Added logic to change color of changed button mapping to red until they are save to a profile. Also, added a warning message to inform user of unsaved mappings.

This commit is contained in:
Matthew Budd 2020-07-26 14:07:28 -04:00
parent 91ac62e998
commit 0112782eab
3 changed files with 148 additions and 10 deletions

View File

@ -2,6 +2,7 @@
//
#include <QDir>
#include <QInputDialog>
#include <QMessageBox>
#include "Qt/GamePadConf.h"
#include "Qt/main.h"
@ -12,6 +13,29 @@
#include "Qt/sdl-joystick.h"
#include "Qt/fceuWrapper.h"
struct GamePadConfigLocalData_t
{
std::string guid;
std::string profile;
struct {
char needsSave;
} btn[GAMEPAD_NUM_BUTTONS];
GamePadConfigLocalData_t(void)
{
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
{
btn[i].needsSave = 0;
}
}
};
static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
//----------------------------------------------------
GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
: QDialog( parent )
@ -29,6 +53,8 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
QPushButton *clearAllButton;
QPushButton *closebutton;
QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
std::string prefix;
char stmp[256];
InitJoysticks();
@ -71,10 +97,8 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
{
if ( js->isConnected() )
{
char stmp[128];
sprintf( stmp, "%i: %s", i, js->getName() );
devSel->addItem( tr(stmp), i );
}
}
}
@ -236,6 +260,16 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
inputTimer->start( 33 ); // 30hz
for (int i=0; i<GAMEPAD_NUM_DEVICES; i++)
{
sprintf( stmp, "SDL.Input.GamePad.%u.", i );
prefix = stmp;
g_config->getOption(prefix + "Profile", &lcl[i].profile );
lcl[i].guid.assign( GamePad[i].getGUID() );
}
loadMapList();
}
@ -345,7 +379,17 @@ void GamePadConfDialog_t::updateCntrlrDpy(void)
{
strcpy( keyNameStr, ButtonName( &GamePad[portNum].bmap[i] ) );
}
keyName[i]->setText( tr(keyNameStr) );
//if ( lcl[portNum].btn[i].needsSave )
//{
// keyName[i]->setStyleSheet("color: red;");
//}
//else
//{
// keyName[i]->setStyleSheet("color: black;");
//}
}
}
//----------------------------------------------------
@ -387,6 +431,9 @@ void GamePadConfDialog_t::deviceSelect(int index)
}
GamePad[portNum].setDeviceIndex( devIdx );
lcl[portNum].guid.assign( GamePad[portNum].getGUID() );
lcl[portNum].profile.assign("default");
loadMapList();
updateCntrlrDpy();
@ -429,6 +476,7 @@ void GamePadConfDialog_t::changeButton(int padNo, int x)
keyName[x]->setText( keyNameStr );
button[x]->setText("Change");
lcl[padNo].btn[x].needsSave = 1;
ButtonConfigEnd ();
@ -440,11 +488,15 @@ void GamePadConfDialog_t::clearButton( int padNo, int x )
GamePad[padNo].bmap[x].ButtonNum = -1;
keyName[x]->setText("");
lcl[padNo].btn[x].needsSave = 1;
}
//----------------------------------------------------
void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
{
//printf("GamePad Close Window Event\n");
promptToSave();
printf("GamePad Close Window Event\n");
buttonConfigStatus = 0;
done(0);
event->accept();
@ -452,7 +504,9 @@ void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
//----------------------------------------------------
void GamePadConfDialog_t::closeWindow(void)
{
//printf("Close Window\n");
promptToSave();
printf("Close Window\n");
buttonConfigStatus = 0;
done(0);
}
@ -567,6 +621,7 @@ void GamePadConfDialog_t::clearAllCallback(void)
//----------------------------------------------------
