Rename "Real Zapper" to "LCD Compatible Zapper"
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
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ca472ee6ae
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@ -352,6 +352,7 @@ set(SRC_CORE
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${CMAKE_CURRENT_SOURCE_DIR}/input/suborkb.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/input/toprider.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/input/virtualboy.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/input/lcdcompzapper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/input/zapper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/utils/backward.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/utils/ConvertUTF.c
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@ -438,11 +438,11 @@ static uint32 UpdateVirtualBoyData(int w)
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return r;
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}
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// Holds the button configurations for the "Real" Zapper.
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// Holds the button configurations for the LCD Compatible Zapper.
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// Two collections of two buttons.
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// One for each controller port.
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// The defaults shouldn't matter since this is intended to be configured by the user to match their custom hardware.
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ButtConfig realzappersc[2][2] = {
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ButtConfig lcdcompzappersc[2][2] = {
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{
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MK(A), MK(B)
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},
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@ -452,18 +452,18 @@ ButtConfig realzappersc[2][2] = {
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};
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// buffer to hold the state of the zapper.
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static uint32 realzapperbuf[2];
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static uint32 lcdcompzapperbuf[2];
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// Determines if the zapper trigger is pressed and/or if it's sensing light based on the button config and return
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// the result as a two bit value.
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static uint32 UpdateRealZapperData(int w)
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static uint32 UpdateLCDCompatibleZapperData(int w)
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{
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uint32 r = 0;
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ButtConfig* realzappertsc = realzappersc[w];
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ButtConfig* lcdcompzappertsc = lcdcompzappersc[w];
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int x;
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for (x = 0; x < 2; x++)
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if (DTestButton(&realzappertsc[x])) r |= 1 << x;
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if (DTestButton(&lcdcompzappertsc[x])) r |= 1 << x;
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return r;
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}
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@ -517,8 +517,8 @@ void FCEUD_UpdateInput()
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case SI_VIRTUALBOY:
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virtualboybuf[x]=UpdateVirtualBoyData(x);
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break;
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case SI_REAL_ZAPPER:
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realzapperbuf[x] = UpdateRealZapperData(x);
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case SI_LCDCOMP_ZAPPER:
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lcdcompzapperbuf[x] = UpdateLCDCompatibleZapperData(x);
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break;
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}
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@ -616,8 +616,8 @@ void InitInputPorts(bool fourscore)
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case SI_VIRTUALBOY:
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InputDPtr=&virtualboybuf[i];
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break;
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case SI_REAL_ZAPPER:
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InputDPtr = &realzapperbuf[i];
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case SI_LCDCOMP_ZAPPER:
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InputDPtr = &lcdcompzapperbuf[i];
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break;
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}
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FCEUI_SetInput(i,(ESI)InputType[i],InputDPtr,attrib);
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@ -870,7 +870,7 @@ CFGSTRUCT InputConfig[]={
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AC(fkbmap),
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AC(suborkbmap),
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AC(virtualboysc),
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AC(realzappersc),
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AC(lcdcompzappersc),
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ENDCFGSTRUCT
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};
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@ -909,7 +909,7 @@ void InitInputStuff(void)
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for (x = 0; x < 2; x++)
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for (y = 0; y < 2; y++)
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JoyClearBC(&realzappersc[x][y]);
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JoyClearBC(&lcdcompzappersc[x][y]);
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}
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static char *MakeButtString(ButtConfig *bc)
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@ -1579,8 +1579,8 @@ INT_PTR CALLBACK InputConCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lP
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case SI_VIRTUALBOY:
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DoTBConfig(hwndDlg, text, "VIRTUALBOYDIALOG", virtualboysc[which], 14);
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break;
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case SI_REAL_ZAPPER:
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DoTBConfig(hwndDlg, text, "REALZAPPERDIALOG", realzappersc[which], 2);
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case SI_LCDCOMP_ZAPPER:
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DoTBConfig(hwndDlg, text, "LCDCOMPZAPPERDIALOG", lcdcompzappersc[which], 2);
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break;
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}
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}
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Binary file not shown.
