Commit Graph

838 Commits

Author SHA1 Message Date
zeromus 83f30885a2 newppu: improve timing. fix vice project doom 2008-08-19 04:06:24 +00:00
zeromus f6b541ce2f fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it 2008-08-18 20:34:59 +00:00
zeromus 934b92c667 add menu display toggle for frame counter 2008-08-18 17:14:34 +00:00
zeromus 29350a7bdd newppu: refine mmc3 hblank timing even more, fixes crystalis and kirby 2008-08-18 08:46:29 +00:00
zeromus 2930675eac etc 2008-08-18 06:35:50 +00:00
zeromus 37b36dc8c0 etc 2008-08-18 06:33:14 +00:00
zeromus 5ad3aeeea4 newppu: fix a bug which caused metroid to fail to boot 2008-08-18 06:32:23 +00:00
zeromus 7d7f5ad468 new ppu: sprite priority and left 8 pixel enable/disable rendering support 2008-08-18 06:03:27 +00:00
zeromus 86754e3b21 fix problem where replay dialog didnt survive being operated in a current directory other than BaseDirectory (since it wants to convert everything to relative paths for ease of display) 2008-08-18 03:54:25 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus 224d9268ef handle a crash condition when I receive non-convertible utf-8 text 2008-08-17 19:27:58 +00:00
zeromus 4bd3881f1b dont read every archive file when scanning for replay. scan them, though, and look only for *.fm2 2008-08-17 19:02:19 +00:00
zeromus 8da54eff69 try to fix a debugger usability issue for kujakiller involving stuck keyboard keys when switching between debugger and main emu window with debugger snaps 2008-08-17 07:55:33 +00:00
adelikat 689c700b0c fixed my boo-boo. Sound dialog will now look and see if Mute Turbo should be checked upon dialog initialization. 2008-08-16 01:47:26 +00:00
zeromus 59c1688d54 src 2.0.2 -> 2.0.3 constants upgrade 2008-08-15 01:54:46 +00:00
zeromus f7e8e03bc5 prepare source code for 2.0.3 2008-08-15 01:34:29 +00:00
punkrockguy318 b71c4c3b5e frameskipping fixed in sdl? 2008-08-14 17:06:19 +00:00
punkrockguy318 aa0923a3a8 frame advance improvements in sdl 2008-08-14 16:49:18 +00:00
punkrockguy318 b6edc72bc8 reverted all fceu_emulate changes 2008-08-14 16:12:26 +00:00
punkrockguy318 a962ff65de god damn it 2008-08-14 15:59:05 +00:00
punkrockguy318 01aaee7cf4 oops 2008-08-14 15:58:35 +00:00
punkrockguy318 4900b4afbd attempt to fix frame advance 2008-08-14 15:58:16 +00:00
adelikat 627265e85f Updated .chm (includes 2.0.2 changelog). Res - Removed an unnecessary separator. 2008-08-14 15:55:06 +00:00
zeromus ddae078b3a restore savestate error recovery functionality. This should have the side effect of guaranteeing that ( SF [ 2040761 ] Wrong savestate bug - crashes FCEUX) is resolved.
[[Split portion of a mixed commit.]]
2008-08-14 07:50:41 +00:00
zeromus f6cb29ca1c zeromus - SF [ 2047001 ] Low speeds crash FCEUX
this was caused by a bug in the sound engine which overflowed when things got too slow.
the instability at low speeds and turboing is not in the emulation but rather in the rather clumsy resynchronization code in the sound engine. this needs work, but the badness should be harmless.
