GBA Video: Properly combine OBJWIN blend flags with BG blend flags

This commit is contained in:
Jeffrey Pfau 2015-01-07 00:09:10 -08:00
parent fac82c2ca1
commit c3fef5febd
1 changed files with 32 additions and 14 deletions

View File

@ -809,7 +809,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \
unsigned mergedFlags = flags; \
if (current & FLAG_OBJWIN) { \
mergedFlags ^= objwinFlags; \
mergedFlags = objwinFlags; \
} \
_composite ## BLEND ## Objwin(renderer, pixel, color | mergedFlags, current); \
}
@ -822,7 +822,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[pixelData] : palette[pixelData]; \
unsigned mergedFlags = flags; \
if (current & FLAG_OBJWIN) { \
mergedFlags ^= objwinFlags; \
mergedFlags = objwinFlags; \
} \
_composite ## BLEND ## Objwin(renderer, pixel, color | mergedFlags, current); \
}
@ -1316,12 +1316,13 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
unsigned xBase;
int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND;
flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed));
flags |= FLAG_TARGET_2 * background->target2;
int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed));
objwinFlags ^= flags;
objwinFlags |= flags;
flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed));
if (renderer->blda == 0x10 && renderer->bldb == 0) {
flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2);
objwinFlags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
}
uint32_t screenBase;
@ -1391,12 +1392,13 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
int32_t localY; \
\
int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \
flags |= FLAG_TARGET_2 * background->target2; \
int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed)); \
objwinFlags ^= flags; \
objwinFlags |= flags; \
flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \
if (renderer->blda == 0x10 && renderer->bldb == 0) { \
flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
objwinFlags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
} \
int variant = background->target1 && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \
color_t* palette = renderer->normalPalette; \
@ -1456,7 +1458,11 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
_compositeBlendNoObjwin(renderer, pixel, palette[tileData] | flags, current);
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
_compositeBlendObjwin(renderer, pixel, currentPalette[tileData] | flags, current);
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
_compositeBlendObjwin(renderer, pixel, currentPalette[tileData] | mergedFlags, current);
}
}
}
@ -1489,12 +1495,16 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
uint32_t current = *pixel;
if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) {
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
if (!variant) {
_compositeBlendObjwin(renderer, pixel, color | flags, current);
_compositeBlendObjwin(renderer, pixel, color | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_DARKEN) {
_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | mergedFlags, current);
}
}
}
@ -1528,7 +1538,11 @@ static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, stru
_compositeBlendNoObjwin(renderer, pixel, palette[color] | flags, current);
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
_compositeBlendObjwin(renderer, pixel, currentPalette[color] | flags, current);
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
_compositeBlendObjwin(renderer, pixel, currentPalette[color] | mergedFlags, current);
}
}
}
@ -1564,12 +1578,16 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
uint32_t current = *pixel;
if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) {
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
if (!variant) {
_compositeBlendObjwin(renderer, pixel, color | flags, current);
_compositeBlendObjwin(renderer, pixel, color | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_DARKEN) {
_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | mergedFlags, current);
}
}
}