Successful build of QT gui using cmake instead of qmake.
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parent
26e320b163
commit
1206fcebbd
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 2.8)
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cmake_minimum_required(VERSION 3.1)
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project(fceux)
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@ -1,4 +1,8 @@
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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if(WIN32)
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set(SOURCES ${SRC_CORE} ${SRC_DRIVERS_COMMON} ${SRC_DRIVERS_WIN})
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include_directories( ${CMAKE_SOURCE_DIR}/src/drivers/win/directx ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib )
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@ -15,28 +19,13 @@ else(WIN32)
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# Non Windows System
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# Use the package PkgConfig to detect headers/library files
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find_package(PkgConfig REQUIRED)
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find_package(Qt5 COMPONENTS Widgets OpenGL REQUIRED)
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# Check for GTK+3
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pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
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add_definitions( ${Qt5Widgets_DEFINITIONS} )
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include_directories( ${Qt5Widgets_INCLUDE_DIRS} )
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if ( ${GTK3_FOUND} )
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add_definitions( -D_GTK ${GTK3_CFLAGS} )
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endif()
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add_definitions( -D__QT_DRIVER__ -Wall -Wno-write-strings -Wno-sign-compare -Wno-parentheses -Wno-unused-local-typedefs -fPIC -DQT_DEPRECATED_WARNINGS )
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# Check for X11
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pkg_check_modules( X11 x11 )
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if ( ${X11_FOUND} )
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add_definitions( ${X11_CFLAGS} )
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endif()
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# Check for OpenGL
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pkg_check_modules( GL REQUIRED gl)
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if ( ${GL_FOUND} )
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add_definitions( -DOPENGL ${GL_CFLAGS} )
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endif()
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# Check for libminizip
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pkg_check_modules( MINIZIP REQUIRED minizip)
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@ -44,6 +33,13 @@ else(WIN32)
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add_definitions( -D_SYSTEM_MINIZIP ${MINIZIP_CFLAGS} )
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endif()
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pkg_check_modules( GL REQUIRED gl)
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# Check for OpenGL
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if ( ${GL_FOUND} )
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add_definitions( ${GL_CFLAGS} )
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endif()
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pkg_check_modules( ZLIB REQUIRED zlib)
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# Check for zlib
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@ -72,6 +68,9 @@ else(WIN32)
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endif(WIN32)
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include_directories( ${CMAKE_SOURCE_DIR}/src )
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include_directories( ${CMAKE_SOURCE_DIR}/src/drivers )
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if(APPLE)
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add_definitions( -DPSS_STYLE=4 )
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else(APPLE)
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@ -323,20 +322,24 @@ set(SRC_DRIVERS_COMMON
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)
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set(SRC_DRIVERS_SDL
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/config.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/input.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/gui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/cheat.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/debugger.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/memview.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/ramwatch.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/sdl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/sdl-joystick.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/sdl-sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/sdl-throttle.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/sdl-video.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/glxwin.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/unix-netplay.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleViewerGL.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleViewerSDL.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/GamePadConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/HotKeyConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleVideoConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleSoundConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/fceuWrapper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/config.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/input.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/nes_shm.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/keyscan.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/sdl-sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/sdl-video.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/sdl-joystick.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/sdl-throttle.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/unix-netplay.cpp
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)
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set(SOURCES ${SRC_CORE} ${SRC_DRIVERS_COMMON} ${SRC_DRIVERS_SDL})
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@ -344,9 +347,9 @@ set(SOURCES ${SRC_CORE} ${SRC_DRIVERS_COMMON} ${SRC_DRIVERS_SDL})
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add_executable( fceux ${SOURCES} )
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target_link_libraries( fceux
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${GTK3_LDFLAGS}
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${X11_LDFLAGS}
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${GL_LDFLAGS}
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${Qt5Widgets_LIBRARIES}
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${Qt5OpenGL_LIBRARIES}
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${GL_LDFLAGS}
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${SDL2_LDFLAGS}
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${MINIZIP_LDFLAGS} ${ZLIB_LDFLAGS}
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${LUA_LDFLAGS}
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@ -3,6 +3,11 @@
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#include <QFileDialog>
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#include "../../fceu.h"
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#ifdef _S9XLUA_H
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#include "../../fceulua.h"
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#endif
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#include "Qt/main.h"
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#include "Qt/dface.h"
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#include "Qt/input.h"
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@ -202,6 +207,20 @@ void consoleWin_t::createMainMenu(void)
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fileMenu->addSeparator();
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#ifdef _S9XLUA_H
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// File -> Quick Save
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loadLuaAct = new QAction(tr("Load Lua Script"), this);
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//loadLuaAct->setShortcut( QKeySequence(tr("F5")));
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loadLuaAct->setStatusTip(tr("Load Lua Script"));
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connect(loadLuaAct, SIGNAL(triggered()), this, SLOT(loadLua(void)) );
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fileMenu->addAction(loadLuaAct);
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fileMenu->addSeparator();
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#else
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loadLuaAct = NULL;
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#endif
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// File -> Quit
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quitAct = new QAction(tr("Quit"), this);
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quitAct->setShortcut( QKeySequence(tr("Ctrl+Q")));
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fceuWrapperUnLock();
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}
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void consoleWin_t::loadLua(void)
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{
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#ifdef _S9XLUA_H
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int ret;
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QString filename;
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std::string last;
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QFileDialog dialog(this, tr("Open LUA Script") );
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dialog.setFileMode(QFileDialog::ExistingFile);
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dialog.setNameFilter(tr("LUA Scripts (*.lua)(*.LUA) ;; All files (*)"));
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dialog.setViewMode(QFileDialog::List);
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g_config->getOption ("SDL.LastLoadLua", &last );
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if ( last.size() == 0 )
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{
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last.assign( "/usr/share/fceux/luaScripts" );
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}
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dialog.setDirectory( tr(last.c_str()) );
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// the gnome default file dialog is not playing nice with QT.
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// TODO make this a config option to use native file dialog.
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dialog.setOption(QFileDialog::DontUseNativeDialog, true);
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dialog.show();
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ret = dialog.exec();
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if ( ret )
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{
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QStringList fileList;
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fileList = dialog.selectedFiles();
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if ( fileList.size() > 0 )
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{
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filename = fileList[0];
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}
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}
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if ( filename.isNull() )
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{
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return;
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}
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qDebug() << "selected file path : " << filename.toUtf8();
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g_config->setOption ("SDL.LastLoadLua", filename.toStdString().c_str() );
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fceuWrapperLock();
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if ( FCEU_LoadLuaCode( filename.toStdString().c_str() ) )
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{
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printf("Error: Could not open the selected lua script: '%s'\n", filename.toStdString().c_str() );
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}
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fceuWrapperUnLock();
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#endif
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}
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void consoleWin_t::openGamePadConfWin(void)
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{
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if ( gamePadConfWin != NULL )
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@ -58,6 +58,7 @@ class consoleWin_t : public QMainWindow
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QAction *saveStateAct;
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QAction *quickLoadAct;
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QAction *quickSaveAct;
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QAction *loadLuaAct;
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QAction *quitAct;
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QAction *gamePadConfig;
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QAction *gameSoundConfig;
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void changeState7(void);
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void changeState8(void);
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void changeState9(void);
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void loadLua(void);
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};
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