2008-08-14 07:34:42 +00:00
zeromus adb61c3586 SF [ 2050371 ] FCM>FM2 converter should release file handle 2008-08-14 06:43:51 +00:00
zeromus 1fdc5e6083 change version number 2008-08-13 23:23:04 +00:00
zeromus aaec642b0b cleanup 2008-08-13 23:20:51 +00:00
zeromus c8e44d6d3b try to fix savestates again 2008-08-13 16:30:31 +00:00
zeromus 8217d5ceea fix 2008-08-13 08:45:45 +00:00
zeromus b67554f47b restore unzipping for sdl, also 2008-08-13 08:40:12 +00:00
zeromus 4d0086e899 fix gzip in windows... 2008-08-13 08:24:04 +00:00
zeromus 73388b53f5 cleanup. IPS support in sdl repaired and verified. 2008-08-13 08:01:58 +00:00
zeromus db19fa189a test 2008-08-13 07:59:48 +00:00
zeromus 709f1a2b4c completing multiplatform archive/fopen cleanup 2008-08-13 07:52:32 +00:00
zeromus 85a03592c1 in progress: cleanup of multiplatformness of archive io apis 2008-08-13 07:49:48 +00:00
zeromus bec2d54b54 add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC 2008-08-13 07:41:46 +00:00
punkrockguy318 077f756572 fixed --input(1-4) 2008-08-13 07:06:41 +00:00
punkrockguy318 0797430e99 readded --input1 and --input2? could someone test? 2008-08-13 06:47:15 +00:00
zeromus 573b55afdd fix to the fix to the fix for sdl 2008-08-13 05:13:24 +00:00
zeromus 13c8810730 fix sdl configfile woes 2008-08-13 04:47:19 +00:00
zeromus 9356512e9e try to fix sdl config loading 2008-08-13 04:33:39 +00:00
zeromus 91147a80e0 [ 2047645 ] Creating a savestate object in Lua crashes FCEUX 2008-08-13 04:21:08 +00:00
zeromus 93c18133cb [ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
adelikat dcd2e0de0b replay - length code cleanup 2008-08-12 17:01:20 +00:00
adelikat 20f9b53764 movie replay dialog displays fractions of a second (2 digits) 2008-08-12 16:52:18 +00:00
punkrockguy318 55cba7414f snapname now fixed and slgith SConstruct cleanup 2008-08-12 16:48:02 +00:00
punkrockguy318 4f4f771661 made movie opener more robust from command line as well 2008-08-12 08:27:44 +00:00
punkrockguy318 5e44ec6f4a fixed segfault when opening fcm files; will now warn user to open fm2 files 2008-08-12 08:24:39 +00:00
zeromus b6bad1295e SF [ 2046984 ] Player 3 inputs when not used 2008-08-12 07:32:44 +00:00
punkrockguy318 95b126c1cb saner sound defaults in SDL 2008-08-12 07:24:16 +00:00
punkrockguy318 244b4dfaf2 --special option fixed in SDL .. closing SF [ 2047050 ] 2008-08-12 07:11:53 +00:00
zeromus 8565ed8f4f print a special message when trying to open an FCM reminding user to convert. (finishes SF [ 2011832 ] Opening non movie file crashes FCEUX) 2008-08-12 06:58:52 +00:00
zeromus 3e983865df SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
punkrockguy318 595df73847 changed FileBaseInfo constructor to please gcc and quiet warnings 2008-08-12 06:06:48 +00:00
punkrockguy318 30d847a9b3 increased code readability 2008-08-12 05:58:24 +00:00
zeromus 89641c1b92 improve ips and filename generation system 2008-08-12 05:31:06 +00:00
punkrockguy318 17df29de0f fixed build error (header include missing) 2008-08-12 05:04:40 +00:00
zeromus f73de3b31e restore IPS patching capability which was lost when archive support was added 2008-08-12 04:57:15 +00:00
zeromus c8473ffadb SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf) 2008-08-12 03:35:54 +00:00
zeromus 215d329804 SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
qfox 475ac06f2a Ah, I can fix this. Added extra newline to prevent stupid warning. 2008-08-11 22:00:52 +00:00
zeromus 52dc9c1839 ok we have to remember to set the numeric emulator version also 2008-08-11 20:31:45 +00:00
zeromus 032ac9597b upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game 2008-08-11 17:20:56 +00:00
punkrockguy318 62629b9b00 fceux now writes config direcoty as soon as it starts whether a rom is
loaded or not

[[Split portion of a mixed commit.]]
2008-08-11 04:26:37 +00:00
punkrockguy318 d852574c62 Gfceux bugfixes and sdl fceux bugfixes
[[Split portion of a mixed commit.]]
2008-08-11 03:16:46 +00:00
zeromus 919896bba5 remove cnrom chr rom size limit for dwedit's homebrew cart. 2008-08-10 22:43:06 +00:00
zeromus 5f7ba50ec3 fixed a build ERROR due to punkrockguy's fixed build warning. we'll figure out the right way to do it later. 2008-08-10 18:13:34 +00:00
punkrockguy318 60147db30f added file open dialog to movie playback and other bugfixes 2008-08-10 15:24:30 +00:00
punkrockguy318 88b1fffe9d extensive sdl cleanup
see the changelog.txt for details
2008-08-10 13:38:39 +00:00
punkrockguy318 01a095c7a4 Numerious bugfixes and improvements, see changelogs for details
[[Split portion of a mixed commit.]]
