GBA Memory: Filter out top nybble of DMA addresses

This commit is contained in:
Jeffrey Pfau 2015-01-07 00:58:31 -08:00
parent ce28d6d966
commit 30c28f2259
2 changed files with 3 additions and 2 deletions

View File

@ -44,6 +44,7 @@ Bugfixes:
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
- GBA Memory: Filter out top nybble of DMA addresses
Misc:
- Qt: Disable sync to video by default
- GBA: Exit cleanly on FATAL if the port supports it

View File

@ -976,12 +976,12 @@ void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) {
void GBAMemoryWriteDMASAD(struct GBA* gba, int dma, uint32_t address) {
struct GBAMemory* memory = &gba->memory;
memory->dma[dma].source = address & 0xFFFFFFFE;
memory->dma[dma].source = address & 0x0FFFFFFE;
}
void GBAMemoryWriteDMADAD(struct GBA* gba, int dma, uint32_t address) {
struct GBAMemory* memory = &gba->memory;
memory->dma[dma].dest = address & 0xFFFFFFFE;
memory->dma[dma].dest = address & 0x0FFFFFFE;
}
void GBAMemoryWriteDMACNT_LO(struct GBA* gba, int dma, uint16_t count) {