Added logic to configure gamepad buttons. Still needs more testing.
This commit is contained in:
parent
ee02883ac7
commit
002e9e0f34
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@ -32,24 +32,41 @@ gameWin_t::gameWin_t(QWidget *parent)
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gameTimer->setTimerType( Qt::PreciseTimer );
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gameTimer->start( 10 );
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gamePadConfWin = NULL;
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}
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gameWin_t::~gameWin_t(void)
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{
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if ( gamePadConfWin != NULL )
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{
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gamePadConfWin->closeWindow();
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}
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fceuWrapperClose();
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delete viewport;
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}
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void gameWin_t::closeEvent(QCloseEvent *event)
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{
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printf("Main Window Close Event\n");
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if ( gamePadConfWin != NULL )
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{
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printf("Command Game Pad Close\n");
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gamePadConfWin->closeWindow();
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}
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event->accept();
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}
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void gameWin_t::keyPressEvent(QKeyEvent *event)
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{
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//printf("Key Press: 0x%x \n", event->key() );
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printf("Key Press: 0x%x \n", event->key() );
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pushKeyEvent( event, 1 );
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}
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void gameWin_t::keyReleaseEvent(QKeyEvent *event)
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{
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//printf("Key Release: 0x%x \n", event->key() );
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printf("Key Release: 0x%x \n", event->key() );
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pushKeyEvent( event, 0 );
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}
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@ -165,8 +182,20 @@ void gameWin_t::closeROMCB(void)
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void gameWin_t::openGamePadConfWin(void)
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{
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if ( gamePadConfWin != NULL )
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{
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printf("GamePad Config Window Already Open\n");
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return;
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}
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printf("Open GamePad Config Window\n");
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GamePadConfDialog_t gpConf(this);
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gamePadConfWin = new GamePadConfDialog_t(this);
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gamePadConfWin->show();
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gamePadConfWin->exec();
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delete gamePadConfWin;
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gamePadConfWin = NULL;
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printf("GamePad Config Window Destroyed\n");
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}
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void gameWin_t::aboutQPlot(void)
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@ -177,12 +206,12 @@ void gameWin_t::aboutQPlot(void)
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void gameWin_t::runGameFrame(void)
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{
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struct timespec ts;
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double t;
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//struct timespec ts;
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//double t;
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clock_gettime( CLOCK_REALTIME, &ts );
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//clock_gettime( CLOCK_REALTIME, &ts );
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t = (double)ts.tv_sec + (double)(ts.tv_nsec * 1.0e-9);
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//t = (double)ts.tv_sec + (double)(ts.tv_nsec * 1.0e-9);
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//printf("Run Frame %f\n", t);
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fceuWrapperUpdate();
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@ -16,6 +16,7 @@
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#include <QTimer>
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#include "GameViewer.h"
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#include "GamePadConf.h"
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class gameWin_t : public QMainWindow
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{
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@ -41,7 +42,10 @@ class gameWin_t : public QMainWindow
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QTimer *gameTimer;
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GamePadConfDialog_t *gamePadConfWin;
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protected:
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void closeEvent(QCloseEvent *event);
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void keyPressEvent(QKeyEvent *event);
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void keyReleaseEvent(QKeyEvent *event);
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@ -1,13 +1,26 @@
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// GamePadConf.cpp
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//
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#include "GamePadConf.h"
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#include "main.h"
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#include "input.h"
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#include "config.h"
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#include "keyscan.h"
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#include "fceuWrapper.h"
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//----------------------------------------------------
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GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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: QDialog( parent )
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{
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QHBoxLayout *hbox1, *hbox2;
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QCheckBox *efs_chkbox;
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QHBoxLayout *hbox1;
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QGridLayout *grid;
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QCheckBox *efs_chkbox, *udlr_chkbox;
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QGroupBox *frame;
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QPushButton *closebutton;
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portNum = 0;
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buttonConfigStatus = 1;
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setWindowTitle("GamePad Config");
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hbox1 = new QHBoxLayout();
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@ -16,25 +29,202 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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hbox1->addWidget( label );
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hbox1->addWidget( portSel );
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hbox2 = new QHBoxLayout();
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efs_chkbox = new QCheckBox("Enable Four Score");
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hbox2->addWidget( efs_chkbox );
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portSel->addItem( tr("1"), 0 );
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portSel->addItem( tr("2"), 1 );
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portSel->addItem( tr("3"), 2 );
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portSel->addItem( tr("4"), 3 );
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efs_chkbox = new QCheckBox("Enable Four Score");
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udlr_chkbox = new QCheckBox("Allow Up+Down/Left+Right");
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frame = new QGroupBox(tr("Buttons:"));
