Started putting together window framework for sound configuration.
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@ -298,11 +298,13 @@ HEADERS += src/drivers/Qt/GameApp.h
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HEADERS += src/drivers/Qt/GameViewerGL.h
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HEADERS += src/drivers/Qt/GameViewerSDL.h
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HEADERS += src/drivers/Qt/GamePadConf.h
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HEADERS += src/drivers/Qt/GameSoundConf.h
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SOURCES += src/drivers/Qt/main.cpp
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SOURCES += src/drivers/Qt/GameApp.cpp
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SOURCES += src/drivers/Qt/GameViewerGL.cpp
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SOURCES += src/drivers/Qt/GameViewerSDL.cpp
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SOURCES += src/drivers/Qt/GamePadConf.cpp
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SOURCES += src/drivers/Qt/GameSoundConf.cpp
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SOURCES += src/drivers/Qt/fceuWrapper.cpp
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SOURCES += src/drivers/Qt/config.cpp
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SOURCES += src/drivers/Qt/input.cpp
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@ -4,6 +4,7 @@
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#include "Qt/GameApp.h"
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#include "Qt/GamePadConf.h"
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#include "Qt/GameSoundConf.h"
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#include "Qt/fceuWrapper.h"
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#include "Qt/keyscan.h"
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@ -111,6 +112,14 @@ void gameWin_t::createMainMenu(void)
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optMenu->addAction(gamePadConfig);
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// Options -> Sound Config
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gameSoundConfig = new QAction(tr("&Sound Config"), this);
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//gameSoundConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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gameSoundConfig->setStatusTip(tr("Sound Configure"));
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connect(gameSoundConfig, SIGNAL(triggered()), this, SLOT(openGameSndConfWin(void)) );
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optMenu->addAction(gameSoundConfig);
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//-----------------------------------------------------------------------
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// Help
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helpMenu = menuBar()->addMenu(tr("&Help"));
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@ -208,6 +217,22 @@ void gameWin_t::openGamePadConfWin(void)
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//printf("GamePad Config Window Destroyed\n");
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}
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void gameWin_t::openGameSndConfWin(void)
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{
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GameSndConfDialog_t *sndConfWin;
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printf("Open Sound Config Window\n");
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sndConfWin = new GameSndConfDialog_t(this);
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sndConfWin->show();
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sndConfWin->exec();
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delete sndConfWin;
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printf("Sound Config Window Destroyed\n");
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}
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void gameWin_t::aboutQPlot(void)
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{
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printf("About QPlot\n");
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@ -39,6 +39,7 @@ class gameWin_t : public QMainWindow
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QAction *closeROM;
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QAction *quitAct;
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QAction *gamePadConfig;
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QAction *gameSoundConfig;
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QAction *aboutAct;
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QTimer *gameTimer;
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@ -59,6 +60,7 @@ class gameWin_t : public QMainWindow
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void closeROMCB(void);
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void aboutQPlot(void);
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void openGamePadConfWin(void);
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void openGameSndConfWin(void);
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void runGameFrame(void);
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};
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@ -0,0 +1,90 @@
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// GameSoundConf.cpp
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//
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#include "Qt/GameSoundConf.h"
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#include "Qt/main.h"
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#include "Qt/config.h"
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#include "Qt/fceuWrapper.h"
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//----------------------------------------------------
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GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
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: QDialog( parent )
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{
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QHBoxLayout *hbox1, *hbox2;
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QVBoxLayout *vbox1;
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QLabel *lbl;
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setWindowTitle("Sound Config");
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hbox1 = new QHBoxLayout();
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vbox1 = new QVBoxLayout();
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// Enable Sound Select
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enaChkbox = new QCheckBox("Enable Sound");
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// Enable Low Pass Filter Select
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enaLowPass = new QCheckBox("Enable Low Pass Filter");
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vbox1->addWidget( enaChkbox );
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vbox1->addWidget( enaLowPass );
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// Audio Quality Select
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hbox2 = new QHBoxLayout();
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lbl = new QLabel("Quality:");
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qualitySelect = new QComboBox();
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qualitySelect->addItem( tr("Low") , 0 );
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qualitySelect->addItem( tr("High") , 1 );
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qualitySelect->addItem( tr("Very High"), 2 );
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hbox2->addWidget( lbl );
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hbox2->addWidget( qualitySelect );
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vbox1->addLayout( hbox2 );
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// Sample Rate Select
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hbox2 = new QHBoxLayout();
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lbl = new QLabel("Rate:");
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rateSelect = new QComboBox();
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rateSelect->addItem( tr("11025"), 11025 );
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rateSelect->addItem( tr("22050"), 22050 );
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rateSelect->addItem( tr("44100"), 44100 );
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rateSelect->addItem( tr("48000"), 48000 );
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rateSelect->addItem( tr("96000"), 96000 );
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hbox2->addWidget( lbl );
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hbox2->addWidget( rateSelect );
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vbox1->addLayout( hbox2 );
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// Buffer Size Select
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//
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lbl = new QLabel("Buffer Size (in ms)");
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bufSizeSlider = new QSlider( Qt::Horizontal );
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bufSizeSlider->setMinimum( 15);
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bufSizeSlider->setMaximum(200);
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bufSizeSlider->setSliderPosition(128);
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vbox1->addWidget( lbl );
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vbox1->addWidget( bufSizeSlider );
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// Swap Duty Cycles
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swapDutyChkbox = new QCheckBox("Swap Duty Cycles");
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vbox1->addWidget( swapDutyChkbox );
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hbox1->addLayout( vbox1 );
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// Set Final Layout
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setLayout( hbox1 );
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}
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//----------------------------------------------------
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GameSndConfDialog_t::~GameSndConfDialog_t(void)
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{
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}
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//----------------------------------------------------
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@ -0,0 +1,39 @@
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// GameSoundConf.h
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//
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#ifndef __GameSndH__
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#define __GameSndH__
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#include <QWidget>
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#include <QDialog>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QComboBox>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QLabel>
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#include <QSlider>
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#include <QFrame>
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#include <QGroupBox>
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class GameSndConfDialog_t : public QDialog
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{
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Q_OBJECT
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public:
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GameSndConfDialog_t(QWidget *parent = 0);
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~GameSndConfDialog_t(void);
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protected:
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QCheckBox *enaChkbox;
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QCheckBox *enaLowPass;
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QCheckBox *swapDutyChkbox;
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QComboBox *qualitySelect;
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QComboBox *rateSelect;
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QSlider *bufSizeSlider;
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private slots:
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};
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#endif
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