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GBA Video: Start video at the last scanline instead of the first
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@ -65,6 +65,7 @@ Misc:
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- GBA Memory: Implement 16- and 32-bit loads from SRAM
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- Qt: Clear active buttons when focus is lost
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- GBA Memory: Simplify memory API and use fixed bus width
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- GBA Video: Start video at the last scanline instead of the first
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0.1.0: (2014-12-13)
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- Initial release
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@ -42,7 +42,7 @@ void GBAVideoInit(struct GBAVideo* video) {
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void GBAVideoReset(struct GBAVideo* video) {
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video->dispstat = 0;
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video->vcount = 0;
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video->vcount = VIDEO_VERTICAL_TOTAL_PIXELS - 1;
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video->lastHblank = 0;
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video->nextHblank = VIDEO_HDRAW_LENGTH;
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