Matthew Budd
1b0888e146
Added git url/revision info to the GTK/SDL GUI about window. Added git url/revision information to command line help print out for both GTK and QT versions.
2020-08-07 16:59:27 -04:00
Matthew Budd
bb4adb36b4
Merge branch 'master' of ../TasVideo/fceux
2020-08-07 16:34:39 -04:00
zeromus
6f4bbacca0
fix height of win32 inputbox. fixes #145
2020-08-07 13:55:50 -04:00
mjbudd77
d416ceb0c4
Added GTK3/SDL2 based fceux build capability into cmake build file. It is configurable from the command line which GUI to build GTK or QT (default).
2020-08-07 13:23:43 -04:00
Matthew Budd
27875aac17
Changed GTK GUI shutdown order of execution so that the main window cannot be deleted until the event loop has fully exited.
2020-08-06 21:36:50 -04:00
Matthew Budd
46d02fc61a
Modified GTK GUI quit logic to just set a flag in the quit callback function to allow the gui exit its main loop under normal conditions and then proceed with an orderly cleanup/shutdown outside of the GTK event loop.
2020-08-05 20:33:19 -04:00
Matthew Budd
b7067cc1da
Removed debug print statement.
2020-08-03 21:12:54 -04:00
Matthew Budd
bbd0fe4470
Added cheat save file logic to cheat window export button.
2020-08-03 21:04:58 -04:00
Matthew Budd
4a494f8dc1
Added code to center text inside numerical entry fields on the cheat window.
2020-08-03 20:30:45 -04:00
mjbudd77
0fdf8cec14
Changed character used for width to be an X instead of 0
2020-08-03 20:20:48 -04:00
Matthew Budd
b0529d564a
Added pause while cheat window is active checkbox logic.
2020-08-02 21:19:32 -04:00
Matthew Budd
7c84e7b383
Added global cheat enable and auto load/save checkboxes
2020-08-02 20:58:59 -04:00
Matthew Budd
e99cc1d64d
Added logic to lock emulation when modifying cheats.
2020-08-02 20:31:21 -04:00
Matthew Budd
7d6f1fdacc
Added logic to lock emulation when adding or deleting cheats.
2020-08-02 20:29:24 -04:00
Matthew Budd
53c96c9fbd
Added button sensitivity logic for cheat search window.
2020-08-02 20:23:12 -04:00
Matthew Budd
2905c105bf
Added cheat add/delete button logic.
2020-08-02 20:04:59 -04:00
Matthew Budd
34279fd5ac
Added logic for modify active cheat parameter update button.
2020-08-01 21:33:43 -04:00
Matthew Budd
2d57b88e64
Added code to populate active cheat list.
2020-07-31 22:03:14 -04:00
Matthew Budd
3e1cfb3a94
More cheat search updates.
2020-07-31 20:18:39 -04:00
Matthew Budd
b6871bc36d
Added callbacks for cheat search buttons.
2020-07-31 20:14:17 -04:00
Matthew Budd
cf54c8d225
Cheat window widget layout in work.
2020-07-30 23:06:02 -04:00
Matthew Budd
bec89112e2
More updates to cheat window.
2020-07-28 22:54:52 -04:00
Matthew Budd
5088991a8d
Added more widgets to the cheat window.
2020-07-28 21:37:28 -04:00
Matthew Budd
c76d70582a
Adding GUI framework for cheat window.
2020-07-27 22:26:41 -04:00
Matthew Budd
3c2a93d7c4
Added a protection in the audio output loop to break out of the loop if the audio sink is not draining. This will prevent lockups in the event that the audio output device has failed.
2020-07-27 21:20:25 -04:00
Matthew Budd
3528adea30
Changed error message window to use QMessageBox instead of QErrorMessage to have more control over display image.
2020-07-26 22:04:31 -04:00
Matthew Budd
e918f8562a
Added an error message window to the GUI. Added About Qt window to GUI.
2020-07-26 21:31:32 -04:00
Matthew Budd
0112782eab
Added logic to change color of changed button mapping to red until they are save to a profile. Also, added a warning message to inform user of unsaved mappings.
2020-07-26 14:07:28 -04:00
g0me3
f2eb89c629
Merge branch 'master' of https://github.com/TASVideos/fceux
2020-07-25 21:22:13 +03:00
g0me3
6145fe22ab
bandai and sunsoft barcode readers support GUI restore for WIN build
...
157 mapper (barcode battler) support for main unit's and cart's eeproms. all datach games are able to save properly now.
2020-07-25 21:21:37 +03:00
Matthew Budd
b48b81c938
Commented out command line INOP inputCfg functionality. With new GUI gamepad config, this should not be required anymore.
2020-07-24 23:04:56 -04:00
Matthew Budd
976266547c
Bug fix for shutdown of joystick system.
2020-07-24 22:41:19 -04:00
Matthew Budd
4175ca6052
Added logic to skip unassigned buttons in the config.
2020-07-24 22:26:09 -04:00
Matthew Budd
3db85cd1d2
Game pad code cleanup.
2020-07-24 22:12:45 -04:00
Matthew Budd
da04bbdfc5
Added logic to init game pad mappings at startup
2020-07-24 21:47:57 -04:00
Matthew Budd
67e87787e3
Added logic to load default keyboard mapping.
2020-07-24 18:44:18 -04:00
mjbudd77
8afeb43759
Added code to allow for deletion of game pad profiles.
2020-07-24 17:14:03 -04:00
mjbudd77
b71630379a
Added game pad button mapping profile logic.
2020-07-24 16:56:48 -04:00
mjbudd77
675b73cbed
Added mapping profile widgets. Still TODO, write code behind them.
2020-07-24 11:05:20 -04:00
mjbudd77
b815fbfe47
Added logic to show state of mapped buttons on game pad config page.
2020-07-24 09:50:03 -04:00
Matthew Budd
e50d6e22ed
Added logic to load default game pad button bindings from SDL database.
2020-07-24 00:11:11 -04:00
Matthew Budd
e018b4b945
Removed unused button config arrays in preparation for implementing SDL2 game controller setup.
2020-07-23 18:43:45 -04:00
Matthew Budd
10b84fa47c
Added SDL game controller logic to sdl-joystick. Preparing to re-vamp the input module.
2020-07-22 22:17:53 -04:00
Matthew Budd
02c3012215
Added a checkbox option to the gui config page to allow for the gui to use the native OS menu bar for mac os and certain linux distros.
2020-07-21 20:06:25 -04:00
Jason W. Thompson
79d3396d6e
Rename "Real Zapper" to "LCD Compatible Zapper"
...
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
Matthew Budd
3fc99f7d30
Added logic to allow the use to optionally select either the Qt/OpenGL or SDL as the video driver.
2020-07-20 22:45:33 -04:00
Matthew Budd
f59bf15d30
Created a console utilities file to hold misc functions used by the Qt/SDL port.
2020-07-20 21:06:49 -04:00
Matthew Budd
982ed7689d
Added Lua window hooks to old sdl port that are now needed by core library. These functions do not do much on the old port and really only exist to resolve linker issues.
2020-07-20 19:36:22 -04:00
Matthew Budd
4e9601a241
Added logic for the lua output display console.
2020-07-19 21:33:20 -04:00
Matthew Budd
122473b575
Added Lua control window.
2020-07-19 21:15:56 -04:00
Matthew Budd
188320147a
Bug fix for file name patterns used with QFileDialog
2020-07-19 20:04:42 -04:00
Matthew Budd
397e17ba99
Added a GUI config window to for misc GUI options. Added an option to use the native OS file browser when looking for files.