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grid = new QGridLayout();
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grid-> setHorizontalSpacing(50);
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//frame->setFrameStyle( QFrame::Box );
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frame->setLayout( grid );
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for (int i=0; i<10; i++)
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{
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char text[64];
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const char *keyNameStr;
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QLabel *buttonName;
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sprintf( text, "%s:", GamePadNames[i] );
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//hbox2 = new QHBoxLayout();
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//hbox2->setAlignment(Qt::AlignCenter);
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keyNameStr = ButtonName( &GamePadConfig[portNum][i], portNum );
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buttonName = new QLabel(tr(text));
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keyName[i] = new QLabel(tr(keyNameStr));
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button[i] = new QPushButton(tr("Change"));
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grid->addWidget( buttonName, i, 0, Qt::AlignCenter );
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grid->addWidget( keyName[i], i, 1, Qt::AlignCenter );
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grid->addWidget( button[i] , i, 2, Qt::AlignCenter );
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}
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closebutton = new QPushButton(tr("Close"));
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connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
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connect(button[1], SIGNAL(clicked()), this, SLOT(changeButton1(void)) );
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connect(button[2], SIGNAL(clicked()), this, SLOT(changeButton2(void)) );
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connect(button[3], SIGNAL(clicked()), this, SLOT(changeButton3(void)) );
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connect(button[4], SIGNAL(clicked()), this, SLOT(changeButton4(void)) );
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connect(button[5], SIGNAL(clicked()), this, SLOT(changeButton5(void)) );
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connect(button[6], SIGNAL(clicked()), this, SLOT(changeButton6(void)) );
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connect(button[7], SIGNAL(clicked()), this, SLOT(changeButton7(void)) );
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connect(button[8], SIGNAL(clicked()), this, SLOT(changeButton8(void)) );
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connect(button[9], SIGNAL(clicked()), this, SLOT(changeButton9(void)) );
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connect(closebutton, SIGNAL(clicked()), this, SLOT(closeWindow(void)) );
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QVBoxLayout *mainLayout = new QVBoxLayout();
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mainLayout->addLayout( hbox1 );
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mainLayout->addWidget( efs_chkbox );
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//mainLayout->addLayout( hbox2 );
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mainLayout->addWidget( udlr_chkbox );
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mainLayout->addWidget( frame );
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mainLayout->addWidget( closebutton, Qt::AlignRight );
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setLayout( mainLayout );
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show();
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exec();
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//show();
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//exec();
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}
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//----------------------------------------------------
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GamePadConfDialog_t::~GamePadConfDialog_t(void)
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{
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buttonConfigStatus = 0;
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}
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void GamePadConfDialog_t::keyPressEvent(QKeyEvent *event)
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{
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//printf("Key Press: 0x%x \n", event->key() );
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pushKeyEvent( event, 1 );
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}
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void GamePadConfDialog_t::keyReleaseEvent(QKeyEvent *event)
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{
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//printf("Key Release: 0x%x \n", event->key() );
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pushKeyEvent( event, 0 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton(int padNo, int x)
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{
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int configNo = 0;
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char buf[256];
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std::string prefix;
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const char *keyNameStr;
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if ( buttonConfigStatus == 2 )
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{
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buttonConfigStatus = 0;
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return;
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}
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buttonConfigStatus = 2;
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ButtonConfigBegin ();
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button[x]->setText("Waiting" );
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snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%d.", padNo);
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prefix = buf;
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DWaitButton (NULL, &GamePadConfig[padNo][x], configNo, &buttonConfigStatus );
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g_config->setOption (prefix + GamePadNames[x],
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GamePadConfig[padNo][x].ButtonNum[configNo]);
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if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
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{
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g_config->setOption (prefix + "DeviceType", "Keyboard");
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}
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else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
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{
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g_config->setOption (prefix + "DeviceType", "Joystick");
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}
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else
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{
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g_config->setOption (prefix + "DeviceType", "Unknown");
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}
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g_config->setOption (prefix + "DeviceNum",
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GamePadConfig[padNo][x].DeviceNum[configNo]);
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keyNameStr = ButtonName( &GamePadConfig[padNo][x], padNo );
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keyName[x]->setText( keyNameStr );
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button[x]->setText("Change");
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ButtonConfigEnd ();
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buttonConfigStatus = 1;
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
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{
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printf("GamePad Close Window Event\n");
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buttonConfigStatus = 0;
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done(0);
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event->accept();
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::closeWindow(void)
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{
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printf("Close Window\n");
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buttonConfigStatus = 0;
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done(0);
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton0(void)
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{
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changeButton( portNum, 0 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton1(void)
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{
