Removed static hotkey string array from global header and added an accessor function.
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26f36da7e7
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@ -26,6 +26,46 @@
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#include <sys/stat.h>
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#include <sys/types.h>
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static const char* HotkeyStrings[HK_MAX] = {
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"CheatMenu",
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"BindState",
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"LoadLua",
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"ToggleBG",
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"SaveState",
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"FDSSelect",
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"LoadState",
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"FDSEject",
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"VSInsertCoin",
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"VSToggleDip",
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"MovieToggleFrameDisplay",
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"SubtitleDisplay",
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"Reset",
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"Screenshot",
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"Pause",
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"DecreaseSpeed",
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"IncreaseSpeed",
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"FrameAdvance",
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"Turbo",
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"ToggleInputDisplay",
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"ToggleMovieRW",
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"MuteCapture",
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"Quit",
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"FrameAdvanceLagSkip",
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"LagCounterDisplay",
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"SelectState0", "SelectState1", "SelectState2", "SelectState3",
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"SelectState4", "SelectState5", "SelectState6", "SelectState7",
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"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev",
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"VolumeDown", "VolumeUp" };
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const char *getHotkeyString( int i )
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{
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if ( (i>=0) && (i<HK_MAX) )
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{
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return HotkeyStrings[i];
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}
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return NULL;
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}
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/**
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* Read a custom pallete from a file and load it into the core.
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*/
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@ -22,36 +22,7 @@ enum HOTKEY { HK_CHEAT_MENU=0, HK_BIND_STATE, HK_LOAD_LUA, HK_TOGGLE_BG,
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HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_VOLUME_DOWN, HK_VOLUME_UP,
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HK_MAX};
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const char *getHotkeyString( int i );
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static const char* HotkeyStrings[HK_MAX] = {
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"CheatMenu",
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"BindState",
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"LoadLua",
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"ToggleBG",
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"SaveState",
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"FDSSelect",
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"LoadState",
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"FDSEject",
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"VSInsertCoin",
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"VSToggleDip",
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"MovieToggleFrameDisplay",
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"SubtitleDisplay",
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"Reset",
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"Screenshot",
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"Pause",
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"DecreaseSpeed",
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"IncreaseSpeed",
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"FrameAdvance",
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"Turbo",
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"ToggleInputDisplay",
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"ToggleMovieRW",
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"MuteCapture",
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"Quit",
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"FrameAdvanceLagSkip",
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"LagCounterDisplay",
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"SelectState0", "SelectState1", "SelectState2", "SelectState3",
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"SelectState4", "SelectState5", "SelectState6", "SelectState7",
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"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev",
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"VolumeDown", "VolumeUp" };
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#endif
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@ -528,7 +528,7 @@ static void hotKeyWindowRefresh (void)
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int keycode;
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for (int i = 0; i < HK_MAX; i++)
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{
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std::string optionName = prefix + HotkeyStrings[i];
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std::string optionName = prefix + getHotkeyString(i);
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g_config->getOption (optionName.c_str (), &keycode);
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gtk_tree_store_set (hotkey_store, &iter,
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0, optionName.c_str (), 1,
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@ -578,7 +578,7 @@ static gint hotKeyPressCB (GtkTreeView * tree, GdkEventKey * event,
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{
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int sdlkey = 0;
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std::string hotKeyName = "SDL.Hotkeys.";
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hotKeyName.append (HotkeyStrings[indexArray[0]]);
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hotKeyName.append ( getHotkeyString(indexArray[0]) );
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// Convert this keypress from GDK to SDL.
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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@ -183,7 +183,7 @@ setHotKeys (void)
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std::string prefix = "SDL.Hotkeys.";
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for (int i = 0; i < HK_MAX; i++)
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{
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g_config->getOption (prefix + HotkeyStrings[i], &Hotkeys[i]);
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g_config->getOption (prefix + getHotkeyString(i), &Hotkeys[i]);
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}
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return;
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}
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