More SDL1 cleanup.

This commit is contained in:
Matthew Budd 2020-06-12 19:14:26 -04:00
parent 4cbfed2a72
commit 0a61bab99e
5 changed files with 23 additions and 328 deletions

View File

@ -23,8 +23,6 @@ source_list = Split(
""")
Import('env')
if 'GL' in env['LIBS']:
source_list.append('sdl-opengl.cpp')
if env['GTK'] or env['GTK3']:
source_list.append('gui.cpp')

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@ -1,279 +0,0 @@
#define GL_GLEXT_LEGACY
#include "sdl.h"
#include "sdl-opengl.h"
#include "../common/vidblit.h"
#include "../../utils/memory.h"
#ifdef APPLEOPENGL
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#endif
#include <cstring>
#include <cstdlib>
#ifndef APIENTRY
#define APIENTRY
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
static SDL_Window *s_window = NULL;
#endif
static GLuint textures[2]={0,0}; // Normal image, scanline overlay.
static int left,right,top,bottom; // right and bottom are not inclusive.
static int scanlines;
static void *HiBuffer;
typedef void APIENTRY (*glColorTableEXT_Func)(GLenum target,
GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
glColorTableEXT_Func p_glColorTableEXT;
void
SetOpenGLPalette(uint8 *data)
{
if(!HiBuffer) {
glBindTexture(GL_TEXTURE_2D, textures[0]);
p_glColorTableEXT(GL_TEXTURE_2D, GL_RGB, 256,
GL_RGBA, GL_UNSIGNED_BYTE, data);
} else {
SetPaletteBlitToHigh((uint8*)data);
}
}
void
BlitOpenGL(uint8 *buf)
{
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, textures[0]);
if(HiBuffer) {
Blit8ToHigh(buf, (uint8*)HiBuffer, 256, 240, 256*4, 1, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0,
GL_RGBA, GL_UNSIGNED_BYTE, HiBuffer);
}
else {
//glPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0,
GL_COLOR_INDEX,GL_UNSIGNED_BYTE,buf);
}
glBegin(GL_QUADS);
glTexCoord2f(1.0f*left/256, 1.0f*bottom/256); // Bottom left of picture.
glVertex2f(-1.0f, -1.0f); // Bottom left of target.
glTexCoord2f(1.0f*right/256, 1.0f*bottom/256);// Bottom right of picture.
glVertex2f( 1.0f, -1.0f); // Bottom right of target.
glTexCoord2f(1.0f*right/256, 1.0f*top/256); // Top right of our picture.
glVertex2f( 1.0f, 1.0f); // Top right of target.
glTexCoord2f(1.0f*left/256, 1.0f*top/256); // Top left of our picture.
glVertex2f(-1.0f, 1.0f); // Top left of target.
glEnd();
//glDisable(GL_BLEND);
if(scanlines) {
glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
glBegin(GL_QUADS);
glTexCoord2f(1.0f*left/256,
1.0f*bottom/256); // Bottom left of our picture.
glVertex2f(-1.0f, -1.0f); // Bottom left of target.
glTexCoord2f(1.0f*right/256,
1.0f*bottom/256); // Bottom right of our picture.
glVertex2f( 1.0f, -1.0f); // Bottom right of target.
glTexCoord2f(1.0f*right/256,
1.0f*top/256); // Top right of our picture.
glVertex2f( 1.0f, 1.0f); // Top right of target.
glTexCoord2f(1.0f*left/256,
1.0f*top/256); // Top left of our picture.
glVertex2f(-1.0f, 1.0f); // Top left of target.
glEnd();
glDisable(GL_BLEND);
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(s_window);
#else
SDL_GL_SwapBuffers();
#endif
}
void
KillOpenGL(void)
{
if(textures[0]) {
glDeleteTextures(2, &textures[0]);
}
textures[0]=0;
if(HiBuffer) {
free(HiBuffer);
HiBuffer=0;
}
}
/* Rectangle, left, right(not inclusive), top, bottom(not inclusive). */
int
InitOpenGL(int l,
int r,
int t,
int b,
double xscale,
double yscale,
int efx,
int ipolate,
int stretchx,
int stretchy,
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *window,
#endif
SDL_Surface *screen)
{
const char *extensions;
#define LFG(x) if(!(##x = (x##_Func) SDL_GL_GetProcAddress(#x))) return(0);
#define LFGN(x) p_##x = (x##_Func) SDL_GL_GetProcAddress(#x)
// LFG(glBindTexture);
LFGN(glColorTableEXT);
// LFG(glTexImage2D);
// LFG(glBegin);
// LFG(glVertex2f);
// LFG(glTexCoord2f);
// LFG(glEnd);
// LFG(glEnable);
// LFG(glBlendFunc);
// LFG(glGetString);
// LFG(glViewport);
// LFG(glGenTextures);
// LFG(glDeleteTextures);
// LFG(glTexParameteri);
// LFG(glClearColor);
// LFG(glLoadIdentity);
// LFG(glClear);
// LFG(glMatrixMode);
// LFG(glDisable);
left=l;
right=r;
top=t;
bottom=b;
HiBuffer=0;
#if SDL_VERSION_ATLEAST(2, 0, 0)
s_window = window;
#endif
extensions=(const char*)glGetString(GL_EXTENSIONS);
if((efx&2) || !extensions || !p_glColorTableEXT || !strstr(extensions,"GL_EXT_paletted_texture"))
{
if(!(efx&2)) // Don't want to print out a warning message in this case...
FCEU_printf("Paletted texture extension not found. Using slower texture format...\n");
HiBuffer=FCEU_malloc(4*256*256);
memset(HiBuffer,0x00,4*256*256);
#ifndef LSB_FIRST
InitBlitToHigh(4,0xFF000000,0xFF0000,0xFF00,efx&2,0,0);
#else
InitBlitToHigh(4,0xFF,0xFF00,0xFF0000,efx&2,0,0);
#endif
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
// FIXME
#else
if(screen->flags & SDL_FULLSCREEN)
{
xscale=(double)screen->w / (double)(r-l);
yscale=(double)screen->h / (double)(b-t);
if(xscale<yscale) yscale = xscale;
if(yscale<xscale) xscale = yscale;
}
#endif
{
int rw=(int)((r-l)*xscale);
int rh=(int)((b-t)*yscale);
int sx=(screen->w-rw)/2; // Start x
int sy=(screen->h-rh)/2; // Start y
if(stretchx) { sx=0; rw=screen->w; }
if(stretchy) { sy=0; rh=screen->h; }
glViewport(sx, sy, rw, rh);
}
glGenTextures(2, &textures[0]);
scanlines=0;
if(efx&1)
{
uint8 *buf;
int x,y;
scanlines=1;
glBindTexture(GL_TEXTURE_2D, textures[1]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,ipolate?GL_LINEAR:GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,ipolate?GL_LINEAR:GL_NEAREST);
buf=(uint8*)FCEU_dmalloc(256*(256*2)*4);
for(y=0;y<(256*2);y++)
for(x=0;x<256;x++)
{
buf[y*256*4+x*4]=0;
buf[y*256*4+x*4+1]=0;
buf[y*256*4+x*4+2]=0;
buf[y*256*4+x*4+3]=(y&1)?0x00:0xFF; //?0xa0:0xFF; // <-- Pretty
//buf[y*256+x]=(y&1)?0x00:0xFF;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, (scanlines==2)?256*4:512, 0,
GL_RGBA,GL_UNSIGNED_BYTE,buf);
FCEU_dfree(buf);
}
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,ipolate?GL_LINEAR:GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,ipolate?GL_LINEAR:GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Background color to black.
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// In a double buffered setup with page flipping, be sure to clear both buffers.
glClear(GL_COLOR_BUFFER_BIT);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(s_window);
#else
SDL_GL_SwapBuffers();
#endif
glClear(GL_COLOR_BUFFER_BIT);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(s_window);
#else
SDL_GL_SwapBuffers();
#endif
return 1;
}

