GBA Memory: Fix initial DMA state

This commit is contained in:
Jeffrey Pfau 2015-01-14 00:28:49 -08:00
parent 854d49d1b7
commit cf88e47a8a
2 changed files with 3 additions and 1 deletions

View File

@ -54,6 +54,7 @@ Bugfixes:
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
Misc:
- Qt: Disable sync to video by default
- GBA: Exit cleanly on FATAL if the port supports it

View File

@ -100,9 +100,10 @@ void GBAMemoryReset(struct GBA* gba) {
memset(gba->memory.dma, 0, sizeof(gba->memory.dma));
int i;
for (i = 0; i < 4; ++i) {
gba->memory.dma[i].count = 0x10000;
gba->memory.dma[i].count = 0x4000;
gba->memory.dma[i].nextEvent = INT_MAX;
}
gba->memory.dma[3].count = 0x10000;
gba->memory.activeDMA = -1;
gba->memory.nextDMA = INT_MAX;
gba->memory.eventDiff = 0;