2020-07-19 18:43:42 -04:00
Matthew Budd
b846ed31db
Merge branch 'master' of ../TasVideo/fceux
2020-07-19 10:12:20 -04:00
Jason W. Thompson
ca472ee6ae
Add Real Zapper support
...
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
Matthew Budd
c0febe1d3e
Added a hook in the core palette emulation to allow for the gui to determine if a custom user palette is available and in use.
2020-07-18 21:58:38 -04:00
owomomo
96a116e096
Shortcuts of bookmarks in Hex Editor can be customized. ( #129 )
2020-07-18 18:43:23 -04:00
Matthew Budd
002481c6b9
Added a few more options to the palette config window.
2020-07-18 15:19:01 -04:00
Matthew Budd
2d4451a43c
Added logic in the emulator thread to check if requests to acquire the mutex have been made by the gui. If requests are found, the emulator thread will sleep so that the gui thread can gain access and service the requests.
2020-07-17 22:14:20 -04:00
Matthew Budd
6fb247d785
Changed QMutex to be recursive to prevent dead-locks in gui and emulator. A few bug fixes for the palette config window.
2020-07-17 21:50:23 -04:00
Matthew Budd
be7dcda45e
Added palette config window and logic.
2020-07-16 21:18:57 -04:00
mjbudd77
f8558a9636
Added component runtime to cpack line
2020-07-12 15:43:48 -04:00
mjbudd77
08beead253
Successful addition of fceux icon to mac osx dmg package.
2020-07-12 14:10:32 -04:00
Matthew Budd
44750bf88f
Added a higher resolution icon to project.
2020-07-12 12:53:41 -04:00
mjbudd77
70a2b3023a
Added logic to generate a mac osx drag and drop package.
2020-07-12 11:50:18 -04:00
Matthew Budd
35b0227809
Added logic to initialize the video PAL combo box with proper config value at window creation.
2020-07-11 22:37:29 -04:00
Matthew Budd
3a6c861326
Bug fix for SDL port lock up when selecting dendy video option.
2020-07-11 22:36:55 -04:00
Matthew Budd
c93d0b3113
Added command line help output.
2020-07-11 22:09:51 -04:00
Matthew Budd
76d8b829bd
Bug fix for file browser initial directory calculation.
2020-07-11 21:29:23 -04:00
Matthew Budd
d43383d8bf
Fixed directory pathing for file browser.
2020-07-11 21:14:37 -04:00
Matthew Budd
b3c51ef4b1
Added movie menu logic to gui.
2020-07-11 20:48:48 -04:00
Matthew Budd
96df0c25e1
Added logic to auto embed the git URL and revision into the executable so that it can be displayed on the About dialog window.
2020-07-11 19:52:14 -04:00
Matthew Budd
889250b720
Updated About Window.
2020-07-11 17:26:08 -04:00
Matthew Budd
f436408b06
Updated about window to use embedded png.
2020-07-11 17:06:22 -04:00
Matthew Budd
2c370389fd
Added window icon resource.
2020-07-11 16:55:45 -04:00
Matthew Budd
32116210b8
About FCEUX window in work.
2020-07-11 16:11:48 -04:00
Matthew Budd
210e04fe92
Added FDS menu functionality.
2020-07-11 14:42:02 -04:00
Matthew Budd
6fcfb2af7a
Added insert coin menu functionality.
2020-07-11 14:21:20 -04:00
Matthew Budd
b4280ee33d
Added menu logic to load Game Genie ROM file
2020-07-11 14:03:40 -04:00
Matthew Budd
c41cd863c6
Added game genie enable menu logic.
2020-07-11 12:59:14 -04:00
Matthew Budd
74afb50949
Added basic functions of emulation menu
2020-07-11 11:58:11 -04:00
Matthew Budd
b830e0aae5
Added screen shot menu function.
2020-07-11 10:29:03 -04:00
mjbudd77
0188c11e8b
Added OpenGL preference variable to cmake build file to get rid of nuisance warning.
2020-07-10 15:08:05 -04:00
mjbudd77
69a761a477
More Cmake fixes between linux and mac os
2020-07-10 14:57:55 -04:00
mjbudd77
cc4ce19784
A few build fixes for the mac os with cmake.
2020-07-10 14:48:46 -04:00
mjbudd77
cb453fa194
Moved linux pipeline to cmake instead of qmake.
2020-07-10 13:51:32 -04:00
mjbudd77
321ea729d4
Successful build of Qt GUI on MAC OSX using cmake.
2020-07-10 11:22:10 -04:00
mjbudd77
1206fcebbd
Successful build of QT gui using cmake instead of qmake.
2020-07-10 10:59:07 -04:00
Matthew Budd
26e320b163
Bug fix for small memory leak on window init.
2020-07-09 21:38:31 -04:00
Matthew Budd
67b7c34576
Added change state select menu radio button logic.
2020-07-09 21:33:53 -04:00
Matthew Budd
0d8c442b35
Added a few state load menu items.
2020-07-09 21:00:04 -04:00
Matthew Budd
5958dc18fb
Added fullscreen menu function.
2020-07-07 21:45:24 -04:00
Matthew Budd
d87b5c7ab7
Added logic for auto-resume play menu item.
2020-07-07 21:26:15 -04:00
Matthew Budd
46271dfa61
Added video region combo box logic.
2020-07-07 21:06:24 -04:00
Matthew Budd
ea1782bfe5
Added checkbox logic for video config window.
2020-07-07 20:53:31 -04:00
Matthew Budd
313bba68f9
Added missing tr function calls around string literals.
2020-07-07 18:49:58 -04:00
Matthew Budd
ce0a8fdf63
Added framework for video config window. Still TODO writing logic.
2020-07-07 08:59:47 -04:00
Matthew Budd
b2c094a6bf
Added QT Hotkey configuration window.
2020-07-06 21:44:23 -04:00
Matthew Budd
1a99903933
Changed name of main window periodic update function so that is not the same name as QWidget base update function.
2020-07-05 22:10:28 -04:00
Matthew Budd
f9b5796ef0
Created a local buffer for the openGL video image to better sync the image with the drawing frame in the gui thread.
2020-07-05 21:40:19 -04:00
Matthew Budd
4dca42bfca
Moved the physical input update to the main thread since the MAC OS X SDL2 requires it to be so.
2020-07-05 21:16:31 -04:00
Matthew Budd
70a00fab13
Added mutex sync when changing sound properties of the emulator.
2020-07-05 16:54:33 -04:00
Matthew Budd
ac43cc3e62
Renamed gameViewer to ConsoleViewer.
2020-07-05 16:44:36 -04:00
Matthew Budd
824bdda083
Renamed a few of the files and class objects to be more appropriate to what the actually are.
2020-07-05 16:37:26 -04:00
Matthew Budd
f2e7b66c61
changed QThread setup to be a separate object from the console window.
2020-07-05 16:27:13 -04:00
Matthew Budd
acc02ee98e
Moved FCEU emulation to its own thread for better timing control.
2020-07-05 16:11:53 -04:00
Matthew Budd
c496c0f281
Added logic to increase/decrease emulation speed via hotkeys using QTimer system. Bug fix for = key Qt to SDL mapping.
2020-07-03 21:52:27 -04:00
mjbudd77
72141845f0
Changed gl_shm name to nes_shm. Added audio circular buffer to shared memory.
2020-07-03 15:58:53 -04:00
Matthew Budd
7eca2978ed
Minor removal of underscored F on File menu.
