mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Properly separate OBJWIN blend flags from BG blend flags
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@ -807,7 +807,11 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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#define COMPOSITE_16_OBJWIN(BLEND) \
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if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
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unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \
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_composite ## BLEND ## Objwin(renderer, pixel, color | flags, current); \
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unsigned mergedFlags = flags; \
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if (current & FLAG_OBJWIN) { \
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mergedFlags ^= objwinFlags; \
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} \
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_composite ## BLEND ## Objwin(renderer, pixel, color | mergedFlags, current); \
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}
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#define COMPOSITE_16_NO_OBJWIN(BLEND) \
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@ -816,7 +820,11 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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#define COMPOSITE_256_OBJWIN(BLEND) \
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if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
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unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[pixelData] : palette[pixelData]; \
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_composite ## BLEND ## Objwin(renderer, pixel, color | flags, current); \
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unsigned mergedFlags = flags; \
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if (current & FLAG_OBJWIN) { \
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mergedFlags ^= objwinFlags; \
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} \
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_composite ## BLEND ## Objwin(renderer, pixel, color | mergedFlags, current); \
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}
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#define COMPOSITE_256_NO_OBJWIN(BLEND) \
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@ -1310,6 +1318,8 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND;
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flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed));
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flags |= FLAG_TARGET_2 * background->target2;
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int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed));
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objwinFlags ^= flags;
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if (renderer->blda == 0x10 && renderer->bldb == 0) {
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flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2);
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}
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@ -1383,6 +1393,8 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
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flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \
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flags |= FLAG_TARGET_2 * background->target2; \
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int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed)); \
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objwinFlags ^= flags; \
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if (renderer->blda == 0x10 && renderer->bldb == 0) { \
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flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
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} \
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