Include path fixes for qmake incorrectly marking sdl folder for heading includes.

This commit is contained in:
Matthew Budd 2020-06-27 20:07:24 -04:00
parent 1980dd8c5b
commit 7ba7ef4b82
24 changed files with 86 additions and 80 deletions

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@ -21,6 +21,8 @@ QT += widgets
CONFIG += object_parallel_to_source
INCLUDEPATH = src src/drivers
unix {
QT_CONFIG -= no-pkg-config
CONFIG += link_pkgconfig
@ -44,7 +46,7 @@ unix {
}
QMAKE_CXXFLAGS -= -O2
QMAKE_CXXFLAGS += -O0 -g3 -Wall -Wno-write-strings -Wno-sign-compare -Wno-parentheses -Wno-unused-local-typedefs
QMAKE_CXXFLAGS += -D__QT_DRIVER__ -O0 -g3 -Wall -Wno-write-strings -Wno-sign-compare -Wno-parentheses -Wno-unused-local-typedefs
QMAKE_CXXFLAGS_RELEASE -= -O2
}

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@ -2,10 +2,10 @@
//
#include <QFileDialog>
#include "GameApp.h"
#include "GamePadConf.h"
#include "fceuWrapper.h"
#include "keyscan.h"
#include "Qt/GameApp.h"
#include "Qt/GamePadConf.h"
#include "Qt/fceuWrapper.h"
#include "Qt/keyscan.h"
gameWin_t::gameWin_t(QWidget *parent)
: QMainWindow( parent )

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@ -15,8 +15,8 @@
#include <QKeyEvent>
#include <QTimer>
#include "GameViewer.h"
#include "GamePadConf.h"
#include "Qt/GameViewer.h"
#include "Qt/GamePadConf.h"
class gameWin_t : public QMainWindow
{

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@ -1,11 +1,11 @@
// GamePadConf.cpp
//
#include "GamePadConf.h"
#include "main.h"
#include "input.h"
#include "config.h"
#include "keyscan.h"
#include "fceuWrapper.h"
#include "Qt/GamePadConf.h"
#include "Qt/main.h"
#include "Qt/input.h"
#include "Qt/config.h"
#include "Qt/keyscan.h"
#include "Qt/fceuWrapper.h"
//----------------------------------------------------
GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)

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@ -5,8 +5,8 @@
#include <string.h>
#include <math.h>
#include "gl_win.h"
#include "GameViewer.h"
#include "Qt/gl_win.h"
#include "Qt/GameViewer.h"
extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height;

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@ -1,15 +1,15 @@
#include "main.h"
#include "throttle.h"
#include "config.h"
#include "Qt/main.h"
#include "Qt/throttle.h"
#include "Qt/config.h"
#include "../common/cheat.h"
#include "input.h"
#include "dface.h"
#include "Qt/input.h"
#include "Qt/dface.h"
#include "sdl.h"
#include "sdl-video.h"
#include "unix-netplay.h"
#include "Qt/sdl.h"
#include "Qt/sdl-video.h"
#include "Qt/unix-netplay.h"
#ifdef WIN32
#include <windows.h>

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@ -1,7 +1,7 @@
#ifndef CONFIG_H_HF128
#define CONFIG_H_HF128
#include "../common/configSys.h"
#include "common/configSys.h"
Config *InitConfig(void);
void UpdateEMUCore(Config *);

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@ -1,7 +1,7 @@
#include "../common/args.h"
#include "../common/config.h"
#include "common/args.h"
#include "common/config.h"
#include "input.h"
#include "Qt/input.h"
extern CFGSTRUCT DriverConfig[];
extern ARGPSTRUCT DriverArgs[];

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@ -4,18 +4,18 @@
#include <stdlib.h>
#include <limits.h>
#include "main.h"
#include "throttle.h"
#include "config.h"
#include "dface.h"
#include "fceuWrapper.h"
#include "input.h"
#include "sdl.h"
#include "sdl-video.h"
#include "gl_win.h"
#include "unix-netplay.h"
#include "Qt/main.h"
#include "Qt/throttle.h"
#include "Qt/config.h"
#include "Qt/dface.h"
#include "Qt/fceuWrapper.h"
#include "Qt/input.h"
#include "Qt/sdl.h"
#include "Qt/sdl-video.h"
#include "Qt/gl_win.h"
#include "Qt/unix-netplay.h"
#include "../common/cheat.h"
#include "common/cheat.h"
#include "../../fceu.h"
#include "../../movie.h"
#include "../../version.h"
@ -24,7 +24,7 @@
#include "../../fceulua.h"
#endif
#include "../common/configSys.h"
#include "common/configSys.h"
#include "../../oldmovie.h"
#include "../../types.h"

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@ -1,6 +1,6 @@
// fceuWrapper.h
//
#include "config.h"
#include "Qt/config.h"
//*****************************************************************
// Define Global Variables to be shared with FCEU Core