2020-07-02 21:08:46 -04:00
Matthew Budd
91e5427258
Successful test of full sound config window functionality.
2020-07-02 21:05:08 -04:00
Matthew Budd
021452b7f0
Sound configure window in work.
2020-07-02 20:49:52 -04:00
Matthew Budd
afc3a61014
Started putting together window framework for sound configuration.
2020-07-01 22:03:59 -04:00
mjbudd77
104f7c465e
Updated init call for game viewer SDL to match GL.
2020-06-30 20:04:17 -04:00
mjbudd77
d38f1b0c1b
Build fix for minizip include in MAC OS
2020-06-30 20:00:29 -04:00
mjbudd77
2762d53791
Cleaned up game viewer GL.
2020-06-30 19:53:29 -04:00
mjbudd77
e2b853661d
More testing with SDL game viewer driver, keeps drawing over the menu
...
bar on the mac os. Thinking native GL inside QT is the way to go.
2020-06-30 09:22:59 -04:00
mjbudd77
41b54b9813
Solved MAC OpenGL scaling issue. Turns out it was related to the retina
...
screen having a 2x device to framebuffer scaling.
2020-06-29 23:24:41 -04:00
Matthew Budd
c6b46bfcc1
Added software pixel remapper function to openGL renderer.
2020-06-29 22:24:34 -04:00
Matthew Budd
26fe3c7da5
Added logic to keep proper aspect ratio on SDL driven screen.
2020-06-29 21:13:05 -04:00
Matthew Budd
53dcb48a90
Successful test of SDL video driver inside QT window.
2020-06-29 10:11:02 -04:00
Matthew Budd
95d055da2c
Renamed openGL based game viewer so to distinguish it from others that will be tested.
2020-06-29 08:15:26 -04:00
Matthew Budd
970afc2bea
Added logic to use GL_TEXTURE_RECTANGLE instead of GL_TEXTURE_2D
2020-06-28 10:11:03 -04:00
Matthew Budd
59462545ca
Gui controller calibration fixes and enhancements.
2020-06-27 21:08:02 -04:00
Matthew Budd
7ba7ef4b82
Include path fixes for qmake incorrectly marking sdl folder for heading includes.
2020-06-27 20:07:24 -04:00
Matthew Budd
1980dd8c5b
Game Pad calibration page still in work.
2020-06-26 21:56:26 -04:00
Matthew Budd
cb664b44a0
commented out debug print statement.
2020-06-26 20:32:44 -04:00
Matthew Budd
950004503b
Hooked up checkboxes on gamepad config page.
2020-06-26 20:27:20 -04:00
mjbudd77
002e9e0f34
Added logic to configure gamepad buttons. Still needs more testing.
2020-06-26 16:35:41 -04:00
Matthew Budd
ee02883ac7
QT gamepad window in work.
2020-06-26 12:46:48 -04:00
Matthew Budd
f1153bfc6b
Successful test of loading ROM via QFileDialog, changed logic to not use native gnome file dialog as it is very lagged.
2020-06-26 09:29:47 -04:00
Matthew Budd
d6ff002af0
Added keyboard QT to SDL2 key conversion functionality.
2020-06-24 21:57:43 -04:00
Matthew Budd
f53bbc8cde
Added logic to close game and shutdown FCEU system on window close.
2020-06-23 23:04:10 -04:00
Matthew Budd
095415790c
Cleaned up unnecessary test code.
2020-06-23 22:55:48 -04:00
Matthew Budd
0352483a19
Successful display of video in QT gui.
2020-06-23 22:51:10 -04:00
Matthew Budd
be4c650238
Starting new QT gui.
2020-06-23 20:40:43 -04:00
Matthew Budd
fb9ee25800
Bug fix for cmake install target.
2020-06-20 00:54:26 -04:00
Matthew Budd
70a77cbe41
Added install target to cmake.
2020-06-20 00:53:18 -04:00
Matthew Budd
9a30cce921
Fixed compiler warning for unchecked fgets return value.
2020-06-20 00:39:44 -04:00
Matthew Budd
6271d63ba6
Added cmake package check for zlib
2020-06-20 00:36:43 -04:00
Matthew Budd
714e7bbfb2
Added logic to make cmake output verbose.
2020-06-20 00:20:58 -04:00
Matthew Budd
36b9cf3fb3
Fixed references to print error function in win tas editor.
2020-06-20 00:13:08 -04:00
Matthew Budd
cc15338ebb
Cast const char * to char * to get past winbuild.... this is not the best way to go, but it works.
2020-06-20 00:06:47 -04:00
Matthew Budd
7919071a25
Cleaned up gcc compiler warning : ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings]
2020-06-19 23:58:12 -04:00
bbbradsmith
79c42a8eea
manifest pragma to specify windows common controls version 6
...
(64-bit bit version uses older control styles without this)
2020-06-18 05:18:27 -04:00
bbbradsmith
1f4bc4bb89
fix long pointer casting in Win64 build
2020-06-17 03:21:41 -04:00
Matthew Budd
ad69657d02
Resolved a few more cppcheck/compiler warnings in core input module.
2020-06-15 22:53:45 -04:00
Matthew Budd
e6329b911a
Resolved cppcheck warnings in win/header_editor.cpp
2020-06-15 22:21:54 -04:00
Matthew Budd
96cba27965
Resolved cppcheck warnings in cheats.cpp.
2020-06-15 22:09:12 -04:00
Matthew Budd
9eaad6e14d
Revolved Deallocating a deallocated pointer: buf warning in archive.cpp.
2020-06-15 21:58:13 -04:00
Matthew Budd
ce03bf18e7
Resolved cppcheck warnings in OutputDS.cpp
2020-06-15 21:48:32 -04:00
Matthew Budd
9748d39169
Resolved dangerous usage of c_str(). The value returned by c_str() is invalid after this call
2020-06-14 20:11:59 -04:00
Matthew Budd
c5bbd3cec5
Added uninitialized class members to constructor for debug window.
2020-06-14 19:55:36 -04:00
Matthew Budd
f5e8b09200
Bug fix for enable/disabling of glx double buffering. Single buffering allows for faster emulation rates, double buffering is not allowing faster than 60hz due to vsync.
2020-06-14 10:15:47 -04:00
Matthew Budd
a1c0e86026
Code cleanup, found that rendering of openGL graphics are limiting the max frame speed to 60 hz. Have not solution for it yet.
2020-06-13 20:07:01 -04:00
Matthew Budd
b4b2cca9ec
Bug fix for menu visibility toggle.
2020-06-13 12:51:57 -04:00
Matthew Budd
6de7a68149
Added a TODO for fixing the menu bar hide function.
2020-06-12 21:34:18 -04:00
Matthew Budd
6dd0ef841e
Cleaned up unused variable.
2020-06-12 20:51:46 -04:00
Matthew Budd
c440b8127e
Bugfix for GUI hanging when gamepad config window is closed while waiting a button press.
2020-06-12 20:34:26 -04:00
Matthew Budd
d340c1465e
Removed the last of the SDL1 specific functions.
2020-06-12 19:48:51 -04:00
Matthew Budd
47ad3b1dee
More SDL1 cleanup.
2020-06-12 19:40:46 -04:00
Matthew Budd
0a61bab99e
More SDL1 cleanup.
2020-06-12 19:14:26 -04:00
Matthew Budd
4cbfed2a72
Clean up of input and video files. Removed SDL1 code.
2020-06-12 18:59:38 -04:00
Matthew Budd
1463e7c0f8
Added logic to now pass ALT + Return to the SDL event queue as the is fullscreen toggle that is handled by GTK.
