gocha
8f6808e36a
ramwatch: fix the multiple selection glitch of watch up/down
2010-10-09 07:46:19 +00:00
gocha
422dd2783d
adapted ram search/watch fixes/improvements from desmume
2010-10-07 13:32:42 +00:00
zeromus
795de75419
try restarting varargs
2010-10-01 20:09:18 +00:00
qeed
dfd7c63782
remove dummy var and made the buf bigger
2010-10-01 19:39:01 +00:00
qeed
fc1a10b2a4
fixed fp issue again, and then change vsprintf for something
2010-10-01 19:27:12 +00:00
qeed
b7b3319dfc
update
2010-09-24 21:40:12 +00:00
adelikat
934c70421b
bleh, forgot to remove a note to myself in the last commit
2010-09-22 19:41:39 +00:00
adelikat
2a1a564b3c
win32 - Hex Editor - ask before removing all bookmarks
2010-09-22 19:20:16 +00:00
qeed
26d249ed91
some more malloc to fceu_dmalloc wrapper change
2010-09-19 00:05:09 +00:00
qeed
0d63ef203a
added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
2010-09-19 00:00:38 +00:00
qeed
90695b00ac
fixed proper file opening for opening files that dont exist
2010-09-18 14:20:12 +00:00
qeed
983dbd3823
added filename the load state message, for easier debugging
2010-09-17 19:13:13 +00:00
qeed
2c1c1a0a6c
added proper file checking for opening files
2010-09-17 18:56:17 +00:00
adelikat
38c6961138
Small code cleanup of last commits
2010-09-04 21:26:23 +00:00
adelikat
67c281129b
Win32 - Rmawatch - Oops, typo. 2 byte is now little endian for real.
2010-09-04 20:55:45 +00:00
qeed
5bab6557f4
fixed return value, oops
2010-09-04 00:58:12 +00:00
qeed
a68cff5c3a
just use the old style strcpy to keep everything as it was, but just make the buf bigger
2010-09-03 17:15:58 +00:00
qeed
d89fdac566
fixed compile errors and buffer overflow for bworld
2010-09-03 17:11:45 +00:00
qeed
0666741d55
use ARRAY_SIZE macro rather than fixing buffer size forfgets
2010-09-03 16:38:20 +00:00
qeed
b8e439ac46
fixed overflow
2010-09-03 16:29:08 +00:00
adelikat
17e7c9f436
Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up
2010-09-02 23:03:18 +00:00
mart0258
2b2b547617
fix crash when re-opening debugging window
2010-08-26 15:57:14 +00:00
adelikat
1cd34b57ea
Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
2010-08-21 03:59:17 +00:00
CaH4e3
27134c26bc
tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better)
2010-08-16 07:22:06 +00:00
zeromus
3513be6f7d
improve commandline parsing more
2010-08-15 02:01:47 +00:00
zeromus
548312eddd
fix commandline parsing problem in last argument when no rom is provided. i THINK its safe...
2010-08-15 01:19:26 +00:00
mart0258
e717a16398
Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
2010-08-12 06:27:06 +00:00
gocha
fc1ebb2597
RAM Search: Fix counting of number of changes.
2010-08-10 05:23:34 +00:00
zeromus
45848c7591
emulua: add rom.gethash
2010-07-27 03:40:59 +00:00
punkrockguy318
dfccec8c7a
sdl: fixed recent bug i introduced that prevented loading savestates 0-9
2010-07-26 17:19:25 +00:00
CaH4e3
3f7d1ec94a
better solution for previous fix
2010-07-23 17:13:40 +00:00
CaH4e3
7b383576a0
fixed #3033634 , fixed previous fix ;)
2010-07-23 17:07:47 +00:00
CaH4e3
a501682e0f
fixed #3033127 , #3033120
2010-07-22 21:04:09 +00:00
punkrockguy318
f4535346fb
sdl: fixed segfault when loadstating 0-9 when state did not exist
2010-07-20 01:58:13 +00:00
zeromus
29cffedbbf
don't use GPOINTER_TO_INT as this breaks on some gtk versions and os versions that we would like to support (namely, my macbook)
2010-07-18 04:33:33 +00:00
zeromus
cb95c4fc96
possibly fix mouse input in sdl lua
2010-07-18 02:45:17 +00:00
mart0258
b8c6ed272e
Tasedit - prevent crash when truncating while turbo, disable auto-savestate during turbo, allow redrawing Tasedit window while turbo and paused, and window cleanup
2010-07-10 00:58:20 +00:00
deign85
f2f0ac5f55
Added a Separator feature to the ram watch
2010-07-08 15:41:30 +00:00
CaH4e3
ee91747ce1
mapper 25 workaroung for "Ganbare Goemon Gaiden - Kieta Ougon Kiseru"
2010-07-01 18:17:24 +00:00
punkrockguy318
fbb7026afa
sdl: fixed compile error
2010-06-24 02:36:51 +00:00
aquanull
252a4a55ad
Allowed the user to disable keeping finished movies open.
2010-06-22 14:29:05 +00:00
adelikat
1159877a95
Fix a nasty problem with my last commit.
2010-06-13 19:48:17 +00:00
adelikat
ca7f13d75e
Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close.
