Renamed gameViewer to ConsoleViewer.

This commit is contained in:
Matthew Budd 2020-07-05 16:44:36 -04:00
parent 824bdda083
commit ac43cc3e62
7 changed files with 32 additions and 32 deletions

View File

@ -295,14 +295,14 @@ SOURCES += src/drivers/common/vidblit.cpp
SOURCES += src/drivers/common/nes_ntsc.c
HEADERS += src/drivers/Qt/ConsoleWindow.h
HEADERS += src/drivers/Qt/GameViewerGL.h
HEADERS += src/drivers/Qt/GameViewerSDL.h
HEADERS += src/drivers/Qt/ConsoleViewerGL.h
HEADERS += src/drivers/Qt/ConsoleViewerSDL.h
HEADERS += src/drivers/Qt/GamePadConf.h
HEADERS += src/drivers/Qt/ConsoleSoundConf.h
SOURCES += src/drivers/Qt/main.cpp
SOURCES += src/drivers/Qt/ConsoleWindow.cpp
SOURCES += src/drivers/Qt/GameViewerGL.cpp
SOURCES += src/drivers/Qt/GameViewerSDL.cpp
SOURCES += src/drivers/Qt/ConsoleViewerGL.cpp
SOURCES += src/drivers/Qt/ConsoleViewerSDL.cpp
SOURCES += src/drivers/Qt/GamePadConf.cpp
SOURCES += src/drivers/Qt/ConsoleSoundConf.cpp
SOURCES += src/drivers/Qt/fceuWrapper.cpp

View File

@ -9,12 +9,12 @@
#include <QScreen>
#include "Qt/nes_shm.h"
#include "Qt/GameViewerGL.h"
#include "Qt/ConsoleViewerGL.h"
extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height;
gameViewGL_t::gameViewGL_t(QWidget *parent)
ConsoleViewGL_t::ConsoleViewGL_t(QWidget *parent)
: QOpenGLWidget( parent )
{
view_width = 0;
@ -32,7 +32,7 @@ gameViewGL_t::gameViewGL_t(QWidget *parent)
}
}
gameViewGL_t::~gameViewGL_t(void)
ConsoleViewGL_t::~ConsoleViewGL_t(void)
{
// Make sure the context is current and then explicitly
// destroy all underlying OpenGL resources.
@ -49,12 +49,12 @@ gameViewGL_t::~gameViewGL_t(void)
doneCurrent();
}
int gameViewGL_t::init( void )
int ConsoleViewGL_t::init( void )
{
return 0;
}
void gameViewGL_t::buildTextures(void)
void ConsoleViewGL_t::buildTextures(void)
{
glEnable(GL_TEXTURE_RECTANGLE);
@ -80,7 +80,7 @@ void gameViewGL_t::buildTextures(void)
}
void gameViewGL_t::initializeGL(void)
void ConsoleViewGL_t::initializeGL(void)
{
initializeOpenGLFunctions();
@ -93,7 +93,7 @@ void gameViewGL_t::initializeGL(void)
buildTextures();
}
void gameViewGL_t::resizeGL(int w, int h)
void ConsoleViewGL_t::resizeGL(int w, int h)
{
w = (int)( devPixRatio * w );
h = (int)( devPixRatio * h );
@ -109,7 +109,7 @@ void gameViewGL_t::resizeGL(int w, int h)
buildTextures();
}
void gameViewGL_t::paintGL(void)
void ConsoleViewGL_t::paintGL(void)
{
int texture_width = nes_shm->ncol;
int texture_height = nes_shm->nrow;

View File

@ -6,13 +6,13 @@
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
class gameViewGL_t : public QOpenGLWidget, protected QOpenGLFunctions
class ConsoleViewGL_t : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
gameViewGL_t(QWidget *parent = 0);
~gameViewGL_t(void);
ConsoleViewGL_t(QWidget *parent = 0);
~ConsoleViewGL_t(void);
int init( void );

View File

@ -7,12 +7,12 @@
#include <unistd.h>
#include "Qt/nes_shm.h"
#include "Qt/GameViewerSDL.h"
#include "Qt/ConsoleViewerSDL.h"
extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height;
gameViewSDL_t::gameViewSDL_t(QWidget *parent)
ConsoleViewSDL_t::ConsoleViewSDL_t(QWidget *parent)
: QWidget( parent )
{
view_width = GL_NES_WIDTH;
@ -32,12 +32,12 @@ gameViewSDL_t::gameViewSDL_t(QWidget *parent)
vsyncEnabled = false;
}
gameViewSDL_t::~gameViewSDL_t(void)
ConsoleViewSDL_t::~ConsoleViewSDL_t(void)
{
}
int gameViewSDL_t::init(void)
int ConsoleViewSDL_t::init(void)
{
WId windowHandle;
@ -98,7 +98,7 @@ int gameViewSDL_t::init(void)
return 0;
}
void gameViewSDL_t::cleanup(void)
void ConsoleViewSDL_t::cleanup(void)
{
if (sdlTexture)
{
@ -112,7 +112,7 @@ void gameViewSDL_t::cleanup(void)
}
}
void gameViewSDL_t::reset(void)
void ConsoleViewSDL_t::reset(void)
{
cleanup();
if ( init() == 0 )
@ -125,7 +125,7 @@ void gameViewSDL_t::reset(void)
}
}
void gameViewSDL_t::resizeEvent(QResizeEvent *event)
void ConsoleViewSDL_t::resizeEvent(QResizeEvent *event)
{
QSize s;
@ -142,7 +142,7 @@ void gameViewSDL_t::resizeEvent(QResizeEvent *event)
sdlViewport.h = view_height;
}
void gameViewSDL_t::paintEvent( QPaintEvent *event )
void ConsoleViewSDL_t::paintEvent( QPaintEvent *event )
{
int nesWidth = GL_NES_WIDTH;
int nesHeight = GL_NES_HEIGHT;

View File

@ -8,13 +8,13 @@
#include <QResizeEvent>
#include <SDL.h>
class gameViewSDL_t : public QWidget
class ConsoleViewSDL_t : public QWidget
{
Q_OBJECT
public:
gameViewSDL_t(QWidget *parent = 0);
~gameViewSDL_t(void);
ConsoleViewSDL_t(QWidget *parent = 0);
~ConsoleViewSDL_t(void);
int init(void);
void reset(void);

View File

@ -15,8 +15,8 @@ consoleWin_t::consoleWin_t(QWidget *parent)
createMainMenu();
viewport = new gameViewGL_t(this);
//viewport = new gameViewSDL_t(this);
viewport = new ConsoleViewGL_t(this);
//viewport = new ConsoleViewSDL_t(this);
setCentralWidget(viewport);

View File

@ -17,8 +17,8 @@
#include <QThread>
#include <QMutex>
#include "Qt/GameViewerGL.h"
#include "Qt/GameViewerSDL.h"
#include "Qt/ConsoleViewerGL.h"
#include "Qt/ConsoleViewerSDL.h"
#include "Qt/GamePadConf.h"
class emulatorThread_t : public QThread
@ -39,8 +39,8 @@ class consoleWin_t : public QMainWindow
consoleWin_t(QWidget *parent = 0);
~consoleWin_t(void);
gameViewGL_t *viewport;
//gameViewSDL_t *viewport;
ConsoleViewGL_t *viewport;
//ConsoleViewSDL_t *viewport;
void setCyclePeriodms( int ms );