2008-08-10 10:56:55 +00:00
punkrockguy318 4060708067 Fixed build warning 2008-08-10 09:54:59 +00:00
punkrockguy318 36d4f31a61 Fixed sdl build to reflect movie.h changes 2008-08-10 09:50:20 +00:00
punkrockguy318 6cf8efd2de Sconstruct update:
Better detection of liblua library 
Warns linux users if zenity is not installed

also got convertUTF to compile in linux
2008-08-10 09:34:45 +00:00
zeromus 41863383eb SF [ 2030405 ] Avi recording: no sound b0rks format 2008-08-10 08:59:23 +00:00
punkrockguy318 5b6db7c429 Added a win32 file chooser to the sdl build for lua loading.. Could someone please test this? 2008-08-10 08:39:08 +00:00
punkrockguy318 16617596df Lua script loading can now be done on the fly in the SDL build. F3 is the default hotkey. The file chooser however requires the zenity application to work. 2008-08-10 08:24:42 +00:00
zeromus 19100f0259 sturdier fm2 loader 2008-08-10 04:28:53 +00:00
zeromus 1cb06319e9 SF [ 2040463 ] Add an "author" text field in the record movie dialog; also, fixes to the old savestate support concerning what to do when movie data is found 2008-08-10 04:03:50 +00:00
zeromus 8309deab65 perhaps gracefully handle loading an old savestate with an embedded movie 2008-08-10 03:19:59 +00:00
zeromus aff4bb2367 re-enable support for old-format savestates. 2008-08-10 03:10:23 +00:00
zeromus 91db1e71f4 SF [ 2041944 ] Savestates remember Lua painting 2008-08-10 02:43:54 +00:00
zeromus 3a0b893662 first attempt - support loading movies from archives. 2008-08-10 02:33:14 +00:00
adelikat 9d0e6ecb9e added input display to the main menu 2008-08-08 19:03:15 +00:00
adelikat 9c496fa3f4 fixed the (null) default lua directory override 2008-08-08 17:12:29 +00:00
adelikat 464811abd4 Shift+L now default hotkey for luascript (windows version) 2008-08-08 13:01:44 +00:00
adelikat 2424014e26 Removed ctrl+X from accel table (messing with memwatch) 2008-08-08 12:37:54 +00:00
zeromus 2b2d70b221 - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
- fix a new bug in windows build which caused fourscore emulation to fail in some cases
2008-08-08 09:45:34 +00:00
CaH4e3 e06b70a2ba submit test, sorry ;) 2008-08-08 04:28:32 +00:00
adelikat 4da1c36ead Mute turbo now works with turbo toggle as well 2008-08-07 16:55:03 +00:00
adelikat 20998006a7 Mute Turbo option in sound config dialog (still need to resolve conflict with turbo toggle hotkey) 2008-08-07 16:50:37 +00:00
adelikat 7d03ee4fc9 frame adv - skip lag feature implemented 2008-08-07 15:56:39 +00:00
adelikat c2bbfe2670 -32000 protection to x,y remembered dialogs. Ram filter - skinnier + minimize button 2008-08-07 05:25:14 +00:00
zeromus 2c5a0a443a lagcounter added to savestate 2008-08-07 04:56:40 +00:00
zeromus ae0e3a5db4 SF case 2040448 View Slots bug - does not include new savestate naming 2008-08-07 04:10:41 +00:00
zeromus 685c32af88 1st pass at restoring debugger snap functionality 2008-08-07 03:59:19 +00:00
adelikat e14da467ee changed fceu98.cfg to fceux.cfg (2.0.1 / 2.0.0 .cfg files will need to be renamed) 2008-08-07 03:31:46 +00:00
zeromus 6161b33eb0 debugger window remembers its size 2008-08-07 00:10:55 +00:00
zeromus 1efc95ef64 add memory.readbyterange(start,length) returns a string. hope it works! 2008-08-06 22:54:21 +00:00
zeromus ce7b295008 lets test out kuja_killer's resizing debugger dialog box 2008-08-06 19:07:51 +00:00
zeromus 1e3e179dda auto-fill .fcs extension in save state as dialog 2008-08-06 19:05:19 +00:00
zeromus d82960c553 fix the rest of kuja's issues 2008-08-06 09:36:48 +00:00
adelikat 7d445a748b Video config - removed question (that should have been removed for release, but we all forgot) 2008-08-05 13:01:16 +00:00