2010-06-13 14:23:42 +00:00
CaH4e3
742322bfc1
refixed "simpsons" and "rattlenroll" broblems after fixing "youngindiana jones" ;)
2010-06-13 04:19:46 +00:00
adelikat
a7bb263e13
Win32 - save Turbo frameskip amount to config so it can be customized by user
2010-06-12 17:41:15 +00:00
adelikat
38c4c3d228
Lua - fix so that setting speed.mode to normal turns off turbo.
2010-06-12 17:12:46 +00:00
CaH4e3
1af53df1df
"young indiana jones" problem fixed for old ppu, someone fix new one too
2010-06-12 16:42:36 +00:00
adelikat
7cfd86f261
casts to fix annoying warnings
2010-06-11 01:14:06 +00:00
deign85
32261b0640
Fixed the ram_search to only display possible ram addresses from 0x0000 to 0x07FF and 0x6000 to 0x7FFF
2010-06-10 20:16:57 +00:00
zeromus
55daec3e57
add luasocket builtin to luaperks
2010-06-10 06:13:51 +00:00
zeromus
bfd2e0d35a
arugments -> arguments
2010-06-10 04:55:53 +00:00
adelikat
d68e46e990
Win32 - prelminary AVI from commandline support. -avi filaname will being an avi capture but bring up the codec select dialog box on startup.
2010-06-09 14:33:21 +00:00
adelikat
b03401b198
Movies - Fixed read-only loadstate error logic & messages
2010-06-09 13:01:30 +00:00
punkrockguy318
c9d5c168a2
SDL: fixed a compile error with gcc
2010-06-07 22:02:57 +00:00
mart0258
f0cda70dea
Movie loading now faster:
...
* TAS Savestates moved from MovieRecord to MovieData.
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat
3bfa40572e
New lua function: gui.savescreenshotas()
2010-06-07 16:38:47 +00:00
adelikat
f171bd3f72
Fix broken SDL build. Annoying have core & win32 files with the same name!
2010-06-07 16:26:41 +00:00
adelikat
dc1f95afea
Whoops - forgot to un-ifdef some code.
2010-06-07 15:45:12 +00:00
adelikat
6faa55b21f
Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build.
2010-06-07 15:41:52 +00:00
deign85
cacd846515
Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
2010-06-07 04:26:16 +00:00
fatratknight
a8fa67db16
Edited gui.text to return a value, the x position where it would paint the next character. This should hopefully allow scripters to place a useful box around the text, perhaps for looks or clicking like it's a button.
2010-06-06 22:50:46 +00:00
adelikat
e2274f2e8b
Win32 - fix bug that caused gamegenie to turn on when ppu is toggled.
2010-06-06 02:22:59 +00:00
adelikat
b9a361e004
Win32 - minor change to a pop up box, Ok Cancel (not OK CANCEL)
2010-06-06 01:40:39 +00:00
adelikat
45a8c717b0
Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load
2010-06-01 12:37:18 +00:00
adelikat
94c12f0116
Change version back to 2.1.5 interim
2010-06-01 02:33:43 +00:00
adelikat
8e8bbec3e0
getting stuff ready for a 2.1.4a maintenance release.
...
[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat
0a677d74e1
Fix inaccuracy in documentation comments (sorry for the tiny commit)
2010-06-01 01:03:50 +00:00
zeromus
0f873d9812
fix crash in fcm convert
2010-06-01 00:53:52 +00:00
adelikat
d2526bc795
Movie loadstates - Undo a "fix" I made in previous revisions. Not sure what it was supposed to fix but it definitely broke things.
2010-05-31 23:52:29 +00:00
adelikat
1bae153646
Change version to 2.1.5 interim
2010-05-31 03:25:33 +00:00
adelikat
9cc28a4ebd
Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
...
[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat
487074a6b5
Better document new loadstate logic and fix up changelogs
...
[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
CaH4e3
283c298e2f
fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others?
2010-05-30 16:39:49 +00:00
smelenchuk
1337b3eb84
Add emufile.cpp to SConscript so that this can actually build under Linux.
2010-05-29 20:37:43 +00:00
adelikat
7c6c8d0941
Added lua function movie.getfilename() which returns the current movie filename without the path included.
2010-05-29 04:06:49 +00:00
adelikat
626528ade6
Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error.
2010-05-28 19:59:06 +00:00
adelikat
5ed6637f60
Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only
2010-05-28 19:48:49 +00:00
adelikat
ed6e4258e0
Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented.
2010-05-28 19:39:16 +00:00
adelikat
c2a9da0adc
Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation.
2010-05-28 19:25:42 +00:00
ugetab
271815d60e
Updated the code for the last commit. I added it rather in a bit of a hurry, but didn't account for a few things. Should work well enough now.
2010-05-28 16:45:57 +00:00
ugetab
ead5e3f1ae
Bug 3008383 had some merit, on further testing. Added something to hopefully fix the debugger updating problem for all situations.
2010-05-28 16:08:33 +00:00
zeromus
d607cee1c4
enjoy the same speedups in the replay dialog
2010-05-28 04:04:47 +00:00
zeromus
bccf3f2f85
movie speedups
2010-05-28 03:59:19 +00:00
adelikat
988753e116
Bind SSLOADPARAM_BACKUP to backupsavestates bool
2010-05-28 03:28:44 +00:00
ugetab
fcdbf68117
Put some more work into the stack breakpointing code, so it works closer to what is expected.
