this may sound OCD but I changed the tenses in the driver usage so they are consisent.
descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
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@ -50,43 +50,43 @@ static int DriverInitialize(FCEUGI *gi);
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int gametype = 0;
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char *DriverUsage=
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"--pal x Use PAL timing.\n\
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--gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\
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"--pal x Uses PAL timing.\n\
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--gamegenie x, -g x Enables emulated Game Genie if x is nonzero.\n\
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--no8lim x Disables the 8 sprites per scanline limitation, if x is nonzero.\n\
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--nothrottle x Disable artificial speed throttling, if x is nonzero.\n\
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--frameskip x Set # of frames to skip per emulated frame.\n\
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--(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\
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--(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\
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--(x/y)stretch x Stretch to fill surface on x/y axis (fullscreen, only with OpenGL).\n\
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--bpp x, -b x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\
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--opengl x Enable OpenGL support if x is nonzero.\n\
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--doublebuf x Enable SDL double-buffering if x is nonzero.\n\
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--fullscreen x, -f x Select full screen mode if x is nonzero.\n\
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--clipsides x Clip left- and rightmost 8 columns of pixels if x is nonzero.\n\
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--nothrottle x Disables artificial speed throttling, if x is nonzero.\n\
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--frameskip x Sets # of frames to skip per emulated frame.\n\
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--(x/y)res x, -(x/y) x Sets horizontal/vertical resolution to x for full screen mode.\n\
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--(x/y)scale x Multiplies width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\
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--(x/y)stretch x Stretchess to fill surface on x/y axis (fullscreen, only with OpenGL).\n\
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--bpp x, -b x Sets bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\
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--opengl x Enables OpenGL support if x is nonzero.\n\
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--doublebuf x Enables SDL double-buffering if x is nonzero.\n\
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--fullscreen x, -f x Selects full screen mode if x is nonzero.\n\
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--clipsides x Clips left- and rightmost 8 columns of pixels if x is nonzero.\n\
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--noframe x Hides title bar and window decorations.\n\
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--slstart x Set the first drawn emulated scanline. Valid values for x are\n\
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--slstart x Sets the first drawn emulated scanline. Valid values for x are\n\
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0 through 239.\n\
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--slend x Set the last drawn emulated scanline. Valid values for x are\n\
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--slend x Sets the last drawn emulated scanline. Valid values for x are\n\
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0 through 239.\n\
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--color x Emulate an NTSC TV's colors, if x is nonzero.\n\
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--hue x Parameter for NTSC color emulation.\n\
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--tint x Parameter for NTSC color emulation.\n\
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--palette s, -p s Load a custom global palette from file s.\n\
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--sound x, -s x Enable sound if x is nonzero.\n\
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--soundrate x Set sound playback rate to x Hz.\n\
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--color x Emulates an NTSC TV's colors, if x is nonzero.\n\
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--hue x Sets parameter for NTSC color emulation.\n\
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--tint x Sets parameter for NTSC color emulation.\n\
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--palette s, -p s Loads a custom global palette from file s.\n\
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--sound x, -s x Enables sound if x is nonzero.\n\
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--soundrate x Sets sound playback rate to x Hz.\n\
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--soundq x Sets sound quality: 0 for low, 1 for high.\n\
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--soundbufsize x Set sound buffer size to x ms.\n\
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--volume x Set volume to x%.\n\
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--lowpass x Enable low-pass filter if x is nonzero.\n\
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--soundrecord s Record sound to file s.\n\
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--snapname x Prepend the game's name to (numeric) snapshot filenames, if x is nonzero.\n\
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--inputcfg, -i Configure input device(s) on startup.\n\
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--net s, -n s Connect to server 's' for TCP/IP network play.\n\
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--port x, -p x Use TCP/IP port x for network play.\n\
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--user s, -u s Set the nickname to use in network play.\n\
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--pass s, -w s Password to use for connecting to the server.\n\
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--netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\
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--players x, -l x Set the number of local players.\n";
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--soundbufsize x Sets sound buffer size to x ms.\n\
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--volume x Sets volume to x%.\n\
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--lowpass x Enables low-pass filter if x is nonzero.\n\
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--soundrecord s Records sound to file s.\n\
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--snapname x Prepends the game's name to (numeric) snapshot filenames, if x is nonzero.\n\
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--inputcfg, -i Configures input device(s) on startup.\n\
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--net s, -n s Connects to server 's' for TCP/IP network play.\n\
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--port x, -p x Uses TCP/IP port x for network play.\n\
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--user s, -u s Sets the nickname to use in network play.\n\
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--pass s, -w s Sets password to use for connecting to the server.\n\
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--netkey s, -k s Uses key 's' to create a unique session for the game loaded.\n\
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--players x, -l x Sets the number of local players.\n";
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// global configuration object
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