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@ -1102,7 +1102,7 @@ BEGIN
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PUSHBUTTON "A", 313,162,19,32,12
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END
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REALZAPPERDIALOG DIALOGEX 4, 109, 129, 116
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LCDCOMPZAPPERDIALOG DIALOGEX 4, 109, 129, 116
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "Zapper Configuration"
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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@ -2484,7 +2484,7 @@ BEGIN
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BEGIN
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END
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"REALZAPPERDIALOG", DIALOG
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"LCDCOMPZAPPERDIALOG", DIALOG
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BEGIN
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END
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@ -39,9 +39,9 @@ enum ESI
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SI_SNES = 7,
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SI_SNES_MOUSE = 8,
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SI_VIRTUALBOY = 9,
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SI_REAL_ZAPPER = 10,
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SI_LCDCOMP_ZAPPER = 10,
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SI_COUNT = SI_REAL_ZAPPER
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SI_COUNT = SI_LCDCOMP_ZAPPER
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};
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inline const char* ESI_Name(ESI esi)
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@ -58,7 +58,7 @@ inline const char* ESI_Name(ESI esi)
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"SNES Pad",
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"SNES Mouse",
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"Virtual Boy",
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"Real Zapper"
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"LCD Zapper (Advance)"
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};
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if(esi >= SI_NONE && esi <= SI_COUNT)
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@ -65,7 +65,7 @@ extern INPUTC *FCEU_InitArkanoid(int w);
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extern INPUTC *FCEU_InitMouse(int w);
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extern INPUTC *FCEU_InitSNESMouse(int w);
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extern INPUTC *FCEU_InitVirtualBoy(int w);
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extern INPUTC *FCEU_InitRealZapper(int w);
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extern INPUTC *FCEU_InitLCDCompZapper(int w);
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extern INPUTCFC *FCEU_InitArkanoidFC(void);
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extern INPUTCFC *FCEU_InitSpaceShadow(void);
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@ -484,8 +484,8 @@ static void SetInputStuff(int port)
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case SI_VIRTUALBOY:
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joyports[port].driver=FCEU_InitVirtualBoy(port);
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break;
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case SI_REAL_ZAPPER:
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joyports[port].driver = FCEU_InitRealZapper(port);
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case SI_LCDCOMP_ZAPPER:
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joyports[port].driver = FCEU_InitLCDCompZapper(port);
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break;
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case SI_NONE:
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case SI_UNSET:
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@ -17,32 +17,32 @@
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#include "share.h"
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static uint32 realZapperStrobe[2];
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static uint32 realZapperData[2];
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static uint32 lcdCompZapperStrobe[2];
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static uint32 lcdCompZapperData[2];
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static uint8 ReadRealZapper(int w)
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static uint8 ReadLCDCompZapper(int w)
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{
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return realZapperData[w];
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return lcdCompZapperData[w];
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}
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static void StrobeRealZapper(int w)
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static void StrobeLCDCompZapper(int w)
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{
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realZapperStrobe[w] = 0;
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lcdCompZapperStrobe[w] = 0;
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}
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void UpdateRealZapper(int w, void* data, int arg)
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void UpdateLCDCompZapper(int w, void* data, int arg)
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{
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// In the '(*(uint32*)data)' variable, bit 0 holds the trigger value and bit 1 holds the light sense value.
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// Ultimately this needs to be converted from 0000 00lt to 000t l000 where l is the light bit and t
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// is the trigger bit.
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realZapperData[w] = ((((*(uint32*)data) & 1) << 4) |
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lcdCompZapperData[w] = ((((*(uint32*)data) & 1) << 4) |
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(((*(uint32*)data) & 2) << 2));
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}
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static INPUTC RealZapperCtrl = { ReadRealZapper,0,StrobeRealZapper,UpdateRealZapper,0,0 };
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static INPUTC LCDCompZapperCtrl = { ReadLCDCompZapper,0,StrobeLCDCompZapper,UpdateLCDCompZapper,0,0 };
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INPUTC* FCEU_InitRealZapper(int w)
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INPUTC* FCEU_InitLCDCompZapper(int w)
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{
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realZapperStrobe[w] = realZapperData[w] = 0;
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return(&RealZapperCtrl);
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lcdCompZapperStrobe[w] = lcdCompZapperData[w] = 0;
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return(&LCDCompZapperCtrl);
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}
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@ -710,7 +710,7 @@
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<ClCompile Include="..\src\input\toprider.cpp" />
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<ClCompile Include="..\src\input\virtualboy.cpp" />
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<ClCompile Include="..\src\input\zapper.cpp" />
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<ClCompile Include="..\src\input\realzapper.cpp" />
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<ClCompile Include="..\src\input\lcdcompzapper.cpp" />
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<ClCompile Include="..\src\boards\emu2413.c" />
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<ClCompile Include="..\src\utils\ConvertUTF.c" />
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<ClCompile Include="..\src\utils\crc32.cpp" />
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@ -1105,7 +1105,7 @@
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<ClCompile Include="..\src\input\virtualboy.cpp">
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<Filter>input</Filter>
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</ClCompile>
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<ClCompile Include="..\src\input\realzapper.cpp">
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<ClCompile Include="..\src\input\lcdcompzapper.cpp">
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<Filter>input</Filter>
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</ClCompile>
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</ItemGroup>
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