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@ -1,13 +0,0 @@
void SetOpenGLPalette(uint8 *data);
void BlitOpenGL(uint8 *buf);
void KillOpenGL(void);
int InitOpenGL(int l, int r, int t, int b,
double xscale, double yscale,
int efx, int ipolate,
int stretchx, int stretchy,
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *window,
#endif
SDL_Surface *screen);

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@ -75,25 +75,21 @@ InitSound()
{
int sound, soundrate, soundbufsize, soundvolume, soundtrianglevolume, soundsquare1volume, soundsquare2volume, soundnoisevolume, soundpcmvolume, soundq;
SDL_AudioSpec spec;
const char *driverName;
g_config->getOption("SDL.Sound", &sound);
if(!sound) {
if (!sound)
{
return 0;
}
memset(&spec, 0, sizeof(spec));
if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
puts(SDL_GetError());
KillSound();
return 0;
}
char driverName[8];
#if SDL_VERSION_ATLEAST(2, 0, 0)
// TODO - SDL 2
#else
SDL_AudioDriverName(driverName, 8);
fprintf(stderr, "Loading SDL sound with %s driver...\n", driverName);
#endif
// load configuration variables
g_config->getOption("SDL.Sound.Rate", &soundrate);
@ -117,21 +113,33 @@ InitSound()
// For safety, set a bare minimum:
if (s_BufferSize < spec.samples * 2)
s_BufferSize = spec.samples * 2;
{
s_BufferSize = spec.samples * 2;
}
s_Buffer = (int *)FCEU_dmalloc(sizeof(int) * s_BufferSize);
if (!s_Buffer)
{
return 0;
}
s_BufferRead = s_BufferWrite = s_BufferIn = 0;
if(SDL_OpenAudio(&spec, 0) < 0)
if (SDL_OpenAudio(&spec, 0) < 0)
{
puts(SDL_GetError());
KillSound();
return 0;
}
}
SDL_PauseAudio(0);
driverName = SDL_GetCurrentAudioDriver();
if ( driverName )
{
fprintf(stderr, "Loading SDL sound with %s driver...\n", driverName);
}
FCEUI_SetSoundVolume(soundvolume);
FCEUI_SetSoundQuality(soundq);
FCEUI_Sound(soundrate);

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@ -22,7 +22,6 @@
/// \brief Handles the graphical game display for the SDL implementation.
#include "sdl.h"
#include "sdl-opengl.h"
#include "glxwin.h"
#include "../common/vidblit.h"
#include "../../fceu.h"
@ -318,23 +317,10 @@ FCEUD_GetPalette(uint8 index,
*/
static void RedoPalette()
{
//#ifdef OPENGL
// if(s_useOpenGL)
// SetOpenGLPalette((uint8*)s_psdl);
// else
//#endif
if (s_curbpp > 8)
{
if(s_curbpp > 8) {
SetPaletteBlitToHigh((uint8*)s_psdl);
} else
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
//TODO - SDL2
#else
SDL_SetPalette(s_screen, SDL_PHYSPAL, s_psdl, 0, 256);
#endif
}
}
SetPaletteBlitToHigh((uint8*)s_psdl);
}
}
// XXX soules - console lock/unlock unimplemented?
@ -350,14 +336,9 @@ void UnlockConsole(){}
void
BlitScreen(uint8 *XBuf)
{
//SDL_Surface *TmpScreen;
uint8 *dest;
int w, h, pitch;
//if(!s_screen) {
// return;
//}
// refresh the palette if required
if (s_paletterefresh)
{