zeromus 715a47c281 bump version number in code to 2.0.2-interim 2008-08-04 23:07:21 +00:00
zeromus 8c4972ce61 final changes for 2.0.1 2008-08-04 22:27:19 +00:00
zeromus 83f27b1d7b reorganize display menus 2008-08-04 21:47:35 +00:00
zeromus 2089997394 main window title shows version number of emulator 2008-08-04 20:48:20 +00:00
adelikat 15c0cd8b39 Duh, I'm stupid, lag counter display fixed. 2008-08-04 19:45:56 +00:00
adelikat 78cb283eaf Moved stuff around and added input display and lag counter display in a menu. Lag counter display currently backwards, input display not hooked up. 2008-08-04 19:31:22 +00:00
zeromus 10fec60609 rename the lua examples directory, update changelog, tweak deploy scripts 2008-08-04 18:15:03 +00:00
adelikat 49e4cafb61 .chm luabot info change 2008-08-04 17:21:49 +00:00
adelikat 9ba575fa82 Autofire fix, fceu.cpp was initializing to 0 instead of 1 (my silly mistake) 2008-08-04 17:05:29 +00:00
zeromus 37a5c13816 fix an mmc5 issue which made kujakiller's homebrew game not get access to all the wram he would like for it to have. i made homebrew games get the full 64KB of wram 2008-08-04 16:24:35 +00:00
zeromus 56e462ab72 fix the fix for the lua player2 fix 2008-08-04 16:03:18 +00:00
zeromus 0fd76158a0 fix the lua player2 fix 2008-08-04 16:02:46 +00:00
qfox 90b77e0790 Hurray, i fixed a bug. Sorta... :p (fixes lua input for player 2 and 4) 2008-08-03 17:06:47 +00:00
punkrockguy318 09306b18c3 Fixed an issue where luascripts would get repeatadly opened on the sdl build 2008-08-03 00:33:34 +00:00
punkrockguy318 fa92fce5f3 test commit of auxlib 2008-08-03 00:16:45 +00:00
zeromus fd76528909 try this auxlib in linux 2008-08-03 00:13:51 +00:00
punkrockguy318 537f7efb6d Attempt to make auxlib cross platform. Does this still work in windows? 2008-08-02 23:54:50 +00:00
zeromus 74126c0e9b fix auxlib and examples 2008-08-02 23:07:33 +00:00
punkrockguy318 0285667a71 Preliminary lua support for sdl 2008-08-02 23:06:33 +00:00
qfox ca019d734f auxlib.lua 2008-08-02 22:46:41 +00:00
qfox e6c864f993 auxlib update 2008-08-02 22:46:01 +00:00
punkrockguy318 15ddb5f242 Changed --play option to --playmov for clarity. 2008-08-02 22:41:49 +00:00
zeromus ad9e179568 get rid of the test iup code (we have better tests now!) 2008-08-02 21:31:46 +00:00
adelikat b8663d666f Updated help file 2008-08-02 18:44:24 +00:00
adelikat 91526befde Opening a lua file uses the lua directory override 2008-08-02 18:00:17 +00:00
punkrockguy318 b3a1a6780a directory mismatch;
MakeFName was referring to /movies/ for movies, whereas they should be stored in /movie/
2008-08-02 17:45:21 +00:00
adelikat 0cc81462f5 knifed the macro and basicbot directory overrides from res.rc 2008-08-02 17:44:31 +00:00
punkrockguy318 1e7bd198df Code cleanup and some movie playback fixes 2008-08-02 17:40:17 +00:00
zeromus 4e81ece9ed oh yeah i forgot to check that in 2008-08-02 17:37:11 +00:00
punkrockguy318 fd1b6cf482 oops 2008-08-02 17:24:41 +00:00
punkrockguy318 a482fdce5d Fixed some issues with movie recording in sdl; however it's still sketchy 2008-08-02 17:22:28 +00:00
punkrockguy318 9c784d3496 cleanup to sdl movie recording; still segfaults on record 2008-08-02 16:57:05 +00:00
punkrockguy318 ae08ef431d added newline 2008-08-02 04:37:16 +00:00
zeromus 1a9939b940 remove 2008-08-02 04:17:42 +00:00
zeromus c6b90a037e fix fds loading 2008-08-01 03:31:06 +00:00
zeromus 61586d6602 take out lua panic timer. it was making guis crash? maybe? 2008-07-31 23:18:06 +00:00
adelikat 561936d536 Memwatch Menu > Memwatch Commands now opens memory watch chapter in the help .chm 2008-07-31 18:32:07 +00:00
