Debugger: Add rewind command

This commit is contained in:
Jeffrey Pfau 2015-01-08 20:03:59 -08:00
parent da094de3da
commit 4d0f855923
1 changed files with 13 additions and 0 deletions

View File

@ -20,11 +20,13 @@ static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem*, const
static void _frame(struct CLIDebugger*, struct CLIDebugVector*);
static void _load(struct CLIDebugger*, struct CLIDebugVector*);
static void _rewind(struct CLIDebugger*, struct CLIDebugVector*);
static void _save(struct CLIDebugger*, struct CLIDebugVector*);
struct CLIDebuggerCommandSummary _GBACLIDebuggerCommands[] = {
{ "frame", _frame, 0, "Frame advance" },
{ "load", _load, CLIDVParse, "Load a savestate" },
{ "rewind", _rewind, CLIDVParse, "Rewind the emulation a number of recorded intervals" },
{ "save", _save, CLIDVParse, "Save a savestate" },
{ 0, 0, 0, 0 }
};
@ -113,6 +115,17 @@ static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
GBALoadState(gbaDebugger->context->gba, gbaDebugger->context->stateDir, dv->intValue);
}
static void _rewind(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
if (!dv) {
GBARewindAll(gbaDebugger->context);
} else if (dv->type != CLIDV_INT_TYPE) {
printf("%s\n", ERROR_MISSING_ARGS);
} else {
GBARewind(gbaDebugger->context, dv->intValue);
}
}
static void _save(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
if (!dv || dv->type != CLIDV_INT_TYPE) {
printf("%s\n", ERROR_MISSING_ARGS);