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@ -9,7 +9,7 @@
#include <fcntl.h>
#include <errno.h>
#include "gl_win.h"
#include "Qt/gl_win.h"
gl_win_shm_t *gl_shm = NULL;

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@ -1,8 +1,8 @@
// glxwin.cpp
// gl_win.cpp
//
#ifndef __GLXWIN_H__
#define __GLXWIN_H__
#ifndef __GL_WIN_H__
#define __GL_WIN_H__
#include <stdint.h>

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@ -18,16 +18,16 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "main.h"
#include "dface.h"
#include "input.h"
#include "config.h"
#include "Qt/main.h"
#include "Qt/dface.h"
#include "Qt/input.h"
#include "Qt/config.h"
#include "sdl-video.h"
#include "sdl.h"
#include "Qt/sdl-video.h"
#include "Qt/sdl.h"
#include "../common/cheat.h"
#include "common/cheat.h"
#include "../../movie.h"
#include "../../fceu.h"
#include "../../driver.h"

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@ -1,7 +1,7 @@
#ifndef _aosdfjk02fmasf
#define _aosdfjk02fmasf
#include "../common/configSys.h"
#include "common/configSys.h"
#define MAXBUTTCONFIG 4
typedef struct {

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@ -4,7 +4,7 @@
#include <QtCore>
#include <SDL2/SDL.h>
#include "keyscan.h"
#include "Qt/keyscan.h"
using namespace Qt;

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@ -1,7 +1,7 @@
#include <QApplication>
#include "GameApp.h"
#include "fceuWrapper.h"
#include "Qt/GameApp.h"
#include "Qt/fceuWrapper.h"
int main( int argc, char *argv[] )
{

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@ -21,8 +21,8 @@
#define __FCEU_SDL_MAIN_H
#include "../../driver.h"
#include "../common/config.h"
#include "../common/args.h"
#include "common/config.h"
#include "common/args.h"
extern int eoptions;
#define EO_NO8LIM 1

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@ -22,7 +22,7 @@
/// \file
/// \brief Handles joystick input using the SDL.
#include "sdl.h"
#include "Qt/sdl.h"
#include <cstdlib>
#include <unistd.h>

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@ -23,8 +23,8 @@
#include "sdl.h"
#include "../common/configSys.h"
#include "../../utils/memory.h"
#include "common/configSys.h"
#include "utils/memory.h"
#include <cstdio>
#include <cstring>

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@ -1,8 +1,8 @@
/// \file
/// \brief Handles emulation speed throttling using the SDL timing functions.
#include "sdl.h"
#include "throttle.h"
#include "Qt/sdl.h"
#include "Qt/throttle.h"
static const double Slowest = 0.015625; // 1/64x speed (around 1 fps on NTSC)
static const double Fastest = 32; // 32x speed (around 1920 fps on NTSC)

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@ -21,21 +21,21 @@
/// \file
/// \brief Handles the graphical game display for the SDL implementation.
#include "sdl.h"
#include "gl_win.h"
#include "../common/vidblit.h"
#include "Qt/sdl.h"
#include "Qt/gl_win.h"
#include "common/vidblit.h"
#include "../../fceu.h"
#include "../../version.h"
#include "../../video.h"
#include "../../utils/memory.h"
#include "utils/memory.h"
//#include "sdl-icon.h"
#include "dface.h"
#include "Qt/dface.h"
#include "../common/configSys.h"
#include "sdl-video.h"
#include "fceuWrapper.h"
#include "common/configSys.h"
#include "Qt/sdl-video.h"
#include "Qt/fceuWrapper.h"
#ifdef CREATE_AVI
#include "../videolog/nesvideos-piece.h"

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@ -7,9 +7,9 @@
#include <SDL.h>
#endif
#include "main.h"
#include "dface.h"
#include "input.h"
#include "Qt/main.h"
#include "Qt/dface.h"
#include "Qt/input.h"
// I'm using this as a #define so the compiler can optimize the
// modulo operation

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@ -21,18 +21,18 @@
//todo - ensure that #ifdef WIN32 makes sense
//consider changing this to use sdl net stuff?
//#include "main.h"
//#include "input.h"
//#include "dface.h"
#include "unix-netplay.h"
//#include "Qt/main.h"
//#include "Qt/input.h"
//#include "Qt/dface.h"
#include "Qt/unix-netplay.h"
#include "../../fceu.h"
#include "../../driver.h"
#include "../../utils/md5.h"
#include "../../utils/memory.h"
#include "utils/md5.h"
#include "utils/memory.h"
#include <string>
#include "../common/configSys.h"
#include "common/configSys.h"
#include <unistd.h>
#include <sys/types.h>

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@ -75,8 +75,12 @@ extern void RefreshThrottleFPS();
#include "drivers/win/memwatch.h"
#include "drivers/win/tracer.h"
#else
#ifdef __QT_DRIVER__
#include "drivers/Qt/sdl.h"
#else
#include "drivers/sdl/sdl.h"
#endif
#endif
#include <fstream>
#include <sstream>