adelikat b1d63638c0 Deleted accel Ctrl+C and Ctrl+V (they were breaking copy/paste functions in dialogs, and aren't currently used) 2008-07-31 17:39:19 +00:00
zeromus fecd7c0ba4 memwatch space padding (erasing) 2008-07-31 17:31:35 +00:00
adelikat 630a18118d Very small fix 2008-07-31 17:10:04 +00:00
adelikat cc47bb6020 .chm update 2008-07-31 16:34:43 +00:00
zeromus d7524bcdba committing basicbot rip-outage so i can test it at work 2008-07-31 16:21:42 +00:00
zeromus 7fd3d70bf8 fix linux compile bugs 2008-07-30 15:02:10 +00:00
zeromus f0fb3d140e fixes to lua engine
- loading script does an implicit stop first
 - script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus b47c5a9cf7 2008-07-29 00:42:02 +00:00
adelikat ca84bf61c0 Code cleanup, removed references to memwatch recent directories menu. 2008-07-28 19:14:56 +00:00
qfox 46c4b5fe30 Some minimize buttons 2008-07-28 10:17:54 +00:00
zeromus 6000f47763 fix emulua gui.popup 2008-07-27 17:31:59 +00:00
zeromus c66da282ff enhance lua 2008-07-27 16:22:45 +00:00
adelikat 7c51562c14 Meaningless commit as a test 2008-07-27 16:21:59 +00:00
adelikat 697f248eb0 AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern. 2008-07-26 18:31:45 +00:00
zeromus 11cfac9920 render lua gui before writing avi 2008-07-25 19:14:19 +00:00
zeromus 6ee2f81ee4 apply bisqwits base64 fixes 2008-07-24 23:58:49 +00:00
zeromus d8f83637e2 fix bug where canceling from archive browser causes emu to freeze 2008-07-24 22:44:56 +00:00
punkrockguy318 687bb3b7fd fixed build warnning 2008-07-24 15:16:18 +00:00
zeromus 9a928f1b5e newline at eof 2008-07-24 03:24:08 +00:00
punkrockguy318 d27a92d9a5 sdl now compiles 2008-07-24 03:18:48 +00:00
punkrockguy318 cbb5c8bc90 patch from bisquit to make savestates more efficient
also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
qfox 04ee4639ab BasicBot Update Part 3: last part, fixing resource.h 2008-07-23 15:41:46 +00:00
qfox 4920a37048 BasicBot Update Part 2: BasicBot 3.5: fixed a few bugs and moved code around, see changelog. 2008-07-23 15:32:23 +00:00
qfox 1f9cfe93db BasicBot Update Part 1: fixing the res.rc 2008-07-23 15:30:49 +00:00
zeromus 3758d2aec8 2008-07-23 15:15:46 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
punkrockguy318 3bb5e96ed3 Added --play option to SDL version for movie playback 2008-07-23 05:14:45 +00:00
punkrockguy318 04f13170e2 attempt to fix windows build 2008-07-23 02:34:43 +00:00
punkrockguy318 8359434381 attempt to fix build issues on gentoo
also moves the archive function definitions outside out driver.h, because they are being handled platform dependently.  Could someone on windows test this out?
2008-07-23 02:27:35 +00:00
qfox cdadc4875d Removes some printf's that were in place for every frame... 2008-07-22 22:27:42 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
qfox 34c60610ea 2008-07-21 20:14:31 +00:00
adelikat e1ed71bbd9 Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused. 2008-07-19 17:34:49 +00:00
punkrockguy318 6cffaa98ee sdl now builds, but archives are currently broken. 2008-07-13 05:03:17 +00:00
bbitmaster 595881979c Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice) 2008-07-13 00:06:49 +00:00
bbitmaster b8e3b240f1 Fixed the Step In feature so that it works while the game is running. (mbg broke it) 2008-07-12 21:47:36 +00:00
adelikat a928f44f45 .gz removed from possible archive files in open rom dialog 2008-07-10 16:10:11 +00:00
zeromus 3ada6d3015 this fixes my pal problems. i dont know what problems adelikat is having 2008-07-10 15:50:44 +00:00
zeromus 0a63a42df2 proper support for single-file archives 2008-07-10 05:42:12 +00:00
zeromus 81241b5d26 reorganize lagflag code 2008-07-10 04:55:52 +00:00