2020-06-09 22:09:29 -04:00
Matthew Budd
d086714040
Bug fix for full screen mode update.
2020-06-09 21:47:07 -04:00
Matthew Budd
cfbe2dc5f3
Bug fixes for GL linear filters and double buffering options.
2020-06-09 09:23:32 -04:00
Matthew Budd
3e2802a2de
Bug fix for switching between openGL and cairo graphics contexts.
2020-06-09 08:44:51 -04:00
Matthew Budd
9db334275f
Added logic to allow for switching from openGL to cairo draw functions. There is still an issue with the GTK draw update stops getting called when switch from openGL to cairo.
2020-06-08 09:14:01 -04:00
Matthew Budd
79b796f790
Implementing secondary cairo interface.
2020-06-07 13:58:09 -04:00
Matthew Budd
5bbbd0e8e7
Successful use of GLX openGL inside gtk3 window. This eliminates the need for SDL video.
2020-06-07 10:54:00 -04:00
Matthew Budd
4f27c58856
Moved poor performing cairo draw routines into their own functions. Removed GtkGlArea experimental code that did not work.
2020-06-07 09:32:47 -04:00
Matthew Budd
76df04d830
Added an experimental shared memory interface to allow for the video window to be a separate process.
2020-06-06 22:53:34 -04:00
Matthew Budd
6b406e411f
Bug fixes for SDL2 keyboard interaction.
2020-06-06 09:02:36 -04:00
Matthew Budd
8c2cea1ed4
Added logic to change how full screen mode works with cairo drawing.
2020-06-05 21:23:33 -04:00
Matthew Budd
1fc0725e94
Successful display of graphics using cairo. Not as efficient as other methods but works.
2020-06-05 21:08:53 -04:00
Matthew Budd
88e0c838e2
Merge https://github.com/TASVideos/fceux
2020-06-05 07:37:16 -04:00
Matthew Budd
a59f1421b5
Added logic to refresh video display with last pass image data when inside debug loop.
2020-06-02 05:02:43 -04:00
Matthew Budd
a25a5c914c
Added a refresh list button to the active cheat list window to allow for the displayed list to be resync'd to the true active cheat list in case a new game ROM is loaded and new cheats are automatically loaded as a result.
2020-06-01 09:37:36 -04:00
Matthew Budd
f929a7cc23
Added logic to cheat search window to make all sorting buttons insentive until the search reset button is hit once.
2020-06-01 09:32:51 -04:00
Matthew Budd
a58f5dc5e0
Added logic to make cheat window edit/delete buttons insensitive unless a row is selected in treeview list.
2020-06-01 09:19:55 -04:00
zeromus
322c671ea7
Merge pull request #114 from owomomo/master
...
Bookmark description in the Hex Editor can be directly edit
2020-05-31 16:13:46 -05:00
zeromus
74b11ae84c
Merge pull request #103 from bbbradsmith/lua_zapper_set
...
zapper.set for lua
2020-05-31 16:13:29 -05:00
Matthew Budd
1ace69f5f9
Updated cheat list tree view to update entry fields when a line in the tree is selected with corresponding to the selected lines data.
2020-05-31 14:53:54 -04:00
Matthew Budd
51be2877ef
Added logic to set registers via text entry boxes prior to running new instructions in debugger window.
2020-05-31 14:28:49 -04:00
Matthew Budd
8a0165f54b
changed unimplemented functions on debugger window to be have insensitive widgets for now.
2020-05-31 13:53:07 -04:00
Matthew Budd
acbd2cf3c8
Added logic to debugger to make breakpoint edit/delete button sensitive only when a breakpoint is selected in the tree view.
2020-05-31 13:48:58 -04:00
Matthew Budd
358a2309db
Created separate debug menu for debugger and hex editor on main window.
2020-05-31 10:11:52 -04:00
Matthew Budd
34e8afe39d
Bug fix for memory view window when handling large ROM displays.
2020-05-31 06:48:37 -04:00
Matthew Budd
9eab3f9e5d
Added logic to sync memview activity coloring menu options at startup.
2020-05-30 19:44:30 -04:00
Matthew Budd
8c04403062
Added logic to allow for configurable coloring on memory view window.
2020-05-30 17:20:06 -04:00
Matthew Budd
b7877f1a5e
Added configurable fore and back ground color picking for memview window.
2020-05-30 11:26:36 -04:00
Matthew Budd
a92874a5b6
Added logic to sync memory last pass values at startup.
2020-05-29 17:19:44 -04:00
Matthew Budd
7500446b2c
Changed memory buffer setup to allow for color and activity data to be stored for each address.
2020-05-29 16:53:20 -04:00
Matthew Budd
6e33c48a1f
Added memory view highlight activity coloring. Still TODO, add logic to switch colors in menu.
2020-05-29 15:00:33 -04:00
Matthew Budd
d362161269
Added logic to only allow select key presses through to the textview widget on the debugger window.
2020-05-29 09:30:07 -04:00
Matthew Budd
5e0cbc1cbc
Improved logic for hex editor button inputs.
2020-05-29 09:24:28 -04:00
Matthew Budd
0d9b9254ff
memory viewer (hex editor) window viewport calculation improvement. Much more accurate and efficient than previous.
2020-05-29 06:52:53 -04:00
Matthew Budd
4c3bf6cf6c
Removed automatic condition insertion on asm debug breakpoint entry window.
2020-05-28 21:57:40 -04:00
Matthew Budd
05de1a8356
Added PPU data display to debug window.
2020-05-28 21:54:14 -04:00
Matthew Budd
7d08906a89
Efficiency fixes for the debugger asm text view window.
2020-05-28 21:30:12 -04:00
Matthew Budd
d15623b7e6
Added logic to seek the PC on the debug window every time a breakpoint is hit.
2020-05-27 06:46:20 -04:00
Matthew Budd
27e326ce90
Added seek to PC and seek to Addr logic.
2020-05-27 05:48:38 -04:00
Matthew Budd
64444129c3
Added callback functions for editing break cycle/instruction limit text fields
2020-05-25 20:44:39 -04:00
Matthew Budd
20af463419
Added a few hooks for break on cycles, instructions and bad opcode checkboxes. Still TODO add break cycle/instruction limit set logic.
2020-05-25 20:28:42 -04:00
Matthew Budd
41e1bdc592
Added logic to context menu to prefill breakpoint add popup.
2020-05-25 20:06:16 -04:00
Matthew Budd
db17dc06e6
Added logic to capture asm list.
2020-05-25 09:28:22 -04:00
Matthew Budd
c50b5581d6
Added logic to sync breakpoint edit window parameters to actual state upon opening.
2020-05-25 08:11:01 -04:00
Matthew Budd
2755c9cdb2
Added logic to allow for use of a enable checkbox to next to each breakpoint in the list
2020-05-24 21:31:29 -04:00
Matthew Budd
9f009a1850
Successful test of basic debugger functions.
2020-05-24 21:10:10 -04:00
Matthew Budd
613dd479d4
Added logic to set values for debugger window register displays.
2020-05-24 12:50:13 -04:00
Matthew Budd
df236e3628
Added framework for breakpoint add/edit window.
2020-05-24 11:06:31 -04:00
Matthew Budd
4c199ef4fe
Added initial framework for debugger window.
2020-05-23 23:25:28 -04:00
Matthew Budd
69790db498
Initial framework for debugger window in work.
