Renamed a few of the files and class objects to be more appropriate to what the actually are.
This commit is contained in:
parent
f2e7b66c61
commit
824bdda083
|
@ -294,17 +294,17 @@ SOURCES += src/drivers/common/scalebit.cpp
|
|||
SOURCES += src/drivers/common/vidblit.cpp
|
||||
SOURCES += src/drivers/common/nes_ntsc.c
|
||||
|
||||
HEADERS += src/drivers/Qt/GameApp.h
|
||||
HEADERS += src/drivers/Qt/ConsoleWindow.h
|
||||
HEADERS += src/drivers/Qt/GameViewerGL.h
|
||||
HEADERS += src/drivers/Qt/GameViewerSDL.h
|
||||
HEADERS += src/drivers/Qt/GamePadConf.h
|
||||
HEADERS += src/drivers/Qt/GameSoundConf.h
|
||||
HEADERS += src/drivers/Qt/ConsoleSoundConf.h
|
||||
SOURCES += src/drivers/Qt/main.cpp
|
||||
SOURCES += src/drivers/Qt/GameApp.cpp
|
||||
SOURCES += src/drivers/Qt/ConsoleWindow.cpp
|
||||
SOURCES += src/drivers/Qt/GameViewerGL.cpp
|
||||
SOURCES += src/drivers/Qt/GameViewerSDL.cpp
|
||||
SOURCES += src/drivers/Qt/GamePadConf.cpp
|
||||
SOURCES += src/drivers/Qt/GameSoundConf.cpp
|
||||
SOURCES += src/drivers/Qt/ConsoleSoundConf.cpp
|
||||
SOURCES += src/drivers/Qt/fceuWrapper.cpp
|
||||
SOURCES += src/drivers/Qt/config.cpp
|
||||
SOURCES += src/drivers/Qt/input.cpp
|
||||
|
|
|
@ -2,14 +2,14 @@
|
|||
//
|
||||
#include "../../fceu.h"
|
||||
#include "../../driver.h"
|
||||
#include "Qt/GameSoundConf.h"
|
||||
#include "Qt/ConsoleSoundConf.h"
|
||||
#include "Qt/main.h"
|
||||
#include "Qt/dface.h"
|
||||
#include "Qt/config.h"
|
||||
#include "Qt/fceuWrapper.h"
|
||||
|
||||
//----------------------------------------------------
|
||||
GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
|
||||
ConsoleSndConfDialog_t::ConsoleSndConfDialog_t(QWidget *parent)
|
||||
: QDialog( parent )
|
||||
{
|
||||
int buf;
|
||||
|
@ -215,12 +215,12 @@ GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
|
|||
setLayout( hbox1 );
|
||||
}
|
||||
//----------------------------------------------------
|
||||
GameSndConfDialog_t::~GameSndConfDialog_t(void)
|
||||
ConsoleSndConfDialog_t::~ConsoleSndConfDialog_t(void)
|
||||
{
|
||||
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *property )
|
||||
void ConsoleSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *property )
|
||||
{
|
||||
int pval;
|
||||
g_config->getOption (property, &pval);
|
||||
|
@ -228,7 +228,7 @@ void GameSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *
|
|||
cbx->setCheckState( pval ? Qt::Checked : Qt::Unchecked );
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *property )
|
||||
void ConsoleSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *property )
|
||||
{
|
||||
int i, pval;
|
||||
g_config->getOption (property, &pval);
|
||||
|
@ -242,7 +242,7 @@ void GameSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *
|
|||
}
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl, const char *property )
|
||||
void ConsoleSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl, const char *property )
|
||||
{
|
||||
int pval;
|
||||
char stmp[32];
|
||||
|
@ -252,7 +252,7 @@ void GameSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl,
|
|||
lbl->setText( stmp );
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::bufSizeChanged(int value)
|
||||
void ConsoleSndConfDialog_t::bufSizeChanged(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -266,7 +266,7 @@ void GameSndConfDialog_t::bufSizeChanged(int value)
|
|||
InitSound ();
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::volumeChanged(int value)
|
||||
void ConsoleSndConfDialog_t::volumeChanged(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -278,7 +278,7 @@ void GameSndConfDialog_t::volumeChanged(int value)
|
|||
FCEUI_SetSoundVolume (value);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::triangleChanged(int value)
|
||||
void ConsoleSndConfDialog_t::triangleChanged(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -290,7 +290,7 @@ void GameSndConfDialog_t::triangleChanged(int value)
|
|||
FCEUI_SetTriangleVolume (value);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::square1Changed(int value)
|
||||
void ConsoleSndConfDialog_t::square1Changed(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -302,7 +302,7 @@ void GameSndConfDialog_t::square1Changed(int value)
|
|||
FCEUI_SetSquare1Volume (value);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::square2Changed(int value)
|
||||
void ConsoleSndConfDialog_t::square2Changed(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -314,7 +314,7 @@ void GameSndConfDialog_t::square2Changed(int value)
|
|||
FCEUI_SetSquare2Volume (value);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::noiseChanged(int value)