adelikat ef349c0a0d Lag counter colors work while paused 2008-07-10 04:51:58 +00:00
adelikat 584c444118 Lag Counter now has colors! 2008-07-10 03:21:04 +00:00
adelikat 3bff3154c7 Lag Counter on its own line (instead of added in with general messages) 2008-07-10 02:17:42 +00:00
adelikat 46a4a65eb9 Added .rar to list of files when using Open File 2008-07-09 14:02:04 +00:00
zeromus bc54e2abba generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
adelikat 663a2daf08 1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc. 2008-07-07 15:54:38 +00:00
punkrockguy318 a8f2d7e57d wow what a mess, fixed SOME compile errors; looks like this might need to be rewritten from scratch 2008-07-07 07:46:42 +00:00
adelikat 1ebff1d250 Lag Counter implementation 2008-07-07 00:18:55 +00:00
adelikat d1981c8950 Reset input config defaults to avoid conflicts and potential problems (alt should not be a key!) 2008-07-06 19:38:18 +00:00
adelikat 60842f3ebd basicbot fix + gui silliness 2.0! 2008-07-06 16:21:36 +00:00
adelikat 8a89a598f8 If cheats file loaded, message is sent to window 2008-07-06 02:35:00 +00:00
adelikat 627e619c3c Basicbot Fix - When stopping basicbot, FCEUX no longer in turbo mode. 2008-07-05 23:37:35 +00:00
adelikat 97549d280e Fixed - Use External Input 2008-07-05 23:04:40 +00:00
zeromus fb26316f95 - update fm2 documentation/
- fix problem with video config in release build (upx was causing problems)
- change movie format to support '.' or ' ' for blanks, but produce '.' now instead of ' '
2008-07-04 21:09:49 +00:00
punkrockguy318 15acec182a movies are fm2 not fc2, doh 2008-07-03 18:59:32 +00:00
adelikat b09d9b62a6 Autofire offset and alternate A and B remebered in config 2008-07-03 18:56:44 +00:00
adelikat eb0f6caf4d input display bug fixed (it wasn't remembering how many controllers) 2008-07-03 15:53:16 +00:00
adelikat 13de73daf2 Autofire pattern now remembered in config file. 2008-07-03 15:33:04 +00:00
adelikat 0a4d291e64 Added Disp BG, OBJ hotkeys 2008-07-03 14:01:41 +00:00
adelikat be1ad5f5c3 fixed windows compile error. Made Hex editor close on rom close + added close to hex editor menu. Also prevented text hooker from being loaded without a rom loaded. 2008-07-03 13:24:59 +00:00
punkrockguy318 1256d0dd4c now saves to ~/.fceultra/movie/#.fc2 2008-07-03 06:50:46 +00:00
punkrockguy318 7429008e25 fixed saving/loading movies in sdl port 2008-07-03 06:35:37 +00:00
punkrockguy318 48e8f5d378 fixed some build errors on latest gcc 2008-07-03 05:12:45 +00:00
adelikat 548b50d37c TASEDit menu changes, WM_COMMAND updated for all windows, all new functions started. Also, help file update 2008-07-02 15:40:05 +00:00
punkrockguy318 1fb1c4b150 cleaned up the new autoscale code a bit 2008-07-02 05:45:51 +00:00
punkrockguy318 4f0fed301e ocd 2008-07-02 05:24:44 +00:00
punkrockguy318 2a2a7536df Introduced two new options in SDL: --autoscale and --keepratio. Autoscale will try to find the best scaling options for the monitor resolution. If keepratio is on, the native NES ratio will not be changed. I set autoscale to a default option, so SDL people please test this. 2008-07-02 05:20:48 +00:00
adelikat 0ef75332d9 Loaded up the TAS Edit menu 2008-07-02 03:50:52 +00:00
adelikat 627f4152c2 TASEdit visual changes 2008-07-02 03:38:05 +00:00
zeromus c74acf22aa a little tweak to tasedit rc 2008-07-02 02:59:36 +00:00
adelikat c3d11e6a0c TASEdit dialog changes (and minor changes to input.cpp 2008-07-02 02:46:59 +00:00
zeromus 717b8afb62 remember tasedit window position 2008-07-02 02:28:51 +00:00
adelikat 15e2c028e6 -pause command line added 2008-07-01 13:48:58 +00:00
zeromus 1b7d625d61 cleaning up my test files
[[Split portion of a mixed commit.]]