2010-05-27 22:18:52 +00:00
ugetab
186a9544c8
Added imperfect PAL scanline readout in debugger. It's quite possible that the NYSC version is imprecise to begin with.
2010-05-27 19:07:21 +00:00
ugetab
ff284dd29c
Made debugger able to break on and distinguish Stack reads/writes, regardless of the source of the stack change. Addresses bug 2809881, which asked for the address push from an NMI/IRQ to cause a break
2010-05-27 17:01:29 +00:00
adelikat
ed2a319661
Win32 - TASEDit - more mapping out logic & structure.
2010-05-26 02:26:31 +00:00
adelikat
95d40beaee
ditto
2010-05-25 18:15:10 +00:00
adelikat
50928c86fa
Win32 - TASEdit - more cleanup and commenting about what needs to be done.
2010-05-25 18:04:33 +00:00
adelikat
042feb025f
Win32 - TASEdit - project class - lots of notes as to the proper implementation of this (will need a slight overhaul) as well as adding a lot of private member data.
2010-05-25 17:42:52 +00:00
adelikat
5d590e4054
Win32 - TASEdit - Pause toggle button
2010-05-25 16:48:52 +00:00
adelikat
bb4ef400b6
Win32 - Cheats - addded "Delete selected cheats" context menu item
2010-05-25 15:36:46 +00:00
adelikat
23277bc4df
Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes
2010-05-25 04:34:34 +00:00
mart0258
43938a1999
Disable auto-savestates during turbo
2010-05-25 03:31:03 +00:00
mart0258
b33b01febd
Prevent .zip files containing no valid files from causing crash
2010-05-25 03:20:48 +00:00
adelikat
68e300e7a2
Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset.
2010-05-25 03:09:53 +00:00
adelikat
f9fbb68208
Win32 - Replay dialog - one of the info labels was being cut off slightly by another.
2010-05-25 02:59:38 +00:00
adelikat
0fdd04954e
Fix playmovie from beginning for movies that begin with savestate.
2010-05-25 02:34:10 +00:00
adelikat
1aafbe1a62
Fixed so that Play movie from beginning has no affect on a movie that starts from a savestate rather than attempting to and using a power cycle to do it. TODO: properly replay a movie from beginning that starts from savestate.
2010-05-25 00:50:27 +00:00
CaH4e3
1dd4e93cec
mapper 19 savestate fix
...
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab
b2195e188b
Accidentally added a compiler warning too. Fixing that now.
2010-05-23 16:11:13 +00:00
ugetab
bf27edd686
Altered the previous commit to handle every known method of run and pause.
2010-05-23 16:04:13 +00:00
qeed
bc334c4cac
add nes_ntsc to the build script
2010-05-23 15:56:39 +00:00
ugetab
b05cb472da
Fixed bug 3005909, which involved pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted.
2010-05-23 15:52:42 +00:00
ugetab
3d244249d6
Made cheat menu's Pause When Active effect immediate
2010-05-23 04:34:13 +00:00
ugetab
2f4384c1d5
Made a minor error when adding the multi-select coding to cheat.cpp. This fixes it.
2010-05-23 03:47:28 +00:00
ugetab
0008e1313e
Enabled multi-select in the cheat menu, so one can use the Right-click menu to toggle multiple cheats easily, and a safe multiple delete that asks for user confirmation if more than 1 item is selected. Doesn't seem to interfere with previous activity, beyond being able to hold a click longer than desired.
2010-05-22 15:13:46 +00:00
adelikat
bff9590dbd
Code cleanup - made a function I wrote awhile back more effecient slighty. Removed/edited some stale comments. Nothing of this commit should change functionality of anything.
2010-05-22 04:39:08 +00:00
ugetab
0e7752fc4c
Forgot to include the new files in the last commit. Now it will compile.
2010-05-21 20:42:05 +00:00
ugetab
e5f12da441
After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial.
2010-05-21 20:36:24 +00:00
adelikat
4e83ad049d
Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame.
2010-05-20 13:43:19 +00:00
CaH4e3
f1f21bb00e
cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
...
cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
ugetab
892758907d
Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead.
2010-05-20 07:01:41 +00:00
adelikat
aa42fa2369
Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config.
2010-05-20 02:16:57 +00:00
ugetab
b68d9a91b8
Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy.
2010-05-19 21:51:25 +00:00
zeromus
bca41a8c4b
fix up opening roms from archives
2010-05-19 16:26:26 +00:00
adelikat
642ef6e568
frame counter turns red on MOVIEMODE_FINISHED
2010-05-19 03:46:52 +00:00
adelikat
83fb3e9ffa
Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp
2010-05-19 02:12:11 +00:00
qeed
ccf831a2fb
fixed fceud_fstream to use EMUFILE to open the file, should be compilable again
2010-05-18 19:00:54 +00:00
qeed
11e94c3e99
fixed 2 compile errors for gcc, more awaits..
2010-05-18 18:22:20 +00:00
adelikat
da875309c1
Win32 - Add messages to screen & messagelog on PPU change.