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changeButton( portNum, 1 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton2(void)
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{
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changeButton( portNum, 2 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton3(void)
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{
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changeButton( portNum, 3 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton4(void)
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{
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changeButton( portNum, 4 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton5(void)
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{
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changeButton( portNum, 5 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton6(void)
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{
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changeButton( portNum, 6 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton7(void)
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{
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changeButton( portNum, 7 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton8(void)
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{
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changeButton( portNum, 8 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::changeButton9(void)
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{
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changeButton( portNum, 9 );
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}
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//----------------------------------------------------
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@ -11,18 +11,42 @@
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#include <QCheckBox>
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#include <QPushButton>
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#include <QLabel>
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#include <QFrame>
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#include <QGroupBox>
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class GamePadConfDialog_t : public QDialog
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{
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Q_OBJECT
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public:
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GamePadConfDialog_t(QWidget *parent = 0);
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~GamePadConfDialog_t(void);
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protected:
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QComboBox *portSel;
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QPushButton *button[10];
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QLabel *keyName[10];
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int portNum;
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int buttonConfigStatus;
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void changeButton( int port, int button );
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void keyPressEvent(QKeyEvent *event);
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void keyReleaseEvent(QKeyEvent *event);
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void closeEvent(QCloseEvent *bar);
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public slots:
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void closeWindow(void);
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private slots:
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void changeButton0(void);
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void changeButton1(void);
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void changeButton2(void);
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void changeButton3(void);
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void changeButton4(void);
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void changeButton5(void);
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void changeButton6(void);
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void changeButton7(void);
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void changeButton8(void);
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void changeButton9(void);
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};
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@ -52,6 +52,7 @@ extern bool bindSavestate, frameAdvanceLagSkip, lagCounterDisplay;
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static int UsrInputType[NUM_INPUT_DEVICES];
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static int CurInputType[NUM_INPUT_DEVICES];
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static int cspec = 0;
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static int buttonConfigInProgress = 0;
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extern int gametype;
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@ -963,7 +964,7 @@ UpdatePhysicalInput ()
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}
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static int bcpv, bcpj;
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static int bcpv=0, bcpj=0;
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/**
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* Begin configuring the buttons by placing the video and joystick
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@ -981,6 +982,8 @@ int ButtonConfigBegin ()
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// initialize the joystick subsystem
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InitJoysticks ();
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buttonConfigInProgress = 1;
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return 1;
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}
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@ -1004,6 +1007,7 @@ ButtonConfigEnd ()
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{
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InitJoysticks ();
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}
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buttonConfigInProgress = 0;
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}
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/**
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@ -1197,6 +1201,10 @@ void FCEUD_UpdateInput ()
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int x;
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int t = 0;
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if ( buttonConfigInProgress )
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{
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return;
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}
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UpdatePhysicalInput ();
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KeyboardCommands ();
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@ -1622,6 +1630,7 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
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SDL_Event event;
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static int32 LastAx[64][64];
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int x, y;
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int timeout_ms = 10000;
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if (text)
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{
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@ -1643,6 +1652,16 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
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while (1)
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{
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int done = 0;
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usleep(10000);
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timeout_ms -= 10;
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if ( timeout_ms <= 0 )
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{
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break;
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}
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QCoreApplication::processEvents();
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//#ifdef _GTK
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// while (gtk_events_pending ())
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// gtk_main_iteration_do (FALSE);
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@ -1653,6 +1672,7 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
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switch (event.type)
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{
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case SDL_KEYDOWN:
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//printf("SDL KeyDown:%i \n", event.key.keysym.sym );
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bc->ButtType[wb] = BUTTC_KEYBOARD;
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bc->DeviceNum[wb] = 0;
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bc->ButtonNum[wb] = event.key.keysym.sym;
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