2008-07-01 05:44:07 +00:00
zeromus ef3e4051c9 test 2008-07-01 05:23:56 +00:00
zeromus 12c89e6e30 testing 2008-07-01 04:50:16 +00:00
adelikat b1cf03a833 .chm modified 2008-07-01 04:40:52 +00:00
zeromus 7e98b2a131 finish installing texthooker 2008-06-30 16:13:06 +00:00
adelikat 0491f34c1d adding texthooker.cpp & .h 2008-06-30 15:27:58 +00:00
adelikat 53c9189c98 attempt to merge text hooker 2008-06-30 15:25:13 +00:00
zeromus 1c7878cf21 reinstalled the old palette 2008-06-30 03:46:40 +00:00
adelikat 3ee98ad6ef Finished up Pause at movie check when user changes number feature. Minor code clean up on memwatch (very minor) 2008-06-30 00:51:51 +00:00
zeromus ebfe4e2a1c fix up the readonly checkbox behavior in the replay dialog 2008-06-30 00:19:47 +00:00
punkrockguy318 9c99722fa1 fixed bug that was introduced with config for hotkeys; increase and decrease speed now work properly and hotkey functions are made sure to only be executed once per keypress 2008-06-29 21:54:10 +00:00
magaio f424523751 Fixed typo for DecreaseSpeed; Load State triggered correctly by F7 now 2008-06-29 18:21:07 +00:00
zeromus 43a490e67b fix freakout at end of tasedit movies 2008-06-29 16:24:37 +00:00
zeromus b3469ceb85 tasedit bug fixes and enable turbo hotkey during tasedit 2008-06-28 23:39:35 +00:00
zeromus 033ae55048 - add 2nd player to tasedit
- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus e8da728db3 tasedit delete capability 2008-06-28 22:38:11 +00:00
zeromus 0b1030a820 minimum tasedit should be working now 2008-06-28 22:03:59 +00:00
zeromus d6d2cea7cd fix zapper movie savestate bugs 2008-06-28 20:20:40 +00:00
punkrockguy318 832f346fc8 most of the SDL hotkeys can now be mapped in the config file under SDL.Hotkeys.* 2008-06-28 15:49:37 +00:00
zeromus f206b4c76a fix the avi output for non-44khz sound generation 2008-06-27 07:24:30 +00:00
zeromus fdd28ef2cb tasedit refinements 2008-06-27 07:16:08 +00:00
zeromus cc30240f72 changes to rerecord accounting 2008-06-27 04:39:14 +00:00
zeromus b8bc74350b diagnostic message did its job. taking it out 2008-06-27 04:22:33 +00:00
zeromus e7bf6f1d16 debug prints for rerecord count 2008-06-27 04:02:16 +00:00
adelikat dad4f4c498 .7z files now show up in the Open file dialog box. 2008-06-26 23:48:57 +00:00
zeromus f334b0dce8 repair recent filenames
support recent filenames with 7z archives
2008-06-26 06:49:05 +00:00
zeromus 6f9831ec68 7zip archive browsing
configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
adelikat 2e73f0dffe Auto-save fixed 2008-06-25 04:16:43 +00:00
adelikat f01cb59af5 Take 2! 2008-06-25 04:01:06 +00:00
adelikat 97f2ad9fb7 Attempt #1 to add movie name to auto-save files 2008-06-25 03:36:38 +00:00
adelikat 137437ac0e Enable Auto-save saved to config 2008-06-25 01:30:35 +00:00
adelikat 3eecd0033e Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
adelikat 18c4e20c21 oops, that Memwatch is actually fixed now. 2008-06-23 02:42:47 +00:00
zeromus 373a543044 this cheat window was acting weird 2008-06-23 00:57:01 +00:00
adelikat 82cdb6a12e Fixed crashing bug related to memwatch and "load last file on memwatch startup" 2008-06-23 00:50:20 +00:00
zeromus 15cc62e978 - movie metadata support
- movie metadata display
2008-06-22 23:41:24 +00:00
adelikat f6117fa516 Moved FCM Convert in res. Sorry for the small update. 2008-06-22 23:23:43 +00:00
zeromus 29736a18f6 fix bug in splitpath that made tas savestate filename generation fail 2008-06-22 23:04:38 +00:00
zeromus a91d2c414e better movie conversion 2008-06-22 22:25:30 +00:00
punkrockguy318 851ef0d7fb fixed build errors on sdl 2008-06-22 22:06:14 +00:00
zeromus 67c4a6d6ab batch fcm->fm2 convert rough draft (look in the file menu)
the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus 69bc4b3f72 added obj/bg display toggle
much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 94a807d428 line ending fix 2008-06-20 22:27:10 +00:00
zeromus 8009546872 add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
zeromus d159696288 ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left 2008-06-20 06:52:20 +00:00