2010-05-18 18:20:52 +00:00
adelikat
88e7627162
Remove stopmovie() on old savestate load attempt when a movie is active. The error checking prevents anything destructive from happening so there is no reason to stop the movie.
2010-05-18 18:10:17 +00:00
adelikat
fdbbb5bbc0
Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
...
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits
until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context
menu. For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat
8f222b3c91
More efficient if logic in CheckTimlines(). Added a flag for a feature of full copy savestates. This is a VBA/SNES9x type feature where a savestates full movie content can be loaded in read+write. Those emulators perform this option with a bit of trickery by not truncating the movie data until the next frame. Instead we are going to give the user an option to use this mode through the user interface.
2010-05-18 12:54:54 +00:00
adelikat
fb579eb4b2
Made gamepad 2 off by default.
2010-05-18 04:52:05 +00:00
adelikat
cec1766f34
Read-only loadstate - revert a logic error I had in determining a "future event" error.
2010-05-18 04:07:25 +00:00
zeromus
4e66aaef9c
replace most of the crappy iostream stuff with EMUFILE
2010-05-17 21:02:38 +00:00
adelikat
fb1240c262
Fixed the timeline checking function. The mistake was assuming that FCEUX didn't save the entire movie in a savestate. Now that I know it does, the fix was rather simple.
2010-05-17 15:51:11 +00:00
adelikat
5993feb80c
Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
2010-05-16 19:41:11 +00:00
adelikat
7480101827
Timeline error messages now report the frame where the savestate branches from the movie file.
2010-05-16 19:26:29 +00:00
ugetab
64fd9f0c44
Fixed the input display auto hold code I put in yesterday, and optimized the code slightly.
2010-05-16 14:23:23 +00:00
gocha
ffb708a23e
RAM Search: fix reset to update previous values
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RAM Search: redraw the list when search size/format is changed.
Probably those are common bugs of the Gens-style RAM search dialog.
2010-05-16 10:26:11 +00:00
ugetab
e277aa9e24
Improved the Hold status display considerably.
2010-05-16 04:50:56 +00:00
ugetab
046617c693
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
...
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat
a56ad34cea
Mostly implemented auto-hold input display, only controller 1 works completely.
2010-05-16 03:18:17 +00:00
adelikat
0aa8d22ca5
Attempt at auto-hold in input display
2010-05-16 02:34:51 +00:00
adelikat
a1a74c6e9c
Implemented read+write logic for handling a "post movie" savestate. Also fixed a slight error where rerecordcount wouldn't increment if _S9XLUA_H is not defined.
2010-05-16 01:46:04 +00:00
adelikat
7e48d40dfc
This should be the final step in proper post-movie savestate loading.
2010-05-16 01:23:01 +00:00
adelikat
7c06c4d2ab
Fixed up more loadstate logic. We had a slight logic error this whole time that wasn't a problem until now. Checking to see if a state is a future event, we assumed frame counter of the state matched the length of the movie. Now that movie finished is a mode, that is no longer true. Fixed that, and fixed the input display updating at the end of a load state to always look at the state input rather than the statemovie last record. This fixes proper behavior of saving and loading states during movie finished mode as per the "Laws of TAS": http://tasvideos.org/Adelikat/LawsOfTAS.html
2010-05-15 21:22:16 +00:00
adelikat
473b954991
Cleaned up some logic with read-only saving/loading and better error handling. Also made movie finished mode save movie content.
2010-05-15 18:09:11 +00:00
ugetab
a874412b61
Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
...
Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
adelikat
dc61c4c414
Better error handling in the event of wrong timeline. Loadstate is canceled, error message displayed, and movie continues playing.
2010-05-15 04:24:29 +00:00
adelikat
1415fb402c
Revert some changes to MovieRecord class. savestate vector is de-pointered & public again as well.
2010-05-15 04:08:16 +00:00
adelikat
2cd959fd84
More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp
2010-05-15 02:38:32 +00:00
adelikat
e8bed97821
Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead.
2010-05-15 02:06:15 +00:00
adelikat
191196a2bb
Win32 - When recording a movie, add it to recent movies
2010-05-15 01:48:53 +00:00
adelikat
6c474065fe
Fix typo in command button checking of the compare() method
2010-05-15 01:40:39 +00:00
adelikat
ddcd8f3566
Overhaul of MovieRecord class so it has a default contructor that initializes everything to 0, A deconstructor, and a get method for savestate vector. Fixes my timeline issues, but creates crash problems in TASEdit related to the deconstructor.
2010-05-15 01:05:42 +00:00
adelikat
691662f4c9
Make last commit compile, also replace command comparing methods
2010-05-14 23:51:42 +00:00
adelikat
d5aa6a69b2
An attempt add doing "timeline" checks on movie savestates while in read-only mode. Commented out the function call since it isn't performing as expected.
2010-05-14 23:31:47 +00:00
adelikat
06b37466c2
new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag.
2010-05-14 16:55:15 +00:00
adelikat
320223bd29
Win32 - Replay dialog shows pal flag
2010-05-14 16:21:03 +00:00
adelikat
f4e01e6e77
New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
2010-05-14 16:03:07 +00:00
adelikat
31ec231d1f
MOVIEMODE_FINISHED should not store movie data into savestate.