void GamePadConfDialog_t::saveConfig(void)
{
int i;
char stmp[256];
std::string prefix, mapName;
@ -577,15 +632,27 @@ void GamePadConfDialog_t::saveConfig(void)
g_config->setOption(prefix + "DeviceGUID", GamePad[portNum].getGUID() );
g_config->setOption(prefix + "Profile" , mapName.c_str() );
for (i=0; i<GAMEPAD_NUM_BUTTONS; i++)
{
lcl[portNum].btn[i].needsSave = 0;
}
}
//----------------------------------------------------
void GamePadConfDialog_t::createNewProfile( const char *name )
{
printf("Creating: %s \n", name );
char stmp[256];
//printf("Creating: %s \n", name );
GamePad[portNum].createProfile(name);
mapSel->addItem( tr(name) );
mapSel->setCurrentIndex( mapSel->count() - 1 );
saveConfig();
sprintf( stmp, "Mapping Created: %s/%s \n", GamePad[portNum].getGUID(), name );
mapMsg->setText( tr(stmp) );
}
//----------------------------------------------------
void GamePadConfDialog_t::newProfileCallback(void)
@ -689,6 +756,70 @@ void GamePadConfDialog_t::deleteProfileCallback(void)
loadMapList();
}
//----------------------------------------------------
void GamePadConfDialog_t::promptToSave(void)
{
int i,j,n;
std::string msg;
QMessageBox msgBox(this);
char saveRequired = 0;
char padNeedsSave[GAMEPAD_NUM_DEVICES];
char stmp[256];
n=0;
for (i=0; i<GAMEPAD_NUM_DEVICES; i++)
{
padNeedsSave[i] = 0;
for (j=0; j<GAMEPAD_NUM_BUTTONS; j++)
{
if ( lcl[i].btn[j].needsSave )
{
padNeedsSave[i] = 1;
saveRequired = 1;
n++;
break;
}
}
}
if ( !saveRequired )
{
return;
}
sprintf( stmp, "Warning: Gamepad mappings have not been saved for port%c ", (n > 1) ? 's':' ');
msg.assign( stmp );
j=n;
for (i=0; i<GAMEPAD_NUM_DEVICES; i++)
{
if ( padNeedsSave[i] )
{
sprintf( stmp, "%i", i+1 );
msg.append(stmp);
j--;
if ( j > 1 )
{
msg.append(", ");
}
else if ( j == 1 )
{
msg.append(" and ");
}
}
}
msg.append(".");
msgBox.setText( tr(msg.c_str()) );
msgBox.show();
//msgBox.resize( 512, 128 );
msgBox.exec();
}
//----------------------------------------------------
void GamePadConfDialog_t::updatePeriodic(void)
{
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
@ -706,6 +837,15 @@ void GamePadConfDialog_t::updatePeriodic(void)
}
keyState[i]->setText( tr(txt) );
keyState[i]->setStyleSheet( style );
if ( lcl[portNum].btn[i].needsSave )
{
keyName[i]->setStyleSheet("color: red;");
}
else
{
keyName[i]->setStyleSheet("color: black;");
}
}
}
//----------------------------------------------------

View File

@ -62,6 +62,7 @@ class GamePadConfDialog_t : public QDialog
void createNewProfile( const char *name );
void loadMapList(void);
void saveConfig(void);
void promptToSave(void);
public slots:
void closeWindow(void);

View File

@ -742,7 +742,6 @@ int GamePad_t::saveMappingToFile( const char *filename, const char *txtMap )
//********************************************************************************
int GamePad_t::createProfile( const char *name )
{
char txtMap[256];
const char *guid = NULL;
const char *baseDir = FCEUI_GetBaseDirectory();
std::string path;
@ -771,13 +770,11 @@ int GamePad_t::createProfile( const char *name )
dir.mkpath( QString::fromStdString(path) );
//printf("DIR: '%s'\n", path.c_str() );
path += "/" + std::string(name) + ".txt";
//path += "/" + std::string(name) + ".txt";
//printf("File: '%s'\n", path.c_str() );
getDefaultMap( txtMap, guid );
saveMappingToFile( path.c_str(), txtMap );
saveCurrentMapToFile( name );
return 0;
}