zeromus f17b83fb22 show correct movie data in replay dialog once again 2008-06-20 04:18:04 +00:00
zeromus 105a3e2516 try fixing zapper movies again 2008-06-20 00:50:01 +00:00
adelikat c8e3eef74d Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally) 2008-06-20 00:12:56 +00:00
zeromus e75fd93f68 oops. how did i check that in 2008-06-19 23:53:44 +00:00
zeromus 0883fdd050 fix to zapper movies and minor fix to movie loading 2008-06-19 16:19:48 +00:00
zeromus 0d6820d922 see if this fixes zapper movies 2008-06-19 03:26:37 +00:00
zeromus 85b5214f40 ohh i was wrong. dont do that. 2008-06-19 03:24:09 +00:00
zeromus 3078b63a3c take into account first scanline when drawing the zapper input aid (crosshair) 2008-06-19 02:42:19 +00:00
zeromus 0eef479304 consistentify newlines 2008-06-19 02:41:47 +00:00
zeromus 0a05a707a0 movie file wasnt being closed correctly (perhaps fix the tas crashing bug) 2008-06-18 08:22:19 +00:00
punkrockguy318 2958ab4e71 changed samples in sdl to 512; SDL's recommended setting for games
seems to help sound playback on *nix

if this causes anyone a regression let me know
2008-06-18 01:29:02 +00:00
punkrockguy318 aabdacab84 fixed error in which we had two duplicate -p options; the port option would not work (not that netplay even works) 2008-06-18 01:12:15 +00:00
jeblanchard 0b7bf686a7 fewer warnings 2008-06-17 23:46:55 +00:00
punkrockguy318 757f810a1f changed itoa -> sprintf()
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318 8b03a5401b sdl now builds 2008-06-17 17:38:32 +00:00
punkrockguy318 6733a2f8a3 fixed more compile issues with gcc 2008-06-17 16:59:16 +00:00
punkrockguy318 d9adfc4b69 Fixed some g++ compile issues 2008-06-17 16:42:02 +00:00
zeromus fdf51e672f finally fix the bad replay synching bug? 2008-06-17 08:32:24 +00:00
zeromus 742969facb fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
zeromus b82c266971 fixed a bad bug in memorystream which makes movie savestates work better
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus ce3a9796c3 fixed fresh bug in movie savestates
thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
punkrockguy318 1a725b5850 this may sound OCD but I changed the tenses in the driver usage so they are consisent.
descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
2008-06-14 04:54:26 +00:00
punkrockguy318 f51b7f29aa Added new commandline option: --noframe
When enabled, this passed the SDL_NOFRAME flag when setting video.  This is useful for people who want to use fceux dual head.
2008-06-14 04:41:46 +00:00
zeromus 62d4ca6cdb slight performance boosts to save/load state when movies are running 2008-06-13 19:15:24 +00:00
jeblanchard e42d3d288f Fix frame-count of 0 in replay dialog 2008-06-13 02:03:55 +00:00
zeromus 66b43671bb fixed recent breakages in movie recording 2008-06-13 01:42:30 +00:00
zeromus 41d375a435 fix bug in guid parsing causing rerecording always to fail 2008-06-13 01:33:46 +00:00
jeblanchard fc36382f62 Fix SDL joystick input 2008-06-12 23:06:10 +00:00
jeblanchard 2c777eb656 Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.) 2008-06-12 22:26:34 +00:00
zeromus 12bdce8669 nothing 2008-06-12 07:20:15 +00:00
zeromus fc9c64e5e7 make movies load faster 2008-06-12 07:10:46 +00:00
zeromus 043aabf009 add reset/poweron/etc column to movie format 2008-06-12 05:07:30 +00:00
zeromus a1773fc087 fix a crashing bug when resetting or powering on with a movie loaded 2008-06-11 04:54:33 +00:00
punkrockguy318 a4647ef3e2 cleaned some code 2008-06-10 18:09:46 +00:00
punkrockguy318 284740c373 config system no longer crashes
npos was negative, pos was unsigned
2008-06-10 17:49:01 +00:00
jeblanchard 84e7d10f38 Kill many warnings. Note: may waste bytes of memory! 2008-06-10 16:06:14 +00:00
jeblanchard 4b43a1429d Slightly less broken SDL config 2008-06-10 08:45:20 +00:00
punkrockguy318 4df6b97013 quieted a dumb warning and tripped useless code 2008-06-10 06:20:39 +00:00
punkrockguy318 d00be0620b fixed compile error on gcc 4.3 2008-06-10 05:51:11 +00:00
jeblanchard fa951d9fbb Save the position within an MMC1 controller write! 2008-06-10 05:04:51 +00:00