2010-05-14 14:44:14 +00:00
adelikat
49d1ebd9a3
Uncommented a rather useful loadstate error message
2010-05-14 13:56:41 +00:00
adelikat
5a222bf49f
better blend color for input dislpay, enough contrast that I can still tell on my bad monitor.
2010-05-14 03:24:05 +00:00
adelikat
cf7e73cf98
Win32 - toggle item to restore old input display (saves in config as well)
2010-05-14 03:18:08 +00:00
adelikat
5eeb0b3684
input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame
2010-05-14 03:09:27 +00:00
ugetab
bd5933dd68
Further optimization, now that I know the code functions and have something to fall back to if I mess up.
2010-05-13 21:08:37 +00:00
ugetab
816da56c87
Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code.
2010-05-13 20:03:57 +00:00
ugetab
e9bb9102ae
Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up.
2010-05-13 19:33:27 +00:00
adelikat
f04cb475a4
removing the change that caused movie data to be dumped binary by default. We want text until we make a toggle option where a user can select binary.
2010-05-13 13:46:11 +00:00
adelikat
8610f4ffb5
minor fix to last commit
2010-05-13 04:03:22 +00:00
adelikat
33ea23fee3
Input Display - displays a silver color when input is from a movie rather than the user
2010-05-13 03:53:20 +00:00
adelikat
a832f49204
Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item.
2010-05-13 03:15:06 +00:00
ugetab
6b963affea
With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago.
2010-05-12 18:43:04 +00:00
adelikat
912e375d0e
Read only toggle displays more informative message (informs user if movie is finished or there is no movie loaded)
2010-05-12 16:05:36 +00:00
adelikat
9006fd7a73
Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording.
2010-05-12 15:31:24 +00:00
adelikat
4456368632
Loadstate now updates input display even with no movie loaded.
2010-05-12 13:06:23 +00:00
ugetab
14d628ff81
Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well.
2010-05-12 03:53:15 +00:00
adelikat
91e4d77283
Somehow a tortoise 'conflict' got committed
2010-05-12 03:23:37 +00:00
adelikat
b5ea58271b
Fixed so that loadstate updates input display during movie playback as well.
2010-05-12 03:14:41 +00:00
ugetab
6131a6ea79
Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys.
2010-05-12 03:09:56 +00:00
adelikat
952320e1df
Loadstate updates input display if movie is recording
2010-05-12 03:07:03 +00:00
ugetab
659684b936
Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys.
2010-05-11 22:12:49 +00:00
ugetab
3a750d276e
Found a way around an inefficient comparison method I was using.
2010-05-10 23:06:25 +00:00
ugetab
ef4af2ff0e
Updated the Listbox Context Menu code to account for the context menu keyboard key. Thanks zeromus.
2010-05-10 22:50:21 +00:00
ugetab
0a2e4bf547
Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little.
2010-05-10 19:07:06 +00:00
ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
ugetab
da1da1c675
Optimized Unfreeze All Addresses routine in Hex Editor
2010-05-09 15:28:15 +00:00
ugetab
027c4eebb5
Added "Dump Subtitles to SRT file" context menu item. Only appears for movies with subtitles. Only tested with 1 movie, but it worked almost perfectly, except that site videos have a TASVideos intro that will have to be accounted for.
2010-05-09 06:31:06 +00:00
ugetab
a24932ceff
Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit.
2010-05-09 03:30:14 +00:00
ugetab
40423f46a0
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
2010-05-09 02:02:20 +00:00
ugetab
a5a1af821a
Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too.
2010-05-08 20:34:27 +00:00
CaH4e3
f0a3f8cf21
redundant code removed, let windows doing it on by own
2010-05-08 09:27:42 +00:00
ugetab
c136fcfa1e
Added something to automatically add an extension to the filename in the dialog window. I think I'm going to make CaH4e3 mad at me too.
2010-05-08 08:30:16 +00:00
CaH4e3
111cc48167
DefExt enabled again
2010-05-08 08:24:30 +00:00
ugetab
a6e42d8e5c
Decided that one of the static_cast was in danger of causing an error, so I altered the other test instead.
2010-05-08 02:39:07 +00:00
ugetab
8c58b23e77
Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion.
2010-05-08 02:30:40 +00:00
ugetab
61fd43ab95
1. Added context menu to Cheat Dialog Cheat Listbox
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2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
ugetab
4b4cf0723d
Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well.
2010-05-07 02:37:02 +00:00
adelikat
dd0d5df80b
Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase.
2010-05-07 02:06:49 +00:00
ugetab
5d24f21a42
Got Add Cheat button working in Ram Search and Ram Watch.
2010-05-06 23:47:57 +00:00
ugetab
672c187177
Added 'AddExtensionIfMissing', which replaces every other means of adding a missing extension to a file, and allows one to use All File to save with any extension. Added 'All Files' option to all dialogs that didn't have it. Uses the file extension a user manually selects to pick what extension to add to a filename.
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Also did other save dialog optimizations and normalizations, because I was looking at all of them over and over again.
2010-05-06 21:48:23 +00:00
ugetab
63ad8f4bbf
Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color.
2010-05-06 18:08:25 +00:00
adelikat
9562855f09
SDL - fix compile when no GTK, addresses issue 2997371
2010-05-06 11:46:51 +00:00
ugetab
ee554ce2f1
Debugger no longer 'Always On Top' after using 'Restore original window size' button in debugger.
2010-05-06 01:07:49 +00:00
ugetab
05c76ec6c2
1. Debugger no longer reloads itself to load new game .DEB data
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2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab
821424be42
Added DefExt to one more file save routine.
2010-05-05 14:31:39 +00:00
punkrockguy318
2f0651c7cc
sdl: fixed a bug introduced in r1744; i think qeed committed changes to an older version of the file or something; all is well now
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the bug slowed the emulation speed down to 2%
2010-05-05 08:29:37 +00:00
CaH4e3
52f6cdf5be
make previous fixes more windows specific ;) why not let windows handle this instead of doing it by own hand?
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filled all defext options for all save dialogs
2010-05-05 08:22:31 +00:00
ugetab
0bbf59739b
Neglected to save a change for the last commit.
2010-05-05 05:59:51 +00:00
ugetab
40eff5685b
Added basic default extensions to a few save dialogs that were missing them. Addresses bug 2996917.
2010-05-05 05:55:00 +00:00
ugetab
cbfd453bcd
Added a sanity check to the GotoAddress code, because some users have none.
2010-05-05 05:02:23 +00:00
ugetab
b7fc64fe7e
Added Goto command for Hex Editor.
2010-05-04 16:33:20 +00:00
ugetab
4278ff2b27
Made an error when adding Conditional Debugging Option 'K'. Fixed it. Addresses bug 2996334.
2010-05-04 06:52:35 +00:00
ugetab
a05a4b4b0f
Made the SDL version create the directory "movies" instead of "movie"
2010-05-02 23:26:52 +00:00
qeed
fa7212435b
fix small text alignment on printing help
2010-05-01 21:23:03 +00:00
qeed
5308b98264
p2mic thing
2010-05-01 21:17:42 +00:00
ugetab
da1a1c7b61
This input.h addition proved useless.
2010-05-01 20:34:54 +00:00
ugetab
1f70280225
Dealt with bug 2746888. LUA now CDs to folder of LUA file on load. Added working Windows CD code, and test *NIX CD code. *NIX code still needs to be confirmed.
2010-05-01 18:48:42 +00:00
ugetab
0613eb2163
Addressed bug 2995032. LUA now throws a maximum of 8 errors when stopping a script.
2010-05-01 16:42:06 +00:00
ugetab
6c902a9562
Updated documentation for microphone, and reduced microphone polling restrictions.
2010-04-28 21:51:08 +00:00
ugetab
8c379b7bba
Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
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I'll add the documentation later.
2010-04-28 19:25:52 +00:00
ugetab
558c7930ae
Added what amounts to a working example of a Microphone button. When playing an FDS game, the microphone replaces the input that the Start button would have.
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Also added config file option replaceFDSStartWithMicrophone to allow someone to restore the previous functionality. I won't fully detail this unless there's no reasoning against it.
2010-04-28 08:06:56 +00:00
mart0258
ed6a9b0684
FCEUI_MoviePlayFromBeginning() - prevent movie-loading delay.
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MovieRecord::dump() - handle binary movies.
2010-04-28 04:50:32 +00:00
mart0258
fd9b3a2978
Slight performance boost to re-recording savestates.
2010-04-28 03:13:33 +00:00
fatratknight
45c10c1e23
Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change.
2010-04-26 01:58:49 +00:00
ugetab
d5fa95c276
Fixes an error with joypad read coding in LUA with processing-heavy scripts, when loading save states. Yes, it takes all of that to cause the error. Someone who uses FCEUX to TAS should try stuff starting from a save state, with LUA going.
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FatRatKnight believes it's because the process of pressing a button to load a state, combined with the keyboard reads in LUA, and the heavy processing delaying code execution combine to allow for a skipped frame. The heavier the LUA processing, the more likely a skipped frame.
2010-04-24 22:20:10 +00:00
ugetab
5600ba096b
Added an error message to account for FDS BIOS files that aren't exactly 0x2000 bytes in size. The 40k copy floating around shouldn't cause unannounced errors anymore.
2010-04-24 15:54:34 +00:00
ugetab
297d2f2d55
Attempted optimization broke the Visual Themes coding in Release builds.
2010-04-23 22:08:39 +00:00
ugetab
a1e4ffe59a
Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path.
2010-04-23 21:01:11 +00:00
ugetab
6ad9147ac8
Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes.
2010-04-23 19:32:51 +00:00
ugetab
80f6049f2e
Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them.
2010-04-22 03:46:56 +00:00
ugetab
1ff2b3d892
lua functions movie.ispoweron() and movie.isfromsavestate() fixed.
2010-04-21 21:10:17 +00:00
adelikat
a96f1e5360
New lua functions movie.ispoweron() and movie.isfromsavestate()
2010-04-21 03:24:14 +00:00
adelikat
daad084393
Win32 - Drag & Drop - if dropping a .fcm with no ROM loaded,
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prompt for one (same functionality that was added to .fm2 files)
2010-04-20 19:28:05 +00:00
ugetab
4ff3aed35b
Found a release-version crash error when looking up the mapper name for the message log(which was tied to message display). Fixing it required renaming a typedef struct to stop confusing the debugger/compiler, and then making a simple loop that tests against the listed mapper number instead of the array number.
2010-04-20 17:11:24 +00:00
shinydoofy
5d0aefac08
GTK: fix two typos in gui.cpp
2010-04-10 13:42:33 +00:00
ugetab
16ae807d6b
Very likely fixes the Recent games list(to prevent games from randomly going missing from it). Testing suggests that this could have caused setting-erasure errors before the Recent games error started occurring regularly.
2010-04-09 06:58:50 +00:00
ugetab
bad5a79e91
Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
2010-04-08 21:26:20 +00:00
adelikat
801f4c7d96
Fix bug that caused zapper.read() to crash when a movie playback ends.
2010-04-08 20:44:59 +00:00
ugetab
df995a5525
Made some small changes to breakpoint operations so that enabling Execute on an address doesn't prevent Read and Write breakpoints from functioning if also enabled. Addresses Bug 2806233.
2010-04-08 19:30:55 +00:00
adelikat
895c8111e2
Start 2.1.4 interim
2010-04-08 14:35:10 +00:00
adelikat
84e328d6ba
Prepared files for release. This revision marks the 2.1.3 Release
2010-04-08 13:49:26 +00:00
ugetab
1a98ae6284
Fixed conditional debugging text loading on second+ game load. Variable cleanup was mainly using free(), but code was testing prior usage with if(variable) coding, evaluating to true from the random data, and feeding the freed variables to functions.
2010-04-08 01:57:15 +00:00
smelenchuk
f0c5732035
Checks in Lua gui.text() to make sure drawing isn't attempted
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off-screen. Should close #2692369 .
2010-04-08 00:46:56 +00:00
adelikat
b38e181aa6
Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do.
2010-04-07 23:56:15 +00:00
adelikat
b7b4629019
Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that.
2010-04-07 21:45:06 +00:00
mart0258
bb51d75e22
Remove one of a few slowdown bugs when reading movie files
2010-04-02 04:34:12 +00:00
punkrockguy318
f886aad5fa
sdl: fixed glitch introduced with last revision that didn't allow scalers at all (small oversight by me)
2010-03-31 03:59:11 +00:00
punkrockguy318
7a323bba85
sdl: actually bomb out cleanly when scalers are actived with openGL; else we will segfault
2010-03-31 03:50:42 +00:00
ugetab
3e34f5707b
Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
2010-03-31 03:46:16 +00:00
punkrockguy318
d4f6aae2cb
sdl: exit cleanly when scalers are enabled instead of segfaulting
2010-03-31 03:44:40 +00:00
punkrockguy318
d11744b9da
gtK: removed some code that changed the scaler to null with opengl as it seems that it works in openGL now
2010-03-31 03:35:42 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
ugetab
bd7bc4effd
Added ability to disable .deb file read/write, and related debugger window reload, by adding "debuggerSaveLoadDEBFiles 0" to the config file. Basically turns off all the debugger file stuff I worked on for those who dislike the feature.
2010-03-15 21:28:13 +00:00
mart0258
c1590b3a1b
w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost.
2010-03-09 03:40:10 +00:00
punkrockguy318
8d3328c177
SDL: moved sound config options to SDL.Sound.*
2010-03-08 01:56:26 +00:00
punkrockguy318
f21d1f20a1
GTK: fixed some issues with the load palette dialog
2010-03-08 00:12:37 +00:00
punkrockguy318
7790de5fe3
GTK: fixed segfaults when fullscreen would be called with no rom loaded
2010-03-07 23:48:50 +00:00
punkrockguy318
a0924098ad
GTK: fixed bug where palettes wouldn't open via GTK
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GTK: code cleanup and compile warning silencing
2010-03-07 23:45:10 +00:00
punkrockguy318
a875e87a3f
GTK: disabled some unused code to silence some warnings
2010-03-07 23:27:25 +00:00
punkrockguy318
45bcee9ecf
GTK: some code cleanup --This line, and those below, will be ignored--
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M src/drivers/sdl/gui.cpp
2010-03-07 08:52:23 +00:00
punkrockguy318
7189095a37
GTK: fixed segfault when exiting GetFilename dialog
2010-03-07 08:07:49 +00:00
punkrockguy318
e5000960a3
cleaned up NSF file loading print statements
2010-03-05 03:53:40 +00:00
punkrockguy318
f454e04542
GTK: added menu buttons for playing nsf files
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i dind't even know this was possible with fceux, i'm a very happy man
2010-03-05 03:24:30 +00:00
adelikat
5ca3ed251e
Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear
2010-03-04 15:09:49 +00:00
punkrockguy318
3507285489
sdl: major code cleanup
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sdl: usage info updated
2010-03-04 06:53:15 +00:00
punkrockguy318
3002e917b1
GTK: added power menu item
2010-03-04 05:41:20 +00:00
punkrockguy318
1ce0d7ffa6
GTK: added some code for controlling device types (incomplete)
2010-03-04 04:23:44 +00:00
adelikat
135612a3bd
else if, not if
2010-03-04 02:03:33 +00:00
adelikat
a160271782
Win32 - remove a debug printf left in by mistake.
