Added cheat save file logic to cheat window export button.

This commit is contained in:
Matthew Budd 2020-08-03 21:04:58 -04:00
parent 4a494f8dc1
commit bbd0fe4470
2 changed files with 89 additions and 0 deletions

View File

@ -401,6 +401,7 @@ GuiCheatsDialog_t::GuiCheatsDialog_t(QWidget *parent)
connect( pauseBox , SIGNAL(stateChanged(int)), this, SLOT(pauseWindowState(int)) );
connect( importCheatFileBtn, SIGNAL(clicked(void)), this, SLOT(openCheatFile(void)) );
connect( exportCheatFileBtn, SIGNAL(clicked(void)), this, SLOT(saveCheatFile(void)) );
showActiveCheatList(true);
}
@ -723,6 +724,93 @@ void GuiCheatsDialog_t::openCheatFile(void)
return;
}
//----------------------------------------------------------------------------
void GuiCheatsDialog_t::saveCheatFile(void)
{
FILE *fp;
int ret, useNativeFileDialogVal;
QString filename;
char dir[512];
QFileDialog dialog(this, tr("Save Cheat File") );
dialog.setFileMode(QFileDialog::AnyFile);
dialog.setNameFilter(tr("Cheat files (*.cht *.CHT) ;; All files (*)"));
dialog.setViewMode(QFileDialog::List);
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
dialog.setLabelText( QFileDialog::Accept, tr("Save") );
if ( GameInfo )
{
char *_filename;
if ((_filename = strrchr(GameInfo->filename, '\\')) || (_filename = strrchr(GameInfo->filename, '/')))
{
strcpy( dir, _filename + 1);
}
else
{
strcpy( dir, GameInfo->filename);
}
_filename = strrchr( dir, '.');
if (_filename)
{
strcpy(_filename, ".cht");
}
else
{
strcat( dir, ".cht");
}
dialog.selectFile( dir );
}
sprintf( dir, "%s/cheats", FCEUI_GetBaseDirectory() );
dialog.setDirectory( tr(dir) );
// Check config option to use native file dialog or not
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
dialog.show();
ret = dialog.exec();
if ( ret )
{
QStringList fileList;
fileList = dialog.selectedFiles();
if ( fileList.size() > 0 )
{
filename = fileList[0];
}
}
if ( filename.isNull() )
{
return;
}
qDebug() << "selected file path : " << filename.toUtf8();
//g_config->setOption ("SDL.LastOpenFile", filename.toStdString().c_str() );
fceuWrapperLock();
fp = FCEUD_UTF8fopen (filename.toStdString().c_str(), "wb");
if (fp != NULL)
{
FCEU_SaveGameCheats (fp);
fclose (fp);
}
fceuWrapperUnLock();
showActiveCheatList(true);
return;
}
//----------------------------------------------------------------------------
void GuiCheatsDialog_t::addActvCheat(void)
{
uint32 a = 0;

View File

@ -86,6 +86,7 @@ class GuiCheatsDialog_t : public QDialog
void lessThanValueCallback(void);
void greaterThanValueCallback(void);
void openCheatFile(void);
void saveCheatFile(void);
void addActvCheat(void);
void deleteActvCheat(void);
void updateCheatParameters(void);