Fixed type in lua-engine.cpp (#95)

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Devine Lu Linvega 2020-01-30 18:26:52 -05:00 committed by GitHub
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commit f83e488a65
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1 changed files with 1 additions and 1 deletions

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@ -515,7 +515,7 @@ extern void ReloadRom(void);
// emu.loadrom(string filename)
//
// Loads the rom from the directory relative to the lua script or from the absolute path.
// If the rom can't e loaded, loads the most recent one.
// If the rom can't be loaded, loads the most recent one.
static int emu_loadrom(lua_State *L) {
#ifdef WIN32
const char* str = lua_tostring(L,1);