2020-05-23 22:37:31 -04:00
Matthew Budd
40379a32dc
Added a memory write boundary protection in the ram watch window to prevent users from writing into ROM memory area.
2020-05-23 16:28:43 -04:00
Matthew Budd
c46d3e2a9d
Added logic to clear edited row and column indices on null pointer error in RAM watch window.
2020-05-23 16:22:56 -04:00
Matthew Budd
484f299107
Added a NULL check to prevent crash in RAM watch window.
2020-05-23 16:20:40 -04:00
Matthew Budd
11d02a31c4
Added logic in memview window to make set address and value entry windows exit on an enter key press.
2020-05-23 16:09:14 -04:00
Matthew Budd
6947f2bd05
Bug fix for GUI initialization with a specified game on the command line. Sometimes the X-server needs a little more time to initialize the window. Added a short 0.1 sec usleep at startup to give X the time it needs. A few more cppcheck warning fixes made as well.
2020-05-23 15:08:03 -04:00
Matthew Budd
04a4b6de74
Added more functionality to the memview window. Now can view all memory types. New context menu allows for seeking to a new location by address, poking memory locations, and jumping from RAM to ROM.
2020-05-23 14:56:42 -04:00
Matthew Budd
9ac2803533
Added logic to get NES ROM address from RAM location for context menu.
2020-05-22 09:30:16 -04:00
Matthew Budd
b731245171
Added a few context menu items. TODO create callback functions for them
2020-05-22 09:19:45 -04:00
Matthew Budd
475464cca2
Added logic to display a label showing the address of the cursor selected memory location in hex editor.
2020-05-22 09:00:07 -04:00
Matthew Budd
c05c85bcfd
Added popup context menu framework for memview.
2020-05-21 22:07:10 -04:00
Matthew Budd
364ae8c689
Added callback for context menu on memview window.
2020-05-20 21:48:39 -04:00
Matthew Budd
5db17d7913
Cleaned out treeview logic in favor of text view. Text view is much more efficient.
2020-05-19 01:00:14 -04:00
Matthew Budd
284a787104
bug fix for memory poke logic.
2020-05-19 00:51:03 -04:00
Matthew Budd
fe4d1f85af
Successful test of poking into RAM with hex editor in text view.
2020-05-19 00:30:24 -04:00
Matthew Budd
41cfd69fe2
Successful display of memview.
2020-05-19 00:03:30 -04:00
Matthew Budd
267966b0b3
Text View hex editor in work.
2020-05-18 22:03:58 -04:00
Matthew Budd
6460a3035b
Tree view inner / outer slider functions but is not ideal. Going to try out text view object instead.
2020-05-18 08:29:05 -04:00
Matthew Budd
90482feac8
Memview successful initial test, but performance is slightly lacking. Going to change tree view logic.
2020-05-17 11:36:55 -04:00
Matthew Budd
3c10dcc1fd
Added logic to allow for writing into memory via the mem view hex editor.
2020-05-16 23:50:58 -04:00
Matthew Budd
5834dd3661
Added memory view window framework. Still TODO memory poke functionality.
2020-05-16 22:17:24 -04:00
Matthew Budd
9dcad0b211
Bug fix for gamepad configuration when using keyboard inputs.
2020-05-16 18:50:29 -04:00
Matthew Budd
c7f9a4257a
Bug fixes for screen sizing at startup with a ROM specified on the command line.
2020-05-16 15:06:40 -04:00
Matthew Budd
74923eaccc
Removed static hotkey string array from global header and added an accessor function.
2020-05-16 13:16:24 -04:00
Matthew Budd
26f36da7e7
Another bug fix for gamepad config loading at startup, the first fix was in the wrong place. Removed static video variable from header.
2020-05-16 11:13:24 -04:00
Matthew Budd
00e316b521
Bug fix for loading gamepad config at startup.
2020-05-16 10:40:57 -04:00
Matthew Budd
01c60c4dc1
Bug fix for displaying button names when reloading gamepad config window.
2020-05-16 10:14:37 -04:00
Matthew Budd
e5e02e20f4
Bug fix for gamepad key name display when calibrating buttons.
2020-05-16 09:47:13 -04:00
Matthew Budd
b63772b774
Removed debug print statement.
2020-05-16 09:19:25 -04:00
Matthew Budd
c3e4db0faa
Hotkey selected state cleanup. Sync gui menu selected state when state changes occur via hotkeys. Removed deprecated gtk widgets from sdl/input.cpp.
2020-05-16 09:09:36 -04:00
Matthew Budd
172dffec55
Changed window size variables in gui to be static as their is no reason to export them to the linker.
2020-05-15 17:08:13 -04:00
Matthew Budd
5173b85ac1
Added logic to check if the screen size has actually changed in the window configure event callback. Do not reset video is screen size is the same. This prevents annoying screen flickering during transitions to/from full screen mode.
2020-05-15 17:02:33 -04:00
Matthew Budd
bcbac77084
When a lua script is provided on the command line with the --loadlua option. Added code to always resolve any relative file path to an absolute as the lua core changes the current working directory which then invalidates the relative pathing from where the current working directory was at the time the program had initially been started.
2020-05-14 23:47:57 -04:00
Matthew Budd
87d3db2406
Added screen dimension limits. Added some debug statements to pipeline script.
2020-05-14 18:16:04 -04:00
Matthew Budd
1ba5929ea2
Modified screen display logic to always center image in the center of the window.
2020-05-14 09:16:09 -04:00
Matthew Budd
9f615d6f81
Found a better way to clear the screen to a black background.
2020-05-14 07:55:06 -04:00
Matthew Budd
c702a86b67
commented out window configure print statements.
2020-05-13 22:00:00 -04:00
Matthew Budd
575e090aff
Ran indent program on new cheat and ramwatch cpp files to apply hard tabs.
2020-05-13 21:13:22 -04:00
Matthew Budd
699069b7ee
Ran indent program to gui.cpp to re-apply hard tabs.
2020-05-13 21:07:31 -04:00
Matthew Budd
7ac726d415
Replaced deprecated gtk_key_snoop function with standard gtk key press/release event handling functions.
2020-05-13 09:24:31 -04:00
Matthew Budd
48bbec8fba
Added logic to clear screen to black during startup and if a screen configure event occurs and no game is loaded.
2020-05-13 09:00:07 -04:00
Matthew Budd
42233b0425
Removed unused global window symbol for hotkey gui window
2020-05-13 08:36:35 -04:00
Matthew Budd
c45c6c00cf
Removed old menu comments from gtk gui.
2020-05-13 08:33:55 -04:00
Matthew Budd
61f55f3e28
Ensure that pallette variable has been freed before attempting malloc a new heap.
2020-05-12 22:45:08 -04:00
Matthew Budd
9583c0fbdd
A few more bug fixes for the ram watch window.
2020-05-12 22:39:03 -04:00
Matthew Budd
57561ad563
Moved RAM watch window logic to its own separate file.
2020-05-12 22:13:22 -04:00
Matthew Budd
309cb00f93
Moved cheat window code to its own file. Created a cheat window class object to better manage multiple instances of the cheat window.
2020-05-12 20:14:11 -04:00
owomomo
2024d321b7
1. The description of the bookmarks in Hex Editor can be edited instead of delete and add again.
...
2. When click close button of the bookmark name window, the operation can be canceled.
3. Detail.
2020-05-12 17:25:23 +08:00
Matthew Budd
754e621735
Bug fixes for gtk hot key config window.
2020-05-11 00:47:31 -04:00
Matthew Budd
dfd236c9d1
Fixed gtk window gui resizing logic. Can now resize by dragging the corners of the window with the mouse as well as through the vidio menu.
