mirror of https://github.com/mgba-emu/mgba.git
GBA Memory: Fix alignment of open bus 8- and 16-bit loads
This commit is contained in:
parent
1119d773e1
commit
06bf931b77
1
CHANGES
1
CHANGES
|
@ -57,6 +57,7 @@ Bugfixes:
|
|||
- GBA Memory: Fix initial DMA state
|
||||
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
|
||||
- GBA BIOS: Fix BIOS prefetch after reset
|
||||
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
|
||||
Misc:
|
||||
- Qt: Disable sync to video by default
|
||||
- GBA: Exit cleanly on FATAL if the port supports it
|
||||
|
|
|
@ -297,14 +297,14 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
|
|||
LOAD_16(value, address, memory->bios);
|
||||
} else {
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load16: 0x%08X", address);
|
||||
value = memory->biosPrefetch & 0xFFFF;
|
||||
LOAD_16(value, address & 2, &memory->biosPrefetch);
|
||||
}
|
||||
} else {
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
|
||||
if (cpu->cycles >= cpu->nextEvent) {
|
||||
value = gba->bus & 0xFFFF;
|
||||
LOAD_16(value, address & 2, &gba->bus);
|
||||
} else {
|
||||
value = cpu->prefetch[1] & 0xFFFF;
|
||||
LOAD_16(value, address & 2, &cpu->prefetch[1]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -364,9 +364,9 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
|
|||
default:
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
|
||||
if (cpu->cycles >= cpu->nextEvent) {
|
||||
value = gba->bus;
|
||||
LOAD_16(value, address & 2, &gba->bus);
|
||||
} else {
|
||||
value = cpu->prefetch[1];
|
||||
LOAD_16(value, address & 2, &cpu->prefetch[1]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -392,14 +392,14 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
|
|||
value = ((int8_t*) memory->bios)[address];
|
||||
} else {
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load8: 0x%08X", address);
|
||||
value = memory->biosPrefetch;
|
||||
value = ((uint8_t*) &memory->biosPrefetch)[address & 3];
|
||||
}
|
||||
} else {
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
|
||||
if (cpu->cycles >= cpu->nextEvent) {
|
||||
value = gba->bus;
|
||||
value = ((uint8_t*) &gba->bus)[address & 3];
|
||||
} else {
|
||||
value = cpu->prefetch[1];
|
||||
value = ((uint8_t*) &cpu->prefetch[1])[address & 3];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -461,9 +461,9 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
|
|||
default:
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
|
||||
if (cpu->cycles >= cpu->nextEvent) {
|
||||
value = gba->bus;
|
||||
value = ((uint8_t*) &gba->bus)[address & 3];
|
||||
} else {
|
||||
value = cpu->prefetch[1];
|
||||
value = ((uint8_t*) &cpu->prefetch[1])[address & 3];
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue