 2015-01-07 21:31:39 -08:00
Jeffrey Pfau 7059fcc257 GBA BIOS: Fix Diff16bitUnFilter 2015-01-07 21:30:04 -08:00
Jeffrey Pfau 9da3e5e1f9 Util: Fix socket code to not use struct designated initialization 2015-01-07 02:06:38 -08:00
Jeffrey Pfau aa12eeef3a Qt: Update debugger portions to use threadInterrupt/threadContinue 2015-01-07 02:05:52 -08:00
Jeffrey Pfau 7a7dcea212 GBA: Remove unused GBAError struct 2015-01-07 02:05:18 -08:00
Jeffrey Pfau f9120b842f ARM: Create component hotplugging and use it for attaching and detaching the debugger 2015-01-07 02:05:04 -08:00
Jeffrey Pfau 30c28f2259 GBA Memory: Filter out top nybble of DMA addresses 2015-01-07 00:58:31 -08:00
Anthony J. Bentley ce28d6d966 All: Clarify that -p takes an argument. (Merge pull request #2) 2015-01-07 00:13:47 -08:00
Jeffrey Pfau c3fef5febd GBA Video: Properly combine OBJWIN blend flags with BG blend flags 2015-01-07 00:09:10 -08:00
Jeffrey Pfau fac82c2ca1 GBA BIOS: Implement Diff8bitUnFilterWram and Diff16bitUnFilter 2015-01-06 23:07:59 -08:00
Jeffrey Pfau f97ba6517b Qt: Expose rewind (fixes #136) 2015-01-05 23:14:07 -08:00
Jeffrey Pfau d6e24b2051 GBA Thread: Rewind API enhancements 2015-01-05 23:11:56 -08:00
Jeffrey Pfau 5c699e9d6c GBA: Fix rewind boundary conditions 2015-01-05 22:56:56 -08:00
Jeffrey Pfau 24fc26d560 GBA Video: Properly separate OBJWIN blend flags from BG blend flags 2015-01-05 04:19:15 -08:00
Jeffrey Pfau ec5445d5ad Qt: Allow tab and backtab to be mapped for key sequences 2015-01-05 02:27:50 -08:00
Jeffrey Pfau 851d942cdd Qt: Fix a few more UX grievances 2015-01-05 02:06:37 -08:00
Jeffrey Pfau c90d105e34 Qt: Add clear button for shortcut editor 2015-01-05 01:57:25 -08:00
Jeffrey Pfau 3854c7e401 Qt: Fix a handful of UX issues with gamepad mapping 2015-01-05 01:17:53 -08:00
Jeffrey Pfau e263467f13 Qt: Fix focus loss after cancelling a save state load/save 2015-01-05 01:01:49 -08:00
Jeffrey Pfau 721145a319 Qt: Persist shortcut configurations to a settings file 2015-01-05 00:13:57 -08:00
Jeffrey Pfau 92f877e6a7 Qt: Move MRU to QSettings 2015-01-04 23:23:08 -08:00
Jeffrey Pfau 4da22679b9 Qt: Only send button events if there is a widget in focus 2015-01-04 22:45:20 -08:00
Jeffrey Pfau ac686e3942 Qt: Clear axis direction when setting a button value (fixes #179) 2015-01-04 22:35:41 -08:00
Jeffrey Pfau c96c1f6211 Qt: Fix some cases where key mapping can break if focus is adjusted 2015-01-04 22:30:23 -08:00
Jeffrey Pfau 4fdb4991f4 GBA: Detect when a BIOS file is not actually a BIOS file 2015-01-04 19:11:46 -08:00
Jeffrey Pfau 98a6510b92 Qt: Fix race condition when a game crashes immediately 2015-01-04 19:11:46 -08:00
Jeffrey Pfau 811ad23e61 Qt: Shortcut view now supports held events 2015-01-04 16:49:10 -08:00
Jeffrey Pfau a1480e2698 Qt: Get submenus working with the shortcut editor 2015-01-04 15:46:35 -08:00
Jeffrey Pfau 33c4b17941 Qt: Add GamepadButtonEvent and remove signal associated; use this for button controls in emulator 2015-01-04 04:23:20 -08:00
Jeffrey Pfau 53c586044d Qt: Allow shortcuts to be controlled with a gamepad 2015-01-04 02:16:43 -08:00
Jeffrey Pfau d15c4f4bfb Qt: Refactor out gamepad monitoring code into a new class 2015-01-04 01:14:36 -08:00
Jeffrey Pfau 0ce8ca36fa Qt: Start on key shortcut editor 2015-01-03 23:57:37 -08:00
Jeffrey Pfau bb78cc1bd3 Qt: Move settings items to consistent location in Tools 2015-01-03 14:59:27 -08:00
Jeffrey Pfau caef397ad4 Qt: Fix build on OS X with Qt 5.4 2015-01-03 13:08:47 -08:00
Jeffrey Pfau 9ec24a5b97 Qt: Minor code cleanup for setTurbo 2015-01-02 02:04:09 -08:00
Jeffrey Pfau 569e6ef7db Qt: Clear active buttons when focus is lost 2015-01-02 02:03:12 -08:00
Jeffrey Pfau 3384863382 GBA Audio: Fix GB audio channels being too quiet 2015-01-01 23:19:16 -08:00
Jeffrey Pfau 9933c58eec Qt: Fix integer overflow in frame -> seconds calculation 2015-01-01 22:40:55 -08:00
Jeffrey Pfau 682ed7dcee Qt: Add "Now" button to RTC overrides 2015-01-01 16:26:42 -08:00
Jeffrey Pfau d676d26f5f Qt: Use low logLevel for GBA object, overridden by GBAThread 2015-01-01 16:05:36 -08:00
Jeffrey Pfau 642ba374e7 GBA: Allow GBAThread to override GBA object logLevel 2015-01-01 16:05:07 -08:00
Jeffrey Pfau b51710e92f GBA: Use GBALog with appropriate GBA object in new GPIO code 2015-01-01 16:04:05 -08:00
Jeffrey Pfau 6938c8bea6 Video: Fix FFmpeg crashing when the file extension is wrong 2015-01-01 14:51:20 -08:00
Jeffrey Pfau 24e10fe0df Qt: Fix Windows build 2015-01-01 03:36:48 -08:00