2020-05-10 23:38:36 -04:00
Matthew Budd
d6a798962c
Removed deprecated gtk_widget_modify_bg.
2020-05-10 17:29:14 -04:00
Matthew Budd
bfaf429664
Removed deprecated GTK_STOCK usages.
2020-05-10 17:11:15 -04:00
Matthew Budd
d87d5b2271
Fixed & character usage in authors string text in about window.
2020-05-10 16:42:45 -04:00
Matthew Budd
73a4efcad9
Finished reworking main menu.
2020-05-10 16:40:28 -04:00
Matthew Budd
81b9555ad0
Finished updating emulation menu to new non-deprecated widgets.
2020-05-10 16:24:44 -04:00
Matthew Budd
ee35a5bab4
Updated options sub menu.
2020-05-10 15:32:32 -04:00
Matthew Budd
89895fdd18
Finished File menu of main menu bar.
2020-05-10 14:59:49 -04:00
Matthew Budd
af36752585
Working on removing deprecated main menu and replacing with non-deprecated functions.
2020-05-10 11:17:59 -04:00
Matthew Budd
5a74646bb5
Removed use of deprecated gtk_alignment widgets
2020-05-10 10:18:57 -04:00
Matthew Budd
260b45273e
Swapped out deprecated gtk table in favor of gtk grid on game pad configure window.
2020-05-10 09:54:25 -04:00
Matthew Budd
b68aff598e
Fixed a few more deprecated gtk function usages.
2020-05-09 21:00:51 -04:00
Matthew Budd
6ab46618fc
Replaced a few more deprecated gtk function calls for their newer variants.
2020-05-09 20:47:47 -04:00
Matthew Budd
7610dea7fb
Removed deprecated UI manager from the ram watch menu. Ram watch menu is now created by raw gtk functions.
2020-05-09 20:35:15 -04:00
Matthew Budd
3231589d25
Changed out depricated gtk_hbox_new and gtk_vbox_new in favor of gtk_box_new
2020-05-09 16:42:34 -04:00
Matthew Budd
fcf8f57085
Changed memory tree views to use monospace and have vertical dividers for columns.
2020-05-09 10:36:55 -04:00
Matthew Budd
f4985e4add
Merge branch 'master' into linux-cheats
2020-05-09 09:32:10 -04:00
Matthew Budd
3f2ab57a20
Merge branch 'master' of https://github.com/TASVideos/fceux into development
2020-05-09 09:23:28 -04:00
Matthew Budd
77471eb1a0
Merge branch 'development' into linux-cheats
2020-05-08 23:55:29 -04:00
Matthew Budd
70a804e90f
Fixed a few code errors identified by cppcheck static code analyzer.
...
Fixed incorrect error handling of realloc function to prevent memory leak.
Fixed a few uninitialized local stack variables.
Changed (1 << 31) to (1u << 31) to fix error stating that a signed 32 bit integer shifted by 31 bits can result in undefined behavior.
2020-05-08 23:30:31 -04:00
Matthew Budd
305e8b58e8
Added memory write functionality to RAM watch window.
2020-05-07 23:25:33 -04:00
Matthew Budd
27cbbdf534
Added logic to load/save RAM watch files.
2020-05-07 21:31:55 -04:00
Matthew Budd
c901c7273d
Added directly cheat list cell editing functionality to gtk GUI.
2020-05-07 09:49:03 -04:00
Matthew Budd
b4f4f816d7
Added logic to allow for RAM watch display updates to be non-destructive.
2020-05-06 09:00:53 -04:00
Matthew Budd
4490f650f1
RAM watch entry window bug fixes.
2020-05-06 08:36:08 -04:00
Matthew Budd
ab5d3f5f14
Successful view of memory in ram watch window. Still TODO, added rest of button functionality.
2020-05-06 00:17:59 -04:00
Matthew Budd
19deda1314
Added initial framework for RAM watch window.
2020-05-05 23:08:50 -04:00
Matthew Budd
d1fd5a8e2d
A few bug fixes while testing the cheat window.
2020-05-05 20:42:25 -04:00
Matthew Budd
45d88df6b0
Hooked up cheats pause while window active function.
2020-05-05 19:56:38 -04:00
Matthew Budd
30aec1e534
Added cheat modification via update button logic.
2020-05-05 08:18:41 -04:00
Matthew Budd
7bc778fd0e
Added active toggle functionality to cheat list window.
2020-05-05 08:06:08 -04:00
Matthew Budd
d081c68db3
Successful loading of cheat codes from file via cheat window.
2020-05-05 00:18:15 -04:00
Matthew Budd
add91354de
Successful test of Add, remove, and update functions to the active cheat list.
2020-05-04 23:50:33 -04:00
Matthew Budd
37bb110601
Added file chooser function for loading cheats from file.
2020-05-04 22:01:15 -04:00
Matthew Budd
52cc2629eb
Successful initial test of cheat search functionality.
2020-05-04 21:42:56 -04:00
Matthew Budd
7416ad2fdb
Added initial layout for gui cheat window.
2020-05-03 16:29:28 -04:00
CaH4e3
d89ead783e
Merge pull request #98 from owomomo/master
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Add Multiple RAM Watches At Once In Edit Watch Window
2020-05-03 22:28:19 +03:00
CaH4e3
12667209de
Merge pull request #110 from bbbradsmith/toosmall_chrram
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CHR size < 1k allows NES program to corrupt memory
2020-05-03 22:27:44 +03:00
Matthew Budd
9844caf69d
Bug fix for command line game genie enable logic with linux based gtk GUI. GUI was forcing game genie to disabled at startup which was overriding command line selection. The GUI logic has been fixed to sync the state of menu game genie toggle box to the desired startup configuration of game genie.
2020-05-02 19:57:11 -04:00
bbbradsmith
2cdb283a64
iNES_Init error reporting
2020-05-02 00:42:44 -04:00
bbbradsmith
e8597862f1
CHR size < 1k allows NES program to corrupt memory because VPage is 1k granularity
...
returning 0 from iNES_Init is not ideal, error is "unsupported mapper" but at least it's an error
also adding CHRmask1/2/4/8 fallback, not sure if needed but looks suspicious for <8k
2020-05-02 00:20:44 -04:00
zeromus
16a965d15c
oops, had that backwards (re #106 )
2020-04-14 18:09:09 -04:00
zeromus
fadb200856
in 01dfbf5afa
I broke the disable-sprite-in-leftmost-8-pixels part of the oldppu. this fixes it. fixes #106
2020-04-14 16:44:45 -04:00
g0me3
5d872472ef
- N106 sound issue requested fix, see comments
...
- new inex 2.0 mapper 406 added without flash support though
- dpcm data log now does proper memory area logging (not worth actually, always be like C000 lol)
2020-04-09 20:54:05 +03:00
owomomo
5d7c3a6631
Merge pull request #18 from TASVideos/master
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Update code to the newest
2020-02-23 10:22:00 +08:00
bbbradsmith
747fba7711
Virtual Boy controller forgot signature bit 14
2020-02-08 15:58:24 -05:00
bbbradsmith
b22753762f
Virtual Boy controller support
2020-02-08 15:58:24 -05:00
owomomo
7a278b10a8
RAM Watch: Adding multiple watches in the dialog, when adding multiple watches from other window, the watches is also in the address edit control.
...
I realized that the watch operation need to be decoupled from the RAM Watch list, but things seem get too complicated, hoping this is not get even worse.
