Renamed openGL based game viewer so to distinguish it from others that will be tested.

This commit is contained in:
Matthew Budd 2020-06-29 08:15:26 -04:00
parent 970afc2bea
commit 95d055da2c
5 changed files with 15 additions and 17 deletions

View File

@ -293,11 +293,11 @@ SOURCES += src/drivers/common/vidblit.cpp
SOURCES += src/drivers/common/nes_ntsc.c
HEADERS += src/drivers/Qt/GameApp.h
HEADERS += src/drivers/Qt/GameViewer.h
HEADERS += src/drivers/Qt/GameViewerGL.h
HEADERS += src/drivers/Qt/GamePadConf.h
SOURCES += src/drivers/Qt/main.cpp
SOURCES += src/drivers/Qt/GameApp.cpp
SOURCES += src/drivers/Qt/GameViewer.cpp
SOURCES += src/drivers/Qt/GameViewerGL.cpp
SOURCES += src/drivers/Qt/GamePadConf.cpp
SOURCES += src/drivers/Qt/fceuWrapper.cpp
SOURCES += src/drivers/Qt/config.cpp

View File

@ -19,7 +19,7 @@ gameWin_t::gameWin_t(QWidget *parent)
createMainMenu();
viewport = new gameView_t();
viewport = new gameViewGL_t();
//viewport.resize( 200, 200 );
layout->addWidget(viewport);

View File

@ -15,7 +15,7 @@
#include <QKeyEvent>
#include <QTimer>
#include "Qt/GameViewer.h"
#include "Qt/GameViewerGL.h"
#include "Qt/GamePadConf.h"
class gameWin_t : public QMainWindow
@ -26,9 +26,7 @@ class gameWin_t : public QMainWindow
gameWin_t(QWidget *parent = 0);
~gameWin_t(void);
gameView_t *viewport;
//QPushButton hello( "Hello world!", 0 );
//
gameViewGL_t *viewport;
QMenu *fileMenu;
QMenu *optMenu;

View File

@ -6,12 +6,12 @@
#include <math.h>
#include "Qt/gl_win.h"
#include "Qt/GameViewer.h"
#include "Qt/GameViewerGL.h"
extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height;
gameView_t::gameView_t(QWidget *parent)
gameViewGL_t::gameViewGL_t(QWidget *parent)
: QOpenGLWidget( parent )
{
view_width = 0;
@ -36,7 +36,7 @@ gameView_t::gameView_t(QWidget *parent)
//setFormat( fmt );
}
gameView_t::~gameView_t(void)
gameViewGL_t::~gameViewGL_t(void)
{
// Make sure the context is current and then explicitly
// destroy all underlying OpenGL resources.
@ -53,7 +53,7 @@ gameView_t::~gameView_t(void)
doneCurrent();
}
void gameView_t::initializeGL(void)
void gameViewGL_t::initializeGL(void)
{
int ipolate = 0;
@ -92,7 +92,7 @@ void gameView_t::initializeGL(void)
glTexParameteri(GL_TEXTURE_RECTANGLE,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
}
void gameView_t::resizeGL(int w, int h)
void gameViewGL_t::resizeGL(int w, int h)
{
printf("GL Resize: %i x %i \n", w, h );
glViewport(0, 0, w, h);
@ -104,7 +104,7 @@ void gameView_t::resizeGL(int w, int h)
gui_draw_area_height = h;
}
void gameView_t::paintGL(void)
void gameViewGL_t::paintGL(void)
{
int l=0, r=gl_shm->ncol;
int t=0, b=gl_shm->nrow;

View File

@ -1,4 +1,4 @@
// GameViewer.h
// GameViewerGL.h
//
#pragma once
@ -6,13 +6,13 @@
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
class gameView_t : public QOpenGLWidget, protected QOpenGLFunctions
class gameViewGL_t : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
gameView_t(QWidget *parent = 0);
~gameView_t(void);
gameViewGL_t(QWidget *parent = 0);
~gameViewGL_t(void);
float angle;