|
||||
void ConsoleSndConfDialog_t::noiseChanged(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -326,7 +326,7 @@ void GameSndConfDialog_t::noiseChanged(int value)
|
|||
FCEUI_SetNoiseVolume (value);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::pcmChanged(int value)
|
||||
void ConsoleSndConfDialog_t::pcmChanged(int value)
|
||||
{
|
||||
char stmp[32];
|
||||
|
||||
|
@ -338,7 +338,7 @@ void GameSndConfDialog_t::pcmChanged(int value)
|
|||
FCEUI_SetPCMVolume (value);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::enaSoundStateChange(int value)
|
||||
void ConsoleSndConfDialog_t::enaSoundStateChange(int value)
|
||||
{
|
||||
if ( value )
|
||||
{
|
||||
|
@ -357,7 +357,7 @@ void GameSndConfDialog_t::enaSoundStateChange(int value)
|
|||
}
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::enaSoundLowPassChange(int value)
|
||||
void ConsoleSndConfDialog_t::enaSoundLowPassChange(int value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
|
@ -372,7 +372,7 @@ void GameSndConfDialog_t::enaSoundLowPassChange(int value)
|
|||
g_config->save ();
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::swapDutyCallback(int value)
|
||||
void ConsoleSndConfDialog_t::swapDutyCallback(int value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
|
@ -387,7 +387,7 @@ void GameSndConfDialog_t::swapDutyCallback(int value)
|
|||
g_config->save ();
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::soundQualityChanged(int index)
|
||||
void ConsoleSndConfDialog_t::soundQualityChanged(int index)
|
||||
{
|
||||
//printf("Sound Quality: %i : %i \n", index, qualitySelect->itemData(index).toInt() );
|
||||
|
||||
|
@ -399,7 +399,7 @@ void GameSndConfDialog_t::soundQualityChanged(int index)
|
|||
g_config->save ();
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void GameSndConfDialog_t::soundRateChanged(int index)
|
||||
void ConsoleSndConfDialog_t::soundRateChanged(int index)
|
||||
{
|
||||
//printf("Sound Rate: %i : %i \n", index, rateSelect->itemData(index).toInt() );
|
||||
|
|
@ -16,13 +16,13 @@
|
|||
#include <QFrame>
|
||||
#include <QGroupBox>
|
||||
|
||||
class GameSndConfDialog_t : public QDialog
|
||||
class ConsoleSndConfDialog_t : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameSndConfDialog_t(QWidget *parent = 0);
|
||||
~GameSndConfDialog_t(void);
|
||||
ConsoleSndConfDialog_t(QWidget *parent = 0);
|
||||
~ConsoleSndConfDialog_t(void);
|
||||
|
||||
protected:
|
||||
QCheckBox *enaChkbox;
|
|
@ -2,9 +2,9 @@
|
|||
//
|
||||
#include <QFileDialog>
|
||||
|
||||
#include "Qt/GameApp.h"
|
||||
#include "Qt/ConsoleWindow.h"
|
||||
#include "Qt/GamePadConf.h"
|
||||
#include "Qt/GameSoundConf.h"
|
||||
#include "Qt/ConsoleSoundConf.h"
|
||||
#include "Qt/fceuWrapper.h"
|
||||
#include "Qt/keyscan.h"
|
||||
#include "Qt/nes_shm.h"
|
||||
|
@ -253,11 +253,11 @@ void consoleWin_t::openGamePadConfWin(void)
|
|||
|
||||
void consoleWin_t::openGameSndConfWin(void)
|
||||
{
|
||||
GameSndConfDialog_t *sndConfWin;
|
||||
ConsoleSndConfDialog_t *sndConfWin;
|
||||
|
||||
printf("Open Sound Config Window\n");
|
||||
|
||||
sndConfWin = new GameSndConfDialog_t(this);
|
||||
sndConfWin = new ConsoleSndConfDialog_t(this);
|
||||
|
||||
sndConfWin->show();
|
||||
sndConfWin->exec();
|
|
@ -14,7 +14,7 @@
|
|||
#include "Qt/sdl-video.h"
|
||||
#include "Qt/nes_shm.h"
|
||||
#include "Qt/unix-netplay.h"
|
||||
#include "Qt/GameApp.h"
|
||||
#include "Qt/ConsoleWindow.h"
|
||||
|
||||
#include "common/cheat.h"
|
||||
#include "../../fceu.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <QApplication>
|
||||
|
||||
#include "Qt/GameApp.h"
|
||||
#include "Qt/ConsoleWindow.h"
|
||||
#include "Qt/fceuWrapper.h"
|
||||
|
||||
consoleWin_t *consoleWindow = NULL;
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
|
||||
#include "Qt/sdl.h"
|
||||
#include "Qt/throttle.h"
|
||||
#include "Qt/GameApp.h"
|
||||
#include "Qt/fceuWrapper.h"
|
||||
|
||||
static const double Slowest = 0.015625; // 1/64x speed (around 1 fps on NTSC)
|
||||
static const double Fastest = 32; // 32x speed (around 1920 fps on NTSC)
|
||||
|
@ -46,8 +44,6 @@ RefreshThrottleFPS()
|
|||
|
||||
//printf("FrameTime: %llu %llu %f %lf \n", fps, fps >> 24, hz, desired_frametime );
|
||||
|
||||
//gameWindow->setCyclePeriodms( T );
|
||||
|
||||
Lasttime=0;
|
||||
Nexttime=0;
|
||||
InFrame=0;
|
||||
|
@ -99,9 +95,7 @@ SpeedThrottle()
|
|||
|
||||
if ( time_left > 0 )
|
||||
{
|
||||
//fceuWrapperUnLock();
|
||||
SDL_Delay(time_left);
|
||||
//fceuWrapperLock();
|
||||
}
|
||||
|
||||
if (!InFrame)
|
||||
|
|
Loading…
Reference in New Issue