2020-02-05 22:56:30 +08:00
owomomo
a9c4bc9592
1. Trying to find a more efficient way to know which byte has a cheat. Since the cheat map occupies a lot of memory, I decided to make it only exists when necessary.
...
2. Reorganized some codes.
2020-02-01 16:51:33 +08:00
owomomo
c3d0d40aa6
Trying to find a more efficient way to know which byte has a cheat. It might be memory cost but it's 2020.
2020-02-01 01:00:34 +08:00
owomomo
c830d2cc7d
...
2020-01-31 20:13:41 +08:00
owomomo
935cdaf178
Merge pull request #17 from TASVideos/master
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Sync code to the newest
2020-01-31 19:46:54 +08:00
Devine Lu Linvega
f83e488a65
Fixed type in lua-engine.cpp ( #95 )
2020-01-30 18:26:52 -05:00
g0me3
fb8d46d969
fix for cdl sram logging hack crashes nsf logging ( fixed #94 )
2020-01-29 20:44:49 +03:00
g0me3
18165938d4
preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation
2020-01-16 21:33:37 +03:00
g0me3
4fe5da841c
forgot to remove debug code
2020-01-12 17:07:23 +03:00
g0me3
db003f841d
fixed #90 (debug breakpoint missing if conditions used)
2020-01-12 16:56:37 +03:00
g0me3
e43fe75b67
forgot to upload file
2020-01-04 13:48:32 +03:00
g0me3
6abfe09caf
Famicom Network System controller added
...
misc fixes to mappers
2020-01-04 13:16:54 +03:00
dinkc64
0b4be4b639
fds.cpp: new fds image handling, fixes saving issues with some games (Bubble Bobble, Super Lode Runner II, ...)
2019-12-16 00:45:14 -05:00
bbbradsmith
c4ee998148
zapper control from lua
2019-12-15 15:31:09 -05:00
Andypro1
ed4f5d0000
Moved lua memory_writebyte() to legacymemory_writebyte() and changed the memory_writebyte() implementation to avoid the legacy cheat engine code. ( #67 )
2019-11-22 23:29:25 -05:00
Brad Smith
88d7f392a9
MMC5 arbitrary WRAM size support via iNES 2 ( #84 )
2019-11-22 23:22:08 -05:00
Brad Smith
fbabd180eb
restore symbolic addresses for debugger
...
some of the debugger addresses should not be filtered, as strings can be used like NMI, RST, IRQ, LOAD, INIT, PLAY, NMI1, NMI2, NMI3
2019-11-10 21:10:40 -05:00
Brad Smith
5c8421d410
Palette mirror fix ( #81 )
...
* ppuview and memview fixes for palette mirroring
* New PPU $2001 rendering off palette mirroring fixed
2019-11-08 00:03:31 -05:00
g0me3
25c0b96c30
mapper 547 (ines 2.0 version of KONAMI-QTAi UNIF board)
2019-10-25 20:52:08 +03:00
owomomo
829c07bc3c
Merge pull request #16 from TASVideos/master
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Sync code to the newest
2019-10-20 00:44:34 +08:00
g0me3
0fc18be6b8
mapper 15 - fixed regression by previous fixes (waising / subors does not work properly with CHR write protection on mode 0)
2019-10-02 20:03:38 +03:00
norill
5ca7f608f7
Update 15.cpp
...
changes in accordance to the reverse-engineered mapper schematics:
- changed bank mode 1 mapping CPU $C000-$DFFF from "fixed to last bank" to "B OR 7" to support multiple 128KiB UNROM games in one cart
- latch D.7 bit ignored outside bank mode 2
- fixed latch D.6 bit interpreted as bank number bit
2019-10-02 18:30:36 +02:00
g0me3
8b1c405d95
mapper 15 chr protection implemented
2019-10-01 22:01:30 +03:00
owomomo
3fd6f9cb1e
Merge pull request #15 from TASVideos/master
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Sync code to the newest
2019-09-22 14:29:33 +08:00
deep-thought
878245fedf
Altered SCons build scripts to work with Python 3.
2019-09-10 17:05:22 -06:00
g0me3
63421d411b
vrc5 extended ppu rendering simulation fix
2019-08-07 01:17:57 +03:00
owomomo
2e6b728e57
Merge pull request #14 from TASVideos/master
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Sync code to the newest
2019-07-29 11:02:15 +08:00
Brad Smith
72120b0bb9
Windows 64-bit build support ( #66 )
...
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error
* more preprocessor definitions for x64
* 64-bit libraries from the last published version of DXSDK with dinput
* should define WIN64 as well? unfortunately seem to require retention of WIN32
* added an x64 build of luaperks.lib, this compiles links and runs now
* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it
* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?
* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!
* revert unnecessary VS solution version change
* 64-bit lua working (fixed the 64-bit build of luaperks.lib)
* VSUIENTRY hashes are unsigned, not signed
* more hashes that are actually unsigned
* fix a few pointer to int casts in lua console
* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int
* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
g0me3
1f5ce9e120
fix to prev, now all ROMs are happy
2019-07-22 13:48:49 +03:00
g0me3
a3d4db6b1a
fix for #68 (mapper 227 chr write protection emulation)
2019-07-22 13:32:42 +03:00
owomomo
50bbacfb4d
Detail
2019-07-12 15:46:39 +08:00
owomomo
ddf760c6b6
Merge pull request #13 from TASVideos/master
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Sync code to the newest.
2019-07-04 01:09:57 +08:00
g0me3
57d0b92a0f
8 times lesser conversion table for previous lol.
2019-06-30 18:58:16 +03:00
g0me3
d5896a8b93
removed debug assert for prev
2019-06-30 14:04:10 +03:00
g0me3
7c9dca50bd
new unif "KONAMI-QTAI" board (VRC-V code name) along with PPU hack for it (16-bit extra NT like in MMC5) for both New and Old PPUs. very hacky for new ppu, sorry.
2019-06-30 14:00:59 +03:00
owomomo
a9604c162f
Re-attach my changes to the conflict file.
2019-06-29 10:53:44 +08:00
owomomo
f5b6b51070
Merge pull request #12 from TASVideos/master
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Sync code to the newest
2019-06-29 10:39:32 +08:00
owomomo
56f27ee194
Temporarily revert my changes to solve conflict
2019-06-29 10:39:13 +08:00
owomomo
c1e94dd999
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2019-06-29 10:35:21 +08:00
owomomo
297ff8ee31
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2019-06-29 10:34:07 +08:00
owomomo
5d443badea
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2019-06-29 10:28:24 +08:00
CaH4e3
97c9cb0068
Merge pull request #62 from bbbradsmith/dlgproc_fix
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DLGPROC and SetWindowLong fixes
2019-06-29 00:12:13 +03:00
bbbradsmith
17e36e9882
lua library table registration needs an extra stack clear (is overflowing)
2019-06-27 03:14:12 -04:00
owomomo
7dde5467fd
1. Limit text input for Edit watch dialog and ram search.
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2. As bbbradsmith in Pull Request #62 mentioned, SetWindowLong is replaced by SetWindowLongPtr for 64 bit compatible, I partially changed those written by myself.
2019-06-27 00:53:52 +08:00
owomomo
fb0f6ee35f
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2019-06-24 22:39:02 +08:00
g0me3
705f1c905c
KT-008 handling fix for FF Xn games. probably they are the same mapper with a set of different modes switching by specific bits (TODO, check the hardware: i have FFX games, but haven't any KT-008 games!)