2010-03-04 00:33:46 +00:00
punkrockguy318
2909cb4cc8
all - print mapper name on rom load
2010-03-03 23:52:20 +00:00
punkrockguy318
a917321d1f
gtk: added insert coin menu button
2010-03-03 22:57:59 +00:00
punkrockguy318
13439c0ee8
sdl: vs unisystem keys now mappable
2010-03-03 22:55:42 +00:00
punkrockguy318
d7ee576c1b
SDL: implemented disableMovieMessage
2010-03-03 21:10:28 +00:00
punkrockguy318
8ade067b54
SDL: fixed compile error introduced in last revision
2010-03-03 20:46:21 +00:00
punkrockguy318
268adc7dd5
SDL: added some debugging info
2010-03-03 18:26:09 +00:00
punkrockguy318
70fed68de4
SDL: changed default keybindings to match w32 defaults
2010-03-03 09:28:23 +00:00
punkrockguy318
6b645249a1
SDL: fixed d-pad support (or any joyhat device)
2010-03-03 06:59:08 +00:00
punkrockguy318
3e98bed606
GTK: set individual mixers on slider change instead of restarting sound
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* runs much nicer off of a live cd
2010-03-03 06:10:40 +00:00
adelikat
fd009c252f
Document movie FDS flag on help.chm
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[[Split portion of a mixed commit.]]
2010-03-03 04:08:58 +00:00
punkrockguy318
17057e9fce
SDL: added stubs to compile with adelikats latest changes
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GTK: added code for a gtk terminal window (broken) (not currently being used)
2010-03-03 03:28:42 +00:00
adelikat
86f60b1371
Movie file format header now has a FDS flag.
2010-03-02 04:59:45 +00:00
adelikat
9149cf5326
Win32 - fix bug - cheats dialog - toggling a cheat in the cheats list box now updates active cheats count
2010-03-02 04:06:36 +00:00
adelikat
d9f59e45f6
Win32 - a Disable Movie Messages during AVI menu item.
2010-03-02 03:34:15 +00:00
punkrockguy318
c15c8e5025
SDL: new default select is /
2010-02-28 07:50:10 +00:00
punkrockguy318
bbdc6f431b
GTK: hotkey GUI dialog created (its broken right now)
2010-02-27 20:50:09 +00:00
punkrockguy318
c32e80286f
SDL: hotkey config system revamped. shouldn't be too difficult to write a GUI for defining hotkeys in the near future
2010-02-27 20:05:42 +00:00
punkrockguy318
48cd9126b7
unix-net: don't re-use options from cfg
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GTK: network GUI is functional
2010-02-26 04:51:44 +00:00
punkrockguy318
560890f2e5
GTK: dummy gui for netplay
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unix-net: use DispMessage to inform user of connection problems/success
2010-02-26 04:24:49 +00:00
punkrockguy318
9633b71cf5
cleaning up the sdl tree
2010-02-26 03:41:31 +00:00
punkrockguy318
a2fa9062e0
GTK: updated file filters in load game to include zip archives
2010-02-26 03:28:02 +00:00
punkrockguy318
ab51ce9d28
GTK: typo.. vound -> video
2010-02-25 18:20:57 +00:00
CaH4e3
c129070dc0
CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed
2010-02-25 16:56:37 +00:00
punkrockguy318
42801f4f10
GTK: dialog enhancements
2010-02-25 06:55:10 +00:00
punkrockguy318
5a9cbdc615
GTK: added exceptions for lua scripts, movies, fds bios
2010-02-25 06:43:24 +00:00
punkrockguy318
cd2d6c5dc5
GTK: added exceptions for loading roms
2010-02-25 06:31:23 +00:00
punkrockguy318
1481f6491f
GTK: removed dependency on zenity
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SDL: added GTK_LITE option which enables GTK for dialog boxes but sticks to a command-line interface
GTK: changed the name of some macros; enable with GTK instead of GTK2
2010-02-25 06:22:07 +00:00
punkrockguy318
3f99f5d6bc
GTK: sdl openGL crashes with special scalers; turn off scalers when gl is checked
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TODO: a solution in sdl-video so we don't segfault in this situation
2010-02-24 10:18:52 +00:00
punkrockguy318
cc09e4dad1
GTK: restructured movie menus; added some options
2010-02-24 10:04:55 +00:00
punkrockguy318
619e586b31
GTK: implemented record movie/stop movie into menus
2010-02-24 09:52:39 +00:00
punkrockguy318
8b46355bc8
GTK: added file filters for file choosers
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GTK: added Load FDS Bios function
2010-02-24 09:24:05 +00:00
punkrockguy318
bd1d923b78
* fix fds bug; .sav file was being opened read-only and causing "error reading auxillary FDS file"
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* someone please test this change on win32 to ensure nothing is broken
2010-02-24 08:48:05 +00:00
punkrockguy318
e0988eac20
SDL: changed default fast forward from TAB to `; TAB is default select key
2010-02-24 08:22:45 +00:00
punkrockguy318
5f2bd46410
GTK: fixed NTSCcolor option
2010-02-24 08:05:53 +00:00
punkrockguy318
14312c7526
sdl: don't test for fds keys when fds rom isn't loaded
2010-02-24 07:55:12 +00:00