2019-06-24 15:52:06 +03:00
owomomo
2d6bdcd0d1
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2019-06-24 20:32:02 +08:00
owomomo
8a3edc18e3
Merge pull request #11 from TASVideos/master
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Sync code to the newest
2019-06-24 20:30:17 +08:00
owomomo
25b67593f6
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2019-06-24 20:25:08 +08:00
owomomo
07c897df91
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2019-06-24 20:23:11 +08:00
owomomo
547dcd3a59
Detail bug fix
2019-06-24 20:16:01 +08:00
bbbradsmith
db175c358f
cheat.cpp has one more DLGPROC BOOL return fix that I missed
2019-06-21 15:51:44 -04:00
bbbradsmith
339ba7c923
SetWindowLongPtr needs to use LP defines, not L
2019-06-21 15:47:52 -04:00
bbbradsmith
2396d1c702
Replace SetWindowLong with SetWindowLongPtr for 64-bit compliance
2019-06-21 15:02:11 -04:00
bbbradsmith
850390e5ba
Merge branch 'master' into dlgproc_fix
2019-06-21 14:15:41 -04:00
bbbradsmith
c33ab17da4
DLGPROC return type is INT_PTR, not BOOL and not LRESULT. These are compatible return types in 32-bit but not 64-bit.
2019-06-21 14:03:05 -04:00
Nathan Tolbert
5a59e8522d
fixes https://github.com/TASVideos/fceux/issues/60 - only prompt about cheats on windows build
2019-06-21 11:25:06 -05:00
owomomo
d138a01860
1. Add popup tip for "Auto load / save with game" checkbox, because its tri-state may be perplexed for some reason.
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2. Fix a bug, when the cheat editing controls lost focus, but editing mode is still there, which makes case EN_UPDATE triggered when user is not typing in them, that's an inappropriate circumstance. It might make the cheat editing control shows nothing when selecting a cheat.
3. Re-arranged some controls in resource file.
4. Changed some directory dialog logic, use defined ID rather than hard-code the actural number.
5. Detail.
2019-06-21 19:59:57 +08:00
g0me3
e1f52e6ffb
little bit win gui polishing
2019-06-20 22:32:27 +03:00
g0me3
9ab9fd1e82
fix watch edit dialog
2019-06-20 22:04:00 +03:00
CaH4e3
3b8928fd50
Merge branch 'master' into binary-view-on-ram-watch
2019-06-20 21:52:55 +03:00
Moliman
647eb5ab3d
Add binary data type on RAM watch
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* Currently support only 1 byte size
2019-06-19 22:00:11 -04:00
owomomo
fee4fc83a8
1. Add more controls to limit input text.
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2. Changed limit input behaviour to match the system default ES_NUMBER.
2019-06-20 01:58:35 +08:00
owomomo
4e3473ac5d
1. Fixed accidentally added the cheat name control to the limit list.
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2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2019-06-19 18:33:50 +08:00
owomomo
f0396ef980
1. Fixed accidentally added the cheat name control to the limit list.
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2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2019-06-19 15:53:47 +08:00
owomomo
56f0db87fa
1. Experimental limit the input characters for some edit control.
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2. Separated cheat code and game genie in Cheat window.
3. Don't show a game genie code when affected address is under 0x8000.
4. Detail: set font for some edit control, replaced some static global variable.
5. Other details.
By the way, why there're so many useless brackets in some functions?
2019-06-19 13:14:27 +08:00
owomomo
cc31ee1a37
1. Experimental limit the input characters for some edit control.
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2. Removed HWND pwindow, since it's ambiguous and not too much used. The pallete window use it's own global HWND variable.
2019-06-18 16:56:10 +08:00
owomomo
9fd9841d6f
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2019-06-18 11:50:28 +08:00
owomomo
4adb28e1d3
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2019-06-18 11:48:32 +08:00
owomomo
5a80b67e57
Rip the dialog position calculating code to a function and use it in more dialogbox.
2019-06-18 11:47:08 +08:00
owomomo
17a36d9b9f
Slightly adjusted the UI of header editor.
2019-06-14 16:38:41 +08:00
owomomo
29b36a801d
Cheat console:
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1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
7. Detail.
Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2019-06-12 23:02:20 +08:00
owomomo
fb1d489cfa
Cheat console:
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1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2019-06-12 22:16:01 +08:00
owomomo
5ef8394745
Merge branch 'iNESHeaderEditor'
2019-06-12 00:42:09 +08:00
owomomo
0dbcce537e
Detail
2019-06-12 00:35:56 +08:00
owomomo
8ae26f4b72
Detail
2019-06-12 00:28:29 +08:00
owomomo
5b1805b3e4
Detail
2019-06-12 00:18:48 +08:00
owomomo
02df3d6993
Sync the code to master branch.
2019-06-11 17:39:30 +08:00
owomomo
f3d1b270b5
Add an export button to cheat dialog.
2019-06-11 15:14:53 +08:00
owomomo
0c9e7659d9
Detail
2019-06-10 20:59:36 +08:00
owomomo
3b54181e4d
Merge branch 'master' of https://github.com/owomomo/fceux
2019-06-10 17:27:10 +08:00
owomomo
d87970f4ad
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2019-06-10 17:25:37 +08:00
owomomo
b114ba4f4d
Merge pull request #8 from TASVideos/master
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Sync code to the newest
2019-06-10 17:15:38 +08:00
owomomo
9369bed6ec
New feature: iNES head editor
2019-06-10 14:27:57 +08:00
zeromus
7047a998fa
Merge pull request #53 from owomomo/master
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Attempt to fix Issue #52
2019-06-06 13:34:59 -04:00
zeromus
bf372552bc
fix overflowing buffer made worse by 0d26e6f
or possibly created by that commit. fixes #30 better.
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the debugger was replacing comments and names inside a buffer returned from the old portable disassembly function, which was returning a privately retained 64 byte buffer. previously names were limited to 30 characters, so it's possible expanding names in disassembly never blew that buffer.
testing of the 0d26e6f
commit either stressed it harder than ever before, or hard enough to break it for the first time
solved by copying the disassembly buffer into a new buffer for expanding address labels to names, etc
2019-06-06 13:33:45 -04:00
owomomo
959c94fcdf
Attempt to fix Issue #52
2019-05-23 18:59:30 +08:00
owomomo
91c408468a
Attempting to fix Issue #43 .
2019-05-11 00:06:43 +08:00
owomomo
a680d67fa1
Fix weird compile error.
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it's quite strange that the macro define missed a line feed.
2019-05-10 19:18:30 +08:00
owomomo
b93ea26b32
1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
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2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:53:41 +08:00
owomomo
c927728736
1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
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2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:47:24 +08:00
owomomo
0713de844c
1. New cheat list box 0.0.0.4 Alpha, separated the normal cheat adding method and the cheat code/game genie method. While you're inputting the values, they are synced to the formatted string which is very convinience. In the past, the game genie was added from the name edit control, now the name is separated and the code can have a name even if it's a game genie.
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2. Solved a problem of the add/editing watch dialog when pop up repeatedly from multiple places, because there are 3 places can pop up it now.
3. Fixed a bug when loading cheats from file crashes the emulator.
4. Detail.
2019-05-10 02:17:16 +08:00
owomomo
07f0c1af2c
1. Fix go to hex editor in possiblilities list doesn't select the address.
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2. Detail.
2019-05-08 21:05:43 +08:00
owomomo
885bc1e889
1. Fix freeze ram in Hex Editor doesn't refresh the related window.
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2. detail
2